bkwUno

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  1. Thanks Hindenburg!

    That's exactly what I was trying to accomplish. I'm starting to understand how to slot a little bit better. And after reading up on some of the articles I think I have a shot at making a half way decent toon.

  2. Thanks BurningChick. This was my semi-first attempt at a build on mids. It's safe to say I don't have a firm grasp of what I'm doing.

    I did read through the threads that came with the link, and below is what I've come up with. I know I won't be able to dish out the damage, but I was hoping I can make up for that by reducing recharge time and just spamming aoes.

    let me know what you think.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Platnium Gold: Level 50 Science Defender
    Primary Power Set: Force Field
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Personal Force Field
    • (A) Gift of the Ancients - Run Speed +7.5%
    Level 1: Charged Bolts
    • (A) Devastation - Accuracy/Damage
    • (5) Devastation - Damage/Recharge
    Level 2: Deflection Shield
    • (A) Karma - Knockback Protection
    Level 4: Lightning Bolt
    • (A) Volley Fire - Accuracy/Damage
    • (5) Volley Fire - Damage/Endurance
    • (9) Volley Fire - Damage/Recharge
    Level 6: Ball Lightning
    • (A) Energy Manipulator - EndMod
    • (42) Energy Manipulator - Chance to Stun
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Accuracy/Damage
    Level 8: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Combat Jumping
    • (A) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    • (11) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Recharge
    Level 12: Short Circuit
    • (A) Energy Manipulator - EndMod
    • (36) Energy Manipulator - EndMod/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage
    • (40) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 14: Dispersion Bubble
    • (A) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Luck of the Gambler - Defense/Recharge
    • (36) Luck of the Gambler - Recharge Speed
    Level 16: Force Bolt
    • (A) Force Feedback - Recharge/Endurance
    • (37) Force Feedback - Recharge/Knockback
    • (37) Force Feedback - Accuracy/Knockback
    • (37) Force Feedback - Damage/Knockback
    • (39) Force Feedback - Chance for +Recharge
    Level 18: Boxing
    • (A) Kinetic Combat - Knockdown Bonus
    • (19) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Recharge
    • (23) Luck of the Gambler - Endurance/Recharge
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (25) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    Level 24: Aim
    • (A) Rectified Reticle - To Hit Buff
    • (29) Rectified Reticle - To Hit Buff/Recharge
    • (31) Rectified Reticle - Increased Perception
    Level 26: Repulsion Bomb
    • (A) Positron's Blast - Accuracy/Damage
    • (29) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Tesla Cage
    • (A) Neuronic Shutdown - Accuracy/Recharge
    • (33) Neuronic Shutdown - Endurance/Hold
    • (33) Neuronic Shutdown - Accuracy/Endurance
    • (34) Neuronic Shutdown - Hold/Range
    • (34) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Neuronic Shutdown - Accuracy/Hold/Recharge
    Level 30: Maneuvers
    • (A) Serendipity - Defense/Endurance
    • (31) Serendipity - Defense/Endurance/Recharge
    • (50) Serendipity - Defense
    Level 32: Spring Attack
    • (A) Eradication - Damage/Recharge
    • (48) Eradication - Chance for Energy Damage
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 38: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Accuracy/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 41: Assault
    • (A) Endurance Reduction IO
    Level 44: Dark Consumption
    • (A) Eradication - Damage/Recharge
    • (46) Eradication - Accuracy/Damage/Recharge
    Level 47: Dark Embrace
    • (A) Steadfast Protection - Resistance/Endurance
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 49: Soul Drain
    • (A) Obliteration - Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Recharge
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (3) Efficacy Adaptor - EndMod/Recharge
    • (3) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (7) Efficacy Adaptor - Accuracy/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy
    • (9) Efficacy Adaptor - EndMod/Endurance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  3. Thanks for checking out my build.
    I've had this bub/elec def since 08, but have never been serious with him. I've kind of fallen in love with this toon all over again and want to turn him into something even more enjoyable. I do more soloing than team, so my goal is to be able to solo more efficiently.

    This is my first mids creation so be harsh as you need to be.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Platnium Gold: Level 50 Science Defender
    Primary Power Set: Force Field
    Secondary Power Set: Electrical Blast
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Personal Force Field -- RechRdx-I(A)
    Level 1: Charged Bolts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx/Rchg(36), EndMod-I(45), EndMod-I(45), EndMod-I(46)
    Level 2: Deflection Shield -- DefBuff-I(A)
    Level 4: Lightning Bolt -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), EnManip-EndMod/Rchg(9), EnManip-Stun%(40), EnManip-EndMod(40)
    Level 6: Ball Lightning -- EndMod-I(A), EndMod-I(42), EndMod-I(43)
    Level 8: Super Jump -- Jump-I(A)
    Level 10: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/Rchg(17)
    Level 12: Short Circuit -- EndMod-I(A), EndMod-I(36), EndMod-I(40)
    Level 14: Dispersion Bubble -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(15)
    Level 16: Force Bolt -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rchg/KB(37), FrcFbk-Acc/KB(37), FrcFbk-Dmg/KB(37), FrcFbk-Dmg/EndRdx/KB(39), FrcFbk-Rechg%(39)
    Level 18: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(27)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25), LkGmblr-Def(27)
    Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), Rec'dRet-Pcptn(31)
    Level 26: Repulsion Bomb -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(31)
    Level 28: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(33), NrncSD-Hold/Rng(34), NrncSD-Dam%(34), NrncSD-Acc/Hold/Rchg(34)
    Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(50)
    Level 32: Spring Attack -- RechRdx-I(A)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Rchg(43), ExRmnt-+Res(Pets)(43)
    Level 41: Tactics -- ToHit-I(A)
    Level 44: Dark Consumption -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 47: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
    Level 49: Soul Drain -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc/Rchg(3), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run





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  4. Hey, been awhile since I've played coh, like maybe 4-5years, and I need help updating my toon. If I can get some advice how this setup looks, and if anyone knows where I can read a simple article on today's game play that would also be great. The ones I've read have kind of gone over my head with the math.

    Thanks for the help.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Power Bolt -- Dmg-I(A)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Acc/KB(3)
    Level 2: Power Blast -- Thundr-Acc/Dmg(A), Acc-I(11), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(21)
    Level 4: Build Up -- EncAcc-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx(5), AdjTgt-Rchg(5), EncAcc-ToHit(7), EncAcc-ToHit/Rchg/EndRdx(7)
    Level 6: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/Rchg(50)
    Level 8: Power Burst -- Dev'n-Acc/Dmg(A), ExStrk-Dmg/KB(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Hold%(46), ExStrk-Acc/KB(48)
    Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(15), Stpfy-Stun/Rng(43)
    Level 12: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
    Level 14: Swift -- Run-I(A)
    Level 16: Fly -- Frbd-Fly(A), Frbd-EndRdx(37), Frbd-Stlth(39)
    Level 18: Conserve Power -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(33), Numna-Regen/Rcvry+(40)
    Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-Acc/Rchg(27)
    Level 26: Kick -- KBDist-I(A)
    Level 28: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(29), S'fstPrt-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(33), TtmC'tng-EndRdx(33)
    Level 30: Weave -- Krma-Def/EndRdx(A), Krma-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34), Krma-ResKB(34)
    Level 32: Power Boost -- RechRdx-I(A), RechRdx-I(36)
    Level 35: Sniper Blast -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx/Rchg(36), ExtrmM-Dmg/EndRdx(36)
    Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 41: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-%Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-Rchg/Hold(48)
    Level 44: Charged Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
    Level 47: Surge of Power -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Nova -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run