Claws/Regen Stalker


Errant

 

Posted

So i recently made a Claws/Regen stalker, and i want to know how strong it is throughout all the levels. Is it one of those "meh" powersets or is it one that's good, but no one uses it?


 

Posted

I would also like to know an answer to this question..trying to make a solo char for when the man is at work! let inquiring minds know!


 

Posted

Quote:
Originally Posted by Vanyr77 View Post
So i recently made a Claws/Regen stalker, and i want to know how strong it is throughout all the levels. Is it one of those "meh" powersets or is it one that's good, but no one uses it?
In general /WP or /sr goes better with weapon sets due to redraw. It's not a giant issue, and it doesn't break the character, but it does bug some people. I have a bs/regen scrapper and I know it impacts my playstyle as i hesitate to use my clicks in battle sometimes.

Claws is a great attack set.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Why is my stalker so squishy then? He can barely fight bosses at level 6. Let alone 3 minions.


 

Posted

You're too low level to really have a feel for the set, but something to keep in mind is that regeneration is totally different form of survivability than defense or resistance. Regeneration works on what has been referred to as the immortality line.

If the damage coming in is less than your regen value, nothing can kill you ever. If it is higher than that, you die almost instantly. At very low levels, because you have so few hit points, you also have a very low immortality line.

An example from blueside is the crey comp mission where you have to destroy 30 crates in a warehouse guarded by a ton of crey tanks. My regen was sitting at the aggro cap against minions with a sprinkling of lieutenants and I walked away from the computer for several minutes to make a cup of tea. Came back and was still doing fine. Later in the same mission, two boss-level powertanks dropped me in three attacks.

Just be certain you focus on dropping your incoming damage as fast as possible. Whether that means killing the weakest enemies, or taking insps and droppng the boss, whatever. Use line of sight to cut down attacks etc. Unlike defense or resistance characters, they will not miss and they will hit for full damage. So preventing attacks is key to surviving. I took Air superiority early and in claws you'll find the knockdown power very helpful too.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks for the info. I havent played a stalker in about 2 years when i had spines, so what's a good secondary for a Claws Stalker that wants to stay after the initial AS?


 

Posted

Regen can do it, it just needs time to mature, like all other Stalker sets. Once you get to the teen's/20's when you've gotten more of your heals, effective enhancements, and Placate... Your survivability will shoot up.

Remember, though, because Regen mainly has reactive mitigation (Recon + DP for self-healing) and you'll take full damage from all attacks that hit you (~50%), you'll perform best against smaller groups. However, as your level and skill rises, and you gain more powers, you'll find you can take on harder and or more mobs with greater ease than in the single digits.

Mitigation powers you have to look forward from level 6:
Dull Pain (10) Self-heal and an HP buff. Delicious.
Placate (12) Tells one mob to "look over there," it'll lose aggro on you, and you get a temp hidden. You can then hit some other mob for the crit, not just the placated one.
Integration (16) Mez Protection and regeneration buff. No more KB/D, Immobs, Holds, Stuns, Sleeps.
Focus (18) Ranged Attack that deals KD to the mob. If they are on their butts, they ain't hitting you.
Instant Healing (28) LARGE regeneration buff. Helps you to heal damage about as fast as it comes in. Can be eaten through, but if you combine it with the HP buff of Dull Pain, it's really tasty.
Shockwave (32) Cone AoE, dealing KB to mobs hit. While the KB may scatter mobs, with practice you can bounce them against a wall/into a corner. Worst case, it's a nice panic button, again, because mobs on their butts don't attack you. Also, if you use it from Hidden/Placate, 50% chance for a Crit on anyone hit. Makes for tasty damage.
Moment of Glory (38) 15 Second Defensive Build Up. Nearly capped resistances to all but Psionic, and WELL over soft-cap for defense vs all but Psionic. Also known as the MC Hammer - "Can't Touch This" Also, a recovery buff, useful if getting drained.

So, plenty to look forward too, just a little squishy at level 6. Good luck!


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Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
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Posted

/regen is weaker on stalkers because of the lower hit points. But it is still capable of fighting it out. As Errant mentioned, you need to level a bit more before you start to feel it.

Also, regen is the most "active" out of all secondary powersets. You live or die based on knowing how to time your click powers. It is skill intensive and very attention hungry, but also a very solid set. Many scrappers use it for soloing AVs.

One of the nice things about it is that it performs identically against any enemy. Hydras with toxic damage? Carnie Psychic attacks with, even the hamidon with his ignore defense, ignore resist untyped special damage. Regen doesn't give a darn. It's all the same.

Some important guidelines when you do get higher level and start using IOs:
NEVER deliberately build for +regen set bonuses. This is the most common mistake with /regen and it makes people very frustrated and confused. +regen is only slightly more useful than debt resistance as a set bonus for a /regen.

Instead, Go recharge and defense. You'll be sitting on 120+hp/sec just from your core powers with dull pain and instant healing going at the same time. Adding an extra 1-3hp/sec from set bonuses doesn't add anything significant to that. But adding even 15-20% defense makes an enormous difference.

Scrappers need to build for +HP, but on stalkers with the lower HP cap, you just need your accolades and enough recharge to make dull pain permanent and you're golden.

Tough and Weave are very helpful.

Haste is almost but not quite mandatory. It gets your clickies up sooner and you want to have dull pain up as close to permanently as you can.

Quick Recovery gives far more endurance than stamina, and fast healing gives far more regeneration than health. Slot accordingly. I made the mistake of 4 slots in health, and 2 in fast healing. When I later traded them around, it added 7 hp/sec to my build with no other changes affecting hp or regen. I didn't even change which IOs were slotted, just moved them (4 numina's inlcuding unique, and 2 miracles including unique).

