Hindenburg

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  1. heh, kinda hard to comment when I don't watch anime/manga..altho I have seen the type of robots yer talking about.

    Munition's seems "roboty"

    Force's PFF would work well with Aid Self, altho I'm not sure if that fit's the theme...even Repulsion Bomb kinda looks like something a robot would have the ability to do (knocking a mob off their feet by stomping the ground or swinging your huge robot arm's)

    don't the Gundam's usually have some sort of shoulder gun? e.i. LRM Rocket?

    ooh well gl.
  2. a 33% resist buff would be like adding a res SO and a lvl 50 "tri" IO

    example

    Level 1: Dark Embrace
    • Titanium Coating - Resistance/Endurance
    • Titanium Coating - Resistance
    • Titanium Coating - Endurance
    • Resist Damage
    • Aegis - Resistance/Endurance/Recharge

    the SO and the Aegis above represent the alpha boost..

    so the three TitCoat's would give 58% Resist

    other options:

    -two res/end IO's would give 57% resist

    -one Ribosome would give you 51% resist.

    -one res/end IO would give about 48% resist.

    I don't have Resilient Core so these #'s are approximate. Also I didn't take into account the ED thats ignored so these numbers are probably way low..
  3. yeah, the build looks great.

    I'm not a fan of slotting sheilds, especially for larger team's where everyone reaches the res/def caps pretty quick, but yer sheilds will be da bomb on smaller teams.

    I would slot HL a lil different tho..

    Level 32: Heat Loss
    • (A) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Endurance
  4. looks good to me. I'd def remove the Rech IO from Twilight Grasp its like a .7 sec difference, and with a dark on the team, how often do you really have to heal?

    actually I wouldn't even use Theft of Essence. Touch is better

    Level 1: Twilight Grasp
    • Touch of the Nictus - Healing
    • Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • Touch of the Nictus - Accuracy/Healing
    • Accuracy IO

    Maybe slap a GravAnchor:%to hold in TT?
    You could also slap a Kismet somewhere for some low level ToHit

    Dark Miasma FTW!
  5. Thunderstrikes give the same range def as the Zephyr's (1.25%). Mid's is adding them past the rule of five. Unless secondary global buffs don't count?

    Hero Plan by Mids' Hero Designer 1.952
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    Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Dark Mastery
  6. ooh man. seems like Kin would be your best bet. It's easy on the end, you can cap your damage pretty easy, you can give yourself extra recharge..basically all the things that IO's would do.

    Villain Plan by Mids' Villain Designer 1.952
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    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Ice Bolt -- Acc(A), Acc(37), HO:Centri(40), HO:Centri(40), HO:Centri(43)
    Level 1: Transfusion -- Acc(A), RechRdx(34), Heal(37), Heal(43)
    Level 2: Ice Blast -- Acc(A), Acc(3), HO:Centri(3), HO:Centri(9), HO:Centri(15)
    Level 4: Frost Breath -- Acc(A), RechRdx(5), RechRdx(5), HO:Centri(9), HO:Centri(17), HO:Centri(21)
    Level 6: Siphon Power -- Acc(A), RechRdx(7), EndRdx(7)
    Level 8: Combat Jumping -- Jump(A)
    Level 10: Siphon Speed -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(15)
    Level 12: Aim -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 14: Super Jump -- Empty(A)
    Level 16: Acrobatics -- EndRdx(A), EndRdx(17)
    Level 18: Freeze Ray -- Acc(A), Acc(19), Hold(19), RechRdx(21)
    Level 20: Speed Boost -- EndMod(A)
    Level 22: Ice Storm -- Dmg(A), Dmg(23), RechRdx(23), RechRdx(34), RechRdx(43), EndRdx(46)
    Level 24: Bitter Ice Blast -- Acc(A), Dmg(25), Dmg(25), Dmg(31), RechRdx(34), RechRdx(46)
    Level 26: Spring Attack -- Acc(A), HO:Centri(27), HO:Centri(27), HO:Centri(29), RechRdx(29), RechRdx(31)
    Level 28: Maneuvers -- Empty(A)
    Level 30: Tactics -- EndRdx(A), EndRdx(31)
    Level 32: Blizzard -- Dmg(A), Dmg(33), Dmg(33), RechRdx(33)
    Level 35: Transference -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), EndMod(37)
    Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40), EndRdx(50)
    Level 41: Dark Consumption -- Acc(A), RechRdx(42), RechRdx(42), EndMod(42)
    Level 44: Dark Embrace -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
    Level 47: Soul Transfer -- RechRdx(A), RechRdx(48)
    Level 49: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(48)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    im assuming f2p can use Hami's..
  7. looks good. really all the controller epics are good. I've always assumed the pets are marginal at best.

