Dark Blast's Gloom via Mids'


Bim_NA

 

Posted

Started putting together a dark corrupter and noticed something off in my mids', either it's an error in data entry or I missed out on a patch about it.

Mids' character designer is showing that dark blast's gloom, for some reason or another, has a base damage of 40 in pvp(dark blast with 70.1). That's 33 less base damage from pve.

Did the damage get entered incorrectly into mids or was gloom nerfed?


 

Posted

Damage is based off of activation time now; all attacks have the same DPA (not counting ArcanaTime). Longer animations deal more damage while shorter ones deal less damage.

If you want to see a very pronounced case of this, check out Spines/Barbed Swipe vs Spines/Ripper for both PvE and PvP.


 

Posted

Ah, yeah I know that they changed it for activation times but gloom's doesn't add up. Mid's has the other skills updated to be pretty much on key. Wasn't sure if something in paticular was done to gloom or if they just didn't key in the damage change correctly. Gloom and dark blast both have an activation time of 1 sec. :P Just gonna assume it was a mistake since I don't currently have a dark blast toon. :/


 

Posted

Ohh! Apologies, I misread that. Hmm, CoD lists Dark Blast as 41.71 dmg in PvE and 71.08 dmg in PvP and Gloom as 73.44 dmg (8*9.18) in PvE and 84.08 (8*10.51) in PvP. (Gloom's cast time is 0.1s slower than Dark Blast.)

I'm guessing it's a MIDs mistake. I'll try to remember to test it tomorrow.