Stalker that wants to stay and fight...


BadBad_Girl

 

Posted

I'm wanting to build a PvE stalker that can stick around after the initial strike and fight the rest of a group. What would be the best primary and secondary to do this with?


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Posted

Quote:
Originally Posted by blacktomcat View Post
I'm wanting to build a PvE stalker that can stick around after the initial strike and fight the rest of a group. What would be the best primary and secondary to do this with?
If you take your defensive shields and slot them, there is no reason why your Stalker can't stay with the group and fight. Stalker, as far as I can tell, attracts way less aggro than other melee. Unless you start the fight on your own in a large group, you shouldn't die that easily. In fact, I have trouble grabbing aggro when I want to!

If you are that afraid of aggro, then choose sets that have less AoE so you can just focus on killing your favorite targets.

If you want to contribute a bit more on a large team, I would suggest Dual Blade, Electricity and Spines. Ninja and Broadsword are decent too. I think Dual Blade is a great pve set because you've got a mix of everything. Spines is great in the end for team play but leveling to 18-26 is such a pain.


I took out my old lvl 50 Dual Blade out the other day just to test Sweep Combo and I have to say I miss the set! I may transfer him from Virtue to Freedom soon. I think I know why I didn't like Sweep Combo when I first tested it. The sweep combo damage is based on Ablating's damage and when I first tested it, Ablating only had one slot and I thought the damage was too low for my liking. I ended up using 1K Cuts to open battle most of the time (and skipped Ablating) 'cause it's simple and the cone can hit at least 2-3 targets easily.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

one of the fun stalker combos ive used is elec melee/energy aura/mu mastery

i basically just sap the mobs to death, although without IOs he can be a little squishy


 

Posted

I should have said I'm looking for something that doesn't REQUIRE IO's for survivability. I'm pretty sure with the right sets, just about any stalker should do about as well as any other. I've been looking at Ninja Blade as primary for thematic reasons, but was also looking at Dark as well for its well-rounded utility. Plus, I seem to remember a long time ago that it was one of the better sets.

I was wondering about the defensive sets in terms of effectiveness. I'm guessing in spite of its overall larger numbers, Reflexes is still not chosen as often as Ninjutsu because of the latters utilities and built-in heal. It seems that both would benefit somewhat from Ninja Blade's +def power. I've heard nothing particularly good about Energy Aura.

I was also wondering about the other sets in terms of survivability since they lack the concentrated defenses of the above three.


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Posted

Claws/Will

Enough defense to avoid most hits after placating, enough toughness to take hits that get through, awesome self heal, and great mitigation from primary.

Plus, Placate & hop back>Shockwave makes me giggle.


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Posted

Quote:
Originally Posted by blacktomcat View Post
I should have said I'm looking for something that doesn't REQUIRE IO's for survivability. I'm pretty sure with the right sets, just about any stalker should do about as well as any other. I've been looking at Ninja Blade as primary for thematic reasons, but was also looking at Dark as well for its well-rounded utility. Plus, I seem to remember a long time ago that it was one of the better sets.

I was wondering about the defensive sets in terms of effectiveness. I'm guessing in spite of its overall larger numbers, Reflexes is still not chosen as often as Ninjutsu because of the latters utilities and built-in heal. It seems that both would benefit somewhat from Ninja Blade's +def power. I've heard nothing particularly good about Energy Aura.

I was also wondering about the other sets in terms of survivability since they lack the concentrated defenses of the above three.
/EA seems to not be hated as much on stalkers as it is on brutes for some reason. Anyway, if you are talking about a non IO'd build, /EA will perform about as good as any other non IO'd set.

However, I would say /nin for the large amount of utility in caltrops, the heal, and blinding powder.

For a primary that "sticks around" you don't want a lot of agro, so DM, nin, or kin. The auto BU on kin makes me want to try a kin/nin. And because saying kin nin out loud is fun haha.


 

Posted

/Nin or /SR is probably your best bet. I've done better with my /dark and she's horribly built, she stands and fights in large groups. thanks to the heal and the fear aura it's very hard for enemies to deal damage fast enough to actually get her down.

/Nin has the advantage of caltrops though which does a great job of messing with the AI. If you stand in or behind the patch enemies spend more time running away than attacking.

/SR is famous for being the least expensive to softcap and does it on SOs just fine.


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Posted

Not going with IO sets will make it a little harder, but I've had good luck playing a trio of very scrappy Willpower stalkers (Two Dual Blade, one KinMelee). Even on SOs they were reasonably good at sticking around and surviving a regular, stand-up fight.

