ktwo

Citizen
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  1. ktwo

    Spines/Inv

    This is my current build its pretty solid. Just like to know if i did something wrong.



    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
    Level 1: Resist Physical Damage -- GA-3defTpProc(A)
    Level 2: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(50)
    Level 6: Spine Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-%Dam(7), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11)
    Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(40), GSFC-Build%(40), GSFC-ToHit(40), GSFC-ToHit/EndRdx(42)
    Level 10: Boxing -- Empty(A)
    Level 12: Impale -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(27), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(48)
    Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx(34), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(43), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19)
    Level 20: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(21), Oblit-%Dam(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25)
    Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 24: Super Jump -- Zephyr-ResKB(A)
    Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(27), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(31)
    Level 32: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36), SW-ResDam/Re TP(36)
    Level 38: Unstoppable -- RechRdx-I(A)
    Level 41: Moonbeam -- RechRdx-I(A)
    Level 44: Shadow Meld -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(50)
    Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
    Level 49: Assault -- RechRdx-I(A)
    Level 50: Cardiac Radial Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  2. HI, This is my first scrapper and...well its kind squishy so i was wondering if there is anything i could change to make it survive longer.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ouchy momma: Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (3) Mako's Bite - Accuracy/Endurance/Recharge
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Damage/Endurance
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Knockback Protection
    • (5) Steadfast Protection - Resistance/Endurance
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Spine Burst
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (11) Obliteration - Chance for Smashing Damage
    Level 4: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (15) Reactive Armor - Resistance
    Level 6: Dull Pain
    • (A) Doctored Wounds - Recharge
    • (17) Doctored Wounds - Heal
    • (17) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Impale
    • (A) Apocalypse - Damage
    • (13) Apocalypse - Damage/Endurance
    • (25) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    Level 12: Resist Elements
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance
    • (40) Aegis - Psionic/Status Resistance
    Level 14: Kick
    • (A) Empty
    Level 16: Unyielding
    • (A) Reactive Armor - Endurance
    • (39) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Endurance/Recharge
    • (50) Reactive Armor - Resistance/Recharge
    Level 18: Quills
    • (A) Armageddon - Damage
    • (29) Armageddon - Damage/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Damage/Endurance
    Level 20: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (34) Titanium Coating - Resistance/Recharge
    • (34) Titanium Coating - Endurance/Recharge
    • (36) Titanium Coating - Resistance/Endurance/Recharge
    • (36) Titanium Coating - Resistance
    • (40) Titanium Coating - Endurance
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 26: Hasten
    • (A) Recharge Reduction
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Endurance
    Level 30: Ripper
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 38: Unstoppable
    • (A) Recharge Reduction IO
    Level 41: Dark Blast
    • (A) Endurance Reduction IO
    Level 44: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 2: Swift
    • (A) Run Speed
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Miracle - +Recovery
    • (29) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (25) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run