-
Posts
3209 -
Joined
-
I could never put gravitational anchor into carrion creepers. The way the pet works only 1 of the 4 powers it uses get any of the IO enhancements. And it really benefits from accuracy and damage. I know it hurts to lose the set bonuses, but I go with dual nucleus, dual recharge IOs (common) and then two procs (slow and posi).
That way the bonuses at least impact every single power it has. though posi only checks of 2 of 4 attacks, but it at least checks on the most common ones. -
All the animations were posted to youtube and linked in another thread:
http://www.youtube.com/watch?v=8oWXBLzW0Ug -
-
Quote:My understanding is that you need the level 24 duals because a 25 gives exactly 20% and that gets hit with the exemplar reduction.Ideally, when possible, frankenslotting for exemplaring would be with lvl 50 quads, lvl 43 triples, and lvl 25 duals because each of these would allow you to keep the entire enhancement total down to lvl 21
If you're willing to use boosters, the absolute best is level 50+ quad, 43 triple and 24 dual.
But don't go 50++ or higher or you get over 20% and then are hit with the penalties when you exemplar down. -
Quote:I've not had this trouble on 11 different characters. Most are exemped through oro in first ward. Good to watch for though. Do you see the day job buff icon appear and not get credit or does it seem that the system doesn't know you're in the right area?Quick note: If you are exemplard down for any reason (Oro Flashback, on a Taskforce, on a lower level tem, etx) you MAY not get day-job credit.
I forgot to phone in after a SSA run & only the First Ward - Scavenger day-job would have the 'earn day-job credit' power show up (& it would disappear in other First Ward day-job location) until I noticed I was still level 20 & phoned in to finish the SSA. After I did that the 'earn day-job credit' powers showed up like they were supposed to. -
right now, there's also the option of heading to Peregrine Island and joining a trick or treat team. Those are like UBER ambush farms with a chance for purple drops instead of AE tickets. And they're seriously fast exp.
-
Quote:I will caution against Dual blade on stalkers. Of all ATs that can use it, it has the worst performance for us. It is fun if looked at in isolation, but if you have played it elsewhere it is not as "good" (ie damaging, powerful, etc) on a stalker.I would say if your goal is to perform well on a larger team, I would go with sets that have more AoE. Electricity Melee, Kinetic and Spines are great choices. I like Claw but your teammates may not like it. :P Dual Blade has a really good mix of ST and AoE too.
Claws loses eviscerate as an AoE, and lacks spin. So again, brute or scrapper have a better version. I've played it everywhere but on tanks, and I gotta say if you want claws, go brute. Just trust me. Go brute.
Electric Melee is best on Stalkers out of all ATs that have it. Can't go wrong.
Kinetic is great. Again, can't go wrong.
Spines, well, I'm a downer about spines but many people love the set. I have a 50 spines/nin who is slowly getting his incarnate powers. He sucks. He doesn't just suck he swallows. He's my second gimpiest level 50 after my merc MM. Buildup + Spineburst can't kill +1 minions and I have it with 98% damage after ED, plus assault, plus 9% damage from sets and the obliteration proc. I really don't like how low the damage from spines is.
Dark Melee is one of my favorite primaries. I love how I can two-shot almost anything, even lieuts reliably. I just run all over and death follows. It's reasonably fast, hits very hard, and is a low resisted set. Built in heal for 140+ (depending on slotting, mine gives 170) on a fast recharge as part of your attack chain is just awesome.
I haven't picked up street justice yet, but hear good things.
Martial Arts, again I haven't tried it, but teamed with MA/Nin quite a bit and it is a very solid set. Does bad things to good people plenty fast. highly recommended.
@the OP, I'll also back Klaw. Don't worry about hide. Yes it is great, but don't let the timer get you hidden. Fight it out. Stalkers are a bit more fragile than scrappers, but we are still melee fighters with a secondary that keeps us alive. We have a boatload of tricks. Learn to cheat and profit. That's what we do and we are good at it.
Placate is an awesome power with many more uses than just setting up Assassin Strike.
