Ferrosol

Citizen
  • Posts

    21
  • Joined

  1. All I want to do is be able to sneak up on someone and beat them to death with a railway sign is this too much to ask? I demand we get power proliferation and if my demands are not met I will mumble about it being unfair on an internet forum!
  2. 1. Brutes
    2. Scrappers
    3.Corrupters
    4.Dominators
    5-12 everything else
    13.Tankers
    14. Peacebringers
  3. Similar problem to the above poster I have a GTS 250 as well. Game worked fine prior to I20 but since I20 every time I hit an aoe attack my framerate drops to less than 1fps I have the latest drivers and am playing on Windows 7. Even when I turn the graphical settings down to minimum the game still freezes when I try to use an AOE.

    no idea what is causing this.
  4. I have a DM/Fire Brute and it is awesome here is the build I am working towards at the moment. Beware it is quite expensive though and it can only get about 40% S/L defence

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thief of Life: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (7) Reactive Armor - Resistance: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Smite
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Recharge: Level 50
    • (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Air Superiority
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (17) Kinetic Combat - Damage/Endurance: Level 35
    • (19) Kinetic Combat - Damage/Recharge: Level 35
    • (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (23) Kinetic Combat - Damage/Endurance: Level 35
    • (23) Kinetic Combat - Damage/Recharge: Level 35
    • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (25) Numina's Convalescence - Heal/Endurance: Level 50
    • (27) Numina's Convalescence - Endurance/Recharge: Level 50
    Level 10: Blazing Aura
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (29) Obliteration - Damage: Level 50
    • (29) Obliteration - Accuracy/Recharge: Level 50
    • (31) Obliteration - Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (46) Kinetic Combat - Damage/Endurance: Level 35
    • (46) Kinetic Combat - Damage/Recharge: Level 35
    Level 14: Fly
    • (A) Flight Speed IO: Level 50
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (21) Reactive Armor - Resistance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    • (34) Reactive Armor - Endurance/Recharge: Level 40
    Level 18: Dark Consumption
    • (A) Obliteration - Damage: Level 50
    • (36) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Damage/Recharge: Level 50
    • (36) Obliteration - Chance for Smashing Damage: Level 50
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 20: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (21) Steadfast Protection - Knockback Protection: Level 30
    Level 22: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (37) Reactive Armor - Resistance/Endurance: Level 40
    • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (37) Reactive Armor - Resistance/Recharge: Level 40
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    Level 26: Soul Drain
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (43) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    Level 28: Burn
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (40) Obliteration - Damage: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (40) Obliteration - Damage/Recharge: Level 50
    • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage: Level 50
    • (33) Hecatomb - Damage/Recharge: Level 50
    • (33) Hecatomb - Chance of Damage(Negative): Level 50
    • (33) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (34) Hecatomb - Accuracy/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 38: Rise of the Phoenix
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 41: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 44: Soul Tentacles
    • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    • (45) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (45) Enfeebled Operation - Accuracy/Immobilize: Level 50
    • (45) Enfeebled Operation - Immobilize/Range: Level 50
    • (46) Enfeebled Operation - Accuracy/Endurance: Level 50
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Range: Level 50
    Level 49: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (7) Numina's Convalescence - Heal: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (5) Performance Shifter - EndMod: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 33.63% Defense(Smashing)
    • 33.63% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.75% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 60% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 129.31 HP (8.626%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 8% (0.134 End/sec) Recovery
    • 34% (2.128 HP/sec) Regeneration
    • 5.355% Resistance(Fire)
    • 5.355% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 3.135% Resistance(Negative)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Air Superiority)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Numina's Convalescence
    (Siphon Life)
    • 12% (0.751 HP/sec) Regeneration
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Obliteration
    (Dark Consumption)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Soul Drain)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    Positron's Blast
    (Dark Obliteration)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.751 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  5. 1. The Council- Secret conspiracies, Super soldiers,Vampires,Werewolves,Body stealing aliens and Giant robots! What is not to love there, A fun enemy group from level 1 to 50

    2. Freakshow- Frustrated yuppies jack themselves up on steroids and stolen military hardware and go beat up people. Part of some of the funniest and most entertaining arcs.

