AR/Fire Concept Build


Bonnes

 

Posted

So, this is a concept Blaster build I've got... If you've read or watched anime/manga on Giant Robots (specifically the Gundam Series), that's the inspiration. Thoughts on this Common IO build? (hover-blasting, but moves into melee, often)

Edits for clarity: The goal is create a decently viable giant robot Mecha. The gun is only a gun, and only shoots bullets, hence lack of Fire/Grenade/Beanbag. With the secondary, the Fire Swords are the "Laser" swords, with Blazing Aura and Burn (if I spec back into it, hover-blasting and Burn don't mix.) as being splash from his thrusters. Consume is more for that moment when the Hero is ALMOST done, and then pulls it together from some strength inside, only when surrounded and everything is hopeless.

Questions: Aid Self is obviously necessary for soloing, and while I have the power and slot room for Tough/Weave/Manuevers, would I be better served by looking elsewhere? Tactics, Jump Kick, Spring Attack, Acro (go to ground?), Hasten, Air Sup sooner? All thoughts I was thinking on.

I'm not looking for something that can farm/fight +4x8/Solo AV's. Hell, he doesn't even have to be able to solo bosses... I've got a 50 AR/, no need to rush him through the game. I'm more just looking for something a little different, off-kilter, and fun.


And what would you do for IO'ing? Keeping same pools, but might consider alternate APP's (not Scorp or Ice though) with valid thoughts for the RP/Concept (lolz). Toon is currently 27.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Caudex Gudnam: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Burst -- Acc-I:30(A), Dmg-I:30(7), Dmg-I:30(7), Dmg-I:30(19), EndRdx-I:30(37), RechRdx-I:30(46)
Level 1: Ring of Fire -- Acc-I:30(A)
Level 2: Slug -- Acc-I:30(A), Dmg-I:30(5), Dmg-I:30(9), Dmg-I:30(31), EndRdx-I:30(37), RechRdx-I:30(46)
Level 4: Fire Sword -- Acc-I:30(A), Dmg-I:30(5), Dmg-I:30(9), Dmg-I:30(31), EndRdx-I:30(39), RechRdx-I:30(45)
Level 6: Hover -- DefBuff-I:30(A)
Level 8: Stimulant -- IntRdx-I:30(A)
Level 10: Fire Sword Circle -- Acc-I:30(A), Dmg-I:30(11), Dmg-I:30(11), Dmg-I:30(19), EndRdx-I:30(37), RechRdx-I:30(43)
Level 12: Sniper Rifle -- Dmg-I:30(A), Dmg-I:30(13), Dmg-I:30(13), EndRdx-I:30(46), RechRdx-I:30(50)
Level 14: Aid Self -- IntRdx-I:30(A), EndRdx-I:30(15), RechRdx-I:30(15), Heal-I:30(36), Heal-I:30(36), Heal-I:30(36)
Level 16: Build Up -- RechRdx-I:30(A), RechRdx-I:30(17), RechRdx-I:30(17)
Level 18: Boxing -- Acc-I:30(A)
Level 20: Blazing Aura -- Acc-I:30(A), EndRdx-I:30(21), EndRdx-I:30(21), Dmg-I:30(34), Dmg-I:30(34), Dmg-I:30(34)
Level 22: Tough -- ResDam-I:30(A), ResDam-I:30(23), ResDam-I:30(23), EndRdx-I:30(40)
Level 24: Weave -- DefBuff-I:30(A), DefBuff-I:30(25), DefBuff-I:30(25), EndRdx-I:30(40)
Level 26: Maneuvers -- DefBuff-I:30(A), DefBuff-I:30(27), DefBuff-I:30(27), EndRdx-I:30(40)
Level 28: Consume -- Acc-I:30(A), RechRdx-I:30(29), RechRdx-I:30(29), RechRdx-I:30(31), EndMod-I:30(39), EndMod-I:30(39)
Level 30: Assault -- EndRdx-I:30(A)
Level 32: Full Auto -- Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(43), RechRdx-I:30(43)
Level 35: Personal Force Field -- DefBuff-I:30(A)
Level 38: Vengeance -- DefBuff-I:30(A)
Level 41: Temp Invulnerability -- ResDam-I:30(A), ResDam-I:30(42), ResDam-I:30(42), EndRdx-I:30(42)
Level 44: Force of Nature -- RechRdx-I:30(A), RechRdx-I:30(45), RechRdx-I:30(45)
Level 47: Air Superiority -- Acc-I:30(A), Dmg-I:30(48), Dmg-I:30(48), Dmg-I:30(48), EndRdx-I:30(50), RechRdx-I:30(50)
Level 49: Fly -- EndRdx-I:30(A)
------------
Level 2: Swift -- Flight-I:30(A)
Level 2: Health -- Heal-I:30(A)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(3), EndMod-I:30(3)
Level 1: Brawl -- Acc-I:30(A)
Level 1: Defiance
Level 1: Sprint -- EndRdx-I:30(A)
Level 2: Rest -- RechRdx-I:30(A)
Level 4: Ninja Run



