How often does Leadership 'tick'?


cybermitheral

 

Posted

Just wondering how often the 2 ToHit toggles (Leadership pool: Tactics and the VEATs Tactical Training: Leadership) tick?

Reason for asking is Im thinking of putting the Gaussian Chance for Build Up in Leadership instead of Build Up.
On an average build Build Up is recharging every 40-50 seconds (high recharge builds can be sooner of course) but this is the average for most of my toons.
As such I get a 5% Chance every 40-50 seconds.

If I put it in Leadership instead the 5% chance would occur every X secs.
Its the X im interested in.


 

Posted

Someone else will have to provide the details on whether it hits the caster only or everyone in the area, and whether it rolls per target or once for everyone, but toggles tick once every 10 seconds.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
If I put it in Leadership instead the 5% chance would occur every X secs.
Its the X im interested in.
It'll have a chance to occur every ten seconds as with all toggles. The leadership toggles tick every 0.5s, but 'chance for' enhancements won't check in a toggle every tick.


 

Posted

Im assuming it would be caster (self) only.

So if it ticks every 10 secs then its much better (from THAT stand point) to put the proc in TT:L rather than Aim.

Looking at a Crab Build:
Aim gives +50% ToHit and +50% Damage for 10 seconds once every 90 seconds (no buffs).
TT:L give +10% ToHit constantly (no buffs).

The Proc (Unique - so cant slot it more than once ) gives +40% ToHit and +80% Damage (5.25 sec duration).

Compare both powers fully slotted with Gaussians (50):
Aim give +78.76% ToHit and +50% Damage and 5% Chance to the Proc every 41.6 seconds (assuming I hit it when it recharges or put it on Auto).
TT:L gives +15.75% ToHit and 5% Chance for the proc every 10 seconds.

[NOTE: I full slot Gauusians for the +2.5% Def as well as the other set bonuses]

If its in TT:L I sacrifice 63% ToHit for 31.6 seconds but gain a 5% chance for +40% ToHit +80% Dam for 5.25 seconds every 10 seconds.

OK I think I need to think about this when Im not at work...

Why not put 5 in 1 power and 6 in the other?
I dont have that many available slots.


 

Posted

Don’t bother with Gaussian Chance for Build Up in Leadership, keep it in Aim. Here’s the deal, yes the proc will have a 5% chance for the power build up every 10 seconds but what will happen (from personal experience) is the build up will fire when you’re standing around or moving from group to group, not when your lined up ready to fire off your high damage power, so 99% of the time it will be a wasted buff.

However if you put it in Aim it will fire off less frequently but every time the proc fires you’ll get Aim + build up + Tactics right when you want it and when you’re ready to use it.

Think of it this way, you’ve just moved up to attack range on the next group and your getting ready to jump in, you hear build up fire … you now have 5.25seconds to hit Aim, acquirer a target and fire off a power to get any benefit from the power, and that’s if you’re not just finishing off the last guy in a mob of hitting backspace to reply to the last tell you just got. Or instead you line up on the next group acquirer a target hit Aim … Build up fires … BONUS ... fire off 2 or maybe 3 attacks before the buff fades.

And yes the buff will only apply to you not the rest of the team.


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Posted

Quote:
Originally Posted by Dark_Tower View Post
Don’t bother with Gaussian Chance for Build Up in Leadership, keep it in Aim. Here’s the deal, yes the proc will have a 5% chance for the power build up every 10 seconds but what will happen (from personal experience) is the build up will fire when you’re standing around or moving from group to group, not when your lined up ready to fire off your high damage power, so 99% of the time it will be a wasted buff.

However if you put it in Aim it will fire off less frequently but every time the proc fires you’ll get Aim + build up + Tactics right when you want it and when you’re ready to use it.

Think of it this way, you’ve just moved up to attack range on the next group and your getting ready to jump in, you hear build up fire … you now have 5.25seconds to hit Aim, acquirer a target and fire off a power to get any benefit from the power, and that’s if you’re not just finishing off the last guy in a mob of hitting backspace to reply to the last tell you just got. Or instead you line up on the next group acquirer a target hit Aim … Build up fires … BONUS ... fire off 2 or maybe 3 attacks before the buff fades.
This is a commonly stated, but mathematically false opinion. The simple fact is that there is no such thing as a "wasted" firing. There is only one factor that you should use to determine whether it goes in Aim, or Tactics: Do you click Aim more or less than 1 time every 10 seconds?