With IOs, it gets easier to do that kind of thing, but even without it can still be done. You just have to be a little more cautious.


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Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
/EA seems to not be hated as much on stalkers as it is on brutes for some reason.
... from up-thread:
Quote:
Originally Posted by Jibikao View Post
Stalker, as far as I can tell, attracts way less aggro than other melee.
If you're not getting as much attention, the holes are a lot less noticeable. Also, since Brutes are the only AT that has Energy Aura right now, being less noticeable is one of the problems people have with it: you have to work harder to keep things focused on you, whether because you feel the need to tank for a group or just to help your Fury out, although in the past this was a bigger concern than it is now.

But what it does offer is unlimited endurance for hanging around in fights, a not-likely-to-be-more-than-minor-when-you-need-it heal, and decent defense numbers for what it does provide protection against.

I'll echo DM/SR, Kin/SR or Elec/SR if you're not looking to IO it but still want to do well enough, substituting /Nin if you don't plan on being the center of attention, and NB or BS for extra survivability via Divine Avalanche/Parry if you don't like -tohit + heal, -dam + KD + stuns, or stuns + KD. Which primary depends on how much AoE you want to do, and those three were specifically chosen because they're not all Smashing/Lethal.


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Posted

I would go with ???/nin for all the utility. And shadow meld from the soul mastery will help if you cant afford to softcap yourself


 

Posted

I stick around and scrap after the fight's started on all my Stalkers, regardless of secondary.


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Posted

I'm partial to my NB / Nin Stalker as a "pocket scrapper", and have run him
that way on more than 1 TF team quite successfully.

As others have mentioned, +Def is pretty decent for that AT. He also has
his anti-mez power and a self heal which are quite helpful in a melee role.

The two additonal powers I really like for him in this scenario are:

Caltrops: This is a hands-down beautiful power in PvE. You don't need
slots in it, but if you have extra slots, you can do some good things here
with procs & debuffs. But even by itself, it is a great damage mitigator,
and a sweet ambush remedy. It also synergizes nicely with TP Foe if you
want to cull a pesky mob out of a crowd, or simply thin/divide a spawn.

Divine Avalanche: If you're going to melee, this is the key power to have
(imho). Can you say "Capped Melee Defense" without IO's - the stalker with
this power can. With any recharge on it at all, it's double stackable - a
nice 30% bonus to Melee defense. On top of that, it does decent (~tier
1) damage. It's also an easy & helpful way to counteract pesky -def
debuffers.

NB is pretty much in the middle of the Stalker damage curve, so it's a decent
primary, and /Nin is one of the best Stalker secondaries. Taking these two
powers along the way, makes him very survivable and successful if he
wants to stick around and mix it up a little after his AS.

GL with whatever approach you take.


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Posted

Defense based sets are the preferred route for scrappy Stalkers, since better AoE Defense will keep you from being hit and spoiling Assassin Strikes or Placate. Any good AoE Primary like Claws or Spines should be good too, although in that case being scrappy is more playing to your Primary's strengths.


 

Posted

Quote:
Originally Posted by blacktomcat View Post
I'm wanting to build a PvE stalker that can stick around after the initial strike and fight the rest of a group. What would be the best primary and secondary to do this with?
Any combo will do. Just pick a primary and secondary and roll with it. There are probably a few primaries better suited to "scrapping" (DM/ and NB/ imo) but most of pve (esp if you are grouping) is silly easy.

I'll have to say though that my favorite level 50 stalker doesn't scrap at all: my permahasten elec/elec targets a boss in a group, LRs into the frayand then executes a crit TS. He's a walking artillery piece and after his alpha there isn't much scrapping left to do (thanks goodness, as his single target damage outside of AS is laughable).


 

Posted

To be honest, I like Dark Armor a lot with the recent changes. ELA I wouldn't recommend though unless you have a lot of experience playing with stalkers.

But I concur with the others that a defensed based set may be the way to go with a non IO build. Will is a good second route to take as well.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Defense based sets are the preferred route for scrappy Stalkers, since better AoE Defense will keep you from being hit and spoiling Assassin Strikes or Placate. Any good AoE Primary like Claws or Spines should be good too, although in that case being scrappy is more playing to your Primary's strengths.
Is Claws a good AOE Primary, when it has 1 AOE, and that's a ranged cone?


