DarkMaster

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  1. [ QUOTE ]
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    And for the record, Katana is not a good PvP choice. Not enough burst damage.

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    ??? With Build Up and some hard hitters, Katana can put out some heavily front-loaded damage. What's your definition of burst? What DOES put out good burst damage if not Katana? (I'm no PvP guy, so if I'm being totally retarded, please forgive me.)

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    LMAO.

    stop messing, werner xP you know all those already =P

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    All the attacks do different damage in pvp now werner, and the faster the animation, the lighter the damage - so he's actually very correct that in the new pvp, katana is pretty weak now (putting aside the fact that range is also critical in pvp, both new and old).

    In the old pvp, and current pve, obviously katana can drop some wicked burst damage.

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    Katana still does very respectable in pvp, and from a villain standpoint, I'd say I fear Katana ALOT more than Broadsword these days. The Katana just has to be built well and played well. Also, Regen is pretty much the only secondary worth noting in pvp these days for a Scrapper, unless you wanna only come out and fight when Elude or Unstop are up..

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    Yes, it does okay, but as a stalker/brute, I still hate BS/ a lot more than Kat/ =x (though I'm mainly a scrapper when I'm pvping. xP)

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    When Katana is proc'd correctly, it's absolutely beastly from what I've experienced/seen. I fear BS alot less on my Brutes and Stalkers than Katana, but maybe that's just me.
  2. [ QUOTE ]
    Some told me to add another slot in placate on my build (which already is 3 slotted)

    Two rchg and two rng, that's what they've recommanded.

    I really had no real problem with 3 slots(2 rchg and 1 rng) before I took a break from CoX, but I have no idea how's stalker PvP going right atm, so....

    I'd like to get a bit of tips, if you guys don't mind sharing =)

    Thanks.
    Jin.

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    I'd say that 2rech/2rng is pretty solid slotting, unless you have slots to just sling around, then you could consider 3rech/3rng lol.


    But yea, the range is nice in pvp, mostly due to "server lag" issues. At the base distance of placate, you can placate someone who is leaping in to attack you and 9 times out of 10 he'll STILL hit you with his MELEE attack. Why? Because when you started your placate your engine said that he was at the designated 40 feet for placate, he's moving at probably 70+ mph (so he'll cover 40 ft in no time) and your placate takes 1.5 seconds to fully activate. In 1.5 seconds, even without server lag, most players will cover 40 feet. Count server lag, and its a gurauntee they will cover 40 feet. The extra range simply helps you pull off more successful placate on people imho, especially against Ranged toons.


    Plus, a Tanker who is spamming taunt can make a base range Placate basically useless against most players, as it's range is cut by 75%
  3. DarkMaster

    pvp question

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    I'd personally just take both PS and SM. =/ W/O soul storm, not saying it isn't all that sexy but =P I don't really see it so useful.

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    Oh, it's actually pretty darn useful too. It's pretty much the longest "hold" that a non-Troller/Dominator can get, for all AT's. Simply because it causes an "un-resistable" Knock-Up which twirls you in the air and forces you to have to "get back up" to your feet. This means that even if the hold only lasts about 2-3 seconds TOPS, you still get another 2 or so seconds to evade/attack as your opponent is getting to his feet. Having a hold as a "non" Dom/Troller that lasts relatively 5-6 seconds (counting knockdown-time) is actually pretty powerful, especially if you can time a swift Placate+AS while they're incapacitated
  4. [ QUOTE ]
    Heh, I meant next to the way PSW was. I used to practically soley rely on it. Don't get me wrong, I know it was broken and don't have a problem with it's fix, I just meant overall I do slightly less against te mobs then I used to.

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    I highly doubt that.


    If you mean that you do slightly less damage with your "aoe" from PSW, then yes. Otherwise, no. Psi got some pretty damn nice damage buffs to make up for the adjustment to PSW's dmg.
  5. [ QUOTE ]
    All the attacks do different damage in pvp now werner, and the faster the animation, the lighter the damage - so he's actually very correct that in the new pvp, katana is pretty weak now (putting aside the fact that range is also critical in pvp, both new and old).

    In the old pvp, and current pve, obviously katana can drop some wicked burst damage.

