Need a little bit of insight on making a Fire/Dark/? Controller.


Alef_infinity

 

Posted

Not asking for someone to make a build and post it for me. I am normally pretty good at coming up with them myself. But then I met Fire/Dark. The builds I made were so tight on slots, and there was never a balance.. It either had amazing defense but low recharge, high recharge low defense, etc..

I have no clue what to get for the EPP/APP either. I would assume most would be pretty great. Ice for more defense, Fire for more AoE, Primal for power boost, etc. I figured since this character would be in melee range 95% of the time, that Soul Mastery would be a good idea as well.

Just looking for some info as to which route to go. Post builds, give suggestions, anything.

Thanks all. =]


 

Posted

Another thing.. Would taking Bonfire be worth it? I could see it being useful after you have locked the mobs down so they don't get affected by the KB.


 

Posted

This is what I have come up with so far.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Char

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Will of the Controller - Endurance/Recharge
  • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Accuracy IO
Level 2: Tar Patch
  • (A) Recharge Reduction IO
Level 4: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 6: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 8: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Hot Feet
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 12: Darkest Night
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 14: Flashfire
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (15) Razzle Dazzle - Endurance/Stun
  • (15) Razzle Dazzle - Accuracy/Endurance
  • (17) Razzle Dazzle - Stun/Range
  • (17) Razzle Dazzle - Accuracy/Stun/Recharge
  • (19) Razzle Dazzle - Chance of Immobilize
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Howling Twilight
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 22: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (31) HamiO:Membrane Exposure
  • (31) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Boxing
  • (A) Empty
Level 28: Soul Absorption
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Recharge
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Recharge/Hold
Level 41: Dark Embrace
  • (A) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Soul Drain
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (27) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 12.06% Defense(Energy)
  • 12.06% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13.63% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 6% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 93.75% Enhancement(RechargeTime)
  • 51% Enhancement(Accuracy)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilize)
  • 80.12 HP (7.88%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 13.5% (0.23 End/sec) Recovery
  • 52% (2.2 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.41% Resistance(Fire)
  • 14.41% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed

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Posted

I've been playing with a couple of variations on Fire/Dark too. What do you think of these?Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackfire 2: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
Level 2: Tar Patch -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Acc/Slow(5), P'ngTtl-Rng/Slow(7), P'ngTtl-EndRdx/Rchg/Slow(43)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 6: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11)
Level 8: Fly -- Zephyr-ResKB(A)
Level 10: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 12: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 14: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(15), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(17), RzDz-Acc/Stun/Rchg(17), RzDz-Immob%(19)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 20: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
Level 22: Fade -- LkGmblr-Rchg+(A)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Boxing -- KntkC'bat-Knock%(A)
Level 28: Soul Absorption -- Numna-Heal(A), Numna-Heal/Rchg(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Dark Servant -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(43), BasGaze-Acc/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), RgnTis-Regen+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34)
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run



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Posted

Here's the other variation: Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Blackfire: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(27)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
Level 4: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(7), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Acc/Immob(43)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Boxing -- KntkC'bat-Knock%(A)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-EndRdx/Stun(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15)
Level 14: Fly -- Zephyr-Travel/EndRdx(A)
Level 16: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(39), GSFC-ToHit(39), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 18: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
Level 20: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 22: Cinders -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(25), UbrkCons-Dam%(50)
Level 24: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 26: Howling Twilight -- RzDz-Stun/Rng(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(43)
Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Darkest Night -- DarkWD-ToHitDeb(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(27)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Here's the build I'm working on. Keep in mind, Fade and Soul Absorption have changed since mids was updated. With that in mind, this build would have 40-41% positional defense and permanent Hasten.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadebringer: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Fire Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SWotController-EndRdx/Rchg(5), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(34)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(50)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(15), RzDz-Acc/Stun/Rchg(19), RzDz-Immob%(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(17), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResDam/Def+(34)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(40)
Level 20: Fade -- HO:Membr(A), HO:Membr(21), LkGmblr-Rchg+(21)
Level 22: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Armgdn-Dmg/EndRdx(23), Armgdn-Dam%(25)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 26: Boxing -- Empty(A)
Level 28: Soul Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(43)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(46)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33)
Level 35: Dark Embrace -- HO:Ribo(A), HO:Ribo(36)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-%Dam(39)
Level 41: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)


Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]

Let your voice be heard! Sign the petition to keep CoH alive.

