need critique/help-PvE-MM-DS/(traps/storm/pain)-Mids included
So I decided to make a demon mm, and I'm going to pretend it's not mostly because of the whip.... Anyway, to me it seems like demons would do well to playing in a little angry ball of hate with it's various buffs, healing, cones, and auras, so I decided to make a tankermind.
|
full disclosure, I failed english twice in high school >.>
perma jump is ---> /up 1
sorry I'm a little slow. could you elaborate? You're going to "pretend it's not mostly because of the whip"? At first I thought you meant that you liked the whip only, and were planning to make a petless (for the most part) build... but your pet slotting suggests you plan to use them.
|
I'll change the wording to make it more clear.
with Agility Core and some enhancment boosters this might work.
(I didn't add the boosters in mids cause idk how)
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Gale -- FrcFbk-Rechg%(A)
Level 2: O2 Boost -- Mrcl-Rcvry+(A)
Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(19)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RctvArm-ResDam/EndRdx/Rchg(25), LkGmblr-Def(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(36), RctvArm-EndRdx(39)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc(13), BldM'dt-Dmg(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(45), RechRdx-I(45)
Level 18: Hell on Earth -- RechRdx-I(A), S'bndAl-Dmg/Rchg(19), SCotMastermind-Rchg/PetAoEDef(21), SvgnRt-PetResDam(21), C'Arms-+Def(Pets)(23), ExRmnt-+Res(Pets)(23)
Level 20: Hurricane -- FrcFbk-Rechg%(A), HO:Enzym(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(36), LkGmblr-Def(37), Zephyr-Travel(37)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 26: Summon Demon Prince -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(27), SCotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Acc/Dmg/Rchg(29), EdctM'r-PetDef(29)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- Achilles-ResDeb%(A), RechRdx-I(42), RechRdx-I(42), S'bndAl-Acc/Dmg/Rchg(43), S'bndAl-Dmg(46)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(50), Rec'dRet-Pcptn(50)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;703;1406;HEX;| |78DA6594CD4F134118C667BB5B90D242A17C435BB7E5B340A16AE24D8C222686266| |04D345E4803059A505A691BF1E8C1BBA2C62829A0F1F3E25FA0071335FA2F184FDE| |FC003CE8B9BEECF36037E926ED6FE69977E67DF799998DAF4FBA5F9FBF39A134EFD| |995643E3F174FE60BA9B54C7A75C1194F2EA5E775254FADFCCCCAC85CA298C96457| |A39329F96727BDBA14B4459C292E2E461385EC5AA632AE1A67B2D995E8742AB9905| |ACB2FA7732EAB9FC8A5520BEEC3A19C047AACCE547A69B920BDAE73B9F47CD4B676| |BCC82A6F74485D23F27BE8557CCA4EF543103394E327F90B3476C93DB0661FCC194| |2CD9AABD42D87A55D134DA3A65D90C680A19AC4041D9A436FD5ACB8235EB0B905DC| |943A9CA843394DACFFC80BFF44D36B67042199370BBA2E9209302F79EB90C359C71| |C1D26F29BCC110EA01F0E81FD61B02479EAE9413D3D70D30337DFB981EFDC404FBC| |F42424057A9057F30C738C2C484D8D58D7D1F84EFCF1196A846387DC92DC4DCCDD4| |4AD79025EB67CD6C1BFD0DBBE89EE17FEC17851D6F761AEE6A3FF1D27A56BE8AA4D| |EA6A455D7A2BFD087F454C2FFDE8FD82BE4F62DBE95DFB53688167E473F0E80BF22| |5F90ADC96FA3B5183D1F91EF5767D203F813D1FC9EFCAF25B937CDDDCD76EEE6BE0| |1268727F4DEEAF2EB17EFAEB3F86757A0F8A151F762477906726C833735D3C09B19| |E103D1FA2AF878C9C46EDA3A7C07599D3C73DE82B21A67F8BDC060776C8C7E413F0| |8D9434C87719E4F91AE2B98AF0FC4578DEDE4AEC30F30CDFC61E8CDC054737C83BE| |0D83DF23E68880F51DEA128F7738C7728C6FD6C9198719EB771C6C436E141AC04EE| |BA6CF77314EFB06FD74C78BC67D70611F7BBA269DA037857B301F618FFBF234A714| |F2376AD2C8F1AAF526255CAF12AE54495326D57745410AF68E519831FA683EAAD19| |757256748E5E7559F3ACF6ACAD7DD9D6BE626B579E29B96E313850FE077460F7E0| |-------------------------------------------------------------------|
perma jump is ---> /up 1
Thank you, that looks pretty good. Do you think I'll be able to hold aggro without provoke though?
So I decided to make a demon mm (I like the whip). Anyway, to me it seems like demons would do well to playing in a little angry ball of hate with it's various buffs, healing, cones, and auras, so I decided to make a tankermind. I've come up with three builds that I'd like a bit of help choosing between and optimizing, particularly in the case of storm.
storm - This is the one I want to make work. Atm it's soft capped on s/l defense, 40% ranged defense, and has some low resists versus everything. With three force feedback procs slotted in aoe powers I'm expecting to see it up a lot (I'm a bit sad that it doesn't stack duration or magnitude), although if I had to drop the one from gale I doubt I'd miss it. It can potentially maintain 2 tornadoes, 2 freezing rains, and 3 lightning storms (imo that makes up for the lack of -regen and hurricane's -to hit being resisted into oblivion when facing AVs). The lack of healing/regen means my defenses have to be pretty solid though, which is why I kind of feel stuck taking scorpion shield atm (the lack of mes resist means that I want to focus on multiple defenses before resists, even though I could soft cap s/l resists pretty easily).