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Posted

Quote:
Originally Posted by blacktomcat View Post
I should have said I'm looking for something that doesn't REQUIRE IO's for survivability.
For this, I love my Spines/Regen Stalker. As others have said upthread, Spines is nice at laying down the pain in a group environment. Regen, I just find works very well with Stalkers: You can open with Assassin Strike, hit one of your mini-godmodes, and by time it drops, you've either killed everything or killed enough of them that you're not in much danger. Once I picked up Shadow Meld too, I started outliving Tanks and Brutes at times, while standing in the middle of the fight and throwing out AoEs without restraint.


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Posted

no love for elec/wp even with SOs it is quite fun and survivable. Remember LR does not take you out of hide. Sure it aggros but you can follow up with TS and get the crits.
WP is the jack of all trades, Decent resist,defense and regen


 

Posted

Quote:
Originally Posted by BrandX View Post
Is Claws a good AOE Primary, when it has 1 AOE, and that's a ranged cone?
It used to have two aoe...one in Eviscerate. They made it single target but the funny thing is even as a ST attack, it does less damage than Scrapper's "cone" Eviscerate. Now that's just pathetic.

I don't mind the change but Eviscerate needs to do a bit more as ST attack because you take "precious" cone attack away.

Claw's aoe is ok. It's a good battle opener wit BU + Shockwave. The aoe knockback is pretty messy sometimes.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by BadBad_Girl View Post
no love for elec/wp even with SOs it is quite fun and survivable. Remember LR does not take you out of hide. Sure it aggros but you can follow up with TS and get the crits.
WP is the jack of all trades, Decent resist,defense and regen
I echo that Electricity is great on stalker as well. The only power that's missing is hand clap which very few people use anyway.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
It used to have two aoe...one in Eviscerate. They made it single target but the funny thing is even as a ST attack, it does less damage than Scrapper's "cone" Eviscerate. Now that's just pathetic.

I don't mind the change but Eviscerate needs to do a bit more as ST attack because you take "precious" cone attack away.
Maybe it could get the Eagle's Claw treatment. The damage is actually greater than Scrapper Eviscerate, (unless CoD is out of date) but the lower base damage and Scrapper's higher chance to Crit may balance it out.

I think the devs were trying to go the same route as Eagle's Claw, but didn't take it that far.

Truthfully, a Stalker that has ANY AoE at all, particularly one with a respectable size, is a step ahead.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Maybe it could get the Eagle's Claw treatment. The damage is actually greater than Scrapper Eviscerate, (unless CoD is out of date) but the lower base damage and Scrapper's higher chance to Crit may balance it out.

I think the devs were trying to go the same route as Eagle's Claw, but didn't take it that far.

Truthfully, a Stalker that has ANY AoE at all, particularly one with a respectable size, is a step ahead.
I'll need to go in-game to compare the numbers but Mids is showing that Stalker's Eviscerate being a bit less than Scrapper's "cone" Eviscerate. It's just a bit annoying that they took out that precious cone for ST damage. The ST damage isn't all that good considering the animation time. I just don't see why Stalker Claw set needs that many fast recharge attacks like Swipe. Strike and Slash should be good enough already and they could have kept Spin.

The worst is still MA though. I'll give my review on MA later. It starts out ok (mainly because Axe kick is strong at lvl 2) but right now at lvl 38, it is lacking. It just makes no sense that they put 6 ST attacks in a set. Yes, I know they don't want to give Stalker aoe but come on...6 ST attacks?? It just seems like poor design to me. Even if they don't want Dragon Tail, they could have added something else like a minor temp buff to something.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I understand, if not agree, with the idea that it is better to avoid damage than to heal. That said, I have had great success with my Ninja Blade / Regen stalker. There are some EBs and Heroes that hit so hard that increased defense & regen rates don't matter if I die in two hits. But most mishes I do just fine. Last night I soloed a purple EB -- Dull Pain and Instant Healing together are a nice duo, and kept me alive long enough to do some good dmg. When that wears off, still have Moment of Glory and Shadow Meld, and still have the Accolades powers (DA & FoN). When those wore off I hit Phase Shift and took a moment to recoup. Then my DP and IH were back, and started the cycle over again. Hasten is a must imho in order to keep these secondary regens cycling (as well as Placate, BU and AS). I used to have whirlwind which occasionally saved my butt when trying to get mobs off, though I dropped it to make room for Epics. Since I just came back after a few years off, I only have SOs slotted.

I recall a few years ago I had a PvP nemesis, he was a Spines/Regen Scrapper, and we could fight for an hour, neither of us ever able to kill the other because we were both stacked with so many regen powers.