-
Posts
72 -
Joined
-
I'm not sure what that would prove? I've tried both of those in the past, which resulted in a highly survivable character with may layers of mitigation, and neither needed to be soft capped in the first place in order to be survivable. I don't see how focusing on outliers helps your argument, unless by "Scrappers" you meant "resist based Scrapper secondaries." But even then, you are comparing building for defense on a character that has no damage mitigation aside from the ability to attack from range to a character that has damage resistance, faster health regeneration, and/or the ability to increase their health pool. Not to mention that all Scrappers have access to the ancillary power pools with ranged attacks so they can build for ranged defense and avoid melee as well (which is no more absurd than a blaster that six slots a bunch of melee powers and then only fights from ranged).
Quote:Its also the best argument I can see against all these people saying blasters get blown away by a stiff wind.Quote:That has zero relevance to where blasters are today and even less to the overall conversation. It just pushes the idea that blasters keel over at the sight of danger.
Am I arguing that Blasters need to be tougher to compete with Scrappers? No. The ATs are completely different beasts and I think that a survivability comparison between them is ridiculous. There are certain Blaster builds that are more survivable than your average Scrapper, but that does not mean that all Blasters as a generalized group are some kind of untapped powerhouse. I'm not sure what you think you are arguing here. -
Quote:Yes, that post does talk about tradeoffs but it "doesn't mention anything about difficulty or sacrifice to soft cap defense."http://boards.cityofheroes.com/showp...77&postcount=5
This post in that thread talks about the tradeoffs.
Quote:That is only one way of doing things and it is meant as nothing more than an example showing how easy it can be.
Quote:I keep providing examples and methods of how it can be done with very little pain.
If you show me an example of how you had to make difficult choices and sacrifices maybe I can show you how they can be avoided ?
I don't dispute that Blasters can be built for defense and I also don't dispute that it can be done easily (and as you have shown it can be done for only a couple million influence). What I am arguing is that it is ridiculous to claim that it is no more difficult to soft cap a Blaster than it is for a Scrapper when you look at the whole picture. -
Quote:I don't see how that link helps your argument. It simply provides several builds at different price points and doesn't mention anything about difficulty or sacrifice to soft cap defense.http://boards.cityofheroes.com/showthread.php?t=216944
This was a really great thread by Fury Flechette that broke up shield scrappers by price and performance.
Quote:I have no trouble making range softcapped blaster builds with less compromise at each price point.
Quote:- The scrapper works at melee the blaster can fight entirely from range
- Fighting entirely from range is mitigation. The vast majority of enemies have melee range attacks that they can't use if you are too far away
Quote:5 Sets of Thunderstrike = 18.75 def ranged
4 Sets of Mako's bite = 15% def ranged
Weave, hover, maneuvers = 11.7% all
So one again, "it can be done" is not the same as "it's no more difficult." -
Quote:The only Scrappers I've had to stretch to soft cap were resistance based and therefore benefited from any amount of defense due to the layered mitigation (and many of those sets have a self heal too). With other Scrapper secondaries, after adding sets like Kinetic Combat and Reactive Armor, I've never had to stretch too far to at least get s/l to 45%. And I can do that without having to take powers I only plan to use as mules, or having to spend billions so I can still have decent recharge/damage/accuracy/ect.On any scrapper primary that doesn't have a parry type power its usually much harder for me. The little extra def that scrappers get from the pools just doesn't make up for the greater flexibility in slotting you get with blasters.
While I agree with your point that the extra slotting options on a Blaster can make it seem as easy/easier to soft cap, those slotting options are more costly on a Blaster. However, I am not saying that blasters should have it easier, I am only saying that while you can build for defense on a Blaster, it doesn't mean that it's just as easy as a it is for a Scrapper when you look at the various costs and benefits. -
I have six blasters and only one of them has both five ranged powers and four melee (unless you're suggesting I should be six slotting brawl). I understand that for most of these blasters I can probably take powers I don't need/won't use and then six slot them all so I can reach the soft cap to one position for only a few hundred million influence. But, that is the cost I was talking about. Yes, you can soft cap a blaster but it comes at a higher overall cost. I don't have to sacrifice nearly as much when I build on my scrappers. All I am saying is that "it can be done" and "it's just as easy" are not the same thing.
-
Now that I think about it, you're right. All the builds I've had problems hitting the soft cap were due to not wanting to compromise in other areas (damage/recharge/power choices). So, I'll retract that statement, it's never impossible, but, it still comes at a cost and not always in the way of inf.
-
Quote:While I agree with your individual points I think that you might be missing the larger picture. While it is possible to build a blaster with soft-capped defense (I have several), it comes at a cost.