You can pull two and send one back (great for the end of statesman's taskforce if you're blueside). You can get a mob to aggro onto your buddies for giggles. You can guarantee that you'll never get rings in the BAF trial. You can jump into a group of three, AS the first, pacify the second, and now you're just fighting the third, oops, you auto crit thanks to pacify and he's dead, you're only fighting one person and he's going to stand there picking his nose until you attack him. You can pacify one of the MOBS that is immune to staelth to get past (rikti drone, knives of artemis, rularuu eye, etc). -
-
Quote:Can you post this long-form? Some of us are on Macs and Mids only exists for the PC.Hi everyone,
I created a claws/regen stalker to be an 'evil' counterpart for my scrapper, and I noticed that it does need to be played differently from the good guy version. It doesn't get the endurance help that quick recovery offers, and the powers seem to take longer to recharge. I'm looking to get any advice help on getting this stalker to maximize health/end regeneration on the one hand, damage/recharge/accuracy for the claw powers, and minimize endurance cost for powers if possible. Any advice you have would be appreciated.
This is the hero designer code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1453;572;1144;HEX;|
|78DA65945B73D25014854F2048C3C516B1372E2DD00B97408 4EA836F3EB4D571466|
|63A56ED456798B41E6BC64C82246DEDA37FC87FE6E51FE06E CE3A851E98812F2CF6|
|5A679F1D72FA3FF632BF5EFD7CC1B4ECAE6B07C1E030B4DD6 F7C34D7BF0CEDD0F1B|
|D38632C7EFC7C2749CCE3C7419FBB9C5B64B80E4A52DBE35F B81770EB2DBFE01E1F|
|4566963AF07DD73A1C72FE39135DBE74428F07415A7C719D8 BAF612EBA7EED5D398|
|173E6B84E7853DC1F3AE7D611B787BE37E8DB41C84737B2B1 15EA638BDEBEC1F01A|
|275899D0D3D99CC25401AC0A664CC177B75E2DF232B626B4A 10189F234F897C0154|
|9E415905740DE7BF2C6455E2CBE29B4070ABF534D02F909E4 555422BF8AFC2AF23F|
|9037096F1279557043129E0D7836C111790D780DAC93011F4 A62DDC7C85882F7888|
|C69E1D5D358A7AEB089DA26BC0179B2C2C3B23B423B266D5E CC27310FDF82C247E6|
|7DCA5E42F2E69097C36F27A4E531EF7C1BFB557849358BF02 D629F351AE232B4656|
|45D51DD2AE6B38ABA96C236E6D3464F6D784FC95B84B7887D 9414AE990AE57DA25E|
|CAE8A5DC11DA35E5AD236F1D6B6FAB442F2DE47490FB91BC3 5E18DD5B076AF02A2E|
|693219E9DDB9A2DFCEFEB985707B50D1A7603F7AA819C0EF8 44B2729F729D16794D|
|ECC9C4BD3749B3A059D8439DB42EB4EEB6D07EA7E8F9C333A 9611E7F275A4CC3DA3|
|1857FA67D0DA1FD9BF6A1375D6151BF3B3FC6A5C935936749 6BA26954321EB366F4|
|D99DAE8D94DE8CF274467936A3BC9956B0DF03FDEE0C6272B FC6029D2DE8F33FB5C|
|0B901|
|-------------------------------------------------------------------|
Short version, however, if you want a villain with claws, go brute. Brute claws is slightly better than scrapper claws. Also, claws/regen is a bad mix. You will much prefer claws/wp. ESPECIALLY on a stalker. Stalkers have the same HP cap as blasterrs so can't benefit from the +HP in dull pain. You can hit the HP cap just from your accolades and two "large hp bonus" set bonuses. That makes one of /regen's best powers only a strong heal on a slow timer. Good, but no where near as nice as it is for scrappers and brutes.
Also /regen has a lot of redraw issues. /WP heals faster, has no redraw, doesn't gut one of its best powers on the hp cap, and has some DDR to let you keep your s/l defenses whereas /regen does not. -
I don't think the playerbase is smart enough to save up emps for PvP recipes. Of the ones who do I think about half are still dumb enough to pick something other than the big three.
-
Quote:I was gonna guess at day jobs myself, because I have a habit of taking the Oro one and I know I get double recipes fairly often and love it. I've only seen a few double drops on mobs like you have here. I'll try a few farm runs over the weekend and see but I gotta agree with the person who guessed it was an unintended consequence of tweaking the drops for free/preem/VIP.Lately, I've been getting multiple salvage drops and I can't figure out why. I'm not logging these characters out in day jobs that get salvage drops (Universities for Professor and Midnighter Club for Midnighter) and these drops aren't coming at the mission complete anyway.