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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I looked at your build.

In all honesty your over slotting, under slotting, missing key powers in both sets. You seem not to understand the game mechanics. To me it appears as if you just tossed this build together threw some slots into it and posted it up.

I would suggest you start over.. Read the link in my signature and know why having Maneuvers and weave are useless to you. Look for AR builds in general to see what the key powers are in AR. I would look up builds with Fire to see what key powers with fire are.

A simple example your endurance ratio is so bad that you might get off 2 or 3 powers before your toggles start to drop. Which I guess is okay because then you discover how useless they are to you. I will say that your resistance numbers are good at least.

This game does not work well with building a toon around a concept or a theme, unless that theme or concept just happen to be those exact power sets. EG Knight with sword and shield, a zombie with a shovel..

You build is a perfect example of this. I have a petless mastermind but I can solo 4/8 on him. You might have issues running 1/1 setting on this build.

Make the decision if you want a AR Fire toon or a concept. Because if its a concept build then do what you feel is right and forget what someone like me might think


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Wow... Yeah, that's a lot of Venom... Think you can pull your head outta your ***? I might be able to hear you better.

I see minimal if any over/under slotting... and I'm aware I'm missing key powers from both sets... it's a ******* concept. Assault Rifle and Fire Manipulation are pretty non-synergistic, since one wants to Cone Spam (out of melee) and the other wants to live in melee for all the tasty PBAoE's.

I'm attempting to steer away from the OMNI-gun concept of AR/ and keep with only actual "bullet" powers. The Fire selections are just for the Laser Sword/Awesomeness Aura/Thrusters. Sorry you've gotten your head wrapped around ZOMG I HAVE TO BE T3H Ub3R +4/x8!!! HAXOR! This isn't it. Feel free to ignore, and go be a smug shite elsewhere. Personal attacks are certain to win you friends and influence people.

My suggestions to you... Start over. Look at this and think maybe someone knows what they are doing, and maybe they are trying something different. Take the time to investigate and see if you can't offer some sort of constructive criticism.

