NEED CRITIQUE-PVE-Dominator-Earth/Earth-Mids included


Fistandantulas

 

Posted

Basically just want perma dom and best defense i can get out of him, would also like some advice on incarnates to take. Thanks in advance.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Edar: Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (7) Lockdown - Chance for +2 Mag Hold
Level 1: Stone Spears
  • (A) Accuracy IO
Level 2: Stone Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Fly
  • (A) Flight Speed IO
Level 6: Quicksand
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 8: Tremor
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Stalagmites
  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (23) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (25) Absolute Amazement - Endurance/Stun
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 16: Power Boost
  • (A) Recharge Reduction IO
Level 18: Earthquake
  • (A) Achilles' Heel - Chance for Res Debuff
Level 20: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (34) Resist Damage IO
Level 26: Volcanic Gasses
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold
  • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 28: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Poisonous Ray
  • (A) Shield Breaker - Defense Debuff
  • (45) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Endurance/Recharge
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
Level 44: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
Level 47: Stone Cages
  • (A) Gravitational Anchor - Chance for Hold
  • (48) Gravitational Anchor - Immobilize
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Spiritual Total Core Revamp
Level 50: Ion Total Radial Judgement
Level 50: Reactive Radial Interface
Level 50: Polar Lights Ally
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (15) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Domination
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 19.88% Defense(Smashing)
  • 19.88% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 95% Enhancement(RechargeTime)
  • 73% Enhancement(Accuracy)
  • 5% FlySpeed
  • 106.8 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 18.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 18.5% (0.31 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 5% RunSpeed



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Posted

looks great!

the only thing I'd change is Poisonous Ray slotting. I'd increase the rech and damage slotting. (stole a slot from Mr Poo)

Level 41: Poisonous Ray

  • Devastation - Accuracy/Damage
  • Devastation - Accuracy/Damage/Recharge
  • Devastation - Accuracy/Damage/Endurance/Recharge
  • Devastation - Damage/Recharge
  • Achilles' Heel - Chance for Res Debuff


perma jump is ---> /up 1

 

Posted

ok this is the reworked build im using atm if anyone has any input it would be most welcome.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

w: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 1: Stone Spears
  • (A) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
Level 2: Stone Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Tremor
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Chance for Smashing Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
Level 6: Stone Cages
  • (A) Gravitational Anchor - Immobilize/Endurance
  • (21) Gravitational Anchor - Immobilize/Recharge
  • (21) Gravitational Anchor - Accuracy/Recharge
  • (23) Gravitational Anchor - Chance for Hold
  • (23) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 8: Fly
  • (A) Flight Speed IO
Level 10: Hurl Boulder
  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Damage/Endurance
  • (25) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
Level 12: Stalagmites
  • (A) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Stun
  • (29) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Power Boost
  • (A) Recharge Reduction IO
Level 18: Earthquake
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (33) Dark Watcher's Despair - Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff
Level 20: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Volcanic Gasses
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 30: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
Level 35: Salt Crystals
  • (A) Fortunata Hypnosis - Sleep
  • (40) Fortunata Hypnosis - Sleep/Endurance
  • (40) Fortunata Hypnosis - Sleep/Recharge
  • (40) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Recharge
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Sleet
  • (A) Achilles' Heel - Chance for Res Debuff
Level 44: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (45) Doctored Wounds - Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Doctored Wounds - Endurance/Recharge
Level 47: Ice Storm
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Agility Core Paragon
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 19.88% Defense(Smashing)
  • 19.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilize)
  • 4% Enhancement(Stun)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Held)
  • 93% Enhancement(Accuracy)
  • 135% Enhancement(RechargeTime)
  • 4.4% Enhancement(Terrorized)
  • 5% FlySpeed
  • 99.19 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 23% (0.38 End/sec) Recovery
  • 12.92% Resistance(Fire)
  • 12.92% Resistance(Cold)
  • 5% RunSpeed


 

Posted

-You could remove the KinCombats from Brawl and add a slot to Manuevers and Frozen Armor in order to keep the same s/l defense (you'd lose 15hp, but gain 20% regen and a slot)

-since you're using Agility you could probably drop a slot from Stamina, but its hard to gauge (with Domination topping you off pretty often) without playing it.

-I was gonna argue moving the ATO proc to a AoE (SC or Fissure) because you might get more benefit, but idk. It's nice to have a heavy hitting melee attack.


perma jump is ---> /up 1