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I can't believe this hasn't been asked before, but if it has I can't find the answer via search, or on the Paragonwiki.
If I get a Praetorian character up to 50 without switching their alignment to hero or villian, will I be able to join iTrials with it and get incarnate XP and salvage? -
I don't have many runs, but this is what I got so far:
Acc/Dam x1
Acc/Dam/End x2
Acc/Dam/End/Rech x1
Chance for KD x2
Dam/End/Rech x1
End/Rech x1 -
The first thing you need to do is follow the instructions in this post:
http://boards.cityofheroes.com/showthread.php?t=231628
That will give people the kind of info they need to start figuring out what might be wrong. -
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Yes, it is. But if you're soloing on a low difficulty, you need to be prepared for a content gap between the end of FW and the start of NW. FW on +0x1 just doesn't deliver the kind of XP you need to make it from 20-30, and the repeatable missions in FW get, um, repetitive quite fast.
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Quote:Yeah, one in a hundred is the value that I've seen given by people before. And, while it's a small sample, when I was rep farming for the badges a while back, I got four IOs from ~400 rep valid kills. (Slightly over, because it took me a few days to get the badges.)I find "1 in several thousand" hard to believe. An overnight farm usually yields something, which leads me to believe it's more on the order of 1 in a hundred. Please note I'm only getting at sense of scale, nothing precise, whether it's 1/200, 1/128 or 1/99. The pvp farmers I know seem to get something overnight. Even my own experience from my 1 week of pvp farming, before I it hit me what a sad activity this was, I'd get multiple drops per overnight session.
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Quote:I feel your pain, having also slogged up from 24 to 30 in First Ward with a Praetorian character.Thanks a lot for the info. And that kinda sucks. I just dinged 24 lol I guess I have to street hunt for 6 levels?
There are repeatable missions available in FW (contact depends on your alignment, so check the wiki). However, there are only about three or four different types of missions. Also, my character was a Mind/Psy Dom, so while she's safe, she isn't a fast leveller. I ended up dual-boxing with a scrapper on another account, putting the Mind Dom on follow with Confuse set on auto. It was still somewhat painful, but it was faster and I got XP for two characters out of it.
Keep checking for other people in the zone, too. I managed to find teams very occasionally, but FW is pretty sparsely populated on Defiant. -
I used to get the crashes after spending a while playing TFs/Trials, but it's happened very rarely since I got my shiny new computer.
When I did get them, I found that I could stave them off fairly well by using /unload_gfx after the end of every trial or TF. -
Have you tried putting in a support ticket?
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Quote:I remembered reading something about that in New Scientist a couple of years ago, and I found a link to a nice paper someone wrote about their investigations into the effect.Its called the mpemba effect, and its not a high school physics effect: at the present time the physics behind the effect is still actually unknown.
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I actually haven't slotted this in my main blaster's Bonfire, yet, purely because I know that when the devs inevitably take it away it would just make me so sad.
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Quote:I used to get that sometimes, but I find that the occasional /unload_gfx generally wards it off.I don't generally notice it at all, but if I run several trials or task forces in a row, do some base building, anything that involves a lot of processing power, and then I go visit Atlas Park (which pushes the computer because of all the new graphics) there's a good chance the game will freeze up.
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Quote:It's placed a little bit out of the way in the sidebar on the right of the page, underneath the contact's name and picture. If the contact is referred to you by someone, or refers you to someone else, then the info will be in there. It says who the contact introduces, and at what level.I made the wiki statement, because I didn't and still don't see any references to my next contact. The bottom of the conversation page was still unfinished hence my frustration.
(Also, make sure that you're using the urls paragonwiki.com or wiki.cohtitan.com. Those are the same place, and are the updated wiki hosted by CoH Titan. There is another version of the wiki on wikia, which is not maintained and which in the past has been a source of malware.) -
Quote:It's yet another really annoying feature of the Market. I have a second account that I bought a VIP sub for with the 6+1 month offer, to build up some points and tokens, and it lapses at the end of this month. I'd also really love to be able to pick up the VIP ATs in the sale.With the current sale, it seemed a very good time to buy permanent access to them rather than the temporary (VIP) access that I have. This seems to not be allowed - anything I have a temporary (VIP) access to I cannot buy permanent access to.
Sure give people a warning that they're buying something they have VIP access to, and make them click through a couple of 'Are You SURE?' screen. Even better, also check the account's reward tree status, and stop people buying things they already have unlocked at their point on the tree.
Sadly, I suspect that the Market probably isn't capable of doing either of those, and isn't flexible enough to be changed to do them, either. -
Aww, I'll miss seeing you around on Defiant, (even though I haven't been playing so much lately, either).
I'm glad you're going for good reasons, not bad ones. Good luck with the future, and I hope you'll drop in every now and then just to say hi. -
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Quote:It's a known bug that they're working on. Basically, instead of being properly attuned, the enhancements are dropping 'fixed' at the level of the character claiming them from the reward table.Has anyone else encountered the "Cannot use this enhancement until level 47" lock-out on Overwhelming Force? I first encountered that while trying to slot the proc on my level 42 blaster. It surprised me, considering we can collect this set at level 15, we can trade them within our accounts, and they are, after all, attuned. I was dumbfounded when one of the other pieces was also unavailable to my blaster. Working as intended?
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Quote:How is that any different to starting in Paragon City or the Rogue Isles?Yes, but I didn't know that much about it.
The game has a paragraph about Praetoria when you select it at character creation. That's all you get. I'm not saying that after you played through the content you wouldn't be able to figure out the character you should be playing. -
Quote:You might not know this, but you now have a second build on all your characters, which you can switch to at any trainer. You can then fill that build up with SOs without doing any harm to your slotted IOs. If you decide to sub or buy an IO license, then you can switch the build back.Or I guess the other possibility is to slot over them with SOs, but it would be a complete waste of 3 years to re-slot just so that I can test-play with the other level 50s.
Since you left around I15, then you have another option which gives very good value. You can pick up Going Rogue boxed editions cheap on Amazon (make sure it's described as brand new, or factory sealed, so the code will be vaild.) Applying a Going Rogue code will give you a month of VIP, 400 Paragon Points which you can use later to buy IO licenses if you decide to let your sub lapse again, permanent access to side switching and Praetoria, plus a few other goodies as described here. -
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Quote:But then you're taking that value, and you're applying it *per item* to the parts of the costume pack.Not what I'm saying. What I am saying is that the combined value of the common cards in a pack are more than uncommons and rares in a pack, which in turn have a combined value that exceeds the very rares in a pack.
To go back to Arcana's breakdown of packs, according to your system, the values of the different possible packs are:
Common, Common, Common, Uncommon, Rare - 137PP
Common, Common, Common, Uncommon, Very Rare - 134PP
Common, Common, Common, Rare, Rare - 137PP
Common, Common, Uncommon, Uncommon, Rare - 115PP
Common, Common, Common, Rare, Very Rare - 134PP
Common, Common, Uncommon, Uncommon, Very Rare - 115PP
Common, Common, Uncommon, Rare, Rare - 118PP
Common, Common, Uncommon, Rare, Very Rare - 115PP
Does that seem right to you? -
Quote:That's really the key issue.I'd personaly utilize the trading packs more if I knew that I could get rid of the card I don't want or trade them for the one's I do.
Would people buy more packs, knowing they could trade the items they didn't want for items they did?
Would people buy fewer packs, because they could get all the items they want by trading items they don't want rather than by buying more packs?
Unless you can answer that across the player base, you can't say whether it's financially a good idea or not.