    3. Warriors- An unusal choice here but I really love the idea of this group a bunch of bored 20 something take inspiration from Ancient Greece and go and beat the crap out of things oldschool style. I just wish they would show up more.
  6. I have to admit I love my DM/FA stacking heals helps as does stacking end restorers and while it does feel a bit fragile at times when I try and take an Alpha strike Phoenix turns me into a portable hand grenade
  7. Quote:
    Originally Posted by SaraSparks View Post
    So I'm looking to start a new alt and thinking along the lines of the Illusion line as the title suggested. I see just a multitude of Ill/Rad threads be it for advice, suggestive help, ect, ect.. So it got me thinking since I had kind of started (Lvl 6) an Ill/kin, maybe I was missing something when I got to looking for Ill/Kin threads and found one 5-6 pages back.

    So basically what Im asking is just kind of a Readers Digest version of the plus/minus of those two sets. Is Ill/Rad just a much better combo overall for some reason that Im unaware of in the long run over Ill/Kin? I've not gotten a rad or kin much past lvl 35 on any of my other attempts. For whatever reason they just never gained my appreciation as a combo in other sets, so I'm kind of hoping the Illusion set will tilt the scales to finishing one.

    Love my Earth/Storms, and love my varying defender types, that have control styles for the most part. So I know its not the 'controller' theme, playstyle or that but would like some thoughts on what the big draw from what I can see is of rad over kin.

    Thanks in advance.

    Illusions cannot be buffed or healed so generally you want a secondary that debuffs your enemy. hence why most people take Rad as it is the best secondary for debuffing though I am also a fan of stuff like storm or Trick arrows myself to pair with illusion.
  8. Ferrosol

    "Are you a god?"

    Well I have Time and Chance a Priestess of the goddess of Luck who will get a promotion to Avatar of the Goddess with issue 19

    I also have Thief of Life a succubus bucking for promotion to full on Arch Demon.

    Consecrated Barrier not actually supernatural herself but the magic amulet that grants her super strength and toughness does contain the soul of an archangel which is going to give her a major power boost

    Handmaiden of Death a reborn acolyte of a goddess of death hoping to be promoted to Chooser of the Slain (High priestess in other words)

    so no actual gods but a lot of real religious power on my roster. The rest will likely get increased power due to tech upgrades better training etc rather than actual godly power.
  9. Ok an updated version of the build. If anyone has any comments I would be grateful.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thief of Life: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (17) Crushing Impact - Damage/Recharge: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 1: Fire Shield
    • (A) Aegis - Resistance/Endurance: Level 40
    • (31) Aegis - Resistance: Level 40
    • (31) Aegis - Resistance/Endurance/Recharge: Level 40
    • (34) Steadfast Protection - Knockback Protection: Level 30
    Level 2: Smite
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (15) Crushing Impact - Damage/Endurance: Level 50
    • (40) Crushing Impact - Accuracy/Damage: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (5) Doctored Wounds - Heal: Level 50
    • (5) Doctored Wounds - Recharge: Level 50
    • (43) Doctored Wounds - Heal/Endurance: Level 50
    • (46) Doctored Wounds - Heal/Recharge: Level 50
    Level 6: Air Superiority
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (7) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage: Level 50
    • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 8: Siphon Life
    • (A) Numina's Convalescence - Heal: Level 50
    • (9) Numina's Convalescence - Heal/Endurance: Level 50
    • (9) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (13) Mako's Bite - Accuracy/Damage: Level 50
    • (17) Mako's Bite - Damage/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 10: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (13) Obliteration - Chance for Smashing Damage: Level 50
    • (29) Obliteration - Damage: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 12: Swift
    • (A) Run Speed IO: Level 50
    Level 14: Fly
    • (A) Freebird - FlySpeed: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Numina's Convalescence - Heal/Endurance: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    Level 18: Plasma Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (19) Reactive Armor - Resistance/Endurance: Level 40
    • (19) Reactive Armor - Endurance: Level 40
    • (25) Reactive Armor - Resistance/Recharge: Level 30
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 24: Dark Consumption
    • (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (34) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 26: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    Level 28: Burn
    • (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (29) Scirocco's Dervish - Damage/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (46) Scirocco's Dervish - Damage/Endurance: Level 50
    Level 30: Boxing
    • (A) Accuracy IO: Level 50
    Level 32: Midnight Grasp
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (33) Hecatomb - Damage/Endurance: Level 50
    • (33) Hecatomb - Damage/Recharge: Level 50
    • (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (37) Hecatomb - Accuracy/Recharge: Level 50
    • (43) Siphon Insight - Chance for +ToHit: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 38: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Endurance: Level 40
    • (39) Reactive Armor - Resistance/Endurance: Level 40
    Level 41: Soul Tentacles
    • (A) Enfeebled Operation - Accuracy/Immobilize: Level 50
    • (42) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    • (42) Enfeebled Operation - Endurance/Immobilize: Level 50
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (45) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Defense/Recharge: Level 50
    Level 49: Consume
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (50) Scirocco's Dervish - Damage/Endurance: Level 50
    • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (50) Scirocco's Dervish - Damage/Recharge: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 2.5% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 1.56% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 42.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 81% Enhancement(Accuracy)
    • 10% FlySpeed
    • 196.8 HP (13.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 64% (4.01 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 11.3% Resistance(Negative)
    • 15% RunSpeed