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    Katana still does very respectable in pvp, and from a villain standpoint, I'd say I fear Katana ALOT more than Broadsword these days. The Katana just has to be built well and played well. Also, Regen is pretty much the only secondary worth noting in pvp these days for a Scrapper, unless you wanna only come out and fight when Elude or Unstop are up..
  6. [ QUOTE ]
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    Hey, you're the one insulting a group of people without provocation, not me. If they want to read the full log that those excerpts were taken from, they can do so here.

    And keeping logs on everyone? No, just the people who show they have no idea what they're talking about. It's less of a "hey, keep tabs on that guy" and more of a "wow, look at what that idiot was saying in /help".

    And get back to us when you solo some REAL AV's. Taking the weakest example and saying "lookit me!" doesn't do much for your credibility.

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    First off, pointing out that Johnny Sonota isn't that big bad of an AV doesn't really do much for your credibility when we are talking about a level 39 Stalker running on generic ("Other" category) IOs. That's pretty damn good, especially considering the AV debuffs resistance pretty hard. Well, if he can hit consistently.

    Secondly, I had almost forgotten about that conversation. I still find that people took that whole thing seriously funny, the whole time I'm mixing honest to god statements with complete and total nonsense, I even dragged it out and made my accusations more and more outragious the entire time and no one caught on. Some people from my Villain group at the time thought it absolutely hillarious and started egging me on via PMs and giving me things to say. It's not the first time I've pulled that crap with a bunch of ZOMG SERIAL PvPers in Help and I haven't done it in a loooong time because people never caught on and thus it ceased being funny. That and certain things have happened since then that have really fired up my hatred for PvPers.

    What you fail to realize is you have no idea whether I was ever provoked by PvPers. And the fact is, I have been, both by people like them and them specifically. I've kicked plenty of them from Super Groups for causing all manner of stupidity, especially since CELESTIAL Elite went down the tubes just as I had gotten all the basics in the base and was beginning to maintain some active players. We had regular groupings 3 days a week and I was going to do some task force stuff on weekends when I had time. Unfortunately, pretty much half the Super Group left over, none the less, PvP Drama, go figure. And the worse part was this all went down when I was away for roughly a month, and the person whom I left in charge didn't seem to understand what the kick button was, decided to take a break from the game the same time I did, and caused everyone to effectively think I had abandoned ship, By the time I came back what was left of my SG was completely idle. I didn't even know there was ZOMG SERIOUS PVPARS in my group, guess I shouldn't have made is so anyone but the lowest rank could invite, huh? To make things worse I think one of the guys that started all the trouble was a guy I had kicked from the group earlier for the same kind of behavior, on an alt.

    You also need to keep in mind not everyone shares your ideology about how the game should play, be played, nor how hard, easy or involved or relaxed it should be. Otherwise, everyone would PvP like you do, and the PvP zones would be as active as normal PvE. The problem here is, you are indeed the minority, and while I do agree that the devs made a bad choice in trying to fix something for a majority that has no interest in it, it doesn't change the fact that you are still the minority and the devs are going to *try* to adjust their game to suit the largest number of people possible. I actually like alot of the changes myself, however they wont bring me to PvP with the attitudes that exist there, and pretty much the rest of my opinion can be summed up by what is currently in my sig. If you think you've seen stupid on help from me, you obviously haven't seen some of the I'M QUITTING stuff that popped up on various servers shortly after the PvP changes hit Open Beta, which was in no way satirical. They were met with a nearly unanimous "GOOD RIDDANCE."

    Anyway, we've outright derailed this guys thread, and probably served to do little more than confuse him. So I'm done bickering, I'm just going to ignore any further bull hockey that heads my way. I'm considering the source here, and seeing as you valiantly come here to defend the honor of PvP, the source of some of the most belligerent people I've had the displeasure to team with, I honestly don't see eye to eye with you and I wont.

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    O....M....G.....TMI....TMFI bro...wow..
  7. [ QUOTE ]
    Recasting IR every minute when I'm fiddling around at the market and crafting and such gets old real fast.

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    What? Is it on auto? Uhm...why not simply just take it off of auto re-cast?!? Fixed.


    Cause IR > SJ, unless you're going all the way to Acrobatics.
  8. [ QUOTE ]
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    most people on teams and pvp just care about DPA

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    It has lower DPA than Shriek

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    *(not sure about that ill go check but either way its high dmg)*


    At least in PvE. PvP hasn't mattered since i13 so I won't comment on that

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    PvP matters to me...

