Plant: Is Seeds all there is?


AnElfCalledMack

 

Posted

I took a Plant/Ice Dom from 1 - 30 over the weekend. I was very pleased with my overall performance; I spent more time solo than grouped but I felt I had good things to offer in both settings.

My previous Dom experience s with a Mind Dom, from CoV launch to roughly I10 or I11. On that toon I made frequent use of all my primary powers. They all brought good stuff to the table.

But on my Plant Dom, I found myself really only using my single target hold and Seeds of Confusion with any regularity. I made slotting investments in my AoE hold and the Slow/Immob quasi-pet, but given how seldom they're up, they don't seem terribly effective. Am I missing something or is Plant really that much of a one-trick pony?


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

seeds is a good alpha attack power to open up into a mob, but carrion creepers and the aoe immob combined will do great dmg and with the fly trap there too, its just a mass of dmg

plant is prolly one of the top control sets IMO

i would frankenslot carrion creepers with rech to have it up as much as possible, the patch will follow you, but its very slow


 

Posted

Yeah, I think Plant is a 1-trick pony. That pony is Secretariat though. As was mentioned, the aoe immob is key, and I didn't see that mentioned in the OP.

Well slotted Seeds easily allows a dom to up the spawn size. However, you may want to dial it back down when dealing with confuse resistant mobs: Nemesis, Longbow Wardens with leadership, not sure who else.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
seeds is a good alpha attack power to open up into a mob, but carrion creepers and the aoe immob combined will do great dmg and with the fly trap there too, its just a mass of dmg

plant is prolly one of the top control sets IMO

i would frankenslot carrion creepers with rech to have it up as much as possible, the patch will follow you, but its very slow
I wouldn't rank it one of the top control sets for raw control, but what Necrotech says here is true, basically you're trading the sort of control Earth or Mind has for ranged AOE damage. Roots does twice the AOE damage of any other AOE immob, Creepers can end up doing nice damage too when summoned into a big spawn and Seeds also works as an AOE damage power, sorta.

Fly Trap isn't the greatest pet in the world but it does have a fair spread of AOE abilities too to add to the mix, and will take Achilles Heel PROCs which will affect the Cone and Single target darts and the bite attack, but not the AOE immob.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Fly Trap isn't the greatest pet in the world but it does have a fair spread of AOE abilities too to add to the mix, and will take Achilles Heel PROCs which will affect the Cone and Single target darts and the bite attack, but not the AOE immob.
I can't bring myself to roll up a Plant character because the pet creeps me out.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Yeah, I think Plant is a 1-trick pony. That pony is Secretariat though. As was mentioned, the aoe immob is key, and I didn't see that mentioned in the OP.
You really can't avoid taking it. It's not like there are many choices at that level. I didn't see the damage make that much of a difference. I was basically using the AoE Immob to stick confused mobs together so they'd melee and to hit them with my own AoEs. In a group even that was entirely optional since nothing lived that long.

Plant does not feel control-y at all at this point. Even Fire/ seems to have more choices for mitigation IMO. Seeds is awesome and disgusting and I'm not arguing against the set, but so far I'm really disappointed in the high level powers and I know from experience that Audrey isn't a huge game changer to have.


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

I took a Plant/Thorny from 1-23 this weekend and I feel the same way. I heard that once you get the creepers and AoE Immob and get other powers such as Frenzy, Megolomaniac and Domination that the set becomes really good when added with AoE damage.

I will be playing Madame Mandrake until the mid 30's and if its not to par I'll leave her on the back burner.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

I am currently leveling up a plant/fire, Hell's Half-Acre, and she is at 35. I solo mostly, and have found that mobs die very fast...Audrey isn't much of a game changing pet but I have found she makes a handy alpha sponge, added source of damage and there is something very scary when she is in the middle of a mob with carrion creepers out. I have found IMHO that plant is at least a two trick pony with seeds and the creepers.


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

While Plant is officially designated as a "Control" set. I really think of it as a "Traps" kind of set.

Carrion Creepers...being a very good power. You can use CC to 'off tank' and neuter some Alpha, especially for confuse resistant mobs.

Spirit Tree..never really gets the respect it's due. Especially if teamed with an EMP, Traps, or Pain using AT. Nice stacked regen for long scary fights.

The AOE immobilize is nice..helps keep mobs near a Tank or Debuff patch.

That's my take on it at least...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

I don't use domination much except to refill my endurance. I use my AoE hold alot. Especially on bosses where st-hold aoe-hold st-hold takes care of them, but it is also a spectacular way to handle ambushes and second spawns who are too close together.

