Time to burn!!??
looks good. as a general rule I dont add slots to auto power's unless using it as a mule for set bonuses. (TempProtection)
I also wouldn't use a 6th DocWd's or a 6th CrushImp or a 5th PerfctZng. everyone's got a opinion
example
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
What are you trying to "build for" over all?
If you're looking for more recharge, why not hasten?
If you're looking for more defense, why not focus on that more?
If you're looking for more +hp/+regen, you don't seem to be getting a lot in there.
With the set bonuses you've built for, I'm really not sure what your "goals" are for this toon.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
@rangle
Mostly I am trying to do recharge, but I hate to use hasten in a fairly endurance heavy build but if you can sell me on it go ahead. I wouldnt mind adding more regen or health on top of that if you think I could get some in there. I know the resists with tough cover a good chunk of damage but higher Hp = I can take a bit more of a hit if I had to. As I said this is only my second tank ever and inv was just so easy to build.
Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)
I'm actually in the process of rebuilding my own Fire/Stone tanker, and have been giving him a bit of play recently. Here are the things that jump off the page at me about your build:
Blazing Aura undersold: As an offensive tool, standing in melee of one enemy with BA on will do better DPE than attacking it with a more "typical" click based attack. Every enemy beyond the first is basically free damage. Not to mention it's a no-brain aggro-holder for everything near you. Slotted as you have it, counting your +Acc set bonuses, you'll have roughly a 68% chance to hit +2s, and a 58% chance to hit +3's, making it unreliable as an aggro grabber/holder, and of course lack luster as a damage power.
No Fault: Nothin says stop like fault. Everything falls, and heavily slotted, the minions and half the leuts stay stunned for almost the amount of time it takes to recharge. Yeah minions aren't that scary, but Fault into Tremor is a beautiful combo for stopping the damage temporarily. Every second that ticks by, you're closer to your next healing flames.
6 slotted Crushing Impacts: The set has good bonuses all around, but unless you are really enamoured of the 5% psi res it's getting you, I'd drop either the Dam/Rech or the Dam/End from it, depending on your build's needs end-wise. Try taking out the enhancers in mids and see if you're still happy with the +Enhancement values. If you like what you see, this gets you 2 slots.
3 slotted Temp Protection: The tangible benefit 99% of the time will be 5% extra cold resist, bringing you from 25% to 30%, roughly. If you're willing to give that up, it gets you 2 slots. You could ALSO dump a slot from one of your toggles, since you're not building +Def, I wouldn't put the Steadfast +Def in the build, and put one of the Steadfast KB protections in Temp Protection instead, netting a third slot.
Burn's Slotting: I know you're tossing together a motley assortment of enhancers for +Enhancement value, and I noticed you put a Dam/End/Rech enhancer in there. Stop and look at burn's End cost: It's 5.2, the same as Stone Fist. It is possibly the best DPE attack in the game. If/When you start spending the 5 slots I just saved you (:P), consider focusing solely on Accuracy, Damage, and Recharge. Nevermind the endurance, even against a single target it's more than twice as efficient as any other attack you got. Just imagine it has 250% endurance reduction pre-slotted into it. That feeling should tide you over.
Res/End/Rech in +Resist armors: So, removing this 1 enhancer from all 3 +Resist shields loses you: 2.8 resistance to physical, 15% stun resistance, and gains you 3 slots. It's up to you if taking roughly 10% more damage from physical damage is worth that trade. I'm not sure it is, but I'm tossing it out there because it's a possibility.
I'm not sure what I'd do with 8 more slots and 10% more incoming physical damage, or 5 more slots without the extra damage, but maybe you do. Happy hunting, and good luck!
Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.
If I was to build a Fire/Stone tank from scratch, it would look close the following build.
It's a small purple away from soft capping s/l/e/n defense. When the Force Feedback proc hits you'll have tons of recharge beyond what you can get from hasten, and in a large mob it should proc often.
It doesn't have quite the hp numbers that you've got, but with the defenses that are built in, you shouldn't be worried about that as much. Healing Flames will be recharging faster should you need it more often to cover that lack of hps.
My concern with the following build would be endurance usage. I believe I've covered most of the bases on that, but without actually playing this, I'm not 100% sure you wouldn't be needing a blue inspie occasionally.
I would recommend making sure you get the following Accolades: Atlas Medallion, Freedom Phalanx, Portal Jockey and Task Force Commander. Combined you'll get some nice +hp and +endurance, which in turn will up your regeneration and recovery.
