Returning Player War Mace/???


Exxar

 

Posted

Played a while ago on the European servers and have now switched over to the Dark Side (american servers) and for my first character I would like to play a War Mace Brute. But seeing as how the last time I played was issue 12? (after the cyborg booster pack but before shield defence) I have no idea what to go for on a brute for a secondary. I quite fancy Inv but it looks a bit clicky and might cause redraw issues and of course never having played around with the "new" shields they are tempting too.


 

Posted

Inv only has one click power and it ain't up as often as other clickies, so you won't have much problem with redraw. Shield Defense has two clickies - Shield Charge and mez protection, you'll use one of them every 40 seconds or so as a fight opener (SC) and the other on autocast each two minutes to 80ish seconds, depending on your build (mez protection). If you reeeeealy hate redraw that might be a problem, but if you don't have strong issues with it you should be fine.

Both Inv and SD can be souped up with sets to be extremely tough, and WM has enough varied powers that you can get lots of S/L/E/N defense out of it, as well as hit points. But your biggest problem will be end usage, WM is rather heavy on it and those two secondaries don't do much to help. Maintaining a steady attack chain on a souped up SD build will drain you of end for in 30-40 seconds if you use Hasten according to my recent calculations, and that includes Miracle, Numina and Perf. Shifter. You can build for +end and end recovery, but then you'll have a hard time making your toon really tough. Accolades help tremendously there, though.

That problem can easily be avoided by taking Willpower, which is on par with Inv and SD regarding survivability. In addition to not having to worry about end, it also has no clickies (unless you take and use the tier 9 semi-godmode, which is entirely skippable).

I only mentioned slotting for survivability till now. The other route which is frequently taken, +recharge, is not of as great use to WM as to other sets like SS or SM. Sure, it will quicken your secondary clickies, but WM already has quite manageable recharge times. So if you go for survivability, you can tank TFs without problems and still have a quite nice damage output.

If you aren't aiming for a tough endgame IO build, you should have equal fun with any of the above mentioned sets, with WP probably being a bit ahead because of QR. Each will have it's own unique weaknesses.


 

Posted

Thanks for the help. Decided to go with a WM/WP. I am currently at level 12 so still quite a way to go and a lot to relearn. But really what more does a brute need to know beyond SMASH!

I would appreciate it if someone would take a look at my build just in case I am missing anything obvious. Slotting order is not set in stone but generally this is what I want to end up with.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Hammerer: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Empty
  • (7) Empty
  • (7) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
Level 1: High Pain Tolerance
  • (A) Empty
  • (13) Empty
  • (42) Empty
Level 2: Bash
  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (13) Empty
  • (43) Empty
  • (45) Empty
Level 4: Jawbreaker
  • (A) Empty
  • (5) Empty
  • (5) Empty
  • (15) Empty
  • (15) Empty
  • (43) Empty
Level 6: Combat Jumping
  • (A) Empty
  • (46) Empty
Level 8: Build Up
  • (A) Empty
  • (9) Empty
  • (9) Empty
Level 10: Fast Healing
  • (A) Empty
  • (11) Empty
  • (11) Empty
Level 12: Swift
  • (A) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Health
  • (A) Empty
  • (17) Empty
  • (17) Empty
Level 18: Indomitable Will
  • (A) Empty
  • (19) Empty
  • (19) Empty
  • (31) Empty
  • (31) Empty
  • (33) Empty
Level 20: Stamina
  • (A) Empty
  • (21) Empty
  • (21) Empty
Level 22: Quick Recovery
  • (A) Empty
  • (23) Empty
  • (23) Empty
Level 24: Whirling Mace
  • (A) Empty
  • (25) Empty
  • (25) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
Level 26: Shatter
  • (A) Empty
  • (29) Empty
  • (31) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
Level 28: Rise to the Challenge
  • (A) Empty
  • (33) Empty
  • (33) Empty
  • (34) Empty
  • (34) Empty
  • (34) Empty
Level 30: Mind Over Body
  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
Level 32: Crowd Control
  • (A) Empty
  • (37) Empty
  • (37) Empty
  • (37) Empty
  • (39) Empty
  • (39) Empty
Level 35: Heightened Senses
  • (A) Empty
  • (39) Empty
  • (40) Empty
Level 38: Strength of Will
  • (A) Empty
  • (40) Empty
  • (40) Empty
Level 41: Gloom
  • (A) Empty
  • (48) Empty
  • (48) Empty
Level 44: Dark Obliteration
  • (A) Empty
  • (46) Empty
  • (48) Empty
Level 47: Summon Widow
  • (A) Empty
Level 49: Clobber
  • (A) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury


