DM/FA Build Any Advice?


Ferrosol

 

Posted

Here is what I am working towards for my DM/FA brute anyone have any tips on how to improve it?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Thief: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Accuracy/Damage: Level 50
  • (15) Mako's Bite - Damage/Recharge: Level 50
  • (31) Mako's Bite - Damage/Endurance: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Recharge: Level 40
  • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (25) Reactive Armor - Resistance: Level 40
  • (29) Reactive Armor - Resistance/Endurance: Level 40
Level 2: Smite
  • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (3) Mako's Bite - Accuracy/Damage: Level 50
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (13) Mako's Bite - Damage/Recharge: Level 50
  • (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (50) Mako's Bite - Damage/Endurance: Level 50
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (5) Doctored Wounds - Heal/Endurance: Level 50
  • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (36) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Endurance/Recharge: Level 50
Level 6: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (43) Crushing Impact - Damage/Endurance: Level 50
  • (46) Crushing Impact - Damage/Recharge: Level 50
Level 8: Siphon Life
  • (A) Numina's Convalescence - Heal: Level 50
  • (9) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Crushing Impact - Accuracy/Damage: Level 50
  • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (31) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 10: Blazing Aura
  • (A) Accuracy IO: Level 50
Level 12: Swift
  • (A) Flight Speed IO: Level 50
Level 14: Fly
  • (A) Freebird - FlySpeed: Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (17) Numina's Convalescence - Heal: Level 50
  • (17) Numina's Convalescence - Heal/Recharge: Level 50
Level 18: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (19) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (19) Titanium Coating - Resistance/Recharge: Level 50
  • (40) Steadfast Protection - Knockback Protection: Level 30
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Dark Consumption
  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (23) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (23) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Endurance: Level 50
Level 24: Consume
  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Recharge: Level 50
  • (37) Scirocco's Dervish - Damage/Endurance: Level 50
Level 26: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 28: Burn
  • (A) Armageddon - Chance for Fire Damage: Level 50
  • (29) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (43) Armageddon - Damage: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (46) Armageddon - Damage/Recharge: Level 50
Level 30: Boxing
  • (A) Accuracy IO: Level 50
Level 32: Midnight Grasp
  • (A) Siphon Insight - Chance for +ToHit: Level 50
  • (33) Siphon Insight - ToHit Debuff: Level 50
  • (33) Siphon Insight - Accuracy/Recharge: Level 50
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (37) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (40) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 38: Tough
  • (A) Reactive Armor - Endurance: Level 40
  • (39) Reactive Armor - Resistance: Level 40
  • (39) Reactive Armor - Resistance/Endurance: Level 40
  • (39) Reactive Armor - Resistance/Recharge: Level 40
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Endurance/Recharge: Level 50
Level 44: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (45) Enfeebled Operation - Immobilize/Range: Level 50
  • (45) Enfeebled Operation - Accuracy/Endurance: Level 50
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (48) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (48) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 8.75% Defense(Smashing)
  • 8.75% Defense(Lethal)
  • 3.44% Defense(Fire)
  • 3.44% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 4.38% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 6.88% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 65% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 14% FlySpeed
  • 224.9 HP (15%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 54% (3.38 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 8.13% Resistance(Negative)
  • 14% RunSpeed
  • 2% XPDebtProtection

------------
Set Bonuses:
Mako's Bite
(Shadow Punch)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Mako's Bite
(Smite)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Air Superiority)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Siphon Life)
  • 12% (0.75 HP/sec) Regeneration
Crushing Impact
(Siphon Life)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Titanium Coating
(Plasma Shield)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Steadfast Protection
(Plasma Shield)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Scirocco's Dervish
(Dark Consumption)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Consume)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Soul Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Armageddon
(Burn)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Siphon Insight
(Midnight Grasp)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Dark Watcher's Despair
(Darkest Night)
  • 22.5 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)




Code:
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Posted

I guess you are going for Darkest Night and some set bonuses for defense and the stacking with the -tohit in your attacks to generate as much effective defense as possible. I guess that is cool, seems interesting. However, you seem to be doing it at the expense of some of your powers. Also, some of your powers seem slotted a bit weird.

Here are some specific complaints:

* Your blazing aura is totally unslotted. So running it would be foolish which means taking it is foolish unless you commit to using it.

* Your resists for plasma shield could be better.

* The recharge on soul drain is low. I would think you'd want to max the recharge on it since it really helps your damage potential.

* You didnt slot midnight grasp for damage, which I feel is a mistake. It is a fantastic damage power.

* You probably took Firey Embrace WAY too late. It really helps your damage, and damage is the main thrust of the AT. I would take it sooner.

* I'd personally take Hasten much sooner if I were going to take it.