- All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
- The blaster ATO set provides twice the positional defense the scrapper set does.
- Blasters can slot high value positional defense sets into their attacks which they have many of.
- Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
- Some blasters can slot the coercive persuasion set which provides 5% positional defense.
I agree that all blasters have access to an epic defense shield that provides 15 points of defense. However, it is very difficult/expensive, and in most cases, impossible to soft cap defense without it; and oftentimes still difficult/expensive with it. Also, I find it odd to compare Blasters and Scrappers in the first place. -
Quote:I totally agree! All my characters are Black, Hispanic, or Asian and I would live to see more options that don't require me to spend 30 minutes playing with the sliders on the same 2-3 faces. But other than that, I think the costume creator has lots of great options.I would like to see more "Asian" faces, and the ability to choose eye color. I've been a bit ... surprised ... to find that some of the faces with clearly "Asian" features (at least the female faces) have non-brown eyes. So I end up adding glasses or other details to hide the blue/gray/green eyes. And just more non-Caucasian face options in general. I like ethnic variety among my characters, and while being able to choose skin color is great, it's frustrating to create a black character and have only a handful of suitable faces to choose from, i.e. having both brown eyes and "African" features. I suppose I could compensate with the face sliders, but it looks like that would take a lot of practice. My attempts so far have been ... not good.
-
Well, I'm not sure what your goals are for this toon, but here's the current build for my elec/elec blaster. I should warn you that this build is tailored to my playstyle and so it may not work for everyone.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Ionic-Strike: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Bolts -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(3), SBlastersW-Acc/Dmg/EndRdx(5), SBlastersW-Acc/Dmg/EndRdx/Rchg(23), SBlastersW-Rchg/Dmg%(34)
Level 1: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Acc/Rchg(39)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13)
Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Knock%(15), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9)
Level 10: Hover -- LkGmblr-Rchg+(A), Winter-ResSlow(23)
Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(39)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Kick -- Acc-I(A)
Level 22: Short Circuit -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27), GA-3defTpProc(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 28: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 30: Lightning Field -- EnManip-Stun%(A), EndRdx-I(37), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(37), RechRdx-I(37)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43), BasGaze-Acc/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResKB(43), S'fstPrt-ResDam/Def+(46)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Rchg(45), Enf'dOp-Acc/Immob(46), Enf'dOp-EndRdx/Immob(48)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(27)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1560;731;1462;HEX;| |78DA6593594F135114C7EF7406EB9456A8DD580B65B1A5D00D511F4D543418482AA| |86F86D432B61326334D191279F4D99828A026B2F909FC346E5F410DEAB389194FE7| |7FA6D47412F8DD9EE5DEFF3DE79E95A7B7821FEE3CBB2EA4D04DA3B2B5B57E83FED| |B5A33705FABD64DCBB06A3B82BEE09265EAD5DC9ADDD437353F19C6386E7DB562D6| |B48DFCA2A155C959AD18D821E3F9D7B61B0DAB69B703747B677DA562EA8D6DA362E| |B96195E32EB5A5333EDBCB708962DCBC82F6B95866ED67ADD1FB70DBD56B7FB3CC7| |86D6DCAAEB8D107C2D174526161B7A35EF1DBBB24DA7B4563B03A4364B7F79E17D4| |E8F78270B515285EF8079082A4760FC184C9D801B9DB9AF25D776EE15730F3CBF0F| |0EEC82975E8205CA92902B4B47C2B5058E992760F03D5824C88855E4799F6BBB708| |DB900F65F615E05E3D48E1EF70047EA89E1CCD45FFA39AA8A79821FFB49FE438A8F| |90CE23502587CA792AE7C5875BF755448DACBDACB9B74C9850C5C57BCC5530BA068| |6699F10F6F185789FC928D7A01FAC93B78F75F4B18E91037081AC613E2BFCD1E7EA| |8E7E02473E83C92FA08FCE8A2056448650B31221C6BD89EDA226C97D707C8FF903F| |9E3A760EA1B28D37E09689713495AA4A97F13E0500ACCCEF3DBA0D841BEE760ECFF| |FBA5F9BE1A7987F92EC35CB724D76D92EB36C9757BD26A11F653469FA3165329DC6| |9E63BF495587789754748C31872C4981BEB179BADEDDC17E6F8265EE0BE537CEFA9| |59C4188469AED134EB4AB3AE34EBCAB2AE39EE41EE2BD86A4E867566B836335CAB1| |9AF4603127212A04439B3FC8E671F40CB1CCFC71CCF458EE7A8C0732487BD1975E4| |3C6B2870FF0BDCFF12BF8B28D5A1C8EFA0C8BD1851DA332A04BF8D94E20D9FE3643| |BFD0E7DA2D8652975592E775916BA2CCB5D96B2D29E7921B916B5BF3DD9CE6980BC| |DC452907A5BFCE6C92741755551EE2663F3BE33388FF7D66F3496F51E120BFFEA13| |76039E02A72CF7CD4B1AE74AC1F77ACFFC4853B4DADF53FD076FA0C| |-------------------------------------------------------------------|
-
-
OMG!!!! Thank you, thank you, thank you, thank you, thank you! I used to be able to use Mids in Crossover but it broke about a year ago when I updated. It had similar graphics glitches so I'm used to it. Did I mention: Thank you!