And if you can't... be silent.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Then here, for a 5 minute stab at making a more "optimized" build for this combo. Note: not ALL toggles would be run while soloing.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst -- Acc-I:40(A), Dmg-I:40(9), Dmg-I:40(13), Dmg-I:40(34), EndRdx-I:40(46)
Level 1: Ring of Fire -- Acc-I:40(A)
Level 2: Slug -- Acc-I:40(A), Dmg-I:40(9), Dmg-I:40(13), Dmg-I:40(34), EndRdx-I:40(46)
Level 4: Combustion -- Acc-I:40(A), Dmg-I:40(5), Dmg-I:40(5), Dmg-I:40(31), EndRdx-I:40(43)
Level 6: Hasten -- RechRdx-I:40(A), RechRdx-I:40(7), RechRdx-I:40(7)
Level 8: Combat Jumping -- Krma-ResKB:30(A)
Level 10: Fire Sword Circle -- Acc-I:40(A), Dmg-I:40(11), Dmg-I:40(11), Dmg-I:40(23), EndRdx-I:40(43)
Level 12: Assault -- EndRdx-I:40(A)
Level 14: Buckshot -- Acc-I:40(A), Dmg-I:40(15), Dmg-I:40(15), Dmg-I:40(31), EndRdx-I:40(43)
Level 16: Build Up -- RechRdx-I:40(A), RechRdx-I:40(17), RechRdx-I:40(17)
Level 18: Flamethrower -- Acc-I:40(A), Dmg-I:40(19), Dmg-I:40(19), Dmg-I:40(31), EndRdx-I:40(40)
Level 20: Blazing Aura -- Acc-I:40(A), EndRdx-I:40(21), EndRdx-I:40(21), Dmg-I:40(23), Dmg-I:40(37), Dmg-I:40(37)
Level 22: Stimulant -- IntRdx-I:40(A)
Level 24: Aid Self -- IntRdx-I:40(A), EndRdx-I:40(25), EndRdx-I:40(25)
Level 26: Ignite -- Dmg-I:40(A), Dmg-I:40(27), Dmg-I:40(27)
Level 28: Consume -- Acc-I:40(A), RechRdx-I:40(29), RechRdx-I:40(29), RechRdx-I:40(34), EndMod-I:40(36), EndMod-I:40(37)
Level 30: Tactics -- EndRdx-I:40(A)
Level 32: Full Auto -- Acc-I:40(A), Dmg-I:40(33), Dmg-I:40(33), Dmg-I:40(33), EndRdx-I:40(50), RechRdx-I:40(50)
Level 35: Burn -- Dmg-I:40(A), Dmg-I:40(36), Dmg-I:40(36)
Level 38: Hot Feet -- Acc-I:40(A), EndRdx-I:40(39), EndRdx-I:40(39), Dmg-I:40(39), Dmg-I:40(40), Dmg-I:40(40)
Level 41: Web Envelope -- Acc-I:40(A), EndRdx-I:40(42), Immob-I:40(42), Immob-I:40(42), Immob-I:40(50)
Level 44: Mace Beam Volley -- Acc-I:40(A), Dmg-I:40(45), Dmg-I:40(45), Dmg-I:40(45), EndRdx-I:40(46)
Level 47: Scorpion Shield -- EndRdx-I:40(A), DefBuff-I:40(48), DefBuff-I:40(48), DefBuff-I:40(48)
Level 49: Vengeance -- DefBuff-I:40(A)
------------
Level 2: Swift -- Run-I:40(A)
Level 2: Health -- Heal-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Stamina -- EndMod-I:40(A), EndMod-I:40(3), EndMod-I:40(3)
Level 1: Brawl -- Acc-I:40(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 4: Ninja Run



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This make you happier? Again though, it is Common IO's (mostly)... And overslotted as well, since they are level 40.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

heh, kinda hard to comment when I don't watch anime/manga..altho I have seen the type of robots yer talking about.

Munition's seems "roboty"

Force's PFF would work well with Aid Self, altho I'm not sure if that fit's the theme...even Repulsion Bomb kinda looks like something a robot would have the ability to do (knocking a mob off their feet by stomping the ground or swinging your huge robot arm's)

don't the Gundam's usually have some sort of shoulder gun? e.i. LRM Rocket?

ooh well gl.


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Hindenburg View Post
heh, kinda hard to comment when I don't watch anime/manga..altho I have seen the type of robots yer talking about.

Munition's seems "roboty"

Force's PFF would work well with Aid Self, altho I'm not sure if that fit's the theme...even Repulsion Bomb kinda looks like something a robot would have the ability to do (knocking a mob off their feet by stomping the ground or swinging your huge robot arm's)

don't the Gundam's usually have some sort of shoulder gun? e.i. LRM Rocket?

ooh well gl.
Gonna quote you, but I am gonna comment to the OPs post..

I actually did a search and went to a few sights.. I sort of knew what it was about but I wanted to make sure my thoughts were what it was and it was for the most part... I just didn't want to talk about Cops and Robbers when he was talking about Cowboys and Indians.

Quote:
Wow... Yeah, that's a lot of Venom... Think you can pull your head outta your ***? I might be able to hear you better.

I see minimal if any over/under slotting... and I'm aware I'm missing key powers from both sets... it's a ******* concept. Assault Rifle and Fire Manipulation are pretty non-synergistic, since one wants to Cone Spam (out of melee) and the other wants to live in melee for all the tasty PBAoE's.

I'm attempting to steer away from the OMNI-gun concept of AR/ and keep with only actual "bullet" powers. The Fire selections are just for the Laser Sword/Awesomeness Aura/Thrusters. Sorry you've gotten your head wrapped around ZOMG I HAVE TO BE T3H Ub3R +4/x8!!! HAXOR! This isn't it. Feel free to ignore, and go be a smug shite elsewhere. Personal attacks are certain to win you friends and influence people.

My suggestions to you... Start over. Look at this and think maybe someone knows what they are doing, and maybe they are trying something different. Take the time to investigate and see if you can't offer some sort of constructive criticism.

And if you can't... be silent.
Venom ???