 

Posted

For some reason, your datalink does not work.

Anyway, there are quite a few problems with your build, starting with the order you picked your powers. For a final build, that's not very important if you don't plan on exemplaring, but you still have some mistakes there. If you intend for your toon to level up according to this - it's baaad. You can still salvage it if you're at 12, but I'd recommend you switch to your alternate build and build it from scratch (we can have two builds now, you can switch between them at any arbiter).

Indomitable Will, Rise to the Challenge and Quick Recovery are the most important powers in WP, you MUST pick them as soon as they are available. Besides, QR is more effective than Stamina and doesn't have any prerequisites. Stamina is not necessary until late 20s, so you can postpone on Swift and Health in order to get other powers earlier. Clobber is your best single-target attack, take it as soon as possible. Any patron attacks mess you up with redraw, and they're quite skippable as you have both strong single-target and AoE capabilities. Summon Widow is pretty useless, and you'll be a bit squishy without Tough and Weave. Once you hit 32+, you do not need Bash if you take Hasten, and perhaps even if you don't.

Six-slotting attacks is only useful if you intend to use SOs, frankenslot the hell outta them, or if you have some specific sets in mind.

Here is a sample build that will get you to lvl 35:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 34 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness

Villain Profile:
Level 1: Bash -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Pulverize -- Empty(A)
Level 4: Jawbreaker -- Empty(A)
Level 6: Fast Healing -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Whirling Mace -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Swift -- Empty(A)
Level 24: Mind Over Body -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Health -- Empty(A)
Level 30: Stamina -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Heightened Senses -- Empty(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

If you don't mind traveling on temporary powers (Raptor Pack, Zero-G pack) until 30, you can get Stamina as soon at 22, you'll feel more comfortable running around without stopping and smashing stuff. I suggest you respec at 32 into something like this:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Pulverize -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Jawbreaker -- Empty(A)
Level 4: Fast Healing -- Empty(A)
Level 6: Mind Over Body -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Whirling Mace -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Super Jump -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Heightened Senses -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Build Up -- Empty(A)
Level 49: Strength of Will -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

This has all the powers you need (if you prefer Build Up over Taunt), and you have them in an order that is good for exemplaring. Note that I took SoW only for muling the Steadfast +def IO. Slotting will depend on if you choose to go only with SOs, frankenslot IOs, or go to the max and set out yourself properly.


 

Posted

And if you're looking for a tough endgame build, here's a sample:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), LkGmblr-Rchg+(15), LkGmblr-Def(45)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29), RgnTis-Regen+(50)
Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Quick Recovery -- P'Shift-EndMod/Rchg(A), P'Shift-End%(25), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(34)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 28: Stamina -- P'Shift-End%(A), EndMod-I(37), EndMod-I(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 26.1% Defense(Smashing)
  • 26.1% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 14.6% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 5.4% Max End
  • 35% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 404.8 HP (27%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 14.9%
  • MezResist(Terrorized) 2.75%
  • 2.5% (0.04 End/sec) Recovery
  • 98% (6.13 HP/sec) Regeneration
  • 10% RunSpeed


 

Posted

Thanks for the help Exxar. To be honest my skills at theory crafting are fairly weak at the best of times and given that I haven't played for at least a year and am playing with a power-set combination that I have never used before it is probably understandable that my build was err sub-par. Still thanks again for taking the time to correct it and I feel stupid for missing the dual builds thing.