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    And me too.


    Silver has just been pissed about the pvp changes for a long time now. You just have to ignore his whines and let him go cry to himself in a corner. Eventually, maybe he'll get over it...maybe, but in the end, even if he doesn't...who cares anyways?
  9. [ QUOTE ]
    I'm enjoying the Mind/Nrg goodness as well. TF feels almost brute-like and Bone Smasher is now ubiqitious in name and action. Pew pew smash pew.

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    Yea, I actually rolled a Fire/Energy Dom just to try out the new changes from 1-50 (plus I don't have that particular combo yet anyways) and so far it rocks ALOT more than my past experiences with early dominator leveling. I'm lvl 23 so far, just running mission doors with teams, and still going strong! Very fun changes
  10. [ QUOTE ]
    Same here. I was very tired of killing everything by inches.

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    Same here.


    The changes are AWESOME dev's! I am truely impressed. So far, the changes have been excellent for my Doms in both PvE and even helpful in PvP, on either my perma-dom builds and even the non-perma-dom ones! These changes rock, I don't feel too overly powerful anywhere, but I'm DEFINATELY a good contributer for any team now, and for more than just control.


    Very happy haha, great work
  11. [ QUOTE ]
    Does placating one mob give you the crit on ALL the mobs?

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    Yes. Because it puts you back into hide.
  12. [ QUOTE ]
    Regen is very good, I actually saw just yesterday an EM/Regen beat a Kat/Regen Scrapper in a duel.

    ...Makes me want to roll one myself...

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    The Katana/Regen Scrapper musta been a n00b with a bad build then, tbh.
  13. [ QUOTE ]
    Hibernate is a joke in Zone PvP. Drop Radiation Infection and Enervating Field on the Hibernoob, pop a few yellows and reds, park your heavy ontop of them. Do a little dance while you wait and Spike them once Hibernate ends.

    It's like a free kill.

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    Not always, I've seen plenty of times where a hibern00ber has escaped the clutches of death thanks to hibern00b. All it took was a little distraction from his teammates and good timing.


    But yea, over half the time, hibernate will only pro-long your death.
  14. [ QUOTE ]
    If you're looking at zones, it's a very solid choice. Look at picking up some extra perception to cover all your bases, though.

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    Yea, lack of perception is one of Regen's large and glaring holes. You can pick up Tactics from Leadership to deal with this, but it's going to cost you a power pool choice elsewhere, which can be really tough.
  15. DarkMaster

    pvp question

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    Soul storm is some sexy [censored] for stalkers. Its like ranged KoB for stalkers.

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    Oh yes, lol, very sexy.


    I took Soul Storm on a couple of my zone toons JUST for the sexy factor lmao! Even IF it wasn't the "best" choice for them there hahaha, just because I like the reaction I get from people sometimes lol
  16. [ QUOTE ]
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    I'd say Dark Melee. Fear, To-Hit Debuffs, Immob, quick animations minus SM and good damage.

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    Eh. The quick animations actually hurts damage in PvP, and most are stacked with enough accuracy to make the brief To-Hit buff you might land, to be worthless. And it is hard to land a bunch of little hits.

    Not sure how Fears and Siphon Life works these days, and Midnight Grasp might do decent damage...a PvPer will have to chime in.

    In my experience, the best PvP I've seen Brutes put out, has been throwing rocks and sharks at people...

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    DM was slaughtered with the new pvp system. I wouldn't advise it to anyone who wants a real chance at pvp these days. With enough money, the perfect build, a little luck, and an AMAZING player behind the controls, DM can do decent, but I just don't think it's worth it anymore.


    The fear is completely useless these days, outside of simply using it as a tohit debuff applicator, other than that it's one of the worst mez effects in pvp right now if you ask me. Before, DM's niche was it's ability to nigh perma-fear someone, however that is not the case anymore.


    For pvp, other than SS, I'd probably have to suggest either SM or EM. Having actual "mezz's" and not just Knockdowns, Fears, or Immobs is worth it's weight in gold to a melee toon, as it can temporarily prevent someone from attacking you, slow them down, and shut off debuff toggles (such as Rad Infection).
  17. DarkMaster

    pvp question

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    I would take Phase, no questions asked. I'd pick Shadow Meld over Hibernate additionally, but that's because my Stalkers are almost exclusively Willpower and Shadow Meld works very well with WP.