Your build, again not talking about your theme or concept.. I am talking about your BUILD was off. I have a petless mastermind for concept reasons that can solo 4/8 setting because I took the time to figure out several potential builds. I then respec'ed the toon 3x just to see for myself which build was better. So I get the whole concept RP build.

I get the whole deal of creating a thematic build. But at a minimum consider the endurance ratio.

Don't get offended because you don't know how the game works. Instead learn. How will you know that someone isn't going to just give you a bad build based on your powers ? You won't because you don't know whats good or bad..

You see those links in my signature I told you to look at.. I didn't write them, but I sure as shtye read them over and over until I understood them. And when something new comes along I don't know I ask.. Look back at my postings and read for yourself I asked when I don't know something.

If your build was a bit off then I would have said hey look this might be off or this might serve you better. But when I started to look and look everything was just way off and odd. I never said it had to solo 4/8 but with all those issues I didn't even think it would handle 1/1.

Just remember I never insulted your theme or concept.. I never said the build was stupid. But your build needed more work to be useful. And now as I look back if anything it did feel as if you just threw stuff together and posted it to someone else to do the work for you.

Again I go back to my previous comment about Maneuvers and Weave. If you understood the game mechanics and how defenses work you would have seen how useless these powers defense wise are for the build.
But at the end of the day as I previously stated if YOU are happy with the build then it doesn't matter what I think..

IO wise for this type of build I would go for DPS and Recharge.

But before you go off the deep end make sure you understand what the issues are..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Errant View Post
Then here, for a 5 minute stab at making a more "optimized" build for this combo.
So you want other players to spend hours possibly figuring out a build for you ?

Good Luck with that..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Yay! Arguing on the Internets! You win!


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Edits for clarity: The goal is create a decently viable giant robot Mecha. The gun is only a gun, and only shoots bullets, hence lack of Fire/Grenade/Beanbag. With the secondary, the Fire Swords are the "Laser" swords, with Blazing Aura and Burn (if I spec back into it, hover-blasting and Burn don't mix.) as being splash from his thrusters. Consume is more for that moment when the Hero is ALMOST done, and then pulls it together from some strength inside, only when surrounded and everything is hopeless.
Errant, I know that you're already in your late 20s but maybe Beam would be a better fit? I like the swords idea though - too bad Ice Manipulation only has Ice Sword.


@Deadboy

 

Posted

Quote:
Originally Posted by deadboy_champion View Post
Errant, I know that you're already in your late 20s but maybe Beam would be a better fit? I like the swords idea though - too bad Ice Manipulation only has Ice Sword.
Genius. Thank you.