Quote:
so what's a good secondary for a Claws Stalker that wants to stay after the initial AS?
Personally, I recommend /sr or /wp for claws because they have the fewest powers that cause redraw. But honestly, claws/regen is a pretty viable character. As I mentioned, on scrappers it is popular for AV soloing, so it is tough enough. And I like how it performs the same against almost anything. Just watch out for damage spikes, like the energy transfer on those crey tanks =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Errant View Post
Instant Healing (28) LARGE regeneration buff. Helps you to heal damage about as fast as it comes in. Can be eaten through, but if you combine it with the HP buff of Dull Pain, it's really tasty.
Moment of Glory (38) 15 Second Defensive Build Up. Nearly capped resistances to all but Psionic, and WELL over soft-cap for defense vs all but Psionic. Also known as the MC Hammer - "Can't Touch This" Also, a recovery buff, useful if getting drained.
Errant's post is very good, and I just wanted to add two short notes on these specific powers:

Instant Healing can't ever be permanent. But as he mentions it is very powerful. Don't click it every time it is up, think about the danger that you will face during the next minute and choose when to use it. At level 50 on my scrapper it takes me from 62hp/sec up to 134hp/sec. You need to use it BEFORE they kick your butt though, it's not the best panic button.

Moment of Glory is best used proactively as an anti-alpha power, and you can have it up every spawn. Only lasts 15 seconds, but you should have 1-2 enemies dead by then. With claws, you could Followup->spin->shockwave->focus and kill 3-5 enemies before it wears off if you're lucky. It also works as a decent panic button, but like Instant Healing it is often most effective BEFORE they have kicked your butt.

If you go soulmastery for your patron pool, having both Shadow Meld and Moment of Glory is very popular. Use one as you approach the spawn, and the other only if you really need it during the fight. Great for surviving AVs and other hard targets too. If you're pulling in 100+hp/sec and you're immune to damage for 15 seconds, that's 1,500 hp of healing before they can hurt you again. The stalker hp cap is 1606. And you can easily get more than 100hp/sec on a /regen character. So MOG is basically become immune to all damage for 15 seconds PLUS heal to full at the same time. Just watch out for that psychic hole that Errant mentioned. You'll want to keep a click heal available if you have a lot of psychic enemies hitting you and you need MOG. This is also why Shadow Meld is so popular for /regen characters =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Been away from the game for two years but, why would i want to knock them into a corner/wall? And What would be the best Secondary if i like to stay and fight? I heard regen was great so that's why i chose it lol.


 

Posted

Well, using Shockwave indiscriminately can lead to mobs scattering over the map, or even into additional spawns. If you knock them back into a wall or corner, they don't fly away as much, are grouped better for other team members, and they still have to go through the issue of picking themselves back up afore trying to hurt you again.

Also, all Stalker secondaries can stay and scrap it out, just most of them can't at level 6... you need more powers/slots/enhancing first. Regen isn't weak, just since it only offers active/reactive mitigation, it seems weaker at low levels. Defense and Resist sets have at least SOME sort of passive/toggled mitigation that low.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
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Posted

Quote:
Originally Posted by Vanyr77 View Post
Been away from the game for two years but, why would i want to knock them into a corner/wall? And What would be the best Secondary if i like to stay and fight? I heard regen was great so that's why i chose it lol.
Errant named the reason for teh knock into a wall.

On the "best", there isn't one. /Nin has solid defenses and caltrops which are amazing. /SR is very affordable and has "the best" defenses (highest def numbers, and highest debuff resistance). They are often described as the top performing.

In my experience, Dark is outstanding, but it heavily benefits from dumping money into it.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks for the Replies. Which travel power would help me most? Would Combat Jumping be any good to fill in the +def hole of /regen?


 

Posted

Quote:
Originally Posted by Vanyr77 View Post
Thanks for the Replies. Which travel power would help me most? Would Combat Jumping be any good to fill in the +def hole of /regen?
Travel powers are all optional. Personally, I just use jet packs now, I hate the walls that you can't jump over.

My /regen has combat jumping, weave, and maneuvers. /regen needs +recharge, lots and lots of it. Combat jumping not only gives you defense, it can hold a luck of the gambler. If you have going rogue, you can get a luck of the gambler in two weeks or less via alignment merits.

Defense is an oddball in that it is more effective the more of it you have. Small amounts you won't really notice, but as you stack on more and more, it gets very potent.

With any primary except nin/ you want to aim for s/l defense. If you are going claws, then you want to look for sets like kinetic combat, smashing haymaker, etc.

Also, while you're low level, run some AE missions and roll bronze tickets. You are very likely to get the steadfast protection 3% defense IO.

with combat jumping, weave, maneuvers, and steadfast protection you're looking at 12-15% defense. If you take tactics and slot gaussian's thats another 2.5%. Or you can go rectified reticle for 1.25% and only 3 slots. It is enough that you're really going to feel the difference.

Ideally you want 20-33% s/l defence as your end-game build.33% is enough that one small purple will get you to the softcap when you need it.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Vanyr77 View Post
Thanks for the Replies. Which travel power would help me most? Would Combat Jumping be any good to fill in the +def hole of /regen?
Regen doesn't have a Defense hole, anymore than SR has a self-heal hole, or EA has a resistance hole.

Regen's mitigation is healing and regeneration. Yes, you will be hit more often than EA/SR/Nin, a little more often than Will, and about the same as DA/ElA. But, none of them have the ability to negate damage taken quite like Regen.

Different sets mitigate in different ways. While Regen IS viable for stalkers, it seems more and more that's it is not your cup of tea. Explore other sets, leveling is pretty easy nowadays, roll an alt, find a team, and beat up some stuff. Find out what works for you.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes