Spines/Inv


Hindenburg

 

Posted

This is my current build its pretty solid. Just like to know if i did something wrong.



Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 1: Resist Physical Damage -- GA-3defTpProc(A)
Level 2: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(50)
Level 6: Spine Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-%Dam(7), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(40), GSFC-Build%(40), GSFC-ToHit(40), GSFC-ToHit/EndRdx(42)
Level 10: Boxing -- Empty(A)
Level 12: Impale -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(27), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(48)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx(34), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(43), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19)
Level 20: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(21), Oblit-%Dam(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25)
Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(27), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(31)
Level 32: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36), SW-ResDam/Re TP(36)
Level 38: Unstoppable -- RechRdx-I(A)
Level 41: Moonbeam -- RechRdx-I(A)
Level 44: Shadow Meld -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(50)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Assault -- RechRdx-I(A)
Level 50: Cardiac Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

looks fine.

I'm not crazy about slotting Titanium Coatings past 3 (even tho you're getting a healthy chunk of melee defense out of it).

You're gonna want Dull Pain to be perma, so that's the main thing I'd change.


perma jump is ---> /up 1