The main change I want to make if possible is raising my s/l/ranged or melee/ranged defenses up to 37.5% or more without scorpion shield so that I can switch to mu mastery for the aoe immob with -kb and still cap defenses against an av with 1 small luck insp. If that can happen I'm pretty sure this is the set I'll be taking.
traps - This one is probably the closest to finished with 40-45% on all positional defenses and about capped on s/l resists (~22% coming from ember demon). It also has decent regeneration, some extra damage output through trip mine and procs in caltrops+acid mortar, mez protection, and the debuffs+cc you'd expect in a traps build. As a bonus, all my pets are soft capped against aoe damage. Except for minor tweaks to squeeze in more/better set bonuses, I don't think there's a lot left to do with this build.
pain - This is the least likely build atm. It has less defense and mez protection than the other two in exchange for healing/regen, which isn't really helpful when I'm stunned/held. I'd like to fit in oppressive gloom, but this build is going to have an even harder time switching shields than the storm build. I'm including it mostly to make sure I didn't miss any huge "this changes everything" possibilities, so please do skip over this option if you want to stick to mostly pragmatic feedback.
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Gale -- FrcFbk-Rechg%(A), ExStrk-Dmg/KB(34), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- FrcFbk-Rechg%(A), ExStrk-Dmg/KB(9), ExStrk-Acc/KB(11), ExStrk-Dam%(11)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), S'fstPrt-ResDam/Def+(42), HO:Ribo(42), HO:Ribo(42)
Level 12: Summon Demons -- ResDam-I(A), ResDam-I(13), S'bndAl-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc/Dmg/EndRdx(15), SvgnRt-Acc/Dmg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(45), RechRdx-I(45)
Level 18: Hell on Earth -- RechRdx-I(A), S'bndAl-Dmg/Rchg(19), SCotMastermind-Rchg/PetAoEDef(21), SvgnRt-PetResDam(21), C'Arms-+Def(Pets)(23), ExRmnt-+Res(Pets)(23)
Level 20: Hurricane -- FrcFbk-Rechg%(A), DarkWD-ToHitDeb(43), DarkWD-ToHitDeb/EndRdx(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(45)
Level 22: Provoke -- Acc-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 26: Summon Demon Prince -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(27), SCotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Acc/Dmg/Rchg(29), EdctM'r-PetDef(29), ImpSwft-Dam%(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- GA-3defTpProc(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- Achilles-ResDeb%(A), S'bndAl-Dmg(46), S'bndAl-Acc/Dmg/Rchg(48), HO:Perox(48), RechRdx-I(48), RechRdx-I(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 44: Thunder Clap -- Acc-I(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(42), JavVoll-Dam%(42), ImpSwft-Dam%(42), P'ngTtl-Dmg/Slow(43), TmpRdns-Dmg/Slow(43)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(34)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- FrcFbk-Rechg%(A), ExStrk-Dmg/KB(9), ExStrk-Acc/KB(11), ExStrk-Dam%(11)
Level 10: Acid Mortar -- Posi-Dam%(A), JavVoll-Dam%(43), Achilles-ResDeb%(45), LdyGrey-%Dam(45), ShldBrk-%Dam(45), Ragnrk-Acc/Rchg(46)
Level 12: Summon Demons -- ResDam-I(A), ResDam-I(13), S'bndAl-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), BldM'dt-Acc/Dmg/EndRdx(15), SvgnRt-Acc/Dmg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 18: Hell on Earth -- RechRdx-I(A), S'bndAl-Dmg/Rchg(19), SCotMastermind-Rchg/PetAoEDef(21), SvgnRt-PetResDam(21), C'Arms-+Def(Pets)(23), ExRmnt-+Res(Pets)(23)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(39)
Level 22: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Summon Demon Prince -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(27), SCotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Acc/Dmg/Rchg(29), EdctM'r-PetDef(29), ImpSwft-Dam%(31)
Level 28: Seeker Drones -- Acc-I(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 38: Charged Armor -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- GA-3defTpProc(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Nullify Pain -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Soothe -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11)
Level 4: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- FrcFbk-Rechg%(A), ExStrk-Dmg/KB(19), ExStrk-Acc/KB(19), ExStrk-Dam%(21)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 12: Summon Demons -- ResDam-I(A), ResDam-I(23), S'bndAl-Dmg/EndRdx(25), BldM'dt-Acc/Dmg(25), BldM'dt-Acc/Dmg/EndRdx(27), SvgnRt-Acc/Dmg(27)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 16: Enforced Morale -- EndRdx-I(A)
Level 18: Hell on Earth -- RechRdx-I(A), S'bndAl-Dmg/Rchg(33), SCotMastermind-Rchg/PetAoEDef(33), SvgnRt-PetResDam(33), C'Arms-+Def(Pets)(34), ExRmnt-+Res(Pets)(34)
Level 20: Suppress Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Numna-Regen/Rcvry+(37)
Level 22: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 24: Conduit of Pain -- RechRdx-I(A)
Level 26: Summon Demon Prince -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(40), SCotMastermind-Acc/Dmg/EndRdx/Rchg(40), SCotMastermind-Acc/Dmg/Rchg(40), EdctM'r-PetDef(42), ImpSwft-Dam%(42)
Level 28: World of Pain -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/Rchg(42), Aegis-ResDam/Rchg(43), ImpArm-ResDam/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(46), AnWeak-Acc/Rchg/EndRdx(46)
Level 38: Painbringer -- RechRdx-I(A), RechRdx-I(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 44: Tough -- GA-3defTpProc(A), HO:Ribo(48), HO:Ribo(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Vigor Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run