Elec/Kin/Mu for Pvp?


Bim_NA

 

Posted

Thinking of building an Electric/Kinetics/Mu for pvp, don't want to waste my time though, anyone run anything similar or have any thoughts on it.

Going for Damage + End-drain, worried about general squishiness, damage potential and the effectiveness of endurance draining.

Also, would I have to work phase shift in or would it be runnable without it?


 

Posted

You will need phase shift. For elec kin you probably want to go with gw for pb. Pb is pretty worthless in pvp anymore but this one spot where its really noticeable.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Hmm, thanks for the help on phase shift.

So it's better to take powerboost over powersink and electric shackles from mu in your opinion? I'll take yer word on it but electric shackles is sooo much better than soul storm. :P


 

Posted

[ QUOTE ]
Hmm, thanks for the help on phase shift.

So it's better to take powerboost over powersink and electric shackles from mu in your opinion? I'll take yer word on it but electric shackles is sooo much better than soul storm. :P

[/ QUOTE ]

PB + Transference + Transfuion + electric blasts are major end drain and -recovery. And you won't have to get into melee range to use it (I.E. Power sink)



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Hmm, yah, the melee range thing is a good point, was thinking of putting flurry in to compensate for elecs lowish damage but perhaps staying at a range is more important. Thanks for the tip.

Influence is no problem, it's easy enough to get so I'll probably splurge on this build post 50. Here's my prototype, feel free to let me know where I'm screwing things up here, I always end up doing something I regret.

I'm tempted to drop aim for soulstorm, or something else....aim's not really doing much for this build. :P Maybe superspeed..

Also, this is a level 50 respec, power order isn't important.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), EndMod-I(7)
Level 1: Transfusion -- P'Shift-EndMod(A), Acc-I(43), Nictus-Heal(45), Nictus-Acc/Heal(45), Nictus-Acc/EndRdx/Rchg(46), EndMod-I(46)
Level 2: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), EndMod-I(11)
Level 4: Siphon Power -- Acc-I(A), EndRdx-I(40)
Level 6: Repel -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(50)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(13), Slow-I(13), Slow-I(15), Acc-I(15)
Level 12: Swift -- Run-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(17), Mrcl-Rcvry+(17), Heal-I(31), Heal-I(36), Heal-I(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(40)
Level 24: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(39), EndMod-I(39)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Dmg/EndRdx(27), ExRmnt-EndRdx/Dmg/Rchg(29), EndMod-I(29), EndMod-I(31)
Level 28: Super Jump -- Jump-I(A)
Level 30: Grant Invisibility -- EndRdx-I(A)
Level 32: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), EndMod-I(48)
Level 35: Transference -- EndMod-I(A), EndMod-I(36), Acc-I(36), RechRdx-I(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), EndRdx-I(43), EndRdx-I(43)
Level 41: Dark Embrace -- ResDam-I(A), ResDam-I(42), S'fstPrt-ResDam/Def+(48)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 47: Phase Shift -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]57% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]108.4 HP (10.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]10.5% (0.18 End/sec) Recovery[*]36% (1.61 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]5% RunSpeed[/list]


 

Posted

Your patron hold is your hardest hitting attack in pve. Make sure to pick it up and slot it for damage. With this being for pvp don't ever drop aim, ever. you can slot repel for some more kb protection. Phase shift and power boost are overslotted, 2 lvl 50 ios are good to go on pb and 1 recharge in in phase is planty thanks to no phase. You want to switch hurdle for swift. the 3 heals in health are really a waste and I would recommend dropping the regen tissue as well. Now that I really look at is drop repel out for ss. I would possibly switch the decis for devas for more +dam. Also not sure where you pvp at but you will probbaly find your self wanting much much more kb protection from ios.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Hmm, subbing the tesla cages for soul storm should work well. Subbed.

With the ios in this set, I'm already running at 150-200% accuracy on most of the skills and aim only adds 80 damage to my highest powered skill, most are about 40-50. If I run another attack in place of aim(that's 300-500 damage[from a single attack depending on what's up] I'm losing out on by activating aim to gain...about 290 before aim runs out if only using attacks during it's activation time), is it just to avoid whiffing? I could always slot for more accuracy.

Tried slotting the decis with 3 damage so's to see the difference but it was only an improvement of 6 points damage wise, figured I'd take the 6% recharge bonus over the damage.

Boosted kb in the build as per your advice, now it's 25 instaed of 14.


 

Posted

I would drop fulcrum and keep tesla and the patron hold.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

[ QUOTE ]
With the ios in this set, I'm already running at 150-200% accuracy on most of the skills and aim only adds 80 damage to my highest powered skill, most are about 40-50. If I run another attack in place of aim(that's 300-500 damage[from a single attack depending on what's up] I'm losing out on by activating aim to gain...about 290 before aim runs out if only using attacks during it's activation time), is it just to avoid whiffing? I could always slot for more accuracy.

[/ QUOTE ]

Don't even think about dropping aim, unless you wanna suck.


 

Posted

Hmm, fulcrum for tesla. Allrighty, two holds were what I was imagining in the beginning so that'll be a good replacement.

Still not sure about the aim though, saying "you'll suck without it" doesn't tell me anything. If it's for the damage then it's not really worth it, I get more damage just subbing an attack in it's place, not to mention the bonus status effects from said attack. If it's for accuracy... I'm just a few io enhancements away from the magical 200%. Is there anyreason I'd need 300%+ accuracy(with aim)?


 

Posted

Aim offers +tohit not acc. You need tohit to punch through defense accuracy will not help much against high defense. And even though you think the +dam isn't worth it, I promise you it really is.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Gracie for the explanation. Aim is in. That should pretty much round out the build. Thanks for the help Conflict.