Dammit, now I need to find a new Primary for /Dev... *mutter mutter*

So, this for rough framework? My Beam/Dev is only 10ish right now, so unsure on power choices... grabbed them all.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Single Shot -- Acc-I:30(A), Dmg-I:30(15), Dmg-I:30(21), Dmg-I:30(36), EndRdx-I:30(43), RechRdx-I:30(48)
Level 1: Ring of Fire -- Acc-I:30(A)
Level 2: Charged Shot -- Acc-I:30(A), Dmg-I:30(15), Dmg-I:30(21), Dmg-I:30(36), EndRdx-I:30(40), RechRdx-I:30(46)
Level 4: Cutting Beam -- Acc-I:30(A), Dmg-I:30(5), Dmg-I:30(5), Dmg-I:30(34), EndRdx-I:30(39), RechRdx-I:30(43)
Level 6: Disintegrate -- Acc-I:30(A), Dmg-I:30(7), Dmg-I:30(7), Dmg-I:30(31), EndRdx-I:30(39), RechRdx-I:30(40)
Level 8: Aim -- RechRdx-I:30(A), RechRdx-I:30(9), RechRdx-I:30(9)
Level 10: Fire Sword -- Acc-I:30(A), Dmg-I:30(11), Dmg-I:30(11), Dmg-I:30(37), EndRdx-I:30(43), RechRdx-I:30(48)
Level 12: Lancer Shot -- Acc-I:30(A), Dmg-I:30(13), Dmg-I:30(13), Dmg-I:30(36), EndRdx-I:30(40), RechRdx-I:30(46)
Level 14: Hover -- DefBuff-I:30(A), Flight-I:30(50), EndRdx-I:30(50), Flight-I:30(50)
Level 16: Build Up -- RechRdx-I:30(A), RechRdx-I:30(17), RechRdx-I:30(17)
Level 18: Hasten -- RechRdx-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19)
Level 20: Stimulant -- IntRdx-I:30(A)
Level 22: Aid Self -- IntRdx-I:30(A), EndRdx-I:30(23), EndRdx-I:30(23), Heal-I:30(25), Heal-I:30(25), Heal-I:30(31)
Level 24: Assault -- EndRdx-I:30(A)
Level 26: Piercing Beam -- Acc-I:30(A), Dmg-I:30(27), Dmg-I:30(27), Dmg-I:30(34), EndRdx-I:30(39), RechRdx-I:30(46)
Level 28: Consume -- Acc-I:30(A), Dmg-I:30(29), Dmg-I:30(29), Dmg-I:30(31), EndRdx-I:30(37), RechRdx-I:30(37)
Level 30: Tactics -- EndRdx-I:30(A), ToHit-I:30(48)
Level 32: Overcharge -- Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(34), RechRdx-I:30(45)
Level 35: Personal Force Field -- DefBuff-I:30(A)
Level 38: Vengeance -- DefBuff-I:30(A)
Level 41: Temp Invulnerability -- EndRdx-I:30(A), ResDam-I:30(42), ResDam-I:30(42), ResDam-I:30(42)
Level 44: Force of Nature -- RechRdx-I:30(A), RechRdx-I:30(45), RechRdx-I:30(45)
Level 47: Fly -- EndRdx-I:30(A)
Level 49: Burn -- EndRdx-I:30(A)
------------
Level 2: Swift -- Flight-I:30(A)
Level 2: Health -- Heal-I:30(A)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(3), EndMod-I:30(3)
Level 1: Brawl -- Acc-I:30(A)
Level 1: Defiance
Level 1: Sprint -- EndRdx-I:30(A)
Level 2: Rest -- RechRdx-I:30(A)
Level 4: Ninja Run



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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Again if it were an argument I would win maybe. But its only an argument in your head for the most part. But regardless if you do a search through my postings, Blue Centurions postings or do a search for Beam Device you will find a good thread related to this type of build with some good info and numbers.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post

what the key powers are in AR.
The key powers in AR are Slug and FA. The rest are optional.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
The key powers in AR are Slug and FA. The rest are optional.
Well, hell, I had it right and then some then! I took Burst and Sniper Rifle too!


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Your first build looks like standard SO slotting to me. Does that mean I don't understand the game either?

In any case, I too imagine BR being a better fit. How vital are the laser swords? If you're willing to drop them, I think that between power customization and fist auras, /Elec or /Energy could look very appropriate.

Finally, I'm not certain that Aid Self is strictly necessary for soloing. I don't use it on my AR/Eng or my Fire/Fire, and your performance goals seem pretty forgiving.


's doesn't make things plural.

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
The key powers in AR are Slug and FA. The rest are optional.
Ignite is very useful and combined with all the other PBAOE you have some serious nice melee effects


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Bonnes View Post
Your first build looks like standard SO slotting to me. Does that mean I don't understand the game either?
Your absolutely correct.. If you cannot notice the horrendous endurance issues or the complete uselessness of Maneuvers then you don't understand the game mechanics or how to make a build.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Your absolutely correct.. If you cannot notice the horrendous endurance issues or the complete uselessness of Maneuvers then you don't understand the game mechanics or how to make a build.
Congrats, you're ignorance won out against my apathy for your ignorance... mainly since you started to tell other people erroneous information.

Quote:
Originally Posted by plainguy View Post
I looked at your build.

In all honesty your over slotting, under slotting, missing key powers in both sets. You seem not to understand the game mechanics. To me it appears as if you just tossed this build together threw some slots into it and posted it up.

I would suggest you start over.. Read the link in my signature and know why having Maneuvers and weave are useless to you. Look for AR builds in general to see what the key powers are in AR. I would look up builds with Fire to see what key powers with fire are.

A simple example your endurance ratio is so bad that you might get off 2 or 3 powers before your toggles start to drop. Which I guess is okay because then you discover how useless they are to you. I will say that your resistance numbers are good at least.

This game does not work well with building a toon around a concept or a theme, unless that theme or concept just happen to be those exact power sets. EG Knight with sword and shield, a zombie with a shovel..

You build is a perfect example of this. I have a petless mastermind but I can solo 4/8 on him. You might have issues running 1/1 setting on this build.

