-
Posts
7232 -
Joined
-
Major problem I see: You are slotting sets that give POSITIONAL defense bonuses on a power set that gives you TYPED defense.
For the record, if you aren't sure the soft cap for defense is 45%.
I can't open the build from work, but I'm not seeing a whole lot of sets in ther that give you decenttyped defense bonuses, most of what I see is giving positional.
(yes, positional bonuses also give typed bonuses, but at half the amount)
Your 6 Red Fortunes are giving you 2.5% ranged defense, but only 1.25% Energy/Negative defense.
You WAY overslotted Combat Jumping. Your 6 slotting of that power is giving you less than a 2% improvement to your overall defense. Pull 4 of those slots out and use them somewhere they'd be more useful.
I can tell just by looking at your build that you are not soft capped. I think what you probably did that is giving you that perception is you set Energy Absorption to 10 targets and left it on when you calculated your defense. Since you only 2 slotted it for end recovery, I'm guessing you are not using it proactively to boost your defense in a fight.
You are getting out of your existing defense set bonuses:
2.5% E/N defense
roughly 2.75% F/C defense
about 3% S/L defense
That isn't enough to soft cap your defense without heavily relying on Energy Absorption to make up the difference, which it doesn't look like you're doing when you play the character (though you probably DID in Mid's and it made you think you were softcapped).
I'll try and take a look at the build when I get home from work today, if no one else beats me to it. I'm not the best with Ice tanks, but I know where most of the set bonuses you want for it can be found. -
Quote:A player proved that a Fire/Fire Dom, in ideal conditions, can top 400 DPS. The top scrapper isn't even hitting 300. (this is without Incarnate powers)Really? I find that pretty surprising if it's accurate, I would've thought a blaster or scrapper.
Quote:It might be the case for single target DPS, but /Fire doms don't have a lot of AoE to complement their DPS. And they aren't very sturdy.
And if you're just talking about pure offense, the sturdiness of the character in question isn't relevant.
In practice, the top damage dealer for DPS will probably be a scrapper or brute. Maybe a VEAT. Your DPS takes a big hit when you're dead.
On paper though, the Fire/Fire Dom wins. -
Best offensive I believe is a Fire/Fire Dominator, if you're talking about sheer DPS.
Best defensive? Stone/Ice tank in Granite, hands down. You aren't going anywhere in a hurry, but that's okay, neither are your enemies, and they aren't going to kill you. Ever.
In the same AT? That one is a very tough call, and a legit case could be made for dozens of different builds. -
Tell your friend to stop tossing AoEs at enemies that aren't surrounding you yet.
That's really the only way she'll stop getting smoked by stuff.
It's just as much her job to keep herself alive as it is yours. More her job actually, but if she's tossing AoEs into spawns you aren't engaged with yet there's nothing you can really do about it. -
Finish the 6 slotting of Oblits in Spin, and do the same with Eviscerate.
Drop Focused Accuracy altogether, replace it with Tactics. Because A) It's cheaper on endurance, B) It benefits the whole team instead of just you, and C) You already have Maneuvers anyway.
Also, are you going to USE Boxing? If not it's a waste to slot it. If you add Obliteration to Eviscerate and put all 6 in Spin it should make up enough of the difference to keep you at at least 32.5% S/L defense.
Put the slots from Boxing in Instant Healing and put a set of Doctored Wounds in it. That will cap you on your 5% recharge bonuses. Never mind, I just noticed that you have a set of Doctored Wounds in Fast Healing. Put that set in Instant Healing and throw a couple Numina's in Fast Healing.
Your build is actually pretty close to what I'm running right now. -
Quote:They're only better when you exemp.I'm not following why level 24s are better than level 50s
When you exemp down, your higher level IOs will lose some of their percentage of enhancement. Level 24s will stay at the same percentage when you exemp, because that percentage is lower to begin with. -
Quote:But Johnny, I thought that extra survivability was unnecessary.You support raising resistance caps on Scrappers, already one of the highest performing ATs, without a commensurate decrease in damage. But Tankers aren't allowed to have their damage cap raised without gutting their survivability?
At least that's what you keep saying whenever I bring up the survivability advantage tanks have over everyone else.
You said repeatedly, in this very thread, that tanks' survivability advantage doesn't matter because anyone can reach the same level of survivability as a tank with all the IOs and Incarnate powers and such. If that's truly the case, why should you care if tanks have to give up a little bit of their unnecessary survivability advantage in exchange for more damage potential?
But now, when I support an increase to scrapper resistance caps, suddenly that survivability advantage is an important difference?
And I'M the hypocrite.
Right. -
Quote:I would support this change, provided Stalkers get 80% resistance as well. I always thought it was a little odd that an AT meant to be in the thick of combat cannot get any more resistance than a Defender.Actually, I thought the idea of putting Scrappers to 80% Resist Cap and Brutes down to 85% Resist Cap was always a good idea!
