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Posts
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Joined
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He's talking about sprites instead of rendered objects.
I would also like to point out that things like traffic lights are the responsibilities of a state government, not the federal government. So blame Rhode Island. -
They've also established that the Doctor has a final regeneration. Yes yes, wibbly-wobbly timey-wimey, but it would be nice if they actually did address it in that fashion as opposed to a complete retcon delivered via a single off-handed line in a crappy spin-off show written for children.
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Correct, Demon Summoning is only available to players who have purchased Going Rogue. However, Going Rogue content was made available (in a limited capacity) to accounts during reactivation weekend. That's over now, so you need GR in order to access any GR content again.
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Quote:I honestly cannot tell what you're trying to suggest when you end every fricking post with a winkie.Then why say the beta will be short if they're having problems?
Anyway, what I was suggesting is that the devs have a history of pushing Issue releases with a lot of moderate-to-major bugs still present, so a short Beta is really not necessarily indicative of successful testing and bugfixing. -
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I would suggest adding the Hero Zone Event Messages channel to one of your chat tabs, it makes tracking GMs down much, much easier.
The Arena listing is a little confusing. I don't fully understand it myself, but I believe most of what you'll see there is system generated matches, not necessarily formed by actual players. Someone with more Arena experience will need to elaborate/correct me on this, but I believe player-defined matches have a different flag on them to set them apart from the others. -
See, this is slightly more reasonable. I still don't see it happening, but it's better than creating a whole new type of enhancement for a tiny fraction of the playerbase.
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And I should add, those failures only occurred because we were unable to get past Ghost Widow's healing. My tanker has never had trouble against Recluse himself.
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Even without Fitness your character still performs feats that no real human could ever perform. I consider the damage done.
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Chances are the 7th (wow, really?) anniversary event next May will be like the last two, with those AVs being spawned in regular zones.
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Inv can survive the STF just fine, I don't know what you're talking about. I've tanked the STF on my Inv/SS several times with not a lot of difficulty (there's been a failure or two, but it is one of the hardest TFs in the game).
As for what went wrong, I can only begin to guess. I can't imagine how an Inv Tank could survive GW, Scirocco and Mako at the same time then die against Recluse. (EDIT: Unless the Brute was Tanking and the Tanker was attacking with the rest of the group for some reason...? I am aware of how ridiculous this theory is.) -
Came up with a theoretical build for an Ice/Elec/Earth. Basic idea is pushing for AoE (hence Earth) and combining Energy Absorption with Chain Induction for delicious sapping. Note that this build as it exists isn't meant to be used in-game without modifications: slots were placed without regard to the level they're earned, I left a slot unplaced for reasons I don't recall (did this last night), and Stamina is just in here so I could get an idea of what my recovery would look like in I19 (might replace it with Combat Jumping so I can place another LotG). Other issues are the fact that Hoarfrost isn't perma (can this be done as easily as Dull Pain or should I not bother?) and the giant gaping Psionic def/res hole (focus on some ranged def to account for this?).
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
IceElec: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Defense Buff IO
- (3) Defense Buff IO
- (3) Defense Buff IO
- (5) Endurance Reduction IO
- (5) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (34) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (11) Steadfast Protection - Resistance/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Run Speed IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (21) Endurance Reduction IO
- (21) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Range IO
- (A) Obliteration - Damage
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (33) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (27) Efficacy Adaptor - EndMod/Endurance
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Performance Shifter - EndMod/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
- (43) Multi Strike - Damage/Endurance/Recharge
- (43) Eradication - Damage/Recharge
- (46) Multi Strike - Damage/Recharge
- (48) Eradication - Accuracy/Recharge
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Performance Shifter - Chance for +End
- (A) Call of the Sandman - Accuracy/Recharge
- (45) Call of the Sandman - Endurance/Sleep
- (45) Call of the Sandman - Accuracy/Endurance
- (45) Call of the Sandman - Sleep/Range
