Dark/Thermal/Dark questions
I don't think the debuff's are gonna do much vs +4's, but maybe if you spam TT and NF + a little party defense in the form of Manuever's, might cause the enemy to whiff a few times.
I've always liked Dark Pit. It's fast activating and can reduce some incoming damage from minion's.
I always take Acro, so I'm not sure how well your build would work w/o it..
maybe this will give you some idea's
(I went for HP and the usual Acc and Rech)
Villain Plan by Mids' Villain Designer 1.952
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Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Dark Blast
- (A) Devastation - Accuracy/Damage
- (46) Devastation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Dark Watcher's Despair - To Hit Debuff
- (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Recharge
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Dark Watcher's Despair - To Hit Debuff
- (50) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) HamiO:Centriole Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Range IO
- (43) Range IO
- (A) Stupefy - Accuracy/Recharge
- (9) Stupefy - Endurance/Stun
- (9) Stupefy - Accuracy/Endurance
- (11) Stupefy - Stun/Range
- (40) Stupefy - Accuracy/Stun/Recharge
- (40) Recharge Reduction IO
- (A) HamiO:Centriole Exposure
- (11) Resist Damage IO
- (A) HamiO:Lysosome Exposure
- (13) HamiO:Centriole Exposure
- (13) HamiO:Centriole Exposure
- (37) Dark Watcher's Despair - Recharge/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge
- (37) Gravitational Anchor - Chance for Hold
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (36) HamiO:Lysosome Exposure
- (A) Damage Increase IO
- (17) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Flight Speed IO
- (19) Flight Speed IO
- (45) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (21) Red Fortune - Defense/Endurance
- (21) Red Fortune - Endurance/Recharge
- (23) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (A) Touch of the Nictus - Healing
- (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (27) Touch of the Nictus - Accuracy/Healing
- (31) Devastation - Accuracy/Damage
- (33) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Damage/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Touch of Lady Grey - Recharge/Endurance
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (39) Analyze Weakness - Accuracy/Endurance/Recharge
- (39) Analyze Weakness - Accuracy/Recharge
- (A) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - Accuracy/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
Level 0: High Pain Threshold
Level 0: Invader
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Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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perma jump is ---> /up 1
Thx for the advices! I got a few more Qs regarding the spec:
1) What is the penalty on debuffs when used on 4+ enemies? And penalty for ToHit?
2) I notice your enhancement focused a lot on +regen and +hp, is it critical in high level play? (my toon is 31 atm).
3) Cauterize you put two +range IO in it, is it also for survival?
4) What would be the attack sequence for your spec? It looks like only three abilities would be potential damagers here.
Hello folks, I got some questions about Dark/Thermal combination. I am trying to build a proactive healer, with persistent Dark Blast to reduce foes' ToHit and debuff them with Thermal abilities, and heal my teammates at appropriate time, just like the original concept of a Corruptor in CoV. I want to be able to do decent damage in solo and in team. Here is what I come up with:
1 - Dark Blast
1 - Warmth
2 - Gloom
4 - Moon Beam (useful in solo at regular difficulty, not sure if it's needed if I raise the #)
6 - Dark Pit (not sure about this one)
8 - Tenebrous Tentacles (use as one of the AoE)
10 - Fire Shield
12 - Nightfall (the other AoE)
14 - Cauterize
16 - Plasma Shield
18 - Torrent (solo life saver)
20 - Power of the Phoenix
22 - Thaw
24 - Hasten (so far I haven't needed it, may not stay)
26 - Life Drain
28 - Forge
30 - Assault (nice for solo and team)
32 - Hover (keeping the distance but may not be vital, allows Defense set enhancements)
35 - Heat Exhaustion
38 - Melt Armor
41 - Oppressive Gloom (for solo mainly)
44 - Dark Consumption
47 - Soul Drain
49 - Soul Transfer
Questions:
1) Against a 4+ enemy, how much ToHit do I need?
2) I skip Black Star because it doesn't suit the goal of this character, instead I want to use Soul Drain as extra AoE (and to a lesser degree Dark Consumption as well). I am considering skipping some other abilities, such as Dark Pit (rarely used, could use some tips), Moon Beam (good opener on regular difficulty but may rely more on AoE later on), Hasten (haven't found a situation that requires it, but could be useful since I only got two heals), and Hover (provides Defense set enhancement such as Luck of the Gambler and Gift of the Ancients). Any suggestions?
3) For a proactive healer build like this, what are some of the enhancements/set bonus one would use to maximize the utilities? Personally I find lots of +Recharge, +Recovery, and +Endurance useful, at the same time I want to have enough +dmg as well to keep the build versatile.