Does anyone have any idea why this might be happening or do you think it's simply a bug? -
Quote:War said "all". If even one thing can be run solo, then it is not "all". And while teams can run the solo stuff, that's not the point and never will be. If you want a solo game, go buy a console, this is a MMO. It assumes teaming just like all others in the genre. It also has lots of activity for people to do solo. Some soloists have managed to do team stuff (like the people with solo master of badges, including the Doms who get solo master of recluse and Statesman TFs).Gotta disagree with your conclusion, and side with War on this one.. I don't dispute your examples (however I slightly disagree with first ward, as it seems to favor teams, but I'll give it to you anyhow), however, just look at it different than you. Your lists show 3 and 3. But, of the 3 that don't require a team that you mention, all 3 can be run as a team, and at least 2 of the 3 work just fine as a team. Of the 3 that require, well, none can be run solo... So, at least 1/2 the new content is totally inaccessible to a solo player, while 100% is available as an option for a team..
I'd say that's not the fairest way to do it.
I know, it's a MMO, and thus a 'team' game, and accept that. And I want teaming to be encouraged. But maybe 2/3 - 1/3 split, or 75% - 25% even, would be more optimal.
I duo'd the haloween trial after two left. and my partner could have solo'd it. I dunno, I play 90% solo except for trials and stuff and when my buddies are online (I'm 9 hours off from their timezone so we don't see eachother online a lot) and I still have no problems witht eh mix of team vs solo content. -
Quote:Not true at all. If you "frankenslot" you can get vastly higher total bonuses than if you slot just level 50 commons. And frankenslotting can let you keep those bonuses all the way down to level 20, whereas the level 50 common IOs get halved.If the IOs you intend to slot are not Set IOs (ie; are Generic or Regular IOs) then slot the level 50 variety, and call it a day.
The only real reason to slot lvl 30 IOs is if you want the set bonuses, and you want to be able to keep them down to lvl 27.
For example, let's pretend that you have three slots and you put 1 common level 50 Acc, Dam and recharge into it. You have 42.5% a/d/r. If you exemp to level 20 you have 24.7% A/D/R.
Now, lets instead pretend that you put in three level 43 triple IOs each giving 19.7% A/D/R. At level 50, instead of 42.5% damage, you have 59.1%. At level 20, instead of 24.7% you still have 59.1%. Higher at 50, higher at 20. And no set bonuses involved. -
Quote:By build I do mean having above a certain level of defense enough recharge in all your powers, etc. Not talking min/maxed. But, for example, my doms are built with less than 1/10th the recharge needed for permadom, and less than 5% to any defense. I survive via holds. I have a chance to hold proc in everything that will take it, and that especially includes the Grav Anchor in my AoE Immob. If I run into a mob and try to get off Drain Psyche, I'll be dead before I'm even within melee range. If I hit smoke->firecages->ST Hold a boss->Drain Psyche, it's a totally different story. Drain Psyche gets me up to 48hp/sec as the best I've ever managed to pull off. With functionally zero defense, If I'm not locking down the enemy completely, three minions can kill me fast enough that I'm not comfortable with it. 48/sec is just not that much as the *only* defense. Layered with something is it extraordinary. Alone, it's the reason people think /regen sucks and regen can get to over 170/sec not counting incarnate buffs.See that's what I find weird. Soul Drain and Mires require nothing but 1 acc+3 rech to start being awesome. I never had a problem to jump in the middle of a mob and Soul Drain/Mire on any toon, and I'm not talking about crazy IO builds.
With my warshade, she's got ~20% def v range and a bit of AoE. No accolades. If I try to get off eclipse or mire in a big group, and I'm alone, she's dead. I did some testing with Cims, Rularuu, Malta, and Carnies. Even with capped 85% resist all she can't survive more than 8 seconds (Carnies) against any of those groups alone. (Test was: Pop three med purples, wait until they start flashing, jump into middle of +1x8 spawn, pop eclipse. Take hands off keyboard and count until dead). Now, I've tweaked her a bit since then, not a lot but maybe enough to make a difference.