Well, those are the things that jump out at me. I'd personally probably build for recharge more than anything else, so that I could get my Healing Flames, Soul Drain and Burn going as often as possible. I would make defense my secondary concern. I do think Darkest Night and Soul Mastery is a good choice.

Good luck!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Ok an updated version of the build. If anyone has any comments I would be grateful.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Thief of Life: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (17) Crushing Impact - Damage/Recharge: Level 50
  • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Fire Shield
  • (A) Aegis - Resistance/Endurance: Level 40
  • (31) Aegis - Resistance: Level 40
  • (31) Aegis - Resistance/Endurance/Recharge: Level 40
  • (34) Steadfast Protection - Knockback Protection: Level 30
Level 2: Smite
  • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (15) Crushing Impact - Damage/Endurance: Level 50
  • (40) Crushing Impact - Accuracy/Damage: Level 50
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (5) Doctored Wounds - Heal: Level 50
  • (5) Doctored Wounds - Recharge: Level 50
  • (43) Doctored Wounds - Heal/Endurance: Level 50
  • (46) Doctored Wounds - Heal/Recharge: Level 50
Level 6: Air Superiority
  • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (7) Crushing Impact - Damage/Recharge: Level 50
  • (15) Crushing Impact - Accuracy/Damage: Level 50
  • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 8: Siphon Life
  • (A) Numina's Convalescence - Heal: Level 50
  • (9) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (13) Mako's Bite - Accuracy/Damage: Level 50
  • (17) Mako's Bite - Damage/Recharge: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 10: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (13) Obliteration - Chance for Smashing Damage: Level 50
  • (29) Obliteration - Damage: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 12: Swift
  • (A) Run Speed IO: Level 50
Level 14: Fly
  • (A) Freebird - FlySpeed: Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Numina's Convalescence - Heal/Endurance: Level 50
  • (34) Numina's Convalescence - Heal: Level 50
Level 18: Plasma Shield
  • (A) Reactive Armor - Resistance: Level 40
  • (19) Reactive Armor - Resistance/Endurance: Level 40
  • (19) Reactive Armor - Endurance: Level 40
  • (25) Reactive Armor - Resistance/Recharge: Level 30
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 24: Dark Consumption
  • (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 26: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 28: Burn
  • (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (29) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (46) Scirocco's Dervish - Damage/Endurance: Level 50
Level 30: Boxing
  • (A) Accuracy IO: Level 50
Level 32: Midnight Grasp
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (33) Hecatomb - Damage/Endurance: Level 50
  • (33) Hecatomb - Damage/Recharge: Level 50
  • (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (37) Hecatomb - Accuracy/Recharge: Level 50
  • (43) Siphon Insight - Chance for +ToHit: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (39) Reactive Armor - Resistance/Recharge: Level 40
  • (39) Reactive Armor - Endurance: Level 40
  • (39) Reactive Armor - Resistance/Endurance: Level 40
Level 41: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Immobilize: Level 50
  • (42) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (42) Enfeebled Operation - Endurance/Immobilize: Level 50
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (45) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Recharge: Level 50
Level 49: Consume
  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (50) Scirocco's Dervish - Damage/Endurance: Level 50
  • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (50) Scirocco's Dervish - Damage/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 2.5% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 42.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 81% Enhancement(Accuracy)
  • 10% FlySpeed
  • 196.8 HP (13.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 64% (4.01 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 11.3% Resistance(Negative)
  • 15% RunSpeed

------------
Set Bonuses:
Crushing Impact
(Shadow Punch)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Aegis
(Fire Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Fire Shield)
  • Knockback Protection (Mag -4)
Crushing Impact
(Smite)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Air Superiority)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Siphon Life)
  • 12% (0.75 HP/sec) Regeneration
Mako's Bite
(Siphon Life)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Scirocco's Dervish
(Dark Consumption)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Gaussian's Synchronized Fire-Control
(Soul Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Scirocco's Dervish
(Burn)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Dark Watcher's Despair
(Darkest Night)
  • 22.5 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Consume)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)




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Posted

I think you would be better off pursuing S/L defense to around 30% or more.

Beyond getting access to Darkest Night, the whole point of taking Soul Mastery for brutes on a DM/FA is get access to Gloom, Dark Obliteration (to supplement DM's lack of AoE) in addition to Soul Tentacle. You took Soul Tentacles but its poorly slotted as an AoE attack.

IMO your defensive approach is probably better suited for a DM/FA scrapper with access to Shadow Meld. With 15% defense to all + the 30% in Shadow Meld you could essentially have softcap on demand on a similar scrapper build.

The only thing I can recommend for your build is to invest in a Steadfast Protection +Def All IO and since you can afford the Hecatomb set I will also recommend the Galdiator's Armor +Def All IO as well.