Make the decision if you want a AR Fire toon or a concept. Because if its a concept build then do what you feel is right and forget what someone like me might think
Lesse, I'ma gonna let you finish... but I'm dissecting your post to point out glaring inaccuracies first. (Emphasis is ALL mine)

Quote:
In all honesty your over slotting, under slotting, missing key powers in both sets. You seem not to understand the game mechanics. To me it appears as if you just tossed this build together threw some slots into it and posted it up.
This game is designed around a basic encounter of 1 Minion and 1 Lieutenant or 3 Minions, at the same combat level as your character (known as "White" or "even-con").

The initial build I posted may have missed "key powers" depending on preference, however there were no under/over-slotting, and if you look at the slotting levels, the level 50 build was built as if the toon was going to level through it from 1. But let's look at the end product (Remember, I had NO intention of fighting up-level with this guy, he's just for fun):

Positive End Recovery with all toggles? Check. Passive Drain of 1.96 EPS, and a Recovery of 2.61 EPS, yielding a net gain of .65 EPS.

Capped To-Hit on Attack Powers vs. Desired foes? Check (almost). Base ToHit of 75%, and 1 Level 30 Acc IO brings that to 101.75% (hard-capped at 95% of course) for all the non-weapons powers. Weapons powers have the Drawn Weapon Bonus, so they are all up at 106.2%, with the exception of Full Auto which is 101.3% out of the box, so boosted to 136.5% (I'm gonna stop slotting that sucker for accuracy), and Sniper Rifle has 93.75%. Oops, there's the reason for my "almost". Sniper Rifle does seem to be underslotted... however, I personally rarely use it without Build Up, which brings us up to 112.5%! And, that 1.25% additional chance to miss doesn't bother me for those occasions when I don't have BU fired.

ED-Capped Primary Attributes? Check. Since ED was designed to follow 3 even-level Single Origin enhancements of any one kind is the most efficient slotting for maximum benefit, and level 30 Common IO's are JUST below +1 SO's (34.8% Schedule A 30 IO vs 34.97% Schedule A +1 SO), I've clearly gotten that handled for my Damage, Defense, and Resist powers. The only one dodgy there is Consume, but I can't get 7 slots in there for the 3rd EndMod, and I ain't dropping the Accuracy.

So, no, it doesn't seem as if this build was thrown together, but instead slightly decently considered, with an eye and nod to playing and leveling through it, not just respec'ing into at 50 after being PL'd.

Quote:
A simple example your endurance ratio is so bad that you might get off 2 or 3 powers before your toggles start to drop. Which I guess is okay because then you discover how useless they are to you. I will say that your resistance numbers are good at least.
Quote:
You build is a perfect example of this. I have a petless mastermind but I can solo 4/8 on him. You might have issues running 1/1 setting on this build.
We're gonna take on TWO at once here.

As stated before, this build does have Positive Net Endurance gain, with ALL toggles running at 50 (considering the toon was at 27, he had even better end burn). But, .65 EPS isn't that impressive, I'll admit. So, why don't we see how long it takes to exhaust himself? Issues soloing 1 team member/+0 Level, No AV's, No Bosses, right? (assuming that's what you meant by 1/1, since 1/+0 is default, not 1/+1)

Caudex zones into his mission and sees a SPAWN! *gasp* For argument's sake, he's level 50, fully slotted as in the first build, and these are generic level 50 minions, 3 of them to be precise. They've all got a Perception radius of 45', meaning they won't notice the flying robot until he gets that close. fortunately, Range is a defense, and Sniper Rifle has 150' Range!

Anyhow, he maneuvers in, and then lines up on the far mob, and commences his attack chain:

Build Up > Sniper Rifle > Burst > Slug and the first one has dropped. (482.2 Damage vs 430.8 HP)

He and his buddies realized someone was shooting at them, so they've charged our aerial hero during the ~3 seconds they were aware they were being shot at. Caudex just reloads (1.122 seconds of recharge on Burst):

Burst (Build Up now expired) > Fire Sword > Air Superiority leaves the next one flat on his ***, with only 47.99 HP remaining... and he's in a damage aura. It'll take 5 tics, or 10 seconds for him to suffer the 57.3 points of damage to kill him, but we'll functionally ignore him and move on to #3.

Burst > Slug > Air Superiority > Burst takes 5.94 seconds to deal 415.91 damage, and 2 tics of Blazing Aura push him into defeat.

