Caz Man

Informant
  • Posts

    35
  • Joined

  1. This is what I have come up with so far.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Char
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (3) Superior Will of the Controller - Endurance/Recharge
    • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    Level 1: Twilight Grasp
    • (A) Doctored Wounds - Heal
    • (40) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Accuracy IO
    Level 2: Tar Patch
    • (A) Recharge Reduction IO
    Level 4: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 6: Fire Cages
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Chance of Damage(Energy)
    Level 8: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Hot Feet
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 12: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (13) Dark Watcher's Despair - To Hit Debuff
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 14: Flashfire
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (15) Razzle Dazzle - Endurance/Stun
    • (15) Razzle Dazzle - Accuracy/Endurance
    • (17) Razzle Dazzle - Stun/Range
    • (17) Razzle Dazzle - Accuracy/Stun/Recharge
    • (19) Razzle Dazzle - Chance of Immobilize
    Level 16: Shadow Fall
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Endurance/Recharge
    Level 18: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 20: Howling Twilight
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 22: Fade
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Boxing
    • (A) Empty
    Level 28: Soul Absorption
    • (A) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Recharge
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 38: Dark Servant
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (43) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Recharge/Hold
    Level 41: Dark Embrace
    • (A) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Endurance/Recharge
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Soul Drain
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 50: Agility Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (27) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 12.06% Defense(Energy)
    • 12.06% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 13.63% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Held)
    • 4.4% Enhancement(Terrorized)
    • 6% Enhancement(Stun)
    • 4% Enhancement(Heal)
    • 93.75% Enhancement(RechargeTime)
    • 51% Enhancement(Accuracy)
    • 8% Enhancement(Sleep)
    • 8% Enhancement(Immobilize)
    • 80.12 HP (7.88%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 4.7%
    • 13.5% (0.23 End/sec) Recovery
    • 52% (2.2 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.41% Resistance(Fire)
    • 14.41% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1481;701;1402;HEX;|
    |78DA65944B4F135114C7EFB4536A4B4B0B050A8582A560A1A5A50DACDC18A562A25|
    |449886E4903D332B1B6CDB4282C5D68D4A8D195DFC067E2C60744BF861A162EC457|
    |D828F858F91A4FE7FC4B9BCC4D27BFB9E79C7BEEB9FF7B3A99D5B4EBF1B18B8784E|
    |49D2E642B9585E952B1AA950A0545B365B2797551D4869D9EC186A71E94985135A5|
    |3E0935F98FACE4728974563B5B5428E5E15C4E2DAAD535E19C2BD1A2F9B2A22CB98|
    |CD759255B568B79B7319951F3CB559A79EAAE2545AB2CABE5BEA3657531912E9D53|
    |8BD96A495B982FAD141632D94A55D1D67AA8B0083D972481A1DBC45DAB10295958E|
    |E81F799F203F021B3E5518D0EF1CEDFB4F69464F82227C05930C31C3BC98C0684B1|
    |768BD6F2D6BA9062C2F00D915A56C3A84BD618C7758297C96EE378D9F684E35B9E3|
    |2F73D03D799CE0D66D8CE1750DBC3FED662D8AE501E07EF6173FC669BF30F73F82F|
    |F3C03F5007059FFB3DD5DCCAF9ACAD2FD9E77A0EBE60766C30AFD21E6E68E3AED02|
    |4E8106DD51A65D1B6C2F49E072FB0BF6395E71F691F0F6AF474B16E9D9DCC6E2F38|
    |C5EC498293CC6B8476D4D8FECA62E40BBF660EBF0137991F681F1FC74A3EE81C003|
    |F91AF0B79BA50C3C0419ACAD63D86C06E12D9CFF50A3F6225B2F542FB5E9D86F84C|
    |19FB24A791B1EF3447F5CF833758B5819B4C2BAD0E2263D0CFAA5C270C42D1C11D8|
    |EDBBF0B7E03BF33433FC09F4C99F20D713ECB102A0C43C9B08FB94DF58DA0C346D6|
    |795D14B71985927128178792B7A831469177143732861B19C38DDCA69818F2C6D0B|
    |9E3E8DC7174EE383A378ECEDD76099160AD6C0974E904BA74025D3A812E4DA14B53|
    |E8D2763A6B12FFA224CE9AC259BF504A09BA4AC6ADEC342C92749C5E22B2089C617|
    |E3545EF365BEEF0BEFDF2DE57807EB5A860C3A2474DDEA4C9923259264D96299365|
    |D66499939BBE2986C5E11535558C4A7E7553B95CBBBEE96BBCFF07D938FF42|
    |-------------------------------------------------------------------|
  2. Another thing.. Would taking Bonfire be worth it? I could see it being useful after you have locked the mobs down so they don't get affected by the KB.
  3. Not asking for someone to make a build and post it for me. I am normally pretty good at coming up with them myself. But then I met Fire/Dark. The builds I made were so tight on slots, and there was never a balance.. It either had amazing defense but low recharge, high recharge low defense, etc..