Obviously in play I'm attacking, and killing them so getting access to stygian fodder. However, my reflexes are crap, I often die THEN try to heal. Doesn't work so well.
Quote:My DM/DA scrapper just jumped in, I hit v (my bind key for SD) and done, I felt like I was in godmode. Same with the WS. It really doesn't depend on slotting/build because all you want is acc and recharge since there's no 'accurate tohit' set - so IO builds usually put some pbaoe set focused on recharge for these powers instead of adjusted targetting/gaussians. Eclipse is a no brainer too, acc, rech, res, better frankenslot with 4 rech/res and mire before. I'm not talking perma eclipse here, just the fact that it is the best warshade power beginning at level 39 when you slot it, it'll be up quite a bit already. I just don't understand how you can play dark armor well (I imagine since you say you like it so much, I also do) and find other powers that are mob-dependent like some DA powers having 'problems'.
I love the onion-like layers of /dark. I love how easy it is to frankenslot, to build for any bonus you want, and to just run on crap common IOs. But dark/ I have a hard time with except on stalkers. For me, the reliability of buildup beats the peaks of dark consumption. Just like why my peacebringers both outperform my warshade even with crappier builds and a weaker AT.
Quote:And imo the only builds that can farm +2-4/x8 with SOs (from personal experiences) are fire/kin trollers (normal farms) and ss/fire brutes (ambush farms, much faster and effective) - maybe robots/traps since those can solo GMs on SOs but I don't play MMs and haven't seen people talking about them farming. -
Quote:Also a -threat effect. Subtle, but handy.Super Speed is a lot of things in one package. It's a very fast travel power (easily outpaces Super Jump and doesn't need a second toggle to hit Afterburner speeds), it's fire-and-forget, and it has a partial stealth effect that stacks with pretty much any other stealth power for full invisibility.
-
Quote:Hmm, didn't know those were options. I didn't see them last time I checked. those will probably sell.Not entirely true. Reactive Armour (Resistance Set) is expensive on the AH due to it's +Def set bonuses especially the 4 part bonus (1.25% Smash/Lethal .6% Melee), it's the only 'set' I'd actually plan on buying from the market, because while Doctored Wounds is another set I use a fair amount it's not stupidly overpriced. However Steadfast Protection is present on the market (IIRC) and the has the useful -KB and +Def (Unique), so that's nearly a full set.
Do you know how they work if you exemplar below the "minimum" level of the set? Like down to level 1? -
Quote:The short version is that both of those options are a catastrophic waste. Except in some very weird circumstances, you will always be better off using straight, unboosted level 50s.I can't help myself, I still use SO's until I hit level 47 and even then, most of the time, I just simply grab the salvage I need and buy the recipes and just make the plain old level 50 IO's and make due for most of the time.
Don't really fool alot with Frakenslotting and using IO enhancement sets and spending 8 billion infamy on a whole luck of the gambler IO set or what have you. Though, with the coming of Issue 21 and those enhancement boosters, I am really changing my tune and buying enhancment sets now. But I still ALOT of regular IO's which leads to my next question.
Since I like to exemplar/malfactor down alot, would I get more benefit if I buy the level 50 Regular IO's and put 5 enhancement boosters in each one or should I buy the level 30 IO's and put 5 enhancement boosters in each of those?
I tried reading the Paragon Wiki info on it and for most people, they do a great job, but I am simply not understanding which option is better.
But it does matter which level you exemp to:
32 or higher = Use boosted 50s for enhanced benefit. There is no penalty for examplaring to this level.
20-31 = Use unboosted level 50s the boosts will be wasted.
1-19 = This is a mess. Use unboosted level 50s and call it close enough for government work.
Two rules come into play if you exemplar below level 31:
#1 Any bonus higher than 41.5 is reduced to 41.5
#2 at level 21 all your IOs are reduced to 58% of their full value (or 41.5 if they were reduced to that).
So, let's say you want to exemplar to level 21. A normal level 53 SO give 38.3% at level 50 it gives 22.21% at level 21
A level 50 IO is reduced to 41.5, then reduced again to 24.07%
If you use 5 boosts on the level 50 IO it goes way over 41.5, then gets reduced to 41.5 anyway, then reduced again to 24.07 so you gain absolutely nothing from the boosts. -
Quote:Is it the same player because I haven't seen that. I mean are smiling Joe, twoheadedboy, alienone, dechs kaison et all the ones saying they underperform?Except that it is the WS soloing the lvl 53 AVs that says they are underperforming. I just don't understand how players can brag about all their ingame achievments, and then say they are not performing at the correct levels. I understood the peacebringer's stance, but a WS's?