I alternate opening vs spawns with seeds and creepers.

By teh way, you need generic accuracy in creepers, not just recharge and not set-based accuracy. The creepers have multiple powers. If you slot ranged, then the slow and cones don't benefit, if you slot AoE, the the ranged don't benefit. I have Nucleus HOs in mine. The difference is pretty amazing.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I don't use domination much except to refill my endurance. I use my AoE hold alot. Especially on bosses where st-hold aoe-hold st-hold takes care of them, but it is also a spectacular way to handle ambushes and second spawns who are too close together.

I alternate opening vs spawns with seeds and creepers.

By teh way, you need generic accuracy in creepers, not just recharge and not set-based accuracy. The creepers have multiple powers. If you slot ranged, then the slow and cones don't benefit, if you slot AoE, the the ranged don't benefit. I have Nucleus HOs in mine. The difference is pretty amazing.
Unless i'm missing something...there is no tag-specific ACC in the game. I.E. no +accuracy for just AOE, ranged, melee...it's just plain accuracy. Slow is a totally different animal with different slot needs, and all the accuracy in the world won't buff that.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Actually. I argue some times about Plant, because I really like it.

Im not a fan of single target emobes, and all to often (Yes I am looking at you Elec doms and your chained fences) our AOE imobes are huge AEO and draw a ton of aggro to the squishy dom. I have roots and I like it, but I use it only when the tanks have addequate aggro control. Id never open with it.

I open with Seeds, then hit the roots, and snare the boss

I also love Spore Burst for what it's worth. Sometimes people aggro two mobs and I can at least halt one.

Car Creepers is pretty awesome control and damage for a non controlish type power

Seeds is by far our best, but I see no harm in the other powers. When combined with thorny assault or other assault set with single target capabilities or some AOE when soloing, Spore Burst the group, Then apply a strangler on the tuff boss and pick them off one by one.

I even find uses for the damn tree. That tree can really help out, especially in ambush situations when you have enemies on all sides.

Sun Flower: Team. Gather around my magical healing bush fror comfort.
Team: o_0
Sun Flower: Let my magical bush tend your wounds.

Then they gather and it heals them and it makes a fine obstical that enemies can't fully croud you.


 

Posted

Quote:
Originally Posted by RaikenX View Post
Unless i'm missing something...there is no tag-specific ACC in the game. I.E. no +accuracy for just AOE, ranged, melee...it's just plain accuracy. Slow is a totally different animal with different slot needs, and all the accuracy in the world won't buff that.
In the case of set IOs slotted into pets or pseudo-pets any Acc (or Damage or End Reduction or whatever) comes from the set will only affect powers the pet/pseudopet has which could take that Set IO.

So if you slot an Accurate Defense Debuff IO into Fly Trap the Acc won't actually apply to it's Roots attack.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
In the case of set IOs slotted into pets or pseudo-pets any Acc (or Damage or End Reduction or whatever) comes from the set will only affect powers the pet/pseudopet has which could take that Set IO.

So if you slot an Accurate Defense Debuff IO into Fly Trap the Acc won't actually apply to it's Roots attack.
Hmm...did not know that. Duly noted.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Quote:
Originally Posted by RaikenX View Post
Hmm...did not know that. Duly noted.
One of the wonderful unexplained wrinkles of the invention system.

(Watch out for it if you're slotting Dark Servant as well).


 

Posted

Those Acc/Mez hami-os are awesome in dark servant.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Although seeds is good by itself, I think Vines and Creepers in adddition help elevate the set to top tier. However, seeds really does make set.

Seeds is merely just "good" when you level up. It can later become godly with good slotting. If you can get your recharge to perma-dom levels, many situations turn from "you own me" to "I own joo". Those Nemesis that laughed at you without domination become your b****. If you slot the purple confuse set with the proc (one of the cheaper purple sets) , you will have a very good chance of hitting all of a group even if you miss some because of contagious confusion. Range slotting will help you hit more enemies and avoid any return fire. Lastly, if you slot the cardiac alpha slot with the range attribute, seeds has even a bigger AOE.

In summary

seeds + permadom + purple set + range io + cardiac alpha slot(with range) = sick nasty


-- Biotyk -- Pink-Princess -- Paragon Ranger -- Sikuna
** On Virtue

 

Posted

If we're talking early bloom mid-late flatline Dom control sets, nothing beats Elec/. You're pretty much at your best at...12? The rest of the levels you're using those same powers you get by then. Plants/ shouldn't feel so bad, really.

