The STF and Granite Armor
Inv can survive the STF just fine, I don't know what you're talking about. I've tanked the STF on my Inv/SS several times with not a lot of difficulty (there's been a failure or two, but it is one of the hardest TFs in the game).
As for what went wrong, I can only begin to guess. I can't imagine how an Inv Tank could survive GW, Scirocco and Mako at the same time then die against Recluse. (EDIT: Unless the Brute was Tanking and the Tanker was attacking with the rest of the group for some reason...? I am aware of how ridiculous this theory is.)
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Done it with SD, FA, INV, and WP tanker with little to no problem. You may have not buff up your tanker right or took too long with the tower. You should have done well with the team you had.
Inv can survive the STF just fine, I don't know what you're talking about. I've tanked the STF on my Inv/SS several times with not a lot of difficulty (there's been a failure or two, but it is one of the hardest TFs in the game).
As for what went wrong, I can only begin to guess. I can't imagine how an Inv Tank could survive GW, Scirocco and Mako at the same time then die against Recluse. |


I dont know whta went wrong tbh ... maybe we got ridiculously unlucky with hit roles? maybe we didnt have enough damage on tower? maybe half the team was alseep at the wheel

Ah well was just asking to see what it was about Stone that makes them 'seemingly' able to out survive a INV thats all really
Will have to give it another whirl some time soon
((hit lvl 47 on TF so can start to slot the rest of my IO's should help

Play on Union @Shady Sam if ur looking to hit up a STF tomorrow or in the future

Not for nothing, but my Inv Tanker does just fine on the STF and has lead many successful "Master of" runs without even using a secondary agro-magnet. I don't know why people think Stone is required. We've even done it with a WS as the head tank.
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I also ran an MoSTF that succeeded with an Invuln BRUTE as the aggro target.
Done it with SD, FA, INV, and WP tanker with little to no problem. You may have not buff up your tanker right or took too long with the tower. You should have done well with the team you had.
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ah well just good to know that people who call for GRANITE only are wrong ^^
I've had to take over for an INV with my Shield Brute on an STF, until the red tower was down. I had to take every buff the team had, plus my own Accolades, but I did it.
My advice would have been that you as the Illusion troller pulled LR into the corner with PA then let the tank take over for as long as the downtime of your PA is. If you're PA is perma, you can effectively be the tank until the red tower is down.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I've had to take over for an INV with my Shield Brute on an STF, until the red tower was down. I had to take every buff the team had, plus my own Accolades, but I did it.
My advice would have been that you as the Illusion troller pulled LR into the corner with PA then let the tank take over for as long as the downtime of your PA is. If you're PA is perma, you can effectively be the tank until the red tower is down. |


basically yes. There's a good reason teams take Red Tower first. The encounter is mostly trivialized once that one is down.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I've tanked LR on my INV/SS a few times.
The first time was flawless. Took one nasty hit but stayed up, kept aggro, it was great. Very solid and I was delighted having been on runs with collapsible tanks.
Second time, I got whacked and died and it didn't get better on that run. I was pretty irritated considering how smoothly the first run went.
Both times I'd downed some purples and an orange, the only difference was the buffs I had. If I recall correctly, first time was an Emp (who wasn't needing to heal me), second was a Thermal who just couldn't heal me enough.
So I put it down to a) buffs and b) a little luck but INV absolutely can tank LR.
EDIT:
I don't have Unstoppable, I don't like the crash.