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    This.


    Unless you want to trow Sharks (which is also very effective) then you can skip Meld and get moar Sharks (and maybe "consider" hibern000b since you're already delving into that pool for SHarks).
  18. [ QUOTE ]
    The others said it. Unless you want bonuses, go for 3 recharge. MoG already has a ton of defense and resistance. Any more is almost pointless.

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    Unless this build is for pvp that is. Then I'd slot at least 3 defense into it, as it can make an awesome escape power.
  19. FIX THE PLACATE BUG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (especially in pvp... )
  20. [ QUOTE ]
    considering they are busy with go rogue and that pvp community is pretty dead i doubt there will be any great changes in next eh 10 issues? lol

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    Personal opinion here, I don't think this game is going to survive another 5 issues, let alone 10. There are too many better options coming just over the horizon. Unless of course, the dev's really do some impressive "fixing" of this game soon..
  21. DarkMaster

    Claws 4 Brutes

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    Love to see claw on brutes, but sadly I think the Devs dug in and decide that us Smasher would never see em. I think they did the same thing with with scrappers and SS. Kind of a shame. Would love to play a Claw Brute. : (

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    PLEASE READ


    The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.

    Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.


    Ok, so Brute is an unfortunate choice for naming the AT, as it does tend to conjur certain beastly images. However, as you can see in the descriptions above, taken directly from the little informational book that came with the games....there isn't a big difference between Brute and Scrapper. There is absolutely NO mention of Brutes being stupid beastly creatures that can only SMASH stuff.

    Everytime I see someone post something along the lines of a set not being right for brutes because it is gracefull or doesn't have enough SMASh....I just wanna vomit. Brutes should without a doubt get MA, Kat, BS, and Claws. Besides, they already have Fire melee, Dark Melee, and Dual Blades....none of which are SMASH!

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    Agreed.


    110%


    The forum goer's are the one who dubbed Brutes with "Smash" not the dev's, and personally I've never liked the phrase. I think it would have been better to consider us as "Raging" not smashing, since the more we attack or are attacked the more damage we deal, and in essence the more "raged" we become, and it doesn't corner us to the whole "smash" theme...
  22. [ QUOTE ]
    PvP from I13 on is still not fun.

    No defensive or passive toggle dropping, extra Damage Resistance, boosts to damage and more Arena options are all good, BUT everything else is not fun or helping to create a more balanced PvP.

    I am on my last ounce of interest and hope.

    Can we have some positive info?

    Any rays of sunshine for PvP?

    Anything... something... please?

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    Oh boy...here it goes again...wow...
  23. [ QUOTE ]
    With the ios in this set, I'm already running at 150-200% accuracy on most of the skills and aim only adds 80 damage to my highest powered skill, most are about 40-50. If I run another attack in place of aim(that's 300-500 damage[from a single attack depending on what's up] I'm losing out on by activating aim to gain...about 290 before aim runs out if only using attacks during it's activation time), is it just to avoid whiffing? I could always slot for more accuracy.

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    Don't even think about dropping aim, unless you wanna suck.
  24. [ QUOTE ]
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    About the same thing a good emp blaster combo can do now, your point?

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    I would have thought that it would be far easier to kill both the emp and the blaster than it was before. Are you saying that's not the case?

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    Oh yes, it is definately far far far easier now. Prior to the pvp changes, that combo was almost indistructable in your average zone setup. It's still a tough cookie, sure, but no where near what is was
  25. [ QUOTE ]
    So I started to work on my Kheld PB and picked up two powers, Radiant Strike which has Superior Damage and Incandescent Strike which has Extreme Damage. This got me thinking. When powers are labeled as Superior vs Extreme, which is actually more powerful? When I think of something as being Superior I would think it is the most powerful. On the other hand, Extreme brings about a potent punch when mentioned. How do we tell? My guess is that Extreme beats out Superior but not sure?

    The dictionary definition of Superior is: higher in rank, status or quality, greater in size or power. The definition of Extreme is: reaching a high or the highest degree, very great. So, how do we tell which is more powerful? I am sure there is a scale that compares two powers and can break it down better. I do have Mid's Hero so maybe I'll just punch that in and see what numbers come up. Then I will hopefully know which is more powerful. Any other thoughts or suggestions out there?

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    Uhm....you can check that in-game you know....with the "more info" drop downs at the top of every powers column..