    ------------
    Set Bonuses:
    Crushing Impact
    (Shadow Punch)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Aegis
    (Fire Shield)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Steadfast Protection
    (Fire Shield)
    • Knockback Protection (Mag -4)
    Crushing Impact
    (Smite)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Siphon Life)
    • 12% (0.75 HP/sec) Regeneration
    Mako's Bite
    (Siphon Life)
    • MezResist(Immobilize) 3.3%
    • 22.5 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Scirocco's Dervish
    (Dark Consumption)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Scirocco's Dervish
    (Burn)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Dark Watcher's Despair
    (Darkest Night)
    • 22.5 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Consume)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)




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  10. My Characters can generally be divided into two groups ones who I rolled because of the powerset which tend not to last long and have generic names, and ones who have developed backstories and have punny or thematic names. Often I will be inspired by names from outside sources other times I will just try and come up with puns for names.

    Some of my Favourites

    Top of the Charts (Sonic/EM Blaster. inspired by listening to the charts obviously)
    Schroedingers Kat (obligatory Catgirl Claws/WP scrapper. Inspired by the famous physics experiment)
    Flora and Fauna (Plant/thorns Dom and just for the punny goodness)
    Motormind (Mind/Psi Dom inspired by a terrible pun)
    Time and Chance (inspired by a half remembered bible quote that sounded cool Orginally Mind/Kin controller now Kin/AR Defender)
  11. Here is what I am working towards for my DM/FA brute anyone have any tips on how to improve it?

