Bub/Elec Build Critique
Repulsion Bomb does scale 1 damage (i.e., the same as Neutron Bomb from Rad Blast) with a minor chance to disorient minions. It's one of the best direct damage damage AoEs available to defenders, even when you factor in its 30 second recharge. You should slot it up for damage, not disorient. I'd scavenge slots from Force Bolt.
And, come to think of it, Ball Lightning could do with some damage also.
You'll probably get more mileage out of Assault than Tactics for soloing (most IOed builds have significant +accuracy bonuses making it tough to miss anything a solo bubbler would be going after).
I'm not quite getting the build. You have your AoEs slotted for utility, not damage (taking on entire spawns with ST defender blasts can be slow). You have a ST attack with only the base enhancement. Dispersion Bubble, one of the game's best buffs, is underslotted for +def while Tough and Weave are heavily slotted.
Here's a thread with a different take on FF / elec (note: I don't like Force Bubble and Repulsion Field), but to each his own.
Edit: I should include the link: http://boards.cityofheroes.com/showthread.php?t=276489
Thanks BurningChick. This was my semi-first attempt at a build on mids. It's safe to say I don't have a firm grasp of what I'm doing.
I did read through the threads that came with the link, and below is what I've come up with. I know I won't be able to dish out the damage, but I was hoping I can make up for that by reducing recharge time and just spamming aoes.
let me know what you think.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Platnium Gold: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Personal Force Field
Level 1: Charged Bolts
Level 2: Deflection Shield
Level 4: Lightning Bolt
Level 6: Ball Lightning
Level 8: Super Jump
Level 10: Combat Jumping
Level 12: Short Circuit
Level 14: Dispersion Bubble
Level 16: Force Bolt
Level 18: Boxing
Level 20: Tough
Level 22: Weave
Level 24: Aim
Level 26: Repulsion Bomb
Level 28: Tesla Cage
Level 30: Maneuvers
Level 32: Spring Attack
Level 35: Hasten
Level 38: Voltaic Sentinel
Level 41: Assault
Level 44: Dark Consumption
Level 47: Dark Embrace
Level 49: Soul Drain
------------
Level 1: Brawl
Level 1: Sprint
Level 1: Vigilance
Level 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
Level 2: Rest
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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how bout this?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Platnium Gold altered: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
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perma jump is ---> /up 1
Thanks Hindenburg!
That's exactly what I was trying to accomplish. I'm starting to understand how to slot a little bit better. And after reading up on some of the articles I think I have a shot at making a half way decent toon.
Thanks for checking out my build.
Code:
I've had this bub/elec def since 08, but have never been serious with him. I've kind of fallen in love with this toon all over again and want to turn him into something even more enjoyable. I do more soloing than team, so my goal is to be able to solo more efficiently.
This is my first mids creation so be harsh as you need to be.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Platnium Gold: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Personal Force Field -- RechRdx-I(A)
Level 1: Charged Bolts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx/Rchg(36), EndMod-I(45), EndMod-I(45), EndMod-I(46)
Level 2: Deflection Shield -- DefBuff-I(A)
Level 4: Lightning Bolt -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), EnManip-EndMod/Rchg(9), EnManip-Stun%(40), EnManip-EndMod(40)
Level 6: Ball Lightning -- EndMod-I(A), EndMod-I(42), EndMod-I(43)
Level 8: Super Jump -- Jump-I(A)
Level 10: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/Rchg(17)
Level 12: Short Circuit -- EndMod-I(A), EndMod-I(36), EndMod-I(40)
Level 14: Dispersion Bubble -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
Level 16: Force Bolt -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rchg/KB(37), FrcFbk-Acc/KB(37), FrcFbk-Dmg/KB(37), FrcFbk-Dmg/EndRdx/KB(39), FrcFbk-Rechg%(39)
Level 18: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(27)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25), LkGmblr-Def(27)
Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Rec'dRet-Pcptn(31)
Level 26: Repulsion Bomb -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(31)
Level 28: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(33), NrncSD-Hold/Rng(34), NrncSD-Dam%(34), NrncSD-Acc/Hold/Rchg(34)
Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(50)
Level 32: Spring Attack -- RechRdx-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 41: Tactics -- ToHit-I(A)
Level 44: Dark Consumption -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Soul Drain -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(3), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run