-
I had trouble too. I guess sometimes Google works better than the forum search.
-
I'm not sure if this is what you're looking for but:
http://boards.cityofheroes.com/showp...24&postcount=3 -
I recently changed from Electric Mastery to Mu Mastery and threw a Gravitational Anchor: Chance for Hold into Electrifying Fences. To be honest, I've loved it and can never go back!
-
Depending on your build, certain incarnate powers will put you well over the regen cap such as Rebirth Destiny power, so I'd go for Ageless or Barrier instead. As for your Alpha slot, Spiritual will probably be the best as that'll help both your recharge and regen. If you're still feeling a bit squishy the Diamagnetic Core Flawless Interface has a 100% chance for a 5% ToHit debuff; it's not fantastic but it does make a notable difference. Hope that helps.
-
I think the problem isn't that it's inappropriate, it's that it's not inappropriate. As Zombie-Man pointed out there was no cartoon drawing of a shirtless man in chaps to promote the Gunslinger costume pack. Due to society's "enlightenment" regarding sexism and racism, the language has become more subtle. Children and teenagers are bombarded with images that support the idea that women are merely objects of male desire. The constant conditioning is so severe that even women will defend these images because subconsciously (or consciously) they believe they should be objectified.
Also, I'm not saying that people who like this image or see nothing wrong with it are bad people either. We've all been socialized to support the idea of the subservient woman and the successful/heroic man. In fact, had Zombie-Man not pointed this out I would have missed it myself. I'm not an advocate of censorship but I do think that we need to be aware of what we're putting into our heads and how it affects us. -
Well, I'm no expert with /Elec but I do know /WP. To start off, it'll be cheaper to cap s/l defense on /WP. However, one of the main downsides to /WP after it's IOed is that you don't have anything (aside from Strength of Will) to hit when things go pear shaped (which won't happen all that often). If you're being sapped you don't have an endurance boost power and if you're low on health you have no heal. Soft-capping e/n defense (which can be costly), and with incarnate powers (like Rebirth Radial Epiphany), you can overcome most situations but with /WP's poor DDR you will occasionally run into cascading defense failure. Fortunately, I can tell you that even though defense failure is a possibility, my StJ/WP brute with a t4 Rebirth has been able to regen through every tough spot so far. And if you're really in trouble, well, that's what inspirations are for ^.~
-
Quote:I think in that case, 30+ Tsoo could be added to the zone, similar to how a small group already shows up to attack you when you first accept the mission. Or change those missions to an instance where the player has to talk to Serge to enter."My mission tells me to clear out 30 Tsoo, but everywhere I go I'm being told the zones where the Tsoo are supposed to be that some other hero has already cleared them out. How can I finish my mission for Serge if all of the Tsoo are already cleared out?"
Overall, I think this is a great idea. The one thing that always bothered me about City of Heroes was that no matter how hard I try there will always be villains littering the streets. It's bothersome that there seems to be more villains in any given zone than normal citizens. I can accept this in a hazard zone like The Hollows or Boomtown, but there's no reason for that group of Council to continue loitering across the street from the university in Steel Canyon after I've "arrested" them for the hundredth time. -
I think the only things SR has going for it over SD is slightly better DDR, easier to soft-cap, and you don't have to carry a #*@%ing shield. Overall though, SD is more survivable.
-
Quote:This is when I usually quit the team and "/b Apex lfm. Any AT welcome!"I was in a team forming for Apex once when I saw exactly that happen... Leader was asking for more DPS, a FA/SS asked to join and was denied and I said in he team channel "FA/SS actually does a lot of damage... and it's a second tank if we need one" and the leader's answer was "Not as much as a blaster os scrapper, lol"...