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thief: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Accuracy/Damage: Level 50
    • (15) Mako's Bite - Damage/Recharge: Level 50
    • (31) Mako's Bite - Damage/Endurance: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Recharge: Level 40
    • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (25) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    Level 2: Smite
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (3) Mako's Bite - Accuracy/Damage: Level 50
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (13) Mako's Bite - Damage/Recharge: Level 50
    • (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (50) Mako's Bite - Damage/Endurance: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Endurance: Level 50
    • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (36) Doctored Wounds - Heal: Level 50
    • (36) Doctored Wounds - Endurance/Recharge: Level 50
    Level 6: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (43) Crushing Impact - Damage/Endurance: Level 50
    • (46) Crushing Impact - Damage/Recharge: Level 50
    Level 8: Siphon Life
    • (A) Numina's Convalescence - Heal: Level 50
    • (9) Numina's Convalescence - Heal/Endurance: Level 50
    • (9) Crushing Impact - Accuracy/Damage: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (31) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 10: Blazing Aura
    • (A) Accuracy IO: Level 50
    Level 12: Swift
    • (A) Flight Speed IO: Level 50
    Level 14: Fly
    • (A) Freebird - FlySpeed: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (17) Numina's Convalescence - Heal: Level 50
    • (17) Numina's Convalescence - Heal/Recharge: Level 50
    Level 18: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (19) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (19) Titanium Coating - Resistance/Recharge: Level 50
    • (40) Steadfast Protection - Knockback Protection: Level 30
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    Level 22: Dark Consumption
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (23) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (23) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (34) Scirocco's Dervish - Damage/Endurance: Level 50
    Level 24: Consume
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (34) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (34) Scirocco's Dervish - Damage/Recharge: Level 50
    • (37) Scirocco's Dervish - Damage/Endurance: Level 50
    Level 26: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    Level 28: Burn
    • (A) Armageddon - Chance for Fire Damage: Level 50
    • (29) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (43) Armageddon - Damage: Level 50
    • (46) Armageddon - Accuracy/Recharge: Level 50
    • (46) Armageddon - Damage/Recharge: Level 50
    Level 30: Boxing
    • (A) Accuracy IO: Level 50
    Level 32: Midnight Grasp
    • (A) Siphon Insight - Chance for +ToHit: Level 50
    • (33) Siphon Insight - ToHit Debuff: Level 50
    • (33) Siphon Insight - Accuracy/Recharge: Level 50
    • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
    • (37) Siphon Insight - Accuracy/ToHit Debuff: Level 50
    • (40) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    Level 38: Tough
    • (A) Reactive Armor - Endurance: Level 40
    • (39) Reactive Armor - Resistance: Level 40
    • (39) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 44: Soul Tentacles
    • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    • (45) Enfeebled Operation - Immobilize/Range: Level 50
    • (45) Enfeebled Operation - Accuracy/Endurance: Level 50
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (48) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (48) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 49: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 8.75% Defense(Smashing)
    • 8.75% Defense(Lethal)
    • 3.44% Defense(Fire)
    • 3.44% Defense(Cold)
    • 6.25% Defense(Energy)
    • 6.25% Defense(Negative)
    • 4.38% Defense(Melee)
    • 8.75% Defense(Ranged)
    • 6.88% Defense(AoE)
    • 32.5% Enhancement(RechargeTime)
    • 65% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 14% FlySpeed
    • 224.9 HP (15%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 13.2%
    • MezResist(Sleep) 2.2%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 54% (3.38 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 8.13% Resistance(Negative)
    • 14% RunSpeed
    • 2% XPDebtProtection

    ------------
    Set Bonuses:
    Mako's Bite
    (Shadow Punch)
    • MezResist(Immobilize) 3.3%
    • 22.5 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Mako's Bite
    (Smite)
    • MezResist(Immobilize) 3.3%
    • 22.5 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Siphon Life)
    • 12% (0.75 HP/sec) Regeneration
    Crushing Impact
    (Siphon Life)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Titanium Coating
    (Plasma Shield)
    • MezResist(Sleep) 2.2%
    • 22.5 HP (1.5%) HitPoints
    Steadfast Protection
    (Plasma Shield)
    • Knockback Protection (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Scirocco's Dervish
    (Dark Consumption)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Scirocco's Dervish
    (Consume)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Armageddon
    (Burn)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Siphon Insight
    (Midnight Grasp)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Dark Watcher's Despair
    (Darkest Night)
    • 22.5 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)




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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. Here is what I am working towards at the moment but if anyone has any suggestions to improve this build I will be all ears.

    Villain Plan by Mids' Villain Designer 1.803

    http://www.cohplanner.com/ Click this DataLink to open the build!

