Bub/Elec Build Critique


bkwUno

 

Posted

Thanks for checking out my build.
I've had this bub/elec def since 08, but have never been serious with him. I've kind of fallen in love with this toon all over again and want to turn him into something even more enjoyable. I do more soloing than team, so my goal is to be able to solo more efficiently.

This is my first mids creation so be harsh as you need to be.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Platnium Gold: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Personal Force Field -- RechRdx-I(A)
Level 1: Charged Bolts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx/Rchg(36), EndMod-I(45), EndMod-I(45), EndMod-I(46)
Level 2: Deflection Shield -- DefBuff-I(A)
Level 4: Lightning Bolt -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), EnManip-EndMod/Rchg(9), EnManip-Stun%(40), EnManip-EndMod(40)
Level 6: Ball Lightning -- EndMod-I(A), EndMod-I(42), EndMod-I(43)
Level 8: Super Jump -- Jump-I(A)
Level 10: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/Rchg(17)
Level 12: Short Circuit -- EndMod-I(A), EndMod-I(36), EndMod-I(40)
Level 14: Dispersion Bubble -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
Level 16: Force Bolt -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rchg/KB(37), FrcFbk-Acc/KB(37), FrcFbk-Dmg/KB(37), FrcFbk-Dmg/EndRdx/KB(39), FrcFbk-Rechg%(39)
Level 18: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(27)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25), LkGmblr-Def(27)
Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Rec'dRet-Pcptn(31)
Level 26: Repulsion Bomb -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(31)
Level 28: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(33), NrncSD-Hold/Rng(34), NrncSD-Dam%(34), NrncSD-Acc/Hold/Rchg(34)
Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(50)
Level 32: Spring Attack -- RechRdx-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 41: Tactics -- ToHit-I(A)
Level 44: Dark Consumption -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Soul Drain -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(3), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run





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Posted

Repulsion Bomb does scale 1 damage (i.e., the same as Neutron Bomb from Rad Blast) with a minor chance to disorient minions. It's one of the best direct damage damage AoEs available to defenders, even when you factor in its 30 second recharge. You should slot it up for damage, not disorient. I'd scavenge slots from Force Bolt.

And, come to think of it, Ball Lightning could do with some damage also.

You'll probably get more mileage out of Assault than Tactics for soloing (most IOed builds have significant +accuracy bonuses making it tough to miss anything a solo bubbler would be going after).

I'm not quite getting the build. You have your AoEs slotted for utility, not damage (taking on entire spawns with ST defender blasts can be slow). You have a ST attack with only the base enhancement. Dispersion Bubble, one of the game's best buffs, is underslotted for +def while Tough and Weave are heavily slotted.

Here's a thread with a different take on FF / elec (note: I don't like Force Bubble and Repulsion Field), but to each his own.

Edit: I should include the link: http://boards.cityofheroes.com/showthread.php?t=276489


 

Posted

Thanks BurningChick. This was my semi-first attempt at a build on mids. It's safe to say I don't have a firm grasp of what I'm doing.

I did read through the threads that came with the link, and below is what I've come up with. I know I won't be able to dish out the damage, but I was hoping I can make up for that by reducing recharge time and just spamming aoes.

let me know what you think.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Platnium Gold: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Gift of the Ancients - Run Speed +7.5%
Level 1: Charged Bolts
  • (A) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Recharge
Level 2: Deflection Shield
  • (A) Karma - Knockback Protection
Level 4: Lightning Bolt
  • (A) Volley Fire - Accuracy/Damage
  • (5) Volley Fire - Damage/Endurance
  • (9) Volley Fire - Damage/Recharge
Level 6: Ball Lightning
  • (A) Energy Manipulator - EndMod
  • (42) Energy Manipulator - Chance to Stun
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage
Level 8: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Combat Jumping
  • (A) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (11) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Recharge
Level 12: Short Circuit
  • (A) Energy Manipulator - EndMod
  • (36) Energy Manipulator - EndMod/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (40) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 14: Dispersion Bubble
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Recharge Speed
Level 16: Force Bolt
  • (A) Force Feedback - Recharge/Endurance
  • (37) Force Feedback - Recharge/Knockback
  • (37) Force Feedback - Accuracy/Knockback
  • (37) Force Feedback - Damage/Knockback
  • (39) Force Feedback - Chance for +Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (19) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Reactive Armor - Resistance
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 24: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (29) Rectified Reticle - To Hit Buff/Recharge
  • (31) Rectified Reticle - Increased Perception
Level 26: Repulsion Bomb
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Tesla Cage
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (33) Neuronic Shutdown - Endurance/Hold
  • (33) Neuronic Shutdown - Accuracy/Endurance
  • (34) Neuronic Shutdown - Hold/Range
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
  • (34) Neuronic Shutdown - Accuracy/Hold/Recharge
Level 30: Maneuvers
  • (A) Serendipity - Defense/Endurance
  • (31) Serendipity - Defense/Endurance/Recharge
  • (50) Serendipity - Defense
Level 32: Spring Attack
  • (A) Eradication - Damage/Recharge
  • (48) Eradication - Chance for Energy Damage
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Voltaic Sentinel
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Assault
  • (A) Endurance Reduction IO
Level 44: Dark Consumption
  • (A) Eradication - Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
Level 47: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Knockback Protection
Level 49: Soul Drain
  • (A) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Recharge
  • (3) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Efficacy Adaptor - Accuracy/Recharge
  • (7) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod/Endurance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

how bout this?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Platnium Gold altered: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery




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perma jump is ---> /up 1

 

Posted

Thanks Hindenburg!

That's exactly what I was trying to accomplish. I'm starting to understand how to slot a little bit better. And after reading up on some of the articles I think I have a shot at making a half way decent toon.