    I have no clue what to get for the EPP/APP either. I would assume most would be pretty great. Ice for more defense, Fire for more AoE, Primal for power boost, etc. I figured since this character would be in melee range 95% of the time, that Soul Mastery would be a good idea as well.

    Just looking for some info as to which route to go. Post builds, give suggestions, anything.

    Thanks all. =]
  4. Been doing practically the same thing you and your Elec/Cold have been doing on my Dark/Cold. It's pretty fun =]
  5. That's what I was thinking.. It would be pretty epic if it procced on every enemy hit with Fireball. Looks like I will be switching the two in my Fire/Cold build. That's alright though, it frees up a slot and gives me more recharge =]
  6. Here's my "Poor man's build." It has slightly higher defenses without the use of the PvP IO. Nothing is perma, but then again.. This is for the people who can't afford the purples.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1520;695;1390;HEX;|
    |78DA6594CB4F135114C6EFB433604B4B2994B6BC8A80D0A7D336B03701C46020697|
    |467629A910E6522769A69497425E05A5DBAF2191F98286AD46834462171E5BFE0BF|
    |E063EDAB9ECEF9C0319D64F2BB73EE39DFFDEE3D37B3787ED6B77D6CE388900233A|
    |B5AAD569C312D6BAD5A372D65512B1B4BA2F9B4D33BB03F513CA155CA7A499D332C|
    |BD384D45F5D8BFB9E9B5E56575C65C2D1567CD734645AB1B6625385F59D12DBD525|
    |7F706DE8269AEAA27ABBA5EF2D9C3055DAB1A957260EFA3A45BB515A3EAB7BFE78C|
    |F24A9D668347ABC6923AAB59678B8BB4AA6E5D8892B114BD7197C0D350C475425E1|
    |6AE1BE04DA67C0BBCCD6CBBC37C23396A25B71043B2C8B89887DDA00C2ACC7C1B33|
    |41EB4AA8951EB959F731F3C036F884E97D0A3E638ED2A9BAEDE28670A7D9CB18C51|
    |4D613CA67971D7B2B71039AB1F65EC98EBD237810F32096A4F40E8EC91DCF59CFF7|
    |027CC9EC7F05BE66A6A9C60FFFFEBBBC5EE73DF03EB3EB01B8C58C3E6486C95400F|
    |E03F090A1A920F482E84337FAD08D3E84D08710FA10451FDE93440FEB293DD01B0B|
    |815DCC4353600E9C6406C94B2F6A7BBD1C0B77803E66CCCF1CE984668029516D04E|
    |716B988DC75667C03DC64A62E31DD54D387BDF74524FB2E7C200CB08E6BA09FF734|
    |98FE9F32D50D719D34843DC6B04795CE6E186737FC93CFF8E02FF037F88739D2000|
    |5DFA51D9218C5DAA33B34D7238B898F9C33F189B94B39E3C26BE78C5FC6DC1566FC|
    |2A739DE412F68D6E28097848C243121E92F0908287143C6C10D2BC37571A7DCAA04|
    |F19F469937254E8ABD0CF423F0BFD2CF4F3D0CF437F8B2E6A0E773E87F3FC42DB91|
    |D007A9418FF8E68C1CA7415C165F5BB2BE3B23D7789D4179FF3F20C4296157A69C3|
    |1BB32D712C9B744265B22532D91F966841D34165A660BF2FE7F058E3D5DA2790E76|
    |FE8F3019466DC1DBBC4B3C3EED186B8EF119C7F82F5762FAA3|
    |-------------------------------------------------------------------|
  7. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    No. It's Adventure Time...
    Even better!
  8. I have slotted the superior set before.. I have the full set in Bitter Ice Blast on my Ice/Time and it procs more often than not.