So, approximately 20 seconds, 3 even-con Minions down. Granted, this does assume they make it to you from being 150' away... but as I stated, with a Perception of only 45' you could move in closer to them, so they run less, and when you swap to melee attacks 5.346 seconds in, they'll be in range.

But wait! What if it's a Lieutenant? Caudex Gundam is a Honey Badger... he doesn't care. He does the same thing (bearing in mind LT's have a 50' perception range).

Build Up > Sniper Rifle > Burst > Slug > pause > Burst (end Build Up) > Fire Sword > Air Superiority will drop our Lt mob, since he can't take 870.356 damage with his 857.5 Hit Point pool. But, now we've got that minion left, and he's in melee!

Burst > Slug > Air Superiority > Burst... wait a minnit, that looks like the last chain's finisher for the 3rd minion! So, we know he's gonna die as well, thanks to the glory of a damage aura.

Yes, the chains could be altered for better soft-control... but they are functional as is. However, they don't mean jack squat if:
Quote:
...you might get off 2 or 3 powers before your toggles start to drop.
So, our chain for slaughtering a "balanced" spawn of 3 minions or a Lt and a minion executes 11 powers, as well as having a small spot of lag, for a total length of 19.734 seconds animation time (Arcanatime, of course, to account for server lag). Adding the numbers on endurance burn gets... (drum roll, please!) 61.15 points of Endurance! Ow, that's bad, over half the bar... however, we didn't exceed 105 (you were accounting for the Atlas Medallion in your points, right?), and the maximum simultaneous burn on the 6 toggles is 4.29, so we've got a comfortable margin afore bottoming out. Oh, and don't forget, you've still got recovery going during this time, so that anemic .65 EPS recovery actually changes that into 48.3229 points of NET Endurance Drain... still leaving us with 56.6771 points of Endurance, or visually, just over half a bar.

So, then, not only did we NOT drain ourselves of endurance, dropping the "useless toggles," but we even have enough to do the whole thing, AGAIN.

So, we still have this:
Quote:
...the complete uselessness of Maneuvers then you don't understand the game mechanics or how to make a build.
Quote:
Again I go back to my previous comment about Maneuvers and Weave. If you understood the game mechanics and how defenses work you would have seen how useless these powers defense wise are for the build.
Quote:
...your toggles start to drop. Which I guess is okay because then you discover how useless they are to you. I will say that your resistance numbers are good at least.
You seem pretty adamant about that. Mobs, at base, have a 50% chance to hit the player, and even con mobs have no added ToHit buffs, so that 50% is a rather reliable number. Due to concept, I had PLENTY of power and slots extra, that I chose to toss in some decent powers for both survivability and concept. But, we're ignoring concept, since that is the sole determiner of usefulness in a conceptual setting, and instead looking to NUMBERS! (damn, hasn't there been enough of those already?)

Maneuvers, Weave and Hover raise defense vs. all (M/R/A and S/L/E/N/F/C/P) by 11.15%, and I'm usually running around with the veteran End/Def pet out (granting 2.5% Base Def), so that 13.65% Defenses, which are subtracted straight from the ToHit chance, yielding a 36.35% chance for the Mob to land an attack on Caudex. That changes getting hit with every other attack to seeing nearly 2 out of 3 missing. In numbers, for 10 attacks of 100 points each, a blaster would normally take 500 points of damage, or ~42% of his HP. With the paltry 13.65% defenses added on, those same 10 attacks would average out to 363.5 damage, or only ~30%. That's a hefty jump. Plus, the 49.3% S/L resists that you actually approved of further reduce those thrown rocks to being only ~15% of the Blaster's HP, which seems to be some decent mitigation, and NOT useless. And, this is not even considering that this is a Hover-blaster, so generally only kiting in for melee and the vast majority of attacks faced are the mob's weaker and slower cycling ranged attacks.

But, as you said, useless expenditure of endurance/power pick/etc.

Oh, and this is ignoring that Assault/Maneuvers are also team buffs, so the moment you stop soloing, you're helping anyone close to you with an additional 10.5% Damage buff and 3.56% Defense buff (which, while small on it's own, it's greater than the Steadfast/Gladiator's Armor IO's, and given the amount of +Def most people tend to go for on both SO'd and IO'd builds, regardless of AT, a useful additive. Especially if they are "just" shy of that 45% number, or to be used as a hedge versus DefDeBuff).