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I was recently on a STF where the tank (Inv/* i think), with a dedicated emp, could not stay alive, but we figured out a work-around. The tank taunted Recluse over to the statue, then started running around said statue, keeping agro, but for the most part keeping LOS broken. It worked. As an added bonus he kept the flier busy when it respawned halfway through a tower.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I'd say your Inv tanker either had a bad build and his deficiencies were masked by buffs earlier or he just didn't know what he was doing. Yes, on occasion LR can drop an Inv (or for that matter even a Granite) tanker in 2 hits but it's a rare occurrence. Typically I tank LR UNASSISTED with my Inv/Stone tanker... I have an insp tray so I use it.
Going after the tower buffed LR I'll have my tray loaded with 10 medium purples, 5 large oranges and at least two large greens. I take medium instead of large purples because I'm at 45% def with LR in range and one medium is worth 25%, so it soft caps me while the blue tower's up. Since I don't need the extra of a large purple I don't waste them. I handle LR like so:
Once the courtyard is clear and the team's ready I eat two large oranges and one medium purple then jump into melee with LR and start taunting. Trying to hit him is an exercise in futility while the yellow tower's up so all I worry about is Taunt at this point. As soon as I have aggro the team starts in on the red tower and I draw LR back into the corner behind the green tower to keep him out of the way in case the flier respawns while we're killing him. I keep one orange active until the red tower dies and one purple active until the blue tower dies. I use two oranges for his alpha strike because that's the most dangerous time.
If LR gets a lucky hit on me I pop Dull Pain. If he knocks me down into the yellow again I pop a green. Once the red tower dies I can mostly relax and once the blue dies I'm home free.
I've personally tanked LR with a Stone/Fire and my Inv/Stone tanker; I've been on successful runs with every tanker primary except Dark (nothing against Dark, I've just never been on a run with a Dark tank). Now that my Shield/Fire tank's reached 46 I'm considering giving it a try with him.
I've also attempted to tank LR with a perma-PA Ill/Rad... unfortunately you'll have about 1-2 seconds of loose aggro when you respawn PA; this frequently leads to his discussing the matter with you directly, usually not a good thing. It used to be easier since Phanty would usually use his decoy and that could cover the gaps but since he now has this fetish with running into melee he rarely lives long enough to summon his decoy in the first place and NEVER lives long enough for him to recharge.
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Re-reading the OP I'm somewhat at a loss; was the tanker trying to tank LR right next to the rest of the team for some reason? With the buffs you're describing even a mediocre Inv build should have been up for the task. Did you have difficulty killing the Red tower? I had one run with that problem... we found that we'd KB'd a repairman down UNDERNEATH the tower and the bastage was sitting there happy as a clam healing the tower. A few AOE's finally solved that problem.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Invul Tankers can handle him fine, it's a matter of surviving till the red tower is down, even with capped resistance to smashing, LR still hits hard, also...his big end drain power can play a factor.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've never known him to use that end drain attack in melee... he sure will use it from range though. Stick close to him and you shouldn't have to worry about that at least.
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Ok so I just this second had to quit a STF ... -_- never failed any TF b4 today and not pleased about it.
IIRC our team was as follows... SS/INV-Brute INV/EM-Tank Emp/Elec-Def Ill/Rad-Troller ((me)) KM/EA-Scrapper Fire/Kin-Troller Ment/Psyc-Blaster A widow? with the ranged mental attacks We kicked *** ... made great time and killed Avs like they were childs play things ![]() When we reached Recluse however our fortunes took a turn for the worse ... even with 8big purples and oranges and a Emp putting CM and fort on them they just kept dying as we tried to take down his red tower ... I ask why granites can survive when INV cant?! with all those buffs there above and beyond the def and res cap and they drop like flies ... why can the 'magical' stone tank survive where others fall? |
HP cap when dull pain is up, (should) soft cap s/l(and probably all defenses when supplemented with fort) AB AND mind link and this guy still dies? why do people think this game is hard again?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
he's used it in melee range before...but I haven't tanked him with my Invul since the early STF days
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've never known him to use that end drain attack in melee... he sure will use it from range though. Stick close to him and you shouldn't have to worry about that at least.
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he's used it in melee range before...but I haven't tanked him with my Invul since the early STF days
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In this case, I'm thinking it's likely the tank was using attacks on LR, causing him to get attacked back more often, and probably drained of his Endurance and getting toasted rather quickly.
here's something funny...when there's too many PA on LR...his AI goes kinda crazy >.>
Ok so I just this second had to quit a STF ... -_- never failed any TF b4 today and not pleased about it.
((we even killed Ghost widow, Cpt Mako and Scirocco all at the same time!))
IIRC our team was as follows...
SS/INV-Brute
INV/EM-Tank
Emp/Elec-Def
Ill/Rad-Troller ((me))
KM/EA-Scrapper
Fire/Kin-Troller
Ment/Psyc-Blaster
A widow? with the ranged mental attacks
We kicked *** ... made great time and killed Avs like they were childs play things
When we reached Recluse however our fortunes took a turn for the worse ... even with 8big purples and oranges and a Emp putting CM and fort on them they just kept dying as we tried to take down his red tower ...
I ask why granites can survive when INV cant?! with all those buffs there above and beyond the def and res cap and they drop like flies ... why can the 'magical' stone tank survive where others fall?