If more, put it into Aim. If less, then you will have build up buff your attacks more often by putting it into tactics and on top of that you won't interrupt your attack chain either.

Those firings outside of combat do not in any way shape or form reduce the number of times it fires during combat. they aren't "wasted" they are "extra".


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Those firings outside of combat do not in any way shape or form reduce the number of times it fires during combat. they aren't "wasted" they are "extra".
While true that it doesn't matter if the proc triggers outside of combat, it's only useful in combat. For IO-tricked out builds or steamroller teams, a single combat can easily last less than 10s, so a proc triggering too soon in a toggle can prevent you a chance of getting the buff in combat. If the proc is coming from a click power like Aim, you can control the opportunities it has to activate. Especially, since players usually use Aim to begin combat with an alpha strike; the proc can add to the alpha.

Aim will give you the buff less frequently. But when it does give you the buff, it's guaranteed to be at the correct time.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
This is a commonly stated, but mathematically false opinion. The simple fact is that there is no such thing as a "wasted" firing. There is only one factor that you should use to determine whether it goes in Aim, or Tactics: Do you click Aim more or less than 1 time every 10 seconds?

If more, put it into Aim. If less, then you will have build up buff your attacks more often by putting it into tactics and on top of that you won't interrupt your attack chain either.

Those firings outside of combat do not in any way shape or form reduce the number of times it fires during combat. they aren't "wasted" they are "extra".
Correction: It should be" Do you use Aim once every 10 seconds IN COMBAT. This is the key factor. Only when in combat does the proc matter, so talking about Aim outside of combat is just as wasted as a buildup trigger outside of combat. There's also the minor matter of timing Aim for use with the recharge of high damage powers, but the moment you have to use said high damage powers more than once each fight, the factors start to favor the proc in Leadership.

Having said that, this would then totally be dependent on these key factors:
1) How long each combat lasts.
2) Combat cycle of each combat.
3) Is Aim recharged between each combat.

Granted having said all that, it's unlikely for Aim to be recharged each fight and major use of high damage powers and for each fight to last shorter than 10 seconds. (an argument can be made for the BU/SC/LR combo because of point that BU would coincide almost perfectly with SC and LR, though that has the issue of overbuff anyway.)

There is only one build which I would consider the buildup proc in Aim: Archery builds. Chances are you'll use Aim with RoA, and the timing's not quite so bad to link them together. In this case, it may make sense to fit all the +damage abilities to work with RoA for better burst damage in exchange for lesser ST damage. (ST damage would be lesser because the ST attacks would cycle more than once in a 10 second cycle and are more often used in fights which last longer than 10 seconds.)


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
This is a commonly stated, but mathematically false opinion. The simple fact is that there is no such thing as a "wasted" firing. There is only one factor that you should use to determine whether it goes in Aim, or Tactics: Do you click Aim more or less than 1 time every 10 seconds?
While it's true that you have the same chance every 10 seconds for the proc to fire in a toggle that you do while clicking Aim, exactly when in those 10 seconds it fires makes a huge difference on some characters. If my Fire Blaster gets a Build Up proc right before opening up with my AoEs (which is usually when I'd be hitting Aim) I'm getting more total benefit than if it fires five times while I've already used my AoEs and am mopping up survivors. On the other hand, my mainly single target Energy / Energy Blaster would get more benefit from it firing more often in the toggle. High burst damage (especially AoE burst damage) favors putting it in Aim, while sustained damage favors putting it in a toggle.


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Posted

Or you could guarantee you will use aim and the proc at the same time by putting it in your toggle and watching your icons. Only hit aim when you see the proc fire.

I would leave it in the toggle even if it does not fire off the exact same time as aim it may fire of during the period of the buff whether its a bit before or after, again unless you are firing off aim evey ten seconds.


 

Posted

Quote:
Originally Posted by Dissolution View Post
Or you could guarantee you will use aim and the proc at the same time by putting it in your toggle and watching your icons. Only hit aim when you see the proc fire.
That's probably the worst way to make that guarantee.


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