 

Posted

Looks pretty good!


 

Posted

Quote:
Originally Posted by Caz Man View Post
Would taking Bonfire be worth it? I could see it being useful after you have locked the mobs down so they don't get affected by the KB.
I always take Bonfire for the KB; it helps me deal with enemies that resist my other controls, and is also useful as area denial.


Arc #40529 : The Furies of the Earth

 

Posted

Just as a quick thought... One of the things that I've slotted Fluffy for is Healing. His heal is essentially identical to mine, so having him slotted for healing helps quite a bit in keeping the other pets (and myself!) in the green.

Arg


 

Posted

Quote:
Originally Posted by Argentae View Post
Just as a quick thought... One of the things that I've slotted Fluffy for is Healing. His heal is essentially identical to mine, so having him slotted for healing helps quite a bit in keeping the other pets (and myself!) in the green.

Arg
Fluffy has silly amounts of ToHit debuff, especially in melee range. I'd always go with that first and max it out, plus the Cloud Sense proc.

And I think there is (or maybe was) there something about how the pet ai works with heals? It won't trigger the heal until the damage it or an ally has taken is equal to or greater than the heal amount?

But my memory is hazy


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Fluffy has silly amounts of ToHit debuff, especially in melee range. I'd always go with that first and max it out, plus the Cloud Sense proc.

And I think there is (or maybe was) there something about how the pet ai works with heals? It won't trigger the heal until the damage it or an ally has taken is equal to or greater than the heal amount?

But my memory is hazy
That's really only for ally targeted heals (Like the Mu Guardian's Touch of the Storm). Based on my experience with my Dark/Ice defender, Fluffy seems to consider Twilight Grasp an offensive power (It is a single target debuff afterall) so will fire it off regardless of your/its health status.


@Oathbound & @Oathbound Too

 

Posted

I'm at home, so I can't really check numbers, but isn't the resistance in shadow fall for negative, energy and psi and maybe fear, but the defense is to all? That might give you some extra slots to move around in the build.


 

Posted

For reasons unknown.. My original forums account now accepts the password I have NEVER changed, but did not accept it before. And now my other account is not VIP, so I am using my original..

Anyways.. Just recently I happened to become very lucky, and I now have a pretty large sum of influence. I made a few tweaks to the build, and this is what I have come up with.

I have a question though.. With the update to Fade and Soul Absorption, will my build have them perma? The only thing I know for certain is that Fade will give me a 16% defense buff, putting me above the softcap to all positions while still having perma-hasten.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Will of the Controller - Endurance/Recharge
  • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (43) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Accuracy IO
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 4: Tar Patch
  • (A) Recharge Reduction IO
Level 6: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (9) Dark Watcher's Despair - Chance for Recharge Slow
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Flashfire
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (15) Razzle Dazzle - Endurance/Stun
  • (15) Razzle Dazzle - Accuracy/Endurance
  • (17) Razzle Dazzle - Stun/Range
  • (17) Razzle Dazzle - Accuracy/Stun/Recharge
  • (19) Razzle Dazzle - Chance of Immobilize
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
Level 18: Howling Twilight
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 20: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (39) HamiO:Membrane Exposure
  • (39) HamiO:Membrane Exposure
  • (40) HamiO:Membrane Exposure
Level 22: Hot Feet
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Boxing
  • (A) Empty
Level 28: Soul Absorption
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Recharge
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Dark Servant
  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (43) Cloud Senses - ToHit Debuff
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Blast
  • (A) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Shield
  • (A) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Endurance/Recharge
Level 49: Bonfire
  • (A) Force Feedback - Chance for +Recharge
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (39) Panacea - +Hit Points/Endurance
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 13.5% Defense(Fire)
  • 13.5% Defense(Cold)
  • 10.06% Defense(Energy)
  • 10.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 14.13% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Confused)
  • 97.5% Enhancement(RechargeTime)
  • 4.4% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 6% Enhancement(Stun)
  • 8% Enhancement(Immobilize)
  • 42% Enhancement(Accuracy)
  • 8% Enhancement(Sleep)
  • 5% FlySpeed
  • 106.8 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 11% (0.18 End/sec) Recovery
  • 68% (2.88 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.41% Resistance(Fire)
  • 14.41% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% RunSpeed

Code:
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Posted

I can tell, just by hearing you have Hasten perma and eyeballing your Fade slotting, that you have Fade perma. And checking with my edited database confirms it.