- (46) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 12.38% Defense(Smashing)
- 12.38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.875% Defense(Energy)
- 4.875% Defense(Negative)
- 3% Defense(Psionic)
- 16.13% Defense(Melee)
- 6.75% Defense(Ranged)
- 3% Defense(AoE)
- 4.05% Max End
- 36% Enhancement(Accuracy)
- 28.75% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% Enhancement(Sleep)
- 189.75 HP (10.13%) HitPoints
- MezResist(Held) 6.05%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.6%
- 5.5% (0.092 End/sec) Recovery
- 22% (1.721 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;700;1400;HEX;| |78DA9D94594F135114C7EFB4C552284C4B2D94BDA56C0519E0CDE5C118C1848426A| |5451E146886F12A13EB406646233EF9E29B9A188D3EF9293451E3ABFBC2E2F221D4| |8FE052CF726920BE3969FFBF9973EF39E73FF7F6367F752A2AC4F5E3428B9EAC989| |E579E379D8BD20D972C5B3A960CCF5872BA22ADB01022C543E529795E3A9E3460A8| |7CC2BDB4E676AB81BCAC4869E074DFB52DB3C281F88CB32A5DE9F8C6EE4D43616DA| |D6294D6A53C17A5DB53B6EF48CFE3875969AEDBCE85383DCC38576CCF5EB12BB6BF| |D132BD6E5BC6B4E9FAABE5BCE9F9D2DD4881AD1C7CDF464034F88A6A9DE8014C8AC| |03E84327B7180F15117EAAA064501D0275AE708E9222153226CEAAA3854D7CE0086| |44FD59426691D0BF44185C669409EFC05350790ACE69D4B748889618F384D869C60| |2E13D64D5719656C736338C0F30125623610ED5ABF78091881A89B4C14DB7686825| |6C81F346E5BCF16700270FFE220CFD66FC615409391144F4C16E3771BD40D328B56| |8DE872C4CE0B5AB0A7D8C425BE021AEDE36CE6BDEB20F07337BD1CAD8812A09E52F| |C1FEB2EC2FCBFEB2ECAF9FFDF5B3BF6DC84AAAF6C9112AB409EDDB54FB362E94E20| |A29AED0C3157AB8429ADB6F4356BBD64059ED315AFF8E38E30E4DEFBAC5B8CBC949| |1AFB0CED3BB97DA093278CDF6670D6271DD79EFD75F38AED40A75E0E69BD1C4A33B| |EE8F813E3C97D3728FF2B8406D4AA0C5CA359233EE332E347003B8CB9F434FE9D9E| |EA615386D5AE0DA76924A7F080CADE83571FE5B2A1D117F42A875E325E315E13C6D| |E10BEC1FF82A18C19ECF53E5498500766E21185261F339E309E12BA42B583051FB8| |C4EC3F9142A876A88446915CA87688AB9198C09D123CF9BFAE67D1DD9691226EF13| |C4A016501651165096519C5445941B1E8F7F0BC96AD1F465F47508EA21C4349823F| |71136786F17C35A244519A509A517494184A02A503E5214AF52F4512043F| |-------------------------------------------------------------------|
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Quote:Hmm...Wow, lot's of terrible comments.
It's one thing not to agree with a person, and their ideal, and wholly another with how that response is dictated.
As proof you'll note that all my original posts have no attack, malice, ect.
Quote:Originally Posted by The_BritisherYou fail.Quote:Originally Posted by The_BritisherContinue to find malice in your own shadow(s). It's just dumb.Quote:Originally Posted by The_BritisherThe community at large is a very poor representation of true comic fans of the world. Sure they act elitist, and tend to jump to every wrong conclusion for lack of actually trying to understand the correct one. And also have that faux supremist ideal that if they can;t understand it then it's not right.Quote:Originally Posted by The_BritisherToo many moronic doomsayers that jump to conclusions here. BTW, you can;t blame it on ADD/ADHD, because willful negligence is a chosen stupidity. -
Sounds like a bigger snorefest than Superman Returns. And I have a bit of a hard time believing that Zod will be the villain; he was the Big Bad on Smallville last season, and studios always tend to underestimate the audience and assume that Smallville fans will see some other dude cast as Zod and wonder "duhhhhh why doesn't he look like Callum Blue". (I suppose Superman Returns would inherently not have suffered from this imaginary problem since it was meant to be a sequel to Superman 2.)
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Compared to the set slotting I described a few posts earlier, you'd lose a net of 5% ranged defense and gain 15% recharge. Depending on what you're going to do with the extra slots it might not hurt you that much. The Lockdown proc really is handy to have though, I would recommend it for at least one of your holds (which is what I have).
Re-reading it, it sounds like you have Basilisk's 5-slotted in your holds? You could get away with the first four pieces of the set I suppose (skipping the quad-aspect and the proc; not even sure why one would use that proc outside of PvP). Set bonus-wise you're losing 10% mez resistance but that's not helping you much anyway. Again though, the Lockdown proc is really nice, it makes perma-holding EBs that much easier. -
I don't recall that. What are you referencing?
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Quote:He's not an Incarnate as of Issue 18. We don't know the full details of the story behind Issue 19.Last I looked, I don't think Romulus is an Incarnate. He's just been filled full of Purple Nictus Love (tm).
As for the Coming Storm... I think we should ask the Rikti.
As for the Rikti being related to the Coming Storm, gosh I hope not, I'd hate to see a second retread of that. And why should they care about Ouroboros? -
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Quote:You'll hear from my lawyer, sir!"Useless," in that it has no real practical use. It only work on Infected, it voids any rewards and it times out very quickly. Yes, I suppose a power which makes people explode is cool (if you're Kimblee), but I'd hardly call that "useful."
Quote:When I flashback to that storyarc, I never receive that temp power.
WAI or is that a bug? -
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Why? The devs have admitted it.
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