Critique: Claws/Regen Stalker


GavinRuneblade

 

Posted

Hi everyone,

I created a claws/regen stalker to be an 'evil' counterpart for my scrapper, and I noticed that it does need to be played differently from the good guy version. It doesn't get the endurance help that quick recovery offers, and the powers seem to take longer to recharge. I'm looking to get any advice help on getting this stalker to maximize health/end regeneration on the one hand, damage/recharge/accuracy for the claw powers, and minimize endurance cost for powers if possible. Any advice you have would be appreciated.

This is the hero designer code:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by JamesR1701A View Post
Hi everyone,

I created a claws/regen stalker to be an 'evil' counterpart for my scrapper, and I noticed that it does need to be played differently from the good guy version. It doesn't get the endurance help that quick recovery offers, and the powers seem to take longer to recharge. I'm looking to get any advice help on getting this stalker to maximize health/end regeneration on the one hand, damage/recharge/accuracy for the claw powers, and minimize endurance cost for powers if possible. Any advice you have would be appreciated.

This is the hero designer code:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1453;572;1144;HEX;|
|78DA65945B73D25014854F2048C3C516B1372E2DD00B97408 4EA836F3EB4D571466|
|63A56ED456798B41E6BC64C82246DEDA37FC87FE6E51FE06E CE3A851E98812F2CF6|
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Can you post this long-form? Some of us are on Macs and Mids only exists for the PC.

Short version, however, if you want a villain with claws, go brute. Brute claws is slightly better than scrapper claws. Also, claws/regen is a bad mix. You will much prefer claws/wp. ESPECIALLY on a stalker. Stalkers have the same HP cap as blasterrs so can't benefit from the +HP in dull pain. You can hit the HP cap just from your accolades and two "large hp bonus" set bonuses. That makes one of /regen's best powers only a strong heal on a slow timer. Good, but no where near as nice as it is for scrappers and brutes.

Also /regen has a lot of redraw issues. /WP heals faster, has no redraw, doesn't gut one of its best powers on the hp cap, and has some DDR to let you keep your s/l defenses whereas /regen does not.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

X82: Level 50 Mutation Stalker
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Swipe -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Hectmb-Dam%(7)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 4: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(19), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Reconstruction -- GA-ResDam(A), Dct'dW-Heal/Rchg(9), GA-Res/Rech/End(11), GA-End/Res(34), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx(50)
Level 8: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), LdyGrey-DefDeb(13), LdyGrey-DefDeb/EndRdx(15), LdyGrey-DefDeb/Rchg(15)
Level 10: Assassin's Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit/Rchg(29)
Level 14: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(33)
Level 16: Placate -- RechRdx-I(A)
Level 18: Integration -- Panac-Heal/EndRedux(A), Panac-Heal(33), Panac-EndRdx/Rchg(33), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(36)
Level 20: Focus -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36)
Level 22: Resilience -- Aegis-ResDam(A), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(50)
Level 26: Eviscerate -- Mako-Dam%(A), Mako-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Shockwave -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Dam%(40), JavVoll-Acc/End/Rech(40), JavVoll-Acc/Dmg(42), JavVoll-Dam/Rech(42), JavVoll-Dam/End/Rech(42)
Level 35: Revive -- Numna-Heal/EndRdx(A), Numna-Heal(43), Numna-Heal/Rchg(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45), P'Shift-End%(45)
Level 38: Moment of Glory -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-EndMod(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(46), Mrcl-Heal/Rchg(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 1: Assassination
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run






Here's the long-form version of it. I do have a claws/WP scrapper and stalker that I built when WP came out, but haven't really played those characters out yet. How do those play in comparison to regen?