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Posts
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Quote:In general, you shouldn't care because you shouldn't slot that one. Go with a damage proc from another set, or two triples or something. The last bonus in Kinietic Combat is meaningless, so you only want 4 of them, and of the 4 that proc is the least valuable.Since I'm using Battle Axe, which already has knockdown in many of the attacks, will the Kinetic Combat chance to knockdown send the foes flying away from me?
On the other hand it is also the cheapest, but I only slot it into set mules like brawl and boxing. -
Quote:Miracle is the wrong set to compare. Panacea is Doctored Wounds on steroids.I look at it from a value perspective. I figure a lvl 32 Panacea heal is worth a bit more than a lvl 32 Miracle Heal, based on potential set bonuses and the fact that it exemps down to any level. So I figure it is worth something in the 2-5mm range.
Keep in mind I don't PvP, so maybe this is much more valuable than I think. But rare does not necessarily equal valuable, at least in my eyes.
Compare the three:
Key bits:
Miracle: Recovery, hp, and AoE Def
Doctored Wounds: 5% recharge
Panacea: 7.5% recharge, recovery, regeneration, HP
Miracle:
* 2: Increases Recovery by 2.5%.
* 3: Increases maximum Health by 1.88%.
* 4: Improves the Healing of all your powers by 5%.
* 5: Increases Area Effect Defense by 1.88%.
* 5: Increases Fire and Cold Defense by 0.94%.
* 6: Increases Psionic Defense by 1.88%.
Doctored Wounds:
* 2: reduces the duration of Fear effects on you by 2.2%.
* 3: Increases Fire and Cold Resistance by 1.26%.
* 4: Improves the Healing of all your powers by 4%.
* 5: Improves the Recharge of all your powers by 5%.
* 6: Increases Toxic and Psionic Resistance by 1.26%.
Panacea:
* Two enhancements increases Recovery by 2.50%.
* Three enhancements improves your Regeneration by 10.00%.
* Four enhancements increases maximum Health by 1.50%.
* Five enhancements improves the Recharge of all your powers by 7.50%.
* Six enhancements improves the Healing of all your powers by 6.00%. -
Quote:This is only partly true. Purples keep their set bonuses but they do lose their effectiveness. All IOs degrade if you exemplar too low. Take a set of hecatombs onto a Posi and you'll only be sporting about 36% damage enhancement. Still get all the set bonuses though.Then I started thinking, that's kind of dumb. A build with purples, set IOs in the 30-35 range, and low level uniques would be the best bet for an exemplaring build since purples don't lose their effectiveness or set bonuses when exemplaring (something I honestly just learned this week)..
Quote:B) PvPIOs always struck me as more rare and less effective than purples.
The PvP Hold is almost the same price as basilisk's gaze, and while you don't get the ranged defense it carries many other nice bonuses including the 7.5% recharge (though it needs 1 more piece to do it).
The ranged damage set has some affordable pieces and the proc is one of the few damage procs you can drop into a ranged attack.
I'm also fond of the Targetted AoE as an alternative to Posi when I don't need more recharge. But it is spendy. -
You're too low level to really have a feel for the set, but something to keep in mind is that regeneration is totally different form of survivability than defense or resistance. Regeneration works on what has been referred to as the immortality line.
If the damage coming in is less than your regen value, nothing can kill you ever. If it is higher than that, you die almost instantly. At very low levels, because you have so few hit points, you also have a very low immortality line.
An example from blueside is the crey comp mission where you have to destroy 30 crates in a warehouse guarded by a ton of crey tanks. My regen was sitting at the aggro cap against minions with a sprinkling of lieutenants and I walked away from the computer for several minutes to make a cup of tea. Came back and was still doing fine. Later in the same mission, two boss-level powertanks dropped me in three attacks.
Just be certain you focus on dropping your incoming damage as fast as possible. Whether that means killing the weakest enemies, or taking insps and droppng the boss, whatever. Use line of sight to cut down attacks etc. Unlike defense or resistance characters, they will not miss and they will hit for full damage. So preventing attacks is key to surviving. I took Air superiority early and in claws you'll find the knockdown power very helpful too. -
Quote:I recommend the Gravitational Anchor Chance to hold in Roots. Unlike many other AoE immobilize's it actually deals a fair bit of damage and so can be worth spamming. that chance to hold is amazing.For added pet pleasure, I suggest to proc em up'
Recommended:
Carrion Creepers:
Impeded Swiftness: Chance for Smashing Dmg
Positron's Blast: Chance for Energy Dmg
Javelin Volley: Chance for Lethal Dmg
Fly Trap:
Touch of Lady Grey: Chance for NE Dmg
Shield Breaker: Chance for Lethal Dmg
Achilles' Heel: Chance for Res Debuff
Roots:
Positron's Blast: Chance for Energy Dmg
Trap of the Hunter: Chance for Lethal Dmg -
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I like the 35-39 pool. I get a steady supply of Reactive Armor, Smashing Haymaker, Thunderstrike, and Kinetic Combats, and there are plenty of other great sets I get a less steady supply of. So even when I don't get something great, I always have something good.