    Cassie:
    Level 50 Technology Corruptor

    Primary Power Set: Radiation Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool:
    Fitness

    Power Pool:
    Leadership

    Ancillary Pool:
    Dark Mastery

    Villain Profile:
    Level 1: X-Ray Beam -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx/Rchg:50(15), Thundr-Dmg/EndRdx:50(23)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(23), Dct'dW-EndRdx/Rchg:50(31)
    Level 2:
    Irradiate
    -- Sciroc-Dam%:50(A), LdyGrey-DefDeb/EndRdx:50(3), LdyGrey-DefDeb/Rchg:50(7), LdyGrey-%Dam:50(31), LdyGrey-DefDeb:50(46)
    Level 4: Cauterize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(40)
    Level 6:
    Combat Jumping
    -- Krma-ResKB:30(A)
    Level 8:
    Electron Haze
    -- Posi-Dam%:50(A), Posi-Dmg/Rng:50(9), Posi-Dmg/EndRdx:50(9), Posi-Acc/Dmg:50(15), Posi-Acc/Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(46)
    Level 10:
    Fire Shield
    -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(11), TtmC'tng-ResDam:50(43)
    Level 12: Swift -- Run-I:50(A)
    Level 14:
    Super Jump
    -- ULeap-Stlth:50(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx:50(17)
    Level 18:
    Cosmic Burst
    -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx:50(31)
    Level 20:
    Stamina
    -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod:50(21)
    Level 22:
    Thaw
    -- Range-I:50(A), EndRdx-I:50(43)
    Level 24:
    Aim
    -- GSFC-Build%:50(A), GSFC-ToHit:50(27), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/EndRdx:50(46)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(34), Posi-Dmg/Rng:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/EndRdx:50(40)Level 28: Forge -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-Rchg:50(29), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit:50(37), AdjTgt-EndRdx/Rchg:50(43)
    Level 30:
    Power of the Phoenix
    -- RechRdx-I:50(A)
    Level 32:
    Atomic Blast
    -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg:50(34)
    Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 38: Melt Armor -- Achilles-ResDeb%:20(A), UndDef-DefDeb/Rchg:50(39), AnWeak-DefDeb/EndRdx/Rchg:50(39), LdyGrey-DefDeb/Rchg:50(39)
    Level 41: Dark Consumption -- Efficacy-EndMod/Acc:50(A), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-EndMod:50(42)
    Level 44:
    Dark Embrace
    -- Aegis-ResDam:40(A), Aegis-Psi/Status:50(45), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx:50(45)
    Level 47:
    Soul Drain
    -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit:50(48), GSFC-ToHit/EndRdx:50(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def:50(50)

    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1:
    Sprint
    -- EndRdx-I:50(A)
    Level 2:
    Rest
    -- RechRdx-I:50(A)
    Level 1:
    Scourge

    Level 2: Ninja Run

    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 6.25% Defense(Energy)
    • 6.25% Defense(Negative)
    • 5% Defense(Ranged)
    • 4.69% Defense(AoE)
    • 8% Enhancement(Heal)
    • 35% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 23% FlySpeed
    • 136.5 HP (12.7%) HitPoints
    • 23% JumpHeight
    • 23% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.4%
    • 18% (0.3 End/sec) Recovery
    • 50% (2.24 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 28% RunSpeed
    • 2.5% XPDebtProtection
    ------------ Set Bonuses:

    Thunderstrike (X-Ray Beam)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Doctored Wounds (Warmth)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Touch of Lady Grey (Irradiate)
    • 16.1 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 8% (0.36 HP/sec) Regeneration
    Doctored Wounds (Cauterize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Karma (Combat Jumping)
    • Knockback Protection (Mag -4)
    Positron's Blast (Electron Haze)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Titanium Coating (Fire Shield)
    • MezResist(Sleep) 2.2%
    • 16.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Numina's Convalescence (Health)
    • 12% (0.54 HP/sec) Regeneration
    • 20.1 HP (1.87%) HitPoints
    Thunderstrike (Cosmic Burst)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Performance Shifter (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    Gaussian's Synchronized Fire-Control (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Positron's Blast (Neutron Bomb)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting (Forge)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish (Atomic Blast)
    • 10% (0.45 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Efficacy Adaptor (Dark Consumption)
    • 12 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.45 HP/sec) Regeneration
    Aegis (Dark Embrace)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3% Resistance(Psionic)
    Gaussian's Synchronized Fire-Control (Soul Drain)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
  13. My Blood mage/Hellfire Brute (DM/FA) Dark melee coloured red and fluffed as draining out the power of blood. While flames are coloured yellow with black highlights making them Hellfire. my Volcano/Ashcloud controller (Earth/Storm) using the lava set for earth and colouring storm a dirty gray. But I have to admit I like the water blaster idea. I have a Ice/Mental fluffed as a water blaster might remake her as En/Mental or just give her a praetorian doppelgänger.
  14. Ferrosol