    You could always take Burnout instead of Tactics

    Hero Plan by Mids' Hero Designer 1.952
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    Frozen Flora 50 alt: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery
  8. yeah, blapping seems like the way to go.

    these would be my picks up to lvl 17.

    Hero Plan by Mids' Hero Designer 1.952
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    Level 18 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Darkness Manipulation
    Power Pool: Leaping

    Hero Profile:
    Level 1: Lightning Bolt -- Acc(A)
    Level 1: Penumbral Grasp -- Acc(A), Acc(3), Dmg(7), Dmg(13)
    Level 2: Smite -- Acc(A), Acc(3), Dmg(9), Dmg(15)
    Level 4: Ball Lightning -- Acc(A), Dmg(5), Dmg(5), RechRdx(7), EndRdx(9), RechRdx(15)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A)
    Level 8: Super Jump -- Empty(A)
    Level 10: Shadow Maul -- Acc(A), Acc(11), Dmg(11), Dmg(13)
    Level 12: Aim -- RechRdx(A)
    Level 14: Acrobatics -- EndRdx(A)
    Level 16: Soul Drain -- RechRdx(A)

    ------------
    Level 2: Stamina -- EndMod(A), EndMod(17), EndMod(17)

    and 27

    Hero Plan by Mids' Hero Designer 1.952
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    Level 28 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Darkness Manipulation
    Power Pool: Leaping
    Power Pool: Fighting

    Hero Profile:
    Level 1: Lightning Bolt -- Acc(A)
    Level 1: Penumbral Grasp -- Thundr-Acc/Dmg(A), Decim-Acc/Dmg(3), Dmg-I(7), Dmg-I(13)
    Level 2: Smite -- F'dSmite-Acc/Dmg(A), T'Death-Acc/Dmg(3), Dmg-I(9), Dmg-I(15)
    Level 4: Ball Lightning -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(5), Det'tn-Acc/Dmg/EndRdx(5), Det'tn-Dmg/Rchg(7), RechRdx-I(9), RechRdx-I(15)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A)
    Level 8: Super Jump -- Empty(A)
    Level 10: Shadow Maul -- C'ngBlow-Acc/Dmg(A), M'Strk-Acc/Dmg(11), M'Strk-Acc/Dmg/EndRdx(11), C'ngBlow-Dmg/EndRdx(13)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(27)
    Level 14: Acrobatics -- EndRdx-I(A)
    Level 16: Soul Drain -- Erad-Acc/Rchg(A), RechRdx-I(21), RechRdx-I(21)
    Level 18: Death Shroud -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/EndRdx(19), EndRdx-I(19)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- EndRdx-I(A), EndRdx-I(23), S'fstPrt-ResDam/Def+(23)
    Level 24: Weave -- EndRdx-I(A), EndRdx-I(25), LkGmblr-Rchg+(25)
    Level 26: Voltaic Sentinel -- Acc-I(A), EndRdx-I(27)

    ------------
    Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(17)
  9. Quote:
    Originally Posted by Errant View Post
    HO's buff the DDR that AD grants, and if his Recharge is high enough (doesn't click on links for builds), then he's got the EndRed in there to keep it single stacked, and costing less each time it fires.