Quote:But I think the fact that Brutes and Scrappers can get to softcapped defenses, to equal Tanker survival is false.
It's part of why I think SR tanks will have issues in the high level game. The high level game is chock full of enemies that are capable of making a mockery of defense, and SR really doesn't have anything else to fall back on.
That's why adding defense to resistance based builds makes for such a powerful character. When defense fails (and it will), they have resistances, and usually a self-heal to fall back on. An SR tank would only have slightly more HP than an SR brute, and nothing to soften the blow when their defense fails. I have a feeling that it will lead to SR tanks being undesirable for some tasks in the game. For instance: That autohit Nictus in the ITF is going to SUCK for them. As are DE and Veng buffed Nemesis. And Rularuu eyeballs. Even non-positional Psionic damage is going to suck, as SR lacks a self heal or a way to really increase their max HP much (which is about all an Invuln can do about Psi)
Just getting to the soft cap does not mean you are suddenly as survivable as a Tanker. There's more to it than that. Is a soft capped Blaster or Defender as survivable as a Tanker? Not that I've ever seen. It does help, but defense alone does not make a squishy AT suddenly non-squishy. -
Quote:Shield Defense is one where it doesn't really matter so much if you have IOs or not. You can soft cap one using just SOs in your powers and a single IO (Steadfast Res/Def). You'd notice much more of a difference with something like Dark Armor or Fiery Aura.
TL;DR version: Will making my build mostly SO (as opposed to IO sets) gimp my tanker to the point where he will become a poor teammate due to not fulfilling an expectation as well as other tanks?
Granted, it means you have to take Weave, Maneuvers, and Combat Jumping to do it, but I tend to take all 3 of those on my tanks anyway.
So, no, your tank won't be gimped if you don't IO him to the gills. -
Yes.
Tanks get more benefit out of Tough and Weave than anyone else. They're kind of redundant when you're in Granite, but if you want to you know, move while you're fighting, they will help your survivability when not running Granite. -
-
Slotting 3 Performance Shifter Chance for +End will ease a lot of your end problems as well. It won't look like it in Mid's because Mid's doesn't calculate the average benefit of it, but each one adds roughly .2 to your overall end recovery, and a WP tank can slot 3 of them. Contrary to common belief, they are NOT unique. You can slot as many of them as your build will hold.
I'd reconsider the GA 3% defense and the SW 3% resistance. They are insanely expensive and/or time consuming to acquire. I'd only plan on putting one in a build if I already had one to use.
Also: Put the Miracle and Numina's Uniques in Physical Perfection instead of Health. If you're going to fully slot one and set mule the other, Health gets more benefit from slotting because it's base value is higher. -
http://boards.cityofheroes.com/showthread.php?t=265194
I put a build in that thread that demonstrates how I slotted a Willpower for softcap to all 6 types, while still having good HP and regen.
It's WP/Electric, so I don't know how well it will translate to SS, but it's a start. -
Quote:A few percent regen is more than made up for by the extra HP the 3rd Numina's gives you. You're actually better off with the HP bonus most of the time, unless you're already capped on 1.88% bonuses.Using Mids I also found that I have a better regen rate using 2 Numina and a level 50 Heal IO vs 3 Numina.
I also like to take Strength of Will and put my Steadfast Res/Def in there so I can use the slot I save somewhere else. Since SoW doesn't need any slotting at all, I can just put the Steadfast in the default slot and I won't have to add a slot somewhere for it.
I also wonder why so many people slot HPT with Reactive Armor instead of a healing set. You don't need Reactive Armor in HPT to soft cap all 6 common damage types, and you're gimping your max HP, which hurts WP because they need all the HP they can get to fuel their regen. If I slot HPT for resistance at all I use 3 Numina's and fill the other 3 with Aegis for the F/C defense bonus. -
Quote:The exact same amount as Weave.I looked for this on the forums, but couldn't find it. For my dark tank, if I take CoD, how much defense does it actually add (unenhanced)? Thanks for anyone who could help.
I believe the base amount is 5%.
Edit: The defense doesn't suppress in combat either, unlike many stealth powers.
EditEdit: DAMN YOU AETT!!!! -
Quote:Depends on the vet status of the account.My only question is (and I haven't searched around for this answer yet) is if Freemium gets controllers (I know that free doesn't get H/V/EATs, MMs, or controllers) - I have tons of those and a few on this acct. So for me that is a dealbreaker.
I think the requirement is a minimum 3 years vet status to retain access to MMs and trollers on a Freemium account.
They haven't come out and said exactly what the requirement is yet, one of the devs said something about it in passing, so I could either be wrong or they may change it before then. -
-
Quote:Umm, you've been repeating content since level 1.