And if so, look carefully at how they word it. I've seen people with extremely powerful builds say that the AT or the powerset isn't up to par overall. And both can be true. A very few people were able to solo AVs on all SO builds. These days that caliber of player can take the worst performing sets and do amazing things. Doesn't mean the set isn't weaker than it should be, it just means that the right build can do amazing things even with crap to work from in the hands of the right player.
those are the players who know the best. They have the experience with the AT and the powersets to really know if it is up to par or not. -
I have 11 characters at various levels of incarnation. I paid a little bit at first to convert threads to xp, but since then it's been free. Well, actually it's had a negative cost. I tend to earn 1.5-3m per pair of BAF/LAmda runs, and my four UG trials have earned me over 10m each combined from inf from kills and decent drops.
-
But even then, it was the only exception, overall City has a design that rewards you the same however you want to play. Solo vs team is the big differntiator here, not killing A rather than Killing B.
-
-
Quote:Well, many other ones balance it by also saying "you can only get this uber reward by killing one specific strong thing". City combines a relatively low value of X with killing anything gives the same potential reward.All MMOs generate more rewards for killing X number of weaker things rather than one stronger thing, for sufficiently large X. That doesn't mean the game is supposed to let you do it all the time.
Note: yes I'm aware only Hami "drops" hamios, and only 47+ give purples and only players give PvP recipes, and there is a split between arcane and tech salvage. But its not like you have to hunt robots to get end mod sets, or only the nightwolves in striga drop triage and no other mobs anywhere else in the game world. Many other MMOs do that sort of thing. -
Quote:Four (in order of least to most):Yikes! What does that make, three places that builds can be posted?
1. guide forum has many builds and the occasional request for builds
2. generic AT Questions Forum has a reasonable amount of builds and requests
3. the new build forum is pretty active
4. AT specific forums still have the most -
Quote:Please look a bit more carefully at what I posted. I didn't say the powers were bad, I said I wasn't able to get the same level of benefit out of them that others do, so I'm not so impressed.Errr you ever looked at ingame numbers?
Eclipse caps your resistance, buffs recovery, mires and soul drain lasts longer than BU and are awesome buffs... In fact Warshades can farm quite well because of Eclipse and Mires, and solo AVs if they have mobs to fuel from.
You know the best way to use them is with more than ONE mob around right? Or are you gonna say Drain Psyche which works the same way is garbage too? I leveled an ice/psi dom without stamina to 50 (before it was inherent) because of that power, and after permadom she could stand in the middle of Romans PSW'ing them with capped recovery and regen, no defense at all.
Yes I have seen the ingame numbers. Yes I know they are better with more enemies around. But there's also a balance that needs to be struck between enough and too many and it depends on build (slotting), reflexes, and whether they come up again before wearing off (been killed many times trying to get eclipse off when I had no resists, much safer to do it while the previous one was still up). And Just like not everyone prefers the go-go-go of chasing fury, chasing the endless buffs to keep up performance is not optimal for all players at all times. As they say warshades have higher highs and lower lows. they're not just flat "better".
And all of that is to say, you aren't always surrounded by enough people to make AAO from shield or the dark melee buff or eclipse/mires work to full effect. What I was saying is that I have been partied with other players using the brute version of dark melee. In big groups yes he was better, on EBs and AVs, my buildup and autocrits let me keep up on the damage. It's not just a clear cut case of X has higher potential in large group circumstances therefore it is better for all players at all times.
@Person34, the big difference is the reason that some people find /regen awesome and some can't figure out how it can survive at all. The right build helps a lot. But not all ATs and not all powersets perform equally well in the hands of all players. Iggy Kamizaze does things with his characters that other people using the exact same build can't. Just because some powers work great in the right circumstances, doesn't mean they are "better". Just like when someone asks for the "best build" you have to ask "better at what" or "better in what circumstances" or "best on what budget". There are no SO-only human form warshades farming at +4/x8 that I'm aware of. And I can't even using the same build as one posted by someone who has solo'd AV's.