    My Shield/Axe Tank runs with either 2 or 3 Membranes in AD, double stacked I get capped DDR.
    HO tricks! nice.

    wonder how much a diff it makes verses the cost?

    looks like the base is 83% DDR. with 2 HO's its 93% DDR. idk what the stacked values are but ya
  10. HO's won't do anything special in Active Defense other than the end reduction..

    the Kismet won't work unless you have Grant Cover toggled fyi (wasn't sure if you planned to have this toggled with no end reduction in it..not that it has to have end reduction..)
  11. re-arranged some stuff

    Frozen Aura's your best attack. I'd slot it for damage.

    Hero Plan by Mids' Hero Designer 1.952
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    tora altered: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Ice Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
  12. I would drop a acc from Fulcrum
    I would drop a rech from Siphon Speed
    and i would drop a Decimation from Fire Blast (keep the slot if you want but replace with a Centriole or something to round out your number's)

    Transference seems over slotted. If yer gonna 6 slot it, might as well get the 5% recharge from Efficacy Adapter.

    Those are my preference's but it looks fine as is. I'd def keep the nuke tho.
  13. aww man. the best thing about kin defender's/corr's is the nuke. cap your damage>nuke>transference.

    and who uses snipes anyways
  14. Hindenburg

    Time to burn!!??

    looks good. as a general rule I dont add slots to auto power's unless using it as a mule for set bonuses. (TempProtection)

    I also wouldn't use a 6th DocWd's or a 6th CrushImp or a 5th PerfctZng. everyone's got a opinion

    example

    Hero Plan by Mids' Hero Designer 1.952
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  15. smore AoE damage is always a winner..

    Villain Plan by Mids' Villain Designer 1.952
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    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery




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  16. if you take all the melee powers (for combo's) then recharge really won't be much of a issue..yer always gonna have several attacks to do.

    see if this gives you any idea's

    Villain Plan by Mids' Villain Designer 1.952
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    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(42)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(23)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
    Level 4: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(46)
    Level 6: Healing Flames -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29)
    Level 8: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 10: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11), RechRdx-I(50)
    Level 12: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Super Jump -- Zephyr-ResKB(A)
    Level 22: Consume -- Mocking-Taunt/Rchg(A), Mocking-Acc/Rchg(23), Mocking-Rchg(43), Mocking-Taunt/Rchg/Rng(43), Efficacy-EndMod/Acc(43)
    Level 24: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(40)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), SW-Def/EndRdx(31), SW-Def/Rchg(33), SW-Def/EndRdx/Rchg(33)
    Level 32: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
    Level 35: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(40)
    Level 38: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(42)
    Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(50)
    Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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    you might consider going for max hp instead of defense. its alot cheaper and not much difference overall (imo)
  17. I don't think the debuff's are gonna do much vs +4's, but maybe if you spam TT and NF + a little party defense in the form of Manuever's, might cause the enemy to whiff a few times.

    I've always liked Dark Pit. It's fast activating and can reduce some incoming damage from minion's.

    I always take Acro, so I'm not sure how well your build would work w/o it..

    maybe this will give you some idea's

    (I went for HP and the usual Acc and Rech)

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Dark Blast
    • (A) Devastation - Accuracy/Damage
    • (46) Devastation - Accuracy/Damage/Recharge
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge
    • (50) Dark Watcher's Despair - To Hit Debuff
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 1: Warmth
    • (A) Doctored Wounds - Heal/Endurance
    • (46) Doctored Wounds - Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (48) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Recharge
    Level 2: Gloom
    • (A) Devastation - Accuracy/Damage
    • (5) Devastation - Accuracy/Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Dark Watcher's Despair - To Hit Debuff
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 4: Fire Shield
    • (A) HamiO:Centriole Exposure
    Level 6: Cauterize
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (42) Range IO
    • (43) Range IO
    Level 8: Dark Pit
    • (A) Stupefy - Accuracy/Recharge
    • (9) Stupefy - Endurance/Stun
    • (9) Stupefy - Accuracy/Endurance
    • (11) Stupefy - Stun/Range
    • (40) Stupefy - Accuracy/Stun/Recharge
    • (40) Recharge Reduction IO
    Level 10: Plasma Shield
    • (A) HamiO:Centriole Exposure
    • (11) Resist Damage IO
    Level 12: Tenebrous Tentacles
    • (A) HamiO:Lysosome Exposure
    • (13) HamiO:Centriole Exposure
    • (13) HamiO:Centriole Exposure
    • (37) Dark Watcher's Despair - Recharge/Endurance
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (37) Gravitational Anchor - Chance for Hold
    Level 14: Night Fall
    • (A) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (36) HamiO:Lysosome Exposure
    Level 16: Power of the Phoenix
    • (A) Damage Increase IO
    • (17) Damage Increase IO
    Level 18: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Flight Speed IO
    • (19) Flight Speed IO
    • (45) Kismet - Accuracy +6%
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 22: Thaw
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (25) Adjusted Targeting - To Hit Buff/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (33) Adjusted Targeting - Endurance/Recharge
    • (34) Adjusted Targeting - To Hit Buff/Endurance
    Level 26: Life Drain
    • (A) Touch of the Nictus - Healing
    • (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (27) Touch of the Nictus - Accuracy/Healing
    • (31) Devastation - Accuracy/Damage
    • (33) Devastation - Accuracy/Damage/Recharge
    • (33) Devastation - Damage/Recharge
    Level 28: Forge
    • (A) Adjusted Targeting - To Hit Buff
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    • (31) Adjusted Targeting - Recharge
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Assault
    • (A) Endurance Reduction IO
    Level 35: Heat Exhaustion
    • (A) Accuracy IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Melt Armor
    • (A) Touch of Lady Grey - Recharge/Endurance
    • (39) Touch of Lady Grey - Defense Debuff/Recharge
    • (39) Analyze Weakness - Accuracy/Endurance/Recharge
    • (39) Analyze Weakness - Accuracy/Recharge
    Level 41: Dark Consumption
    • (A) Performance Shifter - EndMod/Recharge
    • (42) Performance Shifter - EndMod/Accuracy/Recharge
    • (42) Performance Shifter - Accuracy/Recharge
    Level 44: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance
    • (45) Titanium Coating - Resistance
    • (45) Titanium Coating - Resistance/Endurance/Recharge
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. how bout this?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Platnium Gold altered: Level 50 Science Defender
    Primary Power Set: Force Field
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  19. how bout this?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    +r altered: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery


    Set Bonus Totals:
    • 65% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 404.8 HP (27%) HitPoints
    • Knockback (Mag -4)
    • 14% (0.23 End/sec) Recovery
    • 32% (2 HP/sec) Regeneration
    the Sheild Walls aren't terribly expensive. the D/R and E/R are approx 25mil each. the D/E or D/E/R is 125mil (atm)

    since yer using Spiritual..the third Rech IO in Hasten is only giving 2 seconds
  20. I'd say Kin/Sonic Defender is the best in "larger" groups.

    lets say 10? people getting capped damage and SB.. seems like a Kin would out shine any cold or rad.

    The larger the group, the more the Kin overtakes any other buff/debuffer.
    (seem's logical?)

    Kin seem's best for BAF, Lambda, and raids.
    Cold's and Rad's seem better suited for smaller teams (4~7man?)

    also sheilds become less useful in larger groups cause everyone is capped to def and resist with incarnates, leadership, inspiration's, etc.

    idk where Time Manip fits into all this..

    I'd definetly say Defender AT and sonic secondary.
  21. looks good. I would take Acrobatics over Tesla Cage but that's me. Why hold something when you can kill it?
  22. looks good. you'll want some acc in Infrigidate (Lysosome), and maybe a stealth proc somewhere.
  23. I think you'd be happier with this (minor changes)

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thyrissa: Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Archery
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Psychic Mastery


    You really need to get Mind Over Body tho, thats what makes 50's tough :P

    also it looks like you were focusing on little bits of recovery, its really not that useful, its nice to have as a bonus, but I wouldn't actively seek those little bits.

    Global recharge and max HP are more useful.

    You'll want a single KB protection IO somewhere (i put it in Venge).

    Acrobatics and Combat Jumping would be nice to have, but not critical.
  24. Quote:
    Originally Posted by hemmingway3 View Post
    ftgyhuiuyt9oooooo67uyu9o

    ^ complete faceroll
    video pls