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Posts
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Joined
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Dark Melee/Willpower:
Io sets can be as expensive as hell but easily the solo king. Super survivable, never have to slow down, superior mez protection, good defense, good resistance, very high hp, ultra super regen(starts at 760% regen and increases by 50% for each enemy you add, that's more regen than many pvp builds' attack chains can keep up, before you factor in siphon life), 2.05 net recovery and a very, very high single target dps. >
This is the game on easy mode. >
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(7)
Level 1: High Pain Tolerance -- ResDam(A), ResDam(7), Heal(13), Heal(15)
Level 2: Mind Over Body -- ResDam(A), ResDam(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), Zephyr-Travel(40), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(21), ToHitDeb-I(21), ToHitDeb-I(23), ToHitDeb-I(23)
Level 18: Health -- Numna-Heal(A), Mrcl-Heal(25), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(34)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Tough -- ResDam-I(A), ResDam-I(37)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(50)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(45)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(45)
Level 47: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(48), GSFC-Rchg/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]7.69% Defense(Energy)[*]7.69% Defense(Negative)[*]8% Defense(Psionic)[*]5.5% Defense(Melee)[*]12.4% Defense(Ranged)[*]8.63% Defense(AoE)[*]30% Enhancement(RechargeTime)[*]30% Enhancement(Accuracy)[*]15% FlySpeed[*]314.8 HP (21%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 6.6%[*]18% (0.3 End/sec) Recovery[*]102% (6.38 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]10% Resistance(Toxic)[*]15% RunSpeed[/list] -
Ah, yeah I know that they changed it for activation times but gloom's doesn't add up. Mid's has the other skills updated to be pretty much on key. Wasn't sure if something in paticular was done to gloom or if they just didn't key in the damage change correctly. Gloom and dark blast both have an activation time of 1 sec. :P Just gonna assume it was a mistake since I don't currently have a dark blast toon. :/
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Started putting together a dark corrupter and noticed something off in my mids', either it's an error in data entry or I missed out on a patch about it.
Mids' character designer is showing that dark blast's gloom, for some reason or another, has a base damage of 40 in pvp(dark blast with 70.1). That's 33 less base damage from pve.
Did the damage get entered incorrectly into mids or was gloom nerfed? -
Take cold dom, you aren't relegated to being a one trick pony(let's face it, heat exhaustion is all that thermal has going for it). My two cents.
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Figured I'd play around with Mid's and got this as my best dps build:
1. Flare- 1 sec activation, .93 recharge, 154 damage
2. Blaze- 1 sec activation, 2.9 recharge, 425 damage
3. Energy Punch- .83 activation, 2.9 recharge, 245 damage
Energy punch->flare->blaze->flare
3.7 seconds to recycle the entire chain
No build up or other temporary modifiers. This dps is enhanced by io set modifiers.
244.5 dps
Has anyone actually been able to acheive a perma 300+ dps single target? -
Gracie for the explanation. Aim is in. That should pretty much round out the build. Thanks for the help Conflict.
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Hmm, fulcrum for tesla. Allrighty, two holds were what I was imagining in the beginning so that'll be a good replacement.
Still not sure about the aim though, saying "you'll suck without it" doesn't tell me anything. If it's for the damage then it's not really worth it, I get more damage just subbing an attack in it's place, not to mention the bonus status effects from said attack. If it's for accuracy... I'm just a few io enhancements away from the magical 200%. Is there anyreason I'd need 300%+ accuracy(with aim)? -
Hmm, subbing the tesla cages for soul storm should work well. Subbed.
With the ios in this set, I'm already running at 150-200% accuracy on most of the skills and aim only adds 80 damage to my highest powered skill, most are about 40-50. If I run another attack in place of aim(that's 300-500 damage[from a single attack depending on what's up] I'm losing out on by activating aim to gain...about 290 before aim runs out if only using attacks during it's activation time), is it just to avoid whiffing? I could always slot for more accuracy.
Tried slotting the decis with 3 damage so's to see the difference but it was only an improvement of 6 points damage wise, figured I'd take the 6% recharge bonus over the damage.
Boosted kb in the build as per your advice, now it's 25 instaed of 14. -
Hmm, yah, the melee range thing is a good point, was thinking of putting flurry in to compensate for elecs lowish damage but perhaps staying at a range is more important. Thanks for the tip.
Influence is no problem, it's easy enough to get so I'll probably splurge on this build post 50. Here's my prototype, feel free to let me know where I'm screwing things up here, I always end up doing something I regret.
I'm tempted to drop aim for soulstorm, or something else....aim's not really doing much for this build. :P Maybe superspeed..
Also, this is a level 50 respec, power order isn't important.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), EndMod-I(7)
Level 1: Transfusion -- P'Shift-EndMod(A), Acc-I(43), Nictus-Heal(45), Nictus-Acc/Heal(45), Nictus-Acc/EndRdx/Rchg(46), EndMod-I(46)
Level 2: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), EndMod-I(11)
Level 4: Siphon Power -- Acc-I(A), EndRdx-I(40)
Level 6: Repel -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(50)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(13), Slow-I(13), Slow-I(15), Acc-I(15)
Level 12: Swift -- Run-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(17), Mrcl-Rcvry+(17), Heal-I(31), Heal-I(36), Heal-I(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(40)
Level 24: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(39), EndMod-I(39)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Dmg/EndRdx(27), ExRmnt-EndRdx/Dmg/Rchg(29), EndMod-I(29), EndMod-I(31)
Level 28: Super Jump -- Jump-I(A)
Level 30: Grant Invisibility -- EndRdx-I(A)
Level 32: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), EndMod-I(48)
Level 35: Transference -- EndMod-I(A), EndMod-I(36), Acc-I(36), RechRdx-I(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), EndRdx-I(43), EndRdx-I(43)
Level 41: Dark Embrace -- ResDam-I(A), ResDam-I(42), S'fstPrt-ResDam/Def+(48)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 47: Phase Shift -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]57% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]108.4 HP (10.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]10.5% (0.18 End/sec) Recovery[*]36% (1.61 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]5% RunSpeed[/list] -
Hmm, thanks for the help on phase shift.
