Ice/Elec/Earth - does it blend?


DarkGob

 

Posted

Came up with a theoretical build for an Ice/Elec/Earth. Basic idea is pushing for AoE (hence Earth) and combining Energy Absorption with Chain Induction for delicious sapping. Note that this build as it exists isn't meant to be used in-game without modifications: slots were placed without regard to the level they're earned, I left a slot unplaced for reasons I don't recall (did this last night), and Stamina is just in here so I could get an idea of what my recovery would look like in I19 (might replace it with Combat Jumping so I can place another LotG). Other issues are the fact that Hoarfrost isn't perma (can this be done as easily as Dull Pain or should I not bother?) and the giant gaping Psionic def/res hole (focus on some ranged def to account for this?).

Hero Plan by Mids' Hero Designer 1.81
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IceElec: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Defense Buff IO
  • (3) Defense Buff IO
  • (3) Defense Buff IO
  • (5) Endurance Reduction IO
  • (5) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 1: Charged Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Havoc Punch
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 4: Hoarfrost
  • (A) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Endurance/Recharge
  • (13) Numina's Convalescence - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Chilling Embrace
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 8: Wet Ice
  • (A) Endurance Reduction IO
  • (9) Endurance Reduction IO
Level 10: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Resistance/Endurance
Level 12: Jacobs Ladder
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Super Speed
  • (A) Run Speed IO
Level 18: Glacial Armor
  • (A) Defense Buff IO
  • (19) Defense Buff IO
  • (19) Defense Buff IO
  • (21) Endurance Reduction IO
  • (21) Endurance Reduction IO
  • (23) Endurance Reduction IO
Level 20: Thunder Strike
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 22: Taunt
  • (A) Range IO
Level 24: Icicles
  • (A) Obliteration - Damage
  • (25) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (33) Endurance Reduction IO
Level 26: Energy Absorption
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Efficacy Adaptor - EndMod/Endurance
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 28: Chain Induction
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Endurance
Level 30: Build Up
  • (A) Recharge Reduction IO
Level 32: Hibernate
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Lightning Clap
  • (A) Force Feedback - Chance for +Recharge
Level 38: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Multi Strike - Accuracy/Damage/Endurance
  • (43) Multi Strike - Damage/Endurance/Recharge
  • (43) Eradication - Damage/Recharge
  • (46) Multi Strike - Damage/Recharge
  • (48) Eradication - Accuracy/Recharge
Level 41: Stamina
  • (A) Endurance Modification IO
  • (42) Endurance Modification IO
  • (42) Performance Shifter - Chance for +End
Level 44: Salt Crystals
  • (A) Call of the Sandman - Accuracy/Recharge
  • (45) Call of the Sandman - Endurance/Sleep
  • (45) Call of the Sandman - Accuracy/Endurance
  • (45) Call of the Sandman - Sleep/Range
  • (46) Call of the Sandman - Accuracy/Sleep/Recharge
Level 47: Quick Sand
  • (A) Recharge Reduction IO
Level 49: Stalagmites
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 12.38% Defense(Smashing)
  • 12.38% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.875% Defense(Energy)
  • 4.875% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.13% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.05% Max End
  • 36% Enhancement(Accuracy)
  • 28.75% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% Enhancement(Sleep)
  • 189.75 HP (10.13%) HitPoints
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.6%
  • 5.5% (0.092 End/sec) Recovery
  • 22% (1.721 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)




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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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