    I was wondering if it would be best in Fire Ball or Blaze. Fire Ball seems like the logical choice if it can proc on most enemies it hits. But I have heard people say it's so much better in high rechare single target attacks. Also.. Fire Ball gets much better values than 5 slotting a Posi set.
  9. Caz Man

    Best team build

    I would go something like this.. Near softcap S/L defense. And softcapped Ranged/Energy defense. Since you will be teaming, the other teammates will also most likely have dipped into the leadership pool, so you will be pushed over the softcap.

    Replace the purple set in Howl for the ATO, and put the catalysts on them if you can. But be sure to only use the catalysts once you have all six, or you will be missing out on a set bonus.

    Other perks are perma AM, and perma hasten. I would suggest going Agility for the Alpha slot, Judgement is your choice (thematically, Ion would fit), For Interface I would go Reactive. But these are all your choices.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1534;698;1396;HEX;|
    |78DA6594DF53125114C7EFC2A2821A22822882F82B417283B47A6CD4B46C74C6B07|
    |A6B980D56DC895806D6997A2AABC77EA8D5F4D4CFE9E74B8F4DF5D6FF506AD9BFD0|
    |8FE75EE8C0F906CCB0C3EEE7F03DE7DC73EFB97777F1F2F1B67727D68F09C939935|
    |58BC5E48C5128ACE54DA3605B54337A4A94AF66BA03554732A1E6325A5A5936727A|
    |2A39659A6AEAE240CD3BBDB6B2A224D4B4AE9ABA914BCE5ED28B45325CF3B955ADA|
    |0E54CE5BFE158328CACB29CD7B4746BC59CCBEA9955B39DEDB2A9E732CECABF054D|
    |4D6B85E2AA9EF7CFE6F59452ABB6A8A6347A144DAD70C547D31CA37BCA2270956CE|
    |211212E0BCB63F009537E063E65363D677E958812724F4B152D98608696990367C0|
    |B3E039E6B405A9942BA16E13EAB6A06E0BEA3950DF81BA3B9468455DEB2D4B451BB|
    |ACD1CBE03DE658E6E30239BCC41DA1F1BE74AB6288F1707EDE46B669FB5D9C3F36C|
    |EB00F738DFF783B94DB29D6365FB7BF83E307B3F829F987D9F896E59EC527C2B6AB|
    |70E70CD3E708642DAD18FF6439CB76F029C64761C068F303B8F3267094EE43AD1CB|
    |4EF4B20BBDEC422FBDE8A517BD9CA35C17E70A17FAF09DE6E8664D72F7B2360CDF3|
    |7F27910EF812651DFBAA17597E8122769D41ECCA8E72A7770EC1AB80E5E678EDF00|
    |6F32AD349A1FD5FDDDA40568777D4C997C01EEA025801D0A6287826EA68B62FA11D|
    |38F9810624288E9A498418E1183D8013769233855232FB8B3FB5F82AFC0D738556F|
    |C0B7CCBC5588306A865133829A11D4DC2344795D7274C75259CF815DF00BB8CD1CC|
    |79C0C1A57411F950D1EE7E026B805DE63C6EF830F985DB49E1876258639FD74D05B|
    |87754B435CE377BD768A8C5159FCAAD7C21CF7A7A649D216DEBA8738E172F52B42B|
    |FF209186B50620D4ABC41996850261B94F99A525A68F02EC9D5EF8A902A8ABD83BE|
    |1688FFEBA5E9F21A4A4B8EF24AD83E5F67AB75F6853AFB1F335AFC2F|
    |-------------------------------------------------------------------|
  10. Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1547;696;1392;HEX;|
    |78DA6594D94F135114C6E776A62CA50BA5ECFB2214A11D5AC1F84802A8A95225EAA|
    |B69C6329489D836D3A9E293E2BBF1C1185C5EDD1F8C0B02FA87F8A0FE0B2ECF6EF5|
    |F47E0798A4934C7E67CE99F3DD7BBE59D2EB0BFE5727376615119A5F334AA5CC7CC|
    |1B6CB45A7607BD346CECA2AD5A39ECEEEFD42E69C91CF99CB7A2A6B66E6A8C7193C|
    |28CD955756F40BD615339336F256B1BC663856211F4EE5574DDBCC3BFA5EE05B2A1|
    |4D6F4F345D35CF6CB70D1348A563E17901727ACDCAA4357A1BDD2B2699756AD62F8|
    |78D1CAEA0B867D99E44B8E695FEFA49DC5E89CF2287C5434659310D514CF7DE6435|
    |07BC07C04BE6EDDEFA1F108494D49908E601DC13A75AC53C7FD0DACD7C03AC3648F|
    |2A9B2A429D848E8FF996D6F0A2A67AB73DA8ED82FE0FCC8FE09B56385D5DBBFEAC9|
    |0B9E069B039CD3C03B62C82EDD4D0087DA5B10DB911CA3541C7D3F415DAC1CF60FC|
    |0B384308F05A8177D8EBE016F33D73071CDA05B7687F21F488D02FE8F4A7C0A3843|
    |06ADE700CB99638D8A983DD53CC04D89B048F102298C11B798C5CEB13E653B0FD19|
    |F3396BBE0005CDDAC6CFB08D9FA14AB90E7E1E1DD5A04F53A2EDA046B52ED43C5DE|
    |C576F33188F80DB34670FEFA767CFD32078C8C76C62FAC1B1001826FD3ED6EFE3DE|
    |7ED6EF67FD63B4F501F67E80BD1F62EF87D8FB11F67E84BDDFA13D0DB3BFC34295B|
    |38C79982A18F582310D8CD781BBD43BCA7B1AE5F7327A17FE4DDC066FD0ADE33CF3|
    |78095E1D769865E65570E21A731DDCA0DE49D69F9CC18CB104731ABC45F7E8C227F|