So it's better to take powerboost over powersink and electric shackles from mu in your opinion? I'll take yer word on it but electric shackles is sooo much better than soul storm. :P -
Thinking of building an Electric/Kinetics/Mu for pvp, don't want to waste my time though, anyone run anything similar or have any thoughts on it.
Going for Damage + End-drain, worried about general squishiness, damage potential and the effectiveness of endurance draining.
Also, would I have to work phase shift in or would it be runnable without it? -
If you take aim on a /devices toon, you'll end up speccing out of it once you start slotting up your invention sets, you'll do about the same damage just skipping the aim in the attack chain and you won't need a boost to your to hit %. The slot can be better used taking a defensive measure like hibernate or whatnot.
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The bonuses for slotting a certain # of enchantments only applies to the mm, not the pets. But each individiual enchancement applies to the pets(damage, accuracy, the 5% defense, etc.).
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If you are going to take scorpion shield, then you should slot for defense in the mist. The resist slotting is also good as your thugs don't really have any decent resists like some of the other mm pets(but they do get two enforcer maneuvers defense buffs and defense has to be high to be worth something). Also, take maneuvers if going for scorpion shield. Assault is...ok but it's definitely a bit lackluster when you start putting in your invention sets, maneuvers offers a lot more in that regard and general cohesion with your set. Definitely take tactics though, too important.
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Boxing + Kick will do more damage than flurry for less activation time and a quicker recharge. Does cost a tiny bit more endurance. Just something to think about....
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If your build is for great team play then your best primary will be thugs, they can buff other pets, mastermind or not. For your secondary, pain is easily the most benefitial to team play if you don't mind being...well a heal/buff bot.
If you want a more well rounded set, take poison for your secondary, you get to buff and debuff, you'll also be able to solo quicker but you won't be that MUST HAVE team unit like a pain secondary is. Still good though.
I'd stay away from ninja and storm though, ninja require micromanagement and storm..well storm doesn't play well with others generally. If you do want to build a tankermind though, storm makes for the best. -
I've used 02 boost since level 2, been very, very helpful. I've had to replace about 5 pets since I started with this toon, it's a good heal and it also frees your pets from disorients and whatnot. If you take an attack you might not have the endurance for O2 boost off the bat but if you are building a mm without the primary attacks(only storm offensives) then o2 won't drain your endurance too much, slot for 2 endurance first then the heals and recharges.
Oh and snowstorm is a great skill, it cuts recharge in half with 0 slotting, slotted for slow, you can drop run speed by 97%, and it's aoe. Does anyone build toons without stamina anyway? Snowstorm is a must have in my opinion, third best skill in the set after hurricane and freezing rain. -
Storm works well with ranged sets(thugs,mercs and bots). Just don't run it with ninjas or zombies or you'll be watching your pets run around aimlessly in the confusion. I made that mistake once.
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Doh, misread. Yah, the cages from mu will give you knockback proetection on your mobs but it's in an extremely small radius and your tornado kind of has a mind of it's own(may not attack those held). The tornado will still do good damage sans holds to archvillains and elite bosses because of their inherent knockback resists, do you really need a hold for weaklings?
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I have a thugs/storm as well. I haven't reached 41(should be there soon) yet but looking in my hero planner, it looks like I'll be better served by the web-nades from the mace mastery than with electric fences. I may only be an immobilization as opposed to a hold but the recharge and endurance cost is not too bad but the real reason it looks better is because it's a much, much larger radius.
Not to mention scorpion shield works better with your to hit debuffs and +defense buffs than a full resist toggle. -
Is there anyway to make a macro that will jump and keep the jump initiated for superjump? It's a bit tiring holding the spacebar when crossing a zone. I've tried searching the forum but can't find anything, primarily do to the fact that "jump to ____" is on the bottom of every thread on the boards.
Any and all help is greatly appreciated.
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If we were to call it slavery, how is male slavery better than female slavery? Makes no sense to me. I really can't imagine the person who'd really get upset over the inclusion of females but I can, however, see plenty of reason to get upset over the lack of females, especially considering that the models are already coded into the game.
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[ QUOTE ]
I was also told that the devs long ago said that there's a whole list of reasons why female mastermind pets would be a bad idea, from a theme and marketing standpoint. (Given how brainless some media people can be, I can just imagine the "OMG, MMO promotes female slavery!" articles. People got on national TV by making outright lies about Mass Effect, and when it was *proved* that they had no idea what they were talking about, the shows involved didn't even bother with a public "oops.") But I have no idea if that was on the forums, or whether that post still exists.
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I hope that's a joke. If not, it's incredibly sexist, are all of the male pets slaves? Gimme a break. -
The animals and classic monsters sets suggested in this thread seem like more fun than demons.
Personally, I'd like to see either a molemen set or aliens.