Anyway, take a look at the build. Don't take it as "the way" you should craft your tank, but look for ideas you can incorporate to make yours better.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Stone example: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(3), Sciroc-Dmg/EndRdx(5), Sciroc-Acc/Dmg/EndRdx(5)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(34)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(15)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(34)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(7), LkGmblr-Rchg+(29)
Level 8: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(21)
Level 10: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 20: Fault -- FrcFbk-Rechg%(A), RzDz-Acc/EndRdx(33)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/Rchg(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt(46), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt/Rng(50)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Rchg(43)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 41: Stone Prison -- Empty(A)
Level 44: Fossilize -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(46), P'Shift-EndMod(48)
Level 1: Gauntlet
Level 4: Ninja Run
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
take 2
I left that recharge in healing flames cause it shaves off 3 seconds, which isnt much of course but it can mean living or dieing. I really dont want to spend a huge amount on this build, and I didnt pick up any of the kinetic combats from the sale and while crushing impacts are semi expencive they are also in that nifty uncommons area of the market which exemp with you, and I probably wont hit 50 anytime soonish so my points should accumulate. I did flirt with the numina set since I will proabably get a few hero merits and I belive I have a numina heal on hand somewhere.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Burnadett: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(15), S'fstPrt-ResKB(17)
Level 1: Stone Fist -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(48)
Level 8: Fly -- Flight-I(A)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/EndRdx(45)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(13), TtmC'tng-ResDam(17), S'fstPrt-ResKB(19)
Level 14: Temperature Protection -- S'fstPrt-ResKB(A)
Level 16: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(34), P'Shift-Acc/Rchg(34)
Level 18: Burn -- Sciroc-Acc/Dmg(A), Erad-Acc/Dmg/Rchg(19), Sciroc-Dmg/Rchg(36), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 20: Fault -- Rope-Acc/Stun/Rchg(A), Rope-Acc/Rchg(33), Stpfy-Acc/Stun/Rchg(33), Stpfy-Acc/Rchg(46)
Level 22: Boxing -- Acc-I(A)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(42), Zinger-Taunt/Rchg(42)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 28: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31)
Level 32: Rise of the Phoenix -- RechRdx-I(A)
Level 35: Tremor -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Stone Prison -- Acc-I(A)
Level 44: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;689;1378;HEX;| |78DA6594D96ED3401486C7894BC952BAB7E9BE244D9AA4711BC12502016D11A2814| |A142ED842688726227222C785160921C4358B842AB63B1E806760870740C02B20B1| |BD0084D3FC7F032256E26FE6787ECF997FCE38B33E1B7C76F8E67E65040F1573954| |A7629675FD68E7F492FE7ED52B1B4BAA1E4F21D5C73ECDC8A76DD66E9F5614C7656| |5FD276455BF305ED6C640FAC39B9109F6474516BEB845BB235DAED47ECBC76B4ED5| |ADB8DC062A954B4E68B85D5BCDB82F656B360AF066BBD059D2B4BA775BBB3A29D4A| |BE50EE982B1796ADB99CE3E6B3995CC5959943925254FE2F7C7233B6D2AD9A2A218| |DA8A93C4970578AB4C0B69070C85461BFE2259AD30A9A33A0FF2CD8738E3C0F46FC| |9C4634C6058EBD08762D83A11530A1C109D178A9F15263526352D3454D3F352F653| |D4DD034351D45DE3B16C80CB8F338790C9C5E0403B24FCDD0AAE6B02066AAE7F23E| |1F73F05DC31CA357C1980BC6D7C0A90AF84604017A1AA0A7417A1AA4A76DF4B4839| |EBE124D0B34AA85B1D7126BADB956355BEF796AF9F4DFF1D4746377D11FBBCDFE26| |F85634ED9CBBFD0AF2E9F8EAC1BEADD3DF5F189BF80D4E8ACF9D58A3B7F33AF21AD| |D206F81A91BA0210675D3A3EE7E7814157D2FF5BD36DE1972C078992C81EF24BF3E| |8C35FA92D047C8B8BC67807B37F000B90E3E241F81A9C7E0F413F229E895BC86B06| |EEF103D1FA6E7C3F47C989EBF971C46B88611CE9D90B9C7B9CFE3F429CCFD0E5791| |7B847E45E85F523413D44CB03EA3ACCB28EB34CAFA8CB13EEF4B414F72EE49FAB72| |9B124FD4B7EC05E4D7D243F81A9CFE097A05216F51673EF91B5CFB0766686556DDC| |A0593FA3F2934BC5CDFA49AF261A9ECE3444D20D91DD0D913D0D918586C8A2593FF| |9CAA845BE6D7D0B8C7F233FFE463CC629EC52EC2498DE87D3F0BD41F5F35FD528BC| |48FF475F5BFD1B52DD2B459E66FB0F0B29E80A| |-------------------------------------------------------------------|
Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)
So I've been around awhile and while and while I already have one tank on a different server, I followed some friends to another and figured I would make another just to help out on TF's and such. My first was a inv/dm, and while it tanked well and was a blast to play, I thought I'd try more of active tank this time around. Since I like the concept of fire in general in this game and the fact that they unnerfed burn in the last couple issues, I figured what the hay. My only problem is am I doing this right (i.e. the build)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Burnadett: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(17), S'fstPrt-ResKB(19)
Level 1: Stone Fist -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(48)
Level 8: Fly -- Flight-I(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(33), Zinger-Taunt/Rng(40), Zinger-Acc/Rchg(42), Zinger-Taunt/Rchg(45)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(13), TtmC'tng-ResDam(17), S'fstPrt-ResKB(19)
Level 14: Temperature Protection -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 18: Burn -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43), Oblit-Acc/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(50)
Level 20: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Blazing Aura -- EndRdx-I(A), EndRdx-I(25)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 28: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31)
Level 32: Rise of the Phoenix -- RechRdx-I(A)
Level 35: Tremor -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), HO:Perox(40)
Level 41: Stone Prison -- Acc-I(A)
Level 44: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/Rchg(46), Lock-Rchg/Hold(46)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Combat Jumping -- Krma-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 4: Ninja Run
Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)