-
-
I didn't realize there was a forum for artwork and such until this morning! Anyway, this one was kinda rushed but here goes:
-
Thanks for the advise. I'd forgotten that knockback protection is no different from 4 to 10, so I'll get rid of one of those IOs to free up a slot. I'll also forgo the set bonuses in Power Sink and go with what you suggested to to free up another 2 slots. This way I can add some accuracy to my melee attacks and Lightning Field.
Thanks again! -
I'm looking to update the build on my first toon and old main. I abandoned him after discovering scrappers and brutes but now I'm wanting something a bit more diverse and challenging. I've tried playing other blasters but always had the most fun on my Elec/Elec "Blaptroller" (I always hated that term... seems so derogatory). I tried playing with Electric Control on both doms and trollers but didn't like the overall feel of the set. So, I decided that it's time to revisit Ionic-Strike. I decided on Mu Mastery over Electrical Mastery because I thought putting a hold proc in Electrifying Fences might be interesting and I rarely used Surge of Power anyway. I was trying to make the build as versatile as possible without gimping it. I already have all the IOs for this so cost isn't so much an issue. Anyway, any advice is welcome.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ionic-Strike: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Acc/Rchg(39)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(23), Ksmt-ToHit+(34)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Short Circuit -- Erad-Dmg/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 28: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), RechRdx-I(37)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 41: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResKB(43), S'fstPrt-ResDam/Def+(46)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Rchg(45), Enf'dOp-Acc/Immob(46), Enf'dOp-EndRdx/Immob(48)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Lightning Field -- EnManip-Stun%(A), EndRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(27)
------------
Set Bonus Totals:- 27.06% Defense(Smashing)
- 27.06% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 21.13% Defense(Energy)
- 21.13% Defense(Negative)
- 3% Defense(Psionic)
- 17.38% Defense(Melee)
- 12.06% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Immobilize)
- 23% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 15% FlySpeed
- 149.1 HP (12.37%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 10.45%
- 20% Perception
- 14% (0.23 End/sec) Recovery
- 20% (1 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.75% Resistance(Negative)
- 15% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;717;1434;HEX;| |78DA65945B6F125110C7CFB28BB514A494B6F48ED01BA5E5B2DA7713B59A9A36C1A| |2BE9966851536DDEC6E609BD8479F7DD15EF441AB7E025FD4E807F1F6E01730A6EA| |173038ECFC9712D900BFB373E6CC7FCE9C336C3EB81A7E73FDE1252145AE985AB3B| |97D997E5DBD11BAA557EA966DDAB53D414F78DDB68C4AAEEC368C1DBD8F0C49F86D| |6F69564DAFE6D74CBD429315CDE408197FBEBCEB3876C3ED3818EEDEF6A66619CEA| |EA9B9866DC5D6ADBADED02D37EF0F2225DB36F3D78C5ADD35AC5AC87B2B3BBA5E0D| |7BC30D5D73C81EF55FAA7AA359379CC49A6354F2BEEAE62E89B4477B63946C96BE7| |9E13F2D591C135445045E82AF98CA6B66F5D437288E24CF76E60978C03C7BC81CDB| |672E3C66166895041D093A21E884A013864E9120B3AF22BF65DBB977E07BE6E007F| |02372A5EA07113F5822A415317793B9B805969917087DEC2BF5BD080811A7BC8F99| |699AE8E7B940FF32C71E0553608D3000AD01680D416B085AC3D01AA5781189E3454| |6B816A3DF031CEF2F99A715512744914F14F94C3D67AE923506ADD8A780E73FFC99| |39F58539F3959920AD38FB8AF8A4EC69A8F43682331BF909FF43D63F7F00EE83273| |C9FFAC194295E82739713333458A4734D332752CC6C92A990EF38F6398E7D2E0C32| |1787993ACD4E622F93A8DB0CEA368BBACDA16E318A378D78D3FFC553112F4E3E49F| |611C9149FCD4E7BB977D35A721AFB9BC57E678F9873384793308F7CE651DB2C6ABA| |F28D99436DDB879061AD60063558424D96508325BF266312AF4D30255ABB8CFBBC7| |C9B7358419FACA03F72E8A702FA498EF9BDD992F3C8AD80DC0AC849458EF7C9AB88| |FB537CC4F746453DA6944ECFD2871E9152FC566CB5B23DB3C51E8BDA63B9D86359E| |DB16CF4584A4AE71F40489EA57FB0D3E7AD9310CDE22CA51CE7FEFBD426493770CF| |EE707D7E75FB67D8FFCFA92D203DE33A8771B7279E324B212F234FF36ED758EB1AD| |FEB1A6F5043A918FF0392AAFCC1| |-------------------------------------------------------------------|