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Quote:In general /WP or /sr goes better with weapon sets due to redraw. It's not a giant issue, and it doesn't break the character, but it does bug some people. I have a bs/regen scrapper and I know it impacts my playstyle as i hesitate to use my clicks in battle sometimes.So i recently made a Claws/Regen stalker, and i want to know how strong it is throughout all the levels. Is it one of those "meh" powersets or is it one that's good, but no one uses it?
Claws is a great attack set. -
I've actually been curious about that. It would be really funny to me if Malta had a couple of incarnates considering they're so obsessed with anti-super activities and per the lore, unless I'm mistaken Recluse and Statesman started the current boom in supers when they found the well. Meaning incarnates are linked to all supers.
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If you are looking for people outside of instances.
Blue side you find most people in Atlas Park, Talos, and Peregrine Island.
Redside you find them in Cap Au Diable and Sharkhead, Grandville is a bit mixed.
The Rikti Warzone has gotten very active ever since the incarnate stuff was implemented, and in particular this week it is packed thanks to the weekly strike force being Lady Grey. -
I am amused by this market behavior pretty much non-stop. I have a few level 15 - 20 characters I farm with and post the crafted IOs typically for between 48k and 198k depending on ingredients (on these I just post at 40% above what I paid to craft it). They almost never sell for less than a million.
There is a part of me that wants to do something to jack the prices or exploit them. But then I found that I enjoy it more when someone gives me their money in an act of sheer idiocy/laziness for not even trying to get it at a fair price. Sure there's more profit to be had at level 50, but it is so much more fun to watch people exploit themselves and then complain about being exploited. -
/Nin or /SR is probably your best bet. I've done better with my /dark and she's horribly built, she stands and fights in large groups. thanks to the heal and the fear aura it's very hard for enemies to deal damage fast enough to actually get her down.
/Nin has the advantage of caltrops though which does a great job of messing with the AI. If you stand in or behind the patch enemies spend more time running away than attacking.
/SR is famous for being the least expensive to softcap and does it on SOs just fine. -
Quote:I agree about the general trend, which is why I included the rest of my post. Here're the bits where I stated that very point:Ahem. Lethal resistant mobs like bots are one thing, but the OP was asking about the general trend according to which most mobs resist S/L to a degree while they don't resist other damage types. That is usually blown way out of proportion.
Quote:By the way, Carnies take 5-10% bonus damage from lethal. As a late-game enemy that many hate, you may find them to be right up your alley. Circle of Thorns have very few (just the etherials who don't show up late game in preference for demons) who are lethal resistant. The Rularuu you can devastate any of them but the brutes. Malta, only the titans and gunslingers will give you any trouble. Council/5th column it's only the robots and wolves you'll have trouble with. Arachnos and longbow is quite frustrating though.
I have fought beside many claws allies against a variety of enemies, and I assure you, you will enjoy the set late game. -
I believe the best advice people give is summed up as:
Brute SMASH!
Pretty much you charge into groups like a psychotic scrapper with no fear of debt, and mash attacks for all you're worth. Then profit enormously.
As stated, you barely need to slot damage at the beginning because fury will take care of it for you. Accuracy, endurance reduction and recharge are more important. -
Gloom and doom posts always make me laugh. I will admit I only had 1 dom back then and she was only level 24.
Post the changes, I became totally enamored with them and now have more than any other AT. -
it is not poo, it is significant. I lost it with a HD failure but I used to have a screenshot of headsplitter against a Freak Tank with the attack itself dealing less damage than the Armageddon proc in it. I will cop to only having I think 80% damage slotted into the power at the time, but the point is it is not total crap. Taking lethal weapons against robots or other heavily resistant enemies can be very frustrating.
On the other hand, claws is one of the best lethal sets available. You can slot both chance for buildup procs into your attacks thanks to focus and follow up. You don't have to pause to use build up since claws gets it in focus. You can slot the Achilles Heel AND thanks to follow up, you can slot more purple procs than most weapon sets allow. You also have some knock for mitigation. All of this gives claws an edge against lethal-resistant foes.
By the way, Carnies take 5-10% bonus damage from lethal. As a late-game enemy that many hate, you may find them to be right up your alley. Circle of Thorns have very few (just the etherials who don't show up late game in preference for demons) who are lethal resistant. The Rularuu you can devastate any of them but the brutes. Malta, only the titans and gunslingers will give you any trouble. Council/5th column it's only the robots and wolves you'll have trouble with. Arachnos and longbow is quite frustrating though.
I have fought beside many claws allies against a variety of enemies, and I assure you, you will enjoy the set late game. I have my own coming up. I have high-level broadsword, axe, dual pistols, and dual swords. Only broadsword has disappointed me in performance. -
Quote:Actually, according to Arcanaville in another post the greatest xp/endurange and xp/point of damage is to be gained off of +2 bosses. Any lower or higher and the damage/xp is reduced. Lieuts and minions are far behind.I recall it being without bosses. The xp/time on them is a lot less than LTs I thought.
