Need Critique - PVE - Blaster - Elec/Elec - Mid's Build Included


Flame_Strike

 

Posted

I'm looking to update the build on my first toon and old main. I abandoned him after discovering scrappers and brutes but now I'm wanting something a bit more diverse and challenging. I've tried playing other blasters but always had the most fun on my Elec/Elec "Blaptroller" (I always hated that term... seems so derogatory). I tried playing with Electric Control on both doms and trollers but didn't like the overall feel of the set. So, I decided that it's time to revisit Ionic-Strike. I decided on Mu Mastery over Electrical Mastery because I thought putting a hold proc in Electrifying Fences might be interesting and I rarely used Surge of Power anyway. I was trying to make the build as versatile as possible without gimping it. I already have all the IOs for this so cost isn't so much an issue. Anyway, any advice is welcome.

Hero Plan by Mids' Hero Designer 1.952
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Ionic-Strike: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Acc/Rchg(39)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(23), Ksmt-ToHit+(34)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Short Circuit -- Erad-Dmg/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 28: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), RechRdx-I(37)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 41: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResKB(43), S'fstPrt-ResDam/Def+(46)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Rchg(45), Enf'dOp-Acc/Immob(46), Enf'dOp-EndRdx/Immob(48)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Lightning Field -- EnManip-Stun%(A), EndRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(27)
------------
Set Bonus Totals:

  • 27.06% Defense(Smashing)
  • 27.06% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 21.13% Defense(Energy)
  • 21.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.38% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Immobilize)
  • 23% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 149.1 HP (12.37%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 10.45%
  • 20% Perception
  • 14% (0.23 End/sec) Recovery
  • 20% (1 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 15% RunSpeed



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Posted

looks good. I would take Acrobatics over Tesla Cage but that's me. Why hold something when you can kill it?


perma jump is ---> /up 1

 

Posted

I go for the hold it and kill it while it is helpless plan.


Dusty2k5 Lev 50 Elc/Dev/Mun Blaster; Capt. Rostov-On-Don lev 50 bot/trap: Conchabar Iver level 50 Arc/Elec; Pandora Makinze Elec/ice; Rod Lighting ELEC/ELEC; Rannios Tyler Duel blades/Willpower/Physical Scrapper; Entrophile Elec/fire/ice Dom
I Live life by a code unfortunately no one else has seen the code key.