But I do like Elec/ and I think Plants/ is a very solid control set overall if you can get a bit more range into your two cone seed controls and get Creepers.

Mind/ and Earth/ are probably the top two control sets.


 

Posted

Quote:
Originally Posted by Failsight View Post
If we're talking early bloom mid-late flatline Dom control sets, nothing beats Elec/. You're pretty much at your best at...12? The rest of the levels you're using those same powers you get by then. Plants/ shouldn't feel so bad, really.

But I do like Elec/ and I think Plants/ is a very solid control set overall if you can get a bit more range into your two cone seed controls and get Creepers.

Mind/ and Earth/ are probably the top two control sets.
I'd rather have my key controls by 12 and not really notice what I'm gaining in the 20s than have all my good control come post-20 and spend the first 20 levels faceplanting. *cough*Fire*cough*

Still, I have to agree on Mind and Earth. They provide the best control of any sets, hands down. What Plant does is give you some very good tools that work quickly, last for a while, and let you spend more time beating people's faces in. Which is what a Dom usually wants to do.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
I'd rather have my key controls by 12 and not really notice what I'm gaining in the 20s than have all my good control come post-20 and spend the first 20 levels faceplanting. *cough*Fire*cough*
But you get Fire controls two best powers at 8 and 12? Its best control comes at lvl 12 in Flashfires. I know Seeds is way better early because of its faster recharge and longer duration, but Fire control is certainly not floundering until post 20.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

For added pet pleasure, I suggest to proc em up'

Recommended:

Carrion Creepers:
Impeded Swiftness: Chance for Smashing Dmg
Positron's Blast: Chance for Energy Dmg
Javelin Volley: Chance for Lethal Dmg

Fly Trap:
Touch of Lady Grey: Chance for NE Dmg
Shield Breaker: Chance for Lethal Dmg
Achilles' Heel: Chance for Res Debuff

Roots:
Positron's Blast: Chance for Energy Dmg
Trap of the Hunter: Chance for Lethal Dmg


 

Posted

Quote:
Originally Posted by Wuigly Squigly View Post
For added pet pleasure, I suggest to proc em up'

Recommended:

Carrion Creepers:
Impeded Swiftness: Chance for Smashing Dmg
Positron's Blast: Chance for Energy Dmg
Javelin Volley: Chance for Lethal Dmg

Fly Trap:
Touch of Lady Grey: Chance for NE Dmg
Shield Breaker: Chance for Lethal Dmg
Achilles' Heel: Chance for Res Debuff

Roots:
Positron's Blast: Chance for Energy Dmg
Trap of the Hunter: Chance for Lethal Dmg
I recommend the Gravitational Anchor Chance to hold in Roots. Unlike many other AoE immobilize's it actually deals a fair bit of damage and so can be worth spamming. that chance to hold is amazing.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
But you get Fire controls two best powers at 8 and 12? Its best control comes at lvl 12 in Flashfires. I know Seeds is way better early because of its faster recharge and longer duration, but Fire control is certainly not floundering until post 20.
You get Flashfire, yes, but pre-SOs you can't use it for every spawn - it's more like every second or third. And on the other spawns, you have what? Cinders? Power Boosted, Domination Cinders maybe gives you long enough to mostly control a spawn before it wears off, but without both of those you have serious alpha-avoidance issues until you get SOs/decent IOs.

Also, level 8 is Hot Feet. It's nice, but it costs way too much endurance to use as anything other than an "outta my face" button before heavy IO builds. And, well, I have a Fire/Earth, so "outta my face" isn't really a priority.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Also, level 8 is Hot Feet. It's nice, but it costs way too much endurance to use as anything other than an "outta my face" button before heavy IO builds. And, well, I have a Fire/Earth, so "outta my face" isn't really a priority.
Hot Feet makes dead things efficiently. I take it and slot it early, since it is the best attack you can get. This was before inherent Stamina. It is even more awesome now.

I do agree that Seeds short recharge and long duration are a huge benefit early game (and it is nice late game too).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
But you get Fire controls two best powers at 8 and 12? Its best control comes at lvl 12 in Flashfires. I know Seeds is way better early because of its faster recharge and longer duration, but Fire control is certainly not floundering until post 20.
I agree. Until recently, Fire Control was the only Primary I hadn't tried on a Dom. After reading on the boards about how low Fire's survivability was I was expecting a rough ride. The reality? He solos just fine. In Praetoria, no less. Now I just need to control my alt-itis long enough to get him out of there....