Now that's not the same as xp/time for certain, but with minimum AoEs, you want bosses on, and you don't want them higher than +2. With extensive AoEs for ideal farming, obviously this doesn't hold any value and you want bosses off. -
Quote:This is a commonly stated, but mathematically false opinion. The simple fact is that there is no such thing as a "wasted" firing. There is only one factor that you should use to determine whether it goes in Aim, or Tactics: Do you click Aim more or less than 1 time every 10 seconds?Don’t bother with Gaussian Chance for Build Up in Leadership, keep it in Aim. Here’s the deal, yes the proc will have a 5% chance for the power build up every 10 seconds but what will happen (from personal experience) is the build up will fire when you’re standing around or moving from group to group, not when your lined up ready to fire off your high damage power, so 99% of the time it will be a wasted buff.
However if you put it in Aim it will fire off less frequently but every time the proc fires you’ll get Aim + build up + Tactics right when you want it and when you’re ready to use it.
Think of it this way, you’ve just moved up to attack range on the next group and your getting ready to jump in, you hear build up fire … you now have 5.25seconds to hit Aim, acquirer a target and fire off a power to get any benefit from the power, and that’s if you’re not just finishing off the last guy in a mob of hitting backspace to reply to the last tell you just got. Or instead you line up on the next group acquirer a target hit Aim … Build up fires … BONUS ... fire off 2 or maybe 3 attacks before the buff fades.
If more, put it into Aim. If less, then you will have build up buff your attacks more often by putting it into tactics and on top of that you won't interrupt your attack chain either.
Those firings outside of combat do not in any way shape or form reduce the number of times it fires during combat. they aren't "wasted" they are "extra". -
Another option is to get into PvP, spines/regen is pretty decent there.
My first character on my account was a BS/Regen. If I had it to do over, if I'd known then what I know now I would have made her kat/wp.
Still, I have taken her on every heroside taskforce, finished every mission in Oroboros, plus a few that aren't there, scored a few kills in Siren's Call (been killed many times in return in Warburg and Recluse's Victory), and in general, she can perform well in a variety of circumstances.
Yes there are enemies that devastate /regen. For a long time I had issues with bosses that have hard-hitting ranged attacks. As BS my top defense is parry but that only gives me melee defense and many ranged bosses could do too much damage too fast. As an example, on one crey mission (destroying the copies of CreyComp OS) I literally walked away from the computer for more than 2 minutes while at the agro cap against minion-level crey tanks (a couple of lieuts, but not more than 2 I think). When I returned I was still at 90% hp and not going down. A bit later I fought two boss-level powertanks and they dropped me in three attacks. Not hits, attacks. Splat, dead, gone. Took me three trips back from the hospital to wear them down.
Regen suffers from what has been described as the invincibility line. Either they can't kill you ever, or they do it really fast. Building some defense in makes a huge difference. If you post your build in the scrapper forum, they can help you at any level of investment. It made a huge difference for mine, I can assure you, that if you like the character at all, you won't regret it. -
I did this on Saturday. We had an MM but he bailed on us. With only seven of us we had a bit less debuff and damage that was ideal. However, each time he kicked in his phase/heal it ended with him slightly less hp than the previous. Took us about 17 cycles before we managed to down him.
We had one rad and one sonic corrupter, a fort, two stalkers, an ice/ice dominator, and a brute.
I have been on teams that failed without a MM/Defender, and while I know it can be done, even when it is possible, it is very often to annoying to be fun. -
is the summon autohit or the attacks of the pet? Those are different.
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Telperion, He asked for an affordable build. Yours has two sets of purples plus multiple kinetic combats. Not really under 400million since most pieces of hecatomb go for 300m+
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Quote:try unloadgfx instead of reloadgfx, see if that does it. I had a few graphic glitches that it worked on.Since 19.5 came out I'm getting an occasional graphics glitch - when I zone in, All I see are the backgrounds and auras. No people, not streets, not even my own character - just the war wall and outer art.
reloadgfx does not fix it, if I manage to get out of the zone (Happened last time going out of the SG base), and I re-enter, problem is still there. I have to quit the game to fix it. -
There are a number of ways to get the Jet Pack:
Purchase
Siren's Call (short duration)
FireBase Zulu
Grandville
Craft (as you noticed)
Bank Mission (as you noticed)
Winter Event (gives the Jingle Jet)
Random from a present Inspiration
Turn in 10 Candy Canes
Random from opening glowie
Random from the Holiday Cheer temp power you give to a friend
Day Job Power
Commuter
Missions (villain side only)
One gives you the goldbricker pack
One gives you the skyraider pack (same as raptor pack in all respects)
payment card
30-day timed jet pack as a reward for using payment card for subscription
Or you can purchase this for $5
So you might have done any of those to pick up the jet pack unless it is the good vs evil jump pack as mentioned.