The inf cost of becoming an Incarnate?
it depends on how patient you are and how many trials you run lol
doing it entirely with shards to threads then making everything from that will take a VERY long time and be VERY expensive
doing only trials you can get away with not spending a single inf if you save up emps for rare/very rare components that you dont get on trials
i personally only throw inf to convert shards to threads and convert threads to xp which is ~50-100 mil per toon
Typically, you can expect an outlay of approximately 0 influence to get a complete set of incarnate powers. If you are impatient and buy XP with threads, that can jump to as much as a few tens of millions.
Unless you have horrific luck (and don't use empyrean merits for some reason), you should not usually need to use the expensive recipes to craft rare and very rare components.
As mentioned, it doesn't have to cost you any inf. If you're patient and/or willing to run a fair number of iTrials, you will get everything you need as drops.
I have run 10 characters through the iTrials enough to get them to either 3 VR and 1 Rare, or four VR abilities, not including Alpha which I had already gotten to VR status before the iTrials came out. Doing so required around 50 iTrial runs per character. Some were less, some were more. This was without spending Empyreans or down-converting any VR or Rare components. (When I was lucky enough to get spares, I held on to them and used them to make other abilities.)
If you get unlucky or impatient, and I did a couple of times, the only inf-based cost I was willing to spend on progress was the 25M inf investment to convert four Uncommon components and 100 Threads into a Rare. For most purposes, I don't think the 100M option for a Very Rare is worth it, not at least because it also requires four Rare components
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
This raises another question for me. If a character runs through each of the four Incarnate Trials just once, how many (if any) Incarnate abilities can s/he reasonably expect to be able to slot based on component drops and Incarnate xp earned?
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You do get Threads as drops. Each BAF/Lambda is worth around 5 Threads as drops. They're also worth 5-7 Astrals, depending on what objectives are completed.
I can't really say well what Keyes is worth, I've only run it around 10 times total (compared to some 600 BAF+Lamdas).
A successful Underground is worth quite a lot of Astral Merits and probably a lot of Threads. I haven't run my log parser on my UGT logs, so I'm not sure what it averages in Threads, but it's been worth at least 13 Astral Merits to me at least once.
If you want to run them as little as possible, don't bother with Uncommon versions of the iPowers. They aren't that much better than the Common versions. Just go for Common components and craft the four Common powers. However, know that you need a Rare power to get an Incarnate shift. Lacking any shifts makes all the iTrials much more challenging, especially the UGT.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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I would say none. Not only is there a question of the salvage received (generally one piece per successful run, with additional bonus badge-earned pieces that can be earned), but the fact that each slot has to be opened by earning the appropriate sort of Incarnate XP. I doubt running the 4 Trials one time only would unlock the 2 higher tier slots (Lore and Destiny), and may or may not unlock the lower 2 (Judgement and Interface). More probably now with Keyes and UGT, but still not a lock.
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If you consider that the average iTrial gives roughly 4-5 astrals (let's say 9-10 on UG)... that's about 4 or 5 common pieces of i-salvage. For the sake of argument we'll say he got unlucky with the reward tables and got 3 commons and a single uncommon. That there could be enough for a T1 ability in one (Interface/judgement), and a T2 in the other. Might be able to manage a second T2 ability with the drops from some of the easier badges. if you only ever expect to run (and we'll assume successfully complete) each trial once, you could turn those 5 empyrians into 100 threads, but that's a waste.
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Of course, if you don't intend to run any Incarnate Trials more than once, then the higher tiers become less interesting to you, anyway. Only one level shift applies outside the trials, which you can get that with a Tier 3 Alpha. That can be filled with components from high level TFs and the Weekly Strike Force, and shards from all content.
So I would say:
- Open the Alpha slot ASAP on a character, to start benefitting from shard drops.
- Use shards and TF components eventually to create an Alpha Tier 3 of your choice.
- Run each Trial once, and then at the end of it see what you have unlocked, and how you want to spend the components earned.
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it depends on how patient you are and how many trials you run lol
doing it entirely with shards to threads then making everything from that will take a VERY long time and be VERY expensive doing only trials you can get away with not spending a single inf if you save up emps for rare/very rare components that you dont get on trials i personally only throw inf to convert shards to threads and convert threads to xp which is ~50-100 mil per toon |
Exactly! I have gone several routes while building mine... Slow and steady doing numerous trials which actually allowed me in several cases to already have the enhancers built and was able to slot to tier 3 by the time I opened up the power.
Then I tried the other route.. Opened alpha using astrals and purchased IXP and conponents..
Okay quick break down
To open Judgement or Interface requires converting 30 threads to xp at a cost of 1 million per thread so 30 million each or a total of 60 million
Opening Destiny and Lore requires converting 45 threads each at a cost, again, of 1 million so 45 million each for a total of 90 million
To slot all 5 powers to tier 1 required 3 common components or 15 total and each components costs 20 threads so it requires 300 total.
Then to slot all 5 to tier 2 requires 1 uncommon and 2 common. So 5 uncommons and an added 10 commons total.. uncommons cost 60 threads a piece and commons we already know cost 20.... so we need another 500 threads to get all powers to tier 2.
So we need a total of 150 threads to open 4 powers plus a total of 800 threads to slot 5 powers to tier 2.. 950
Currently you can convert 10 shrads to 10 threads once every 20-24 hours at a cost of 1 million in Inf. So if you don't ever do trials and try to earn threads by doing other TFs and earning shards you need to accumulate 950 shards and over the next 95 days sell 1o at a time for a total cost of 950 million Inf. Then add in the cost to convert threads to IXP (an added 150 million) and you find yourself spending 1.1 billion just to get your character to all tier 2s.. At that point you still have not attained a single level shift...
Now realistically doing 45 - 50 level TFS will also earn you components and even Notices of the well that can cut the cost to slot your Alpha and even get you a level shift. And of course nothing says you need to wait until you have 950 shards before you start to convert them to threads so while it may take 95 days to convert that many at 10 per day you can also be earning threads at the same time.
Also don't forget that now you have the ability to earn threads (10) and an Astral by doing each of the Signature Story Arcs. Astrals covert to 4 threads so just by doing Part 1 and 2 once a week you can earn 28 threads that don't require any influence. And i am not certain as of yet on the limits but I know I was able to claim the 10 threads twice just last night running some SSAs with members of my SG so potentially you could do those two short arcs over and over and earn 40, 60, 80 threads .. how ever many you have time to grab in a day [again at no influence cost]
Then again as I mentioned WAY above.. if you have the time and the patience just do the trials and you can slot all your powers without spending a bit of influence and earn influence while you do. Roughly I estimate I have earned about a million in INF doing a single BAF on a 24 man team. So the cost can be very steep or you can actually increase your inf total while slotting.. just depends on how fast you want to be done and how much influence you have to burn.
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I was away from CoH for about 2 years, and I just returned about 3 weeks ago. I was not here for the initial roll-out of the Incarnate stuff, but have been running a lot of trials and TFs since I returned.
In those 3 weeks I have not converted any shards to threads, nor have I upgraded any Incarnate salvage (no rare to very rare stuff). I *have* downgraded a few uncommons to commons. You need less uncommons than you do commons, To mkae a power T4 you would need 2 uncommons, 2 rares, 1 VR and 12 commons (I think it is 12, might be off on that).
In my 3 weeks of playing, I have unlocked my Alpha on my main, crafted a T4 Spiritual, T4 Musculature, T4 Cardiac, T4 Pyronic Judgement, T4 Reactive Interface, T4 Lore Robotic Drones (Assault and Laser), T3 Lore IDF (Shield Drone and ACU), T4 Clarion, T3 Ageless, and a T3 Rebirth.
I have also used the Astral merit conversion to unlock the Alpha on 2 other toons (that would have trouble running the Alpha Arc solo). I currently have 112 Astral Merits and 29 Emperyan Merits.
I have also earned close to 500,000,000 Inf while doing this (not counting the Purple Recipe I found and sold for 600,000,000, as that was pure luck).
I have found the Incarnate system to be a lot of fun, not much grind and definately worth the time invested.
Of course I was also playing Dungeons and Dragons Online for quite a while, and the "end game" of crafting Epic Items in DDO is vastly slower than Incarnates in CoH. In DDO I made the "Epic Sword of Shadow" (the most powerful 2-handed weapon in the game, at that time). To craft that Item you had to acquire the Shard of the SoS, Seal of the SoS and Scroll of the SoS and then combine them. The Scroll was a random drop from any *mininon* in the appropriate pack of content but was very expensive to buy, costing roughly the same amount of gold (actually platinum, but more people recognize gold as a standard currency) that could be carried by 3 toons holding all the gold the game would allow. The Seal dropped only at the ends of a few missions, and it took me 197 completions of 1 mission to get that Seal. And those missions are on a "hard timer" of 18 hours, so only 1 mission per day for your chance at the Seal. The Shard dropped only in the end of a Raid with a 3 day timer... took me about 1 year to make the final item.
The reason I mention my experience in DDO is to point out that the Incarnate system in CoH moves much, much faster than the end game content in DDO, and much faster than the end game in many other MMOs. I am very happy with my return to CoH, and the Incarnate system is a large part of that.
The reason I mention my experience in DDO is to point out that the Incarnate system in CoH moves much, much faster than the end game content in DDO, and much faster than the end game in many other MMOs. I am very happy with my return to CoH, and the Incarnate system is a large part of that.
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Might just be coincidence but of the MMOs I've played the superhero ones seem to move the fastest. Could be because the genre is all about having levels of power that are above and beyond what any normal person could achieve. Regardless, that speed translates to gratification at a pace that maintains interest. The slow, grinding advancement of other games can be very off-putting, especially for new and/or casual players.
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Of course, if you don't intend to run any Incarnate Trials more than once, then the higher tiers become less interesting to you, anyway. Only one level shift applies outside the trials, which you can get that with a Tier 3 Alpha. That can be filled with components from high level TFs and the Weekly Strike Force, and shards from all content.
So I would say: - Open the Alpha slot ASAP on a character, to start benefitting from shard drops. - Use shards and TF components eventually to create an Alpha Tier 3 of your choice. - Run each Trial once, and then at the end of it see what you have unlocked, and how you want to spend the components earned. |
I definitely want to run through all the Incarnate Trials. I just don't know how often I will want to do them with each of my toons. I get bored with most mission content after I've done it more than twice. I'll usually repeat content in order to help others, but if I were to solo the entire game I wouldn't want to do the same thing over and over again. The need to do so in order to accumulate merits, shards, threads, components, tickets, etc. for the things you really want (new abilities, added survivability, etc.) is called a grind. I'm into this game to meet new challenges with new abilities. I'm not playing this game to have a Groundhog Day-like experience with the content.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
It will cost absolutely nothing in Inf to complete your incarnate slots. I made 2 toons all tier 4 within 2 weeks of release. 1 in a week. Another 80% T4. All it costs is the amount of time you want to have the fun making them incarnate.
well it is a little grindy, which is why i dont participate in trials all the time now, i mostly tfs and other non trial stuff and just convert shards when convenient
currently i have 2 pools of 50s, those which have alphas slotted up to tier 4 and those which are not alpha to tier 4, once they are alpha to tier 4 i start taking them on incarnate trials to work on other slots, before i do that though i usually convert extra shards to threads and then do threads to xp to help unlock the slot faster
the more you run the trials however the faster you will unlock upper tier incarnates (my main has had to run all the trials quite a bit for badges and atm he has a tier 4 alpha, tier 4 judgement, tier 4 interface, tier 4 destiny, and 5 tier 4 lores), most of my other toons which casually run the trials when i feel like doing them have tier 4 alphas, and then usually get up to at least tier 3 in the non alpha slots
...once they are alpha to tier 4 i start taking them on incarnate trials to work on other slots...
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Also, could someone explain to me why the game designers decided to have three levels of "ingredients" for this Incarnate stuff? There are shards, threads, and components. And, just to confuse matters (for me anyway), threads are a component in themselves, right? What is the point of all that? Why not just have components and keep things streamlined (the way Inventions just have salvage)?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
So you wait until you have tier 4 Alpha slotted out before doing the Incarnate Trials or "working on" the other slots? I'm curious about the reasoning behind this strategy.
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also IMO shards are MUCH easier to get too, ITF or barracuda sf gives you around 6-20 shards on avg plus a component if you need it, if you do the tfs to get the components then you can get a tier 1 alpha in 1 tf
since i also have 20 lvl 50s (only about 5 of them have tier 4 alphas atm) it gives me something else to work on instead of grind out 500 more trials
thats about the closest reasoning i can give for why i wait till i have tier 4 alpha to start doing trials lol, the other half of the reasoning is just cause i feel like doing that lol
So you wait until you have tier 4 Alpha slotted out before doing the Incarnate Trials or "working on" the other slots? I'm curious about the reasoning behind this strategy.?
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I'm kind of dubious of this strategy myself. Better:
1. Unlock Alpha Slot with Mender Ramiel's arc.
2. Just do content normally. Collect shards on regular missions and iXP on trials.
3. Make Alpha components with shards and make the other Incarnate powers with drops from the trials, as you get enough components.
4. Continue until you feel you are adequately slotted up with Incarnate abilities.
I *think* Nercotech Master is saying that you shouldn't use Trial drops to make Alpha slot powers. But the way he is saying it is odd. Doing Trials without Alpha slotted is no big deal (unless it's Tin Mage or Apex). You'll have enough Barriers on you that it won't matter. And if you do die, then Vengeance is good too.
And I also have spent next to nothing on my Incarnate powers. I spent a couple of million converting a few threads just to see how it worked, but after that it seemed that it was easier just to earn iXP and get drops. Your millage may vary.
I'm into this game to meet new challenges with new abilities. I'm not playing this game to have a Groundhog Day-like experience with the content.
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There's more than enough content to not see all of it on a single character, provided you don't try to. There's not enough of it to see something new after more than 5-10 characters, depending on how fastidiously you route your character into previously unseen content, or how much you count stuff you did on someone else's team as having "seen" the content.
By and large, the premise of this game is that each and every character is seeing the same overarching story unfold every time you play one through to 50 (and beyond). There's wiggle room for you to see different sub plots, and there are certainly enough unique things to do to make sure that no two characters does the same combination of content unless they try to. But you're going to eventually see the same content more than a couple of times, unless you stop playing before then.
A better bet than stopping playing, assuming the goal you and we all want is to keep you here, is to not run the same content repeatedly in a small span of time. Do one thing on one character, something else on another, and eventually, by the time you come back to content you've seen before, you won't have seen it for a while, and it's more like that content is familiar, not that it's burned into your mind.
The iTrials are, largely, self-perpetuating. The power you gain from them mostly serves to help you perform better in the trials themselves. It certainly works in other contexts - my characters have been able to dramatically increase the difficulty at which they run non-trial content after gaining Incarnate powers. But that's mostly a perk for its own sake.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i wait because shards can be gotten through all normal non trial gameplay, the alpha can be earned on trials, but why bother working on alpha running trials when the other 4 slots we have atm require trials and essentially cannot be earned outside unless you do shard to thread conversions.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is what I do too. I use Task Forces and Shards from them and other content to create my Alpha Slot. I could create Alpha with iTrials, but I'm already running 50-ish of the four available iTrials (and mostly just BAF and Lambda) to get high tiers in the other four available slots. Even with my obviously high tolerance for repetition, I don't want to have to run the iTrials 25% more than I already do. Using TF completion components and Shards lets make Alpha progress doing something else.
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The voucher unlocks the alpha slot, basically saving you the time it takes you run Ramiel's arc. It doesn't give you anything to put in the slot, though.
I'm not sure how long you've been around, but for you to achieve this, you aren't going to be able to play it that much.
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I don't mind repeating content, to an extent, with my alts. Though I just don't think I can choke down another Frostfire arc in the Hollows, to be honest. Experiencing previously played missions with different power sets can feel like they are different missions I guess, but there's a limit to the efficacy of that psychological dynamic, at least for me.
I just wanted to get a sense of how much the current Incarnate Trial content can fill out a character's Incarnate slots, assuming only very modest repetition. I realize that there will be more Trials coming in the future, but there will also be more slots to unlock/fill coming too.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
So here is a question for all those players out there with fully slotted Incarnate trees. What sort of influence/infamy costs are we talking about here to acquire these Incarnate abilities, typically speaking? A billion per tier per category?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller