Elec/Ice Stalker Build Critique


Hindenburg

 

Posted

I was able to snag the PvP IO's for cheap today due to converters coming out. Purples are still out of my price range at the moment. Please help me squeeze the last bit of mojo out of this build.

S/L Capped, E/N is at 44% or so, and hasten is 7 or 8 seconds off of perma. I'm not sure how to pull any more out of this build without purples, but advice is more than welcome.


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

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Experiment 14: Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(36)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3), Ksmt-ToHit+(11), LkGmblr-Def/EndRdx(40)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(39), FotG-ResDeb%(42)
Level 4: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(17)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(42)
Level 10: Wet Ice -- EndRdx-I(A), EndRdx-I(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 14: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(34), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-EndRdx/Rchg(40)
Level 16: Kick -- Empty(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Permafrost -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43)
Level 22: Tough -- Aegis-Psi/Status(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Thunder Strike -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(27), SStalkersG-Acc/Dmg/Rchg(27), SStalkersG-Dmg/EndRdx/Rchg(29), SStalkersG-Acc/Dmg/EndRdx/Rchg(29), SStalkersG-Rchg/Hide%(31)
Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(39)
Level 38: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/Rchg(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50)
Level 49: Stealth -- DefBuff-I(A), DefBuff-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

few things.

I'd remove the extra slots from Combat Jumping, Superior Conditioning, and Wet Ice.

I'd remove an ATO enhancement (the 6th slot is weak)

I'd drop Permafrost for Energy Absorbtion.


perma jump is ---> /up 1