    Rad/???

    Decided to finally roll my first corrupter but can't decide what secondary to take. Does anyone have any suggestions on what pairs off well with rad? obviously /Rad fits thematically but I already have a /rad controller so would like to avoid that but anything else is fine.
  15. Ferrosol

    DM/???

    I have a DM/Fire Brute which is pretty damned fun. The damage aura helps to mitigate DMs one weakness (a lack of raw damage) and Consume and healing flames stack well with Siphon Life and Dark Consumption. Getting all these powers up and running turns you into a villainous version of the energizer bunny.
  16. am I the only one who likes the Sky Raiders? A US military unit gone rogue to protest the fact that the government prefers using heroes to its own army?
    The engineers are annoying but otherwise the group is fun and well balanced for the level it appears at.
  17. Ferrosol

    Invuln/ question

    Basically are the passives now worth taking after the buff they received? and if so are they worth additional slots and what IO's should go in them?
  18. My Dark/FA Thief of Life gets her powers from the blood of her foes. So with power customisation it looks like she is literally ripping the blood from them and using it in a variety of shields. I am particually impressed by the way Healing flames looks when you tint it red as a "blood heal" and how the other shields look as if she is constantly surrounded by an aura of blood. I am loving it much more fun than many of my other characters.
  19. Thanks for the help Exxar. To be honest my skills at theory crafting are fairly weak at the best of times and given that I haven't played for at least a year and am playing with a power-set combination that I have never used before it is probably understandable that my build was err sub-par. Still thanks again for taking the time to correct it and I feel stupid for missing the dual builds thing.
  20. Thanks for the help. Decided to go with a WM/WP. I am currently at level 12 so still quite a way to go and a lot to relearn. But really what more does a brute need to know beyond SMASH!

    I would appreciate it if someone would take a look at my build just in case I am missing anything obvious. Slotting order is not set in stone but generally this is what I want to end up with.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hammerer: Level 50 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Pulverize
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    Level 1: High Pain Tolerance
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    Level 2: Bash
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    Level 4: Jawbreaker
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    Level 6: Combat Jumping
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    Level 8: Build Up
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    Level 10: Fast Healing
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    Level 12: Swift
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    Level 14: Super Jump
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    Level 16: Health
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    Level 18: Indomitable Will
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    Level 20: Stamina
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    Level 22: Quick Recovery
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    Level 24: Whirling Mace
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    Level 26: Shatter
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    Level 28: Rise to the Challenge
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    Level 30: Mind Over Body
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    Level 32: Crowd Control
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    Level 35: Heightened Senses
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    Level 38: Strength of Will
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    Level 41: Gloom
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    Level 44: Dark Obliteration
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    Level 47: Summon Widow
    • (A) Empty
    Level 49: Clobber
    • (A) Empty
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    ------------
    Level 1: Brawl
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    Level 1: Sprint
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    Level 2: Rest
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    Level 1: Fury
  21. Played a while ago on the European servers and have now switched over to the Dark Side (american servers) and for my first character I would like to play a War Mace Brute. But seeing as how the last time I played was issue 12? (after the cyborg booster pack but before shield defence) I have no idea what to go for on a brute for a secondary. I quite fancy Inv but it looks a bit clicky and might cause redraw issues and of course never having played around with the "new" shields they are tempting too.