Plus, it's concept (wait, I wasn't supposed to bring concept into this). Giant robot mecha are generally sturdier/more resistant to hits or have some sort of shielding protecting them. Also, they're usually in a militaristic enviroment, and so having [Leadership] abilities would be fairly useful, to better aid/lead their comrades.

However, I'm sure I've spent far too long on this, none of it will make an impact, since you'll pro'ly just skim, see the word vomit and sum it up as:

Quote:
TL:DR. Lrn2Ply, nub. j00 sux
But, if you do read the whole thing, I'll buy you a slice of pie.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by plainguy View Post
Your absolutely correct.. If you cannot notice the horrendous endurance issues or the complete uselessness of Maneuvers then you don't understand the game mechanics or how to make a build.
You're making a lot of assumptions.

Going back to Errant's first build, no - it isn't as good as it would be if concept weren't a concern and IOs would make it better, but it's not terrible. Recognizing his SO slotting as a perfectly fine way to slot SO enhancements doesn't say anything about my ability regarding the game.

Is Maneuvers a compelling power for him to have in an SO build? Not in my opinion, but it's still nice for teams. The Fighting pool? Not without IOs, nope. Given the constraints Errant placed upon the build, though, what would he put there instead?

Regarding Endurance, he'll be fine. Between Consume and all the End Red in his attacks, he's got nothing to worry about. Besides, he said he won't be running all of the toggles all of the time.

And only getting two or three powers off? Histrionics don't help.

Plainguy, your perspective is way out of whack and you're coming across as a jerk. Errant won't be soloing AVs or grinding through 4/8 missions with that build, but the build will succeed at what he wants to do with it. Instead of berating people because you've missed the point, you should either give him the constructive criticism he asked for or apologize and excuse yourself from the thread.


's doesn't make things plural.

 

Posted

The standard endurance ratio your looking to get is 2 points between use and recovery. Otherwise you will rely on a steady stream of blue inspirations. I am not talking about pen and paper facts I am talking about real game facts. I was running at 1.8 recovery to use ratio and noticed the issue. I believe I pointed out that fact in this thread. Cardiac saved my build, but I didn't respec until I picked up cardiac. I tried out Musculature afterwards but it was not the same.

http://boards.cityofheroes.com/showthread.php?t=187775

As far as thematic ideas I cannot comment, but this website that I looked up and took the time to read up on before posting shows that you can pretty much pick up a multitude of different powers and stay in concept / theme.
http://www.gundamofficial.com/worlds...echnology.html

I am far, far from some pro mids builder. But I think my first post was not offensive and was taken too much to heart. As I mentioned my issue was not with his concept / theme but with the build. But instead of sugar coating and being sweet I was direct and to the point. Sorry if I hurt someone's feelings. I just didn't feel the need to beat around the bush. I see some glaring things that were very wrong and felt if the OP created this build he would cursing every time he ran out of endurance.

But as I mentioned over time from asking players and reading what others have posted up I have to say I learned a lot about the game mechanics and about some slotting. Yes I do have many, many toon's that can solo 4/8 settings. Am I saying that everyone needs to do that NO... Again I mentioned this already. But I wanted the OP to at least survive 1/1 setting. That build would literally have to wait around for endurance to use an attack even though many of the attacks would have been recharged already.

Instead of having some witty comments in my signature I Opted to have links to stuff that other players gave me and helped me improve my game and understanding of the game. There is nothing wrong with learning how the game works.

But again as I mentioned several times already if the OP likes the build then he should not care what anyone else says especially me.. I said this in my original post and subsequent post..

@ Bonnes - Your commenting have the benefit of now knowing he will not be using all his toggles. You did not know this in his original post and you were wrong it was not a fine and standard build. Again build not theme, not concept. I am talking build.. Further those toggles offer nothing to a team and that comment makes no sense. The OP made that comment to validate his point about the endurance issues.

Again that whole post about you trying to show that .65 endurance is good was useless, because it is isn't. Again anyone who took the time to understand the game mechanics would know that..

Look instead taking offense and taking things so personal just read the links until you understand them. I promise you will come back with a better understanding of how this game works. You will come back here with a SO build that will fit your concept and kick butt.

But again I will reiterate as I said in my original post.. Ignore my comments if your happy with what you have... Many people have suggested other powers to me that I ignored because I don't like them or don't like the looks, even though they might have made my build better.

If I could ask a serious question, How long does it take you to create a build.. I mean seriously. You have an idea and your working with mids. How long does it take you to say I think I am done with this build..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives