Critique: Claws/Regen Stalker
Hi everyone,
I created a claws/regen stalker to be an 'evil' counterpart for my scrapper, and I noticed that it does need to be played differently from the good guy version. It doesn't get the endurance help that quick recovery offers, and the powers seem to take longer to recharge. I'm looking to get any advice help on getting this stalker to maximize health/end regeneration on the one hand, damage/recharge/accuracy for the claw powers, and minimize endurance cost for powers if possible. Any advice you have would be appreciated. This is the hero designer code: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;572;1144;HEX;| |78DA65945B73D25014854F2048C3C516B1372E2DD00B97408 4EA836F3EB4D571466| |63A56ED456798B41E6BC64C82246DEDA37FC87FE6E51FE06E CE3A851E98812F2CF6| |5A679F1D72FA3FF632BF5EFD7CC1B4ECAE6B07C1E030B4DD6 F7C34D7BF0CEDD0F1B| |D38632C7EFC7C2749CCE3C7419FBB9C5B64B80E4A52DBE35F B81770EB2DBFE01E1F| |4566963AF07DD73A1C72FE39135DBE74428F07415A7C719D8 BAF612EBA7EED5D398| |173E6B84E7853DC1F3AE7D611B787BE37E8DB41C84737B2B1 15EA638BDEBEC1F01A| |275899D0D3D99CC25401AC0A664CC177B75E2DF232B626B4A 10189F234F897C0154| |9E415905740DE7BF2C6455E2CBE29B4070ABF534D02F909E4 555422BF8AFC2AF23F| |9037096F1279557043129E0D7836C111790D780DAC93011F4 A62DDC7C85882F7888| |C69E1D5D358A7AEB089DA26BC0179B2C2C3B23B423B266D5E CC27310FDF82C247E6| |7DCA5E42F2E69097C36F27A4E531EF7C1BFB557849358BF02 D629F351AE232B4656| |45D51DD2AE6B38ABA96C236E6D3464F6D784FC95B84B7887D 9414AE990AE57DA25E| |CAE8A5DC11DA35E5AD236F1D6B6FAB442F2DE47490FB91BC3 5E18DD5B076AF02A2E| |693219E9DDB9A2DFCEFEB985707B50D1A7603F7AA819C0EF8 44B2729F729D16794D| |ECC9C4BD3749B3A059D8439DB42EB4EEB6D07EA7E8F9C333A 9611E7F275A4CC3DA3| |1857FA67D0DA1FD9BF6A1375D6151BF3B3FC6A5C935936749 6BA26954321EB366F4| |D99DAE8D94DE8CF274467936A3BC9956B0DF03FDEE0C6272B FC6029D2DE8F33FB5C| |0B901| |-------------------------------------------------------------------| |
Short version, however, if you want a villain with claws, go brute. Brute claws is slightly better than scrapper claws. Also, claws/regen is a bad mix. You will much prefer claws/wp. ESPECIALLY on a stalker. Stalkers have the same HP cap as blasterrs so can't benefit from the +HP in dull pain. You can hit the HP cap just from your accolades and two "large hp bonus" set bonuses. That makes one of /regen's best powers only a strong heal on a slow timer. Good, but no where near as nice as it is for scrappers and brutes.
Also /regen has a lot of redraw issues. /WP heals faster, has no redraw, doesn't gut one of its best powers on the hp cap, and has some DDR to let you keep your s/l defenses whereas /regen does not.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
X82: Level 50 Mutation Stalker
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Swipe -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Hectmb-Dam%(7)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 4: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(19), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Reconstruction -- GA-ResDam(A), Dct'dW-Heal/Rchg(9), GA-Res/Rech/End(11), GA-End/Res(34), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx(50)
Level 8: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), LdyGrey-DefDeb(13), LdyGrey-DefDeb/EndRdx(15), LdyGrey-DefDeb/Rchg(15)
Level 10: Assassin's Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit/Rchg(29)
Level 14: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(33)
Level 16: Placate -- RechRdx-I(A)
Level 18: Integration -- Panac-Heal/EndRedux(A), Panac-Heal(33), Panac-EndRdx/Rchg(33), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(36)
Level 20: Focus -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36)
Level 22: Resilience -- Aegis-ResDam(A), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(50)
Level 26: Eviscerate -- Mako-Dam%(A), Mako-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Shockwave -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Dam%(40), JavVoll-Acc/End/Rech(40), JavVoll-Acc/Dmg(42), JavVoll-Dam/Rech(42), JavVoll-Dam/End/Rech(42)
Level 35: Revive -- Numna-Heal/EndRdx(A), Numna-Heal(43), Numna-Heal/Rchg(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45), P'Shift-End%(45)
Level 38: Moment of Glory -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-EndMod(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(46), Mrcl-Heal/Rchg(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 1: Assassination
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Here's the long-form version of it. I do have a claws/WP scrapper and stalker that I built when WP came out, but haven't really played those characters out yet. How do those play in comparison to regen?
Hi everyone,
I created a claws/regen stalker to be an 'evil' counterpart for my scrapper, and I noticed that it does need to be played differently from the good guy version. It doesn't get the endurance help that quick recovery offers, and the powers seem to take longer to recharge. I'm looking to get any advice help on getting this stalker to maximize health/end regeneration on the one hand, damage/recharge/accuracy for the claw powers, and minimize endurance cost for powers if possible. Any advice you have would be appreciated.
This is the hero designer code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1453;572;1144;HEX;|
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|-------------------------------------------------------------------|