Review this axe/shield brute build please.
So,
After some more play I came up with this.
Nothing drastic but I increased my regen by a little bit.
Please...
help with makin this build as beast as possible.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(48)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(21), RctvArm-EndRdx(45)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(48)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(19), LkGmblr-Rchg+(23)
Level 6: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Mrcl-Heal(13), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(40)
Level 8: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(43)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Boxing -- Empty(A)
Level 26: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 30: Jump Kick -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(45), Empty(48)
Level 32: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A)
Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Grant Cover -- Ksmt-ToHit+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(25), Numna-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42)
Level 4: Ninja Run
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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HO's won't do anything special in Active Defense other than the end reduction..
the Kismet won't work unless you have Grant Cover toggled fyi (wasn't sure if you planned to have this toggled with no end reduction in it..not that it has to have end reduction..)
perma jump is ---> /up 1
HO's won't do anything special in Active Defense other than the end reduction..
the Kismet won't work unless you have Grant Cover toggled fyi (wasn't sure if you planned to have this toggled with no end reduction in it..not that it has to have end reduction..) |
My Shield/Axe Tank runs with either 2 or 3 Membranes in AD, double stacked I get capped DDR.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Made a few alterations to your build:
-Removed slot from Combat Jump and placed in Health. You get more hitpoints/regen from a 3 slotted Numina than a 3 slotted LotG while only losing 0.04% def.
-Removed a slot from Phalanx Fighting and placed in Active Defense. PF is unenhanceable, the extra slot does nothing except add 10% regen in which you were over the rule of 5.
-Swapped Kismet and LotG in PH and Grant Cover. Kismet needs to be in an active power for you to get the +acc bonus, PH is an auto power. LotG +rech will always be active whether GC is on or off.
-Removed the Spring Attack for Build Up and slotted with a Gaussian set. SA is garbage imho. You would probably get more damage from a BU'd Shield Charge and Whirling Axe than an IO'd SA.
-Changed the IOs in Chop as a couple set bonuses were over the rule of 5.
-Changed the IOs in True Grit for more hp/regen as the build was well over the 45% AoE softcap.
-Slot remove from Weave and placed in Hasten. Over the rule of 5 for +9% acc.
I am not sure what the top attack chain for Battle Axe is but I would make more changes to get the recharge and endurance to run it. Make sure to get your +hp/end accolades. They're always top priority on most of my melee characters.
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HO's buff the DDR that AD grants, and if his Recharge is high enough (doesn't click on links for builds), then he's got the EndRed in there to keep it single stacked, and costing less each time it fires.
My Shield/Axe Tank runs with either 2 or 3 Membranes in AD, double stacked I get capped DDR. |
wonder how much a diff it makes verses the cost?
looks like the base is 83% DDR. with 2 HO's its 93% DDR. idk what the stacked values are but ya
perma jump is ---> /up 1
Thanks for the feedback.
As crappy as an attack as spring attack is, its for concept on this toon. I do understand that Using a guassians set in build up would probably be better damage but I want to stick with that. Id probably take taunt before build up on this toon anyways if i wanted to increase overall defense.
With that said...
If I only use 3 aegis/3miracles in true grit, where can I get an increase in my AoE defense?
Also, my understanding of the rules of 5 is this. after 5 sets, set bonus's dont give their bonus. I see a couple +9 acc bonus's spread throughout multiple sets.
If one set of IO's has (lets pretend)
debt reduction as the 1st bonus,
immobilize redux as the 2nd bonus,
and +9% acc as the 3rd set bonus.
another IO set has (lets pretend again)
2.5% health increase.
3% damage increase.
+9% acc increase
If I use 5 of the first set and then 5 of the second set I lose the +9% acc from the second set?
Thanks for helping on the build.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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If I use 5 of the first set and then 5 of the second set I lose the +9% acc from the second set?
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Click the View Active Sets button on Mids'. It will open the Active Sets/Bonuses window. Under Effect Breakdown, it indicates if you are cap (Highlighted in red) in any of the IO set bonuses. You can scroll down to see what you are over the cap on.
Hi.
Please tear this build apart.
The empty jump kick slots are actually the AoE leap attack.
Thanks.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(48)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(21), RctvArm-EndRdx(45)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(48)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(19), LkGmblr-Rchg+(23)
Level 6: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(40)
Level 8: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50), DefBuff-I(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(43)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Boxing -- Empty(A)
Level 26: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 30: Jump Kick -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(48)
Level 32: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(45)
Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Grant Cover -- Ksmt-ToHit+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(25), P'Shift-End%(42)
Level 4: Ninja Run