    |5F5DF5873EA0FF32FF31F98AC301555F2262121BFCA8A48DCE3DA1D7E8734D7375C|
    |A14399A8C9246A32C99ACC744D66A626933AC854166BAADF6838C15FA288C3E51FE|
    |EDC2921FF16DFDDB971DCF7D39DDBC4644BDAFE9F48117285C666A5EA885C7FC927|
    |5796F145576CB8E24BAE783642A21C7F72C52F5DF17F83F7F65A|
    |-------------------------------------------------------------------|
  11. Sorry about that.. it completely slipped my mind to also post it.
  12. Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery
    Hero Profile:
    Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 6: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(13)
    Level 8: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(15), Zephyr-Travel/EndRdx(46)
    Level 14: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
    Level 16: Distortion Field -- Lock-%Hold(A), UbrkCons-Dam%(31)
    Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(27), Apoc-Dam%(29)
    Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(46)
    Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
    Level 35: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/Rchg(39), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-%Dam(46)
    Level 38: Chrono Shift -- RechRdx-I(A), P'Shift-EndMod/Rchg(40), Efficacy-EndMod/Rchg(43)
    Level 41: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(42), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(43)
    Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
    Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Dark Consumption -- P'Shift-Acc/Rchg(A), Efficacy-Acc/Rchg(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Total Radial Conversion
    Level 50: Clarion Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 8.94% Defense(Smashing)
    • 8.94% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 8% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 13.94% Defense(AoE)
    • 4.5% Max End
    • 2% Enhancement(Stun)
    • 85% Enhancement(RechargeTime)
    • 38% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 132.5 HP (12.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.2%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 16% (0.27 End/sec) Recovery
    • 36% (1.61 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 10% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1547;696;1392;HEX;|
    |78DA6594D94F135114C6E776A62CA50BA5ECFB2214A11D5AC1F84802A8A95225EAA|
    |B69C6329489D836D3A9E293E2BBF1C1185C5EDD1F8C0B02FA87F8A0FE0B2ECF6EF5|
    |F47E0798A4934C7E67CE99F3DD7BBE59D2EB0BFE5727376615119A5F334AA5CC7CC|
    |1B6CB45A7607BD346CECA2AD5A39ECEEEFD42E69C91CF99CB7A2A6B66E6A8C7193C|
    |28CD955756F40BD615339336F256B1BC663856211F4EE5574DDBCC3BFA5EE05B2A1|
    |4D6F4F345D35CF6CB70D1348A563E17901727ACDCAA4357A1BDD2B2699756AD62F8|
    |78D1CAEA0B867D99E44B8E695FEFA49DC5E89CF2287C5434659310D514CF7DE6435|
    |07BC07C04BE6EDDEFA1F108494D49908E601DC13A75AC53C7FD0DACD7C03AC3648F|
    |2A9B2A429D848E8FF996D6F0A2A67AB73DA8ED82FE0FCC8FE09B56385D5DBBFEAC9|
    |0B9E069B039CD3C03B62C82EDD4D0087DA5B10DB911CA3541C7D3F415DAC1CF60FC|
    |0B384308F05A8177D8EBE016F33D73071CDA05B7687F21F488D02FE8F4A7C0A3843|
    |06ADE700CB99638D8A983DD53CC04D89B048F102298C11B798C5CEB13E653B0FD19|
    |F3396BBE0005CDDAC6CFB08D9FA14AB90E7E1E1DD5A04F53A2EDA046B52ED43C5DE|
    |C576F33188F80DB34670FEFA767CFD32078C8C76C62FAC1B1001826FD3ED6EFE3DE|
    |7ED6EF67FD63B4F501F67E80BD1F62EF87D8FB11F67E84BDDFA13D0DB3BFC34295B|
    |38C79982A18F582310D8CD781BBD43BCA7B1AE5F7327A17FE4DDC066FD0ADE33CF3|
    |78095E1D769865E65570E21A731DDCA0DE49D69F9CC18CB104731ABC45F7E8C227F|
    |5F5DF5873EA0FF32FF31F98AC301555F2262121BFCA8A48DCE3DA1D7E8734D7375C|
    |A14399A8C9246A32C99ACC744D66A626933AC854166BAADF6838C15FA288C3E51FE|
    |EDC2921FF16DFDDB971DCF7D39DDBC4644BDAFE9F48117285C666A5EA885C7FC927|
    |5796F145576CB8E24BAE783642A21C7F72C52F5DF17F83F7F65A|
    |-------------------------------------------------------------------|
  13. Caz Man

    Best team build

    What's the budget here?

    Any must haves?
  14. Caz Man

    Best team build

    Expect a build from me and others soon.. I would do it right now, but I have not played the game in a week or so.. and I'm itching to get back on my Corruptor!
  15. 200 views and no feedback.. Awww
  16. Caz Man

    Best team build

    Or you can ask Dread about a Fire/Cold

    But since you want something paired with a Radiation type powerset.. I would go Sonic/Rad. Good single target damage, good debuffs, and the -res is adding to your league's/team's damage.
  17. Caz Man

    Best team build

    But! I am not a numbers guy.. I have not done a lot of my research.. I don't consider myself clueless to the game mechanics.. but I don't crunch in game numbers and know the exact DPS of my builds.

    I just make what's effective for me
  18. Caz Man

    Best team build

    Quote:
    Originally Posted by DreadShinobi View Post
    Not necessarily.

    First, not all buffs and debuffs are affected by AT modifiers. Many attributes within powers or entire powers have the same buff/debuff values between corrs and defenders.

    Second, Damage in and of itself is support. Dead enemies cannot fight back. Dead enemies mean you are moving on to the next group sooner, meaning you will be completing your goal faster. Whether you are defender or corruptor and even if you're building to be the best team support, you should not ignore the path to dealing damage as effectively as possible. A corruptor will always deal more damage than a defender outside of extreme fringe exceptions which is mainly just limited to sonic attack typically paired with Sonic/ or Rad/.
    I was saying that only with Sonic/Rad or Rad/Sonic in mind.
  19. I posted this on the Corruptor forums as well, but decided to post it here also for MAXIMUM viewage potential!!

    Been going through a few respecs on my Ice/Time Corruptor to max this/max that. Or what would be very fun.

    I've gone from Ice/Time/Power and although /Power is very good for Time.. I felt it kind of boring. So I then switched to Ice/Time/Soul.. Much less boring and somewhat end heavy.. But had powerboost to bolster my defenses.. I did find the pet sort of useless for my style of play on my Corr (I typically herd mobs and am right in the thick of everything, and even with Powerboost + Clarion Farsight.. My Fortunata still died. FAST.)

    And now I am onto Dark Mastery.. Which I have not yet respecced into. From the looks of it... it seems like it will fit the bill pretty well for me. Oppressive Gloom seems like it would be handy to stun those pesky minions, and since I am always in melee range anyways.. it seemed even better. Dark Embrace is the usual resist shield.. Nothing to say there. But then Dark Mastery's Soul Drain... YES! =] SO, SO much better than Soul's.. Not only is it perma after enhancement boosters on my build.. But it hits more targets as well, according to my mids. And then to top it all off.. Dark Consumption is there for when my end bar is at about 15 or so (Which takes a long time of consistently fighting.)

    The only things I am stressing about is not having the MASSIVE defense buff from a Powerboost + Clarion. And I also like Frost Breath too, It's actually nice if you can drop an Ice Storm and then instantly hit Frost Breath fron range and jump into the mobs and blast away. I am not well educated in the ways of Opressive Gloom, so if taking Frost Breath over it would work well.. I am all game for that.. But I would lose some melee and AoE defense.. Anyways, here is the planned build!

    (P.S. The Apocalypse set is a superior ATO set.)

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery
    Hero Profile:

    Level 1: Ice Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Ice Blast
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    Level 4: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 6: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 8: Temporal Mending
    • (A) Doctored Wounds - Heal
    • (15) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Endurance/Recharge
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 14: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 16: Distortion Field
    • (A) Lockdown - Chance for +2 Mag Hold
    • (31) Unbreakable Constraint - Chance for Smashing Damage
    Level 18: Bitter Ice Blast
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (25) Apocalypse - Accuracy/Damage/Recharge
    • (27) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    • (29) Apocalypse - Chance of Damage(Negative)
    Level 20: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Resistance/Endurance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Gift of the Ancients - Defense/Endurance
    • (46) Gift of the Ancients - Defense/Endurance/Recharge
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Gift of the Ancients - Defense/Endurance
    • (31) Gift of the Ancients - Defense/Endurance/Recharge
    Level 32: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 35: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (39) Shield Breaker - Accuracy/Defense Debuff
    • (39) Shield Breaker - Accuracy/Recharge
    • (40) Shield Breaker - Accuracy/Endurance/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 38: Chrono Shift
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 41: Oppressive Gloom
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (42) Razzle Dazzle - Endurance/Stun
    • (42) Razzle Dazzle - Accuracy/Endurance
    • (42) Razzle Dazzle - Stun/Range
    • (43) Razzle Dazzle - Accuracy/Stun/Recharge
    • (43) Razzle Dazzle - Chance of Immobilize
    Level 44: Dark Embrace
    • (A) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Endurance/Recharge
    Level 47: Soul Drain
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 49: Dark Consumption
    • (A) Performance Shifter - Accuracy/Recharge
    • (50) Efficacy Adaptor - Accuracy/Recharge
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Total Radial Conversion
    Level 50: Clarion Radial Epiphany
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge

    Level 1: Sprint
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------

    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 8.94% Defense(Smashing)
    • 8.94% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 8% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 13.94% Defense(AoE)
    • 4.5% Max End
    • 2% Enhancement(Stun)
    • 85% Enhancement(RechargeTime)
    • 38% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 108.4 HP (10.12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.2%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 20% (0.33 End/sec) Recovery
    • 16% (0.71 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 10% RunSpeed
  20. Caz Man

    Best team build

    I'm not a numbers guy.. But given the higher debuff values of the Defender.. You may or may not be doing equal damage, if not more than a Corruptor.. I would take into account vigilance, but you said a TEAM build. Which would take away the defender damage buff.

    Either way.. Defender or Corruptor, you WILL be helping out the team with all those debuffs. The Defender would just do a better job of it.
  21. Quote:
    Originally Posted by Rylas View Post
    You just haven't seen enough brutes yet. I've seen plenty of DM/EAs in game and on forum builds. It's a very solid pairing.
    Very solid! I have a scrapper with that pairing. Love having damn near perma everything.. Soul Drain, Energize, Hasten, etc.
  22. That build gives you: Better slotting, more recharge (With the spiritual alpha), better accuracy, etc.
  23. Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (9) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Endurance/Recharge
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (13) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    Level 6: Healing Flames
    • (A) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (21) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Heal/Endurance/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Knockout Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance
    • (50) Reactive Armor - Endurance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 22: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy/Recharge
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Endurance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 32: Foot Stomp
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 38: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 41: Ball Lightning
    • (A) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Assault
    • (A) Endurance Reduction IO
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (45) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 26.75% Defense(Smashing)
    • 26.75% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 22.38% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4% Enhancement(Heal)
    • 52% Enhancement(Accuracy)
    • 67.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 168.7 HP (11.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 16.5%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 10% RunSpeed
  24. Quote:
    Originally Posted by ThePriest View Post
    Could you elaborate on these latter two items? Why are these things true in particular?
    The damage aura serves two purposes (in my opinion at least) It raises your fury and being a brute.. The damage it dishes out to everyone in range of it is very good.

    Resistance on a brute is good for what I would assume is because of its high HP, defense is good too.. But with defense, you will be getting hit hard.
  25. Quote:
    Originally Posted by Derek_Icelord View Post
    I've also noticed it doing a lot of knockback on (I think) even-con foes, which is a massive downside for a melee set.
    That too.