Plant/Cold Controller future respec


beowulf2010

 

Posted

Hey there. I was playing my Plant/Cold Controller last night with my girlfriend and took a few too many faceplants due to the addition of bosses in the groups so I've decided to finally figure out a "Level 50 Build" for her. The current build she has works just fine for my uses when soloing but I figure that there a number of upgrades I can make. Unfortuantely I'm at work at the moment so I can't actually post my build itself at the moment so I'll for now just ask opinions on other APP/PPP that I might want to look at.

I'm currently running Ice Mastery and love it for Ice Storm and the +Def shield.

I've run Earth Mastery in the past and really enjoyed having the second hold with Siesmic Smash and the extra damage from Fissure in addition to having a +Def shield.

Looking at the other three APP set, none really stand out to me. I have Heat Loss so both Consume and Conserve Power seem like a waste. I also don't see many powers that would benefit from Power Boost outside of the two shields in Cold, though I may wrong about this. I do like the idea of the Mez protection that Indomitable Will provides though that would probably be the only power I'd use regularly though I have absolutely no experience with Psionic Tornado.

In terms of the PPP, I'm curious about how useful the four Pets are.

I'm tempted by Mace Master for the +Def shield but as I tend to hold off on using Roots so that I can bounce enemies with Sleet I'm not sure that I'd use Disruptor Blast and most likely wouldn't use Focused Accuracy either as I am planning on taking Tactics. The only other PPP that seems interesting is Soul Mastery for Soul Drain but I don't know if that'd be a noticable enough difference in the rest of my damage to make up for loosing something like Ice Storm. Granted, with Soul Mastery I would be able to pick up Dark Obliteration. I don't really see anything in Mu or Leviathan that stands out as reasons to choose them over other pools.

Am I missing or overlooking anything obvious in Fire/Power/Psionic Mastery or the 4 Patron pools that really compliments a Plant/Cold Controller? Are the pets in the 4 Patron Pools useful or will they be dieing as often as my poor fly trap? Or is it really just a 2 horse race between Stone and Ice as it seems to me at this time?

Thanks in advance and I'll be posting a potential build for critique later on tonight or this weekend.

Oh yeah, one other thing. Is the Contagious Confusion proc good enough to get some help in confusing bosses or am I just stuck hoping for Overpower to go off on the bosses and waiting for Seeds to recharge?


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

OK. Little sad that no one seems to have an opinion of APP/PPP picks nor an answer on how effective the Contagious Confusion proc is at getting bosses confused but that's OK.

Here's a build I just threw together with my two primary goals getting good Recharge and +Def. What do you all think?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Frozen Flora 50: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(33), UbrkCons-Dam%(33), Apoc-Dmg(34)
Level 1: Infrigidate -- HO:Endo(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(7), TotHntr-Dam%(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Super Speed -- HO:Micro(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11), CoPers-Conf%(13)
Level 10: Maneuvers -- LkGmblr-Rchg+(A)
Level 12: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 16: Combat Jumping -- Krma-ResKB(A)
Level 18: Ice Shield -- LkGmblr-Rchg+(A)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
Level 22: Glacial Shield -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(29), RechRdx-I(29), RechRdx-I(31), Posi-Dam%(31), ImpSwft-Dam%(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(45)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-+Res(Pets)(37)
Level 35: Sleet -- LdyGrey-Rchg/EndRdx(A), ShldBrk-%Dam(37), LdyGrey-%Dam(37), ImpSwft-Dam%(39), Posi-Dam%(39), Achilles-ResDeb%(39)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 41: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Highlights:
S/L Def over 40% and Ranged at 32.3% for (almost) soft capping with a small purple.
110% Global Recharge ignoring Hasten and probable Spiritual Alpha slotting resulting in 4 seconds of Hasten and 11 seconds of Heat Loss downtime.
With the Spiritual Core Paragon, I have .6 seconds of Heat Loss downtime and almost 9 seconds of Hasten overlap. Also, this brings Ice Storm's recharge under 30 seconds for >50% uptime.

What'd I do wrong? What'd I do right? What could I have done better? All comments welcome. Thanks in advance!


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

looks good. really all the controller epics are good. I've always assumed the pets are marginal at best.

You could always take Burnout instead of Tactics

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Frozen Flora 50 alt: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery


perma jump is ---> /up 1