Look it's simple, the problem is with the game because it should be designed so if you're repeating content it's because you want to repeat that content not because it's the only way to advance in the game.
Does it really matter that you're defeating Death Head this time instead of Bone Rattler? You're on an identical warehouse map, fighting identical bad guys, one of which happens to have had a different name typed in by the mission writer or randomly generated from a file that has generic villain names in it. For all we know, the Skulls are just 30 dudes and we've been fighting the same guys over and over the whole time.
The entire game is repetitive. You have Defeat a Boss missions, Collect a Glowy missions, Rescue a Hostage missions, and that's pretty much it. The writers and mission designers do a pretty good job at making it not feel like that, but when you strip away all the fluff, you've been running slight variations of the same 3 missions from the day you first logged in.
I find it odd that it took Incarnate Trials before you even noticed any repetitiveness. -
Interesting thread.
Apparently Rial has someone standing behind him with a gun to his head forcing him to do the same thing over and over. Because that's the only way it would not be his choice, and his choice alone.
You know what? I need all that crap to advance my characters too.
Guess what I'm NOT doing? The same thing over and over again. Because it is MY decision what I spend my time in the game doing.
No one is forcing me to do anything I don't want to do just because I "need" the carrot I get for doing it. I'll do it when I damn well feel like it, and not a second before.
And if you try and tell me I have no choice in the matter....well, you can watch me turn the computer off altogether and walk away.
But that does suck that the devs took away all your gameplay options and left you with nothing but the trials to do........oh, wait. -
Quote:Also of note: Chad never said ADHD was not a disability. He just said it was not a disability that some things in the game will make worse.My post was neither, and you're just trying to stir up drama because you want to get your way. I know full-well what living with ADHD is like. I often spend my weekends taking care of my neighbor's teenage ADHD son, and it can definitely be a hassle. But having ADHD isn't an insult unless you take it as such, and my point still stands: it's not up to the developers to cater to it.
That is very much unlike the issue SOnic Resonance used to have, where it would trigger migraine headaches and seizures just by being on the screen.
Repetitive content is not going to cause someone to be unable to sit still. If you have ADHD, you're going to have trouble sitting still whether the content is repetitive or not. The game did not cause that condistion, and it did not cause it to be any worse than it was already.
That's what he meant, his comment wasn't offensive in the slightest. -
You can create any type of personalized mission you like in AE, with any dialog you like.
Just sayin'.
This is EXACTLY the kind of thing they created AE for in the first place (not to be a giant farm/PL-fest like a lot of people seem to think) -
Gee, glue grenade sounds an awful lot like Glue Arrow from the Trick Arrow set.
You're right, it is completely unfair that they can do the same thing to us that we can do to them.
Edit: it is EXACTLY like Glue Arrow, even down to the duration. I bet you'll find the radius is the same as well. Glue Arrow is 25 feet.
The NPCs don't get to complain when we do stuff like that to them. And to be honest, if the NPC powers weren't similar in effect to our own, the game would be far, far easier than it is now. I kind of like the fact that there are NPCs that are problematic, it makes the game less of a buttonmashing grindfest when you have to stop and think about what you need to target first in a given group of enemies. -
Quote:How do you know Omega isn't exactly that?To that end, is it feasible to have an alternate Incarnate track which would allow the slotting of the four current Alpha-level powers? Perhaps the alternate track could allow the slotting of Alpha, Beta, Gamma, and Delta powers, as well as another "behind the scenes" power like the To-Hit Interface.
I suspect that Omega is going to be very similar in function to Alpha. It would round things out nicely.
We won't know for a while, but don't count it out yet. -
Quote:If you knock an entire group of enemies out of an Invuln character's Invincibility radius and the enemies that were shooting at him from across the room can hit him now....you have just made that character take damage he probably wouldn't have before.And to put it bluntly, all knockback mitigates -- even knockback somebody else does.
Similarly, if you knock a whole group out of a WP character's RttC and his regen suddenly can't keep up with the incoming damage....you've just put that character in danger of defeat that he was not in before.
Another one: Dark Regeneration has a long animation. If you knock all of a Dark Armor character's targets away from him before it finishes he gets no heal. Since most DA players wait as long as possible to use Dark Regen, there's a good chance you just got that person killed, when he would have been fine had you NOT used knockback.
ALL knockback mitigates? Nope, I just gave you 3 examples where knockback makes a situation worse, not better.
Knockback CAN mitigate, if it's used intelligently. But saying all knockback mitigates, regardless of how or when it is used, is just not true. -
Quote:No, you need to do it deliberately.Perhaps I'm mistaken, but I was under the impression that one does NOT need to set up the shortcuts individually anymore... I thought the NCLauncher does that automagically now.
Anecdotal, but convincing evidence:
On my other computer (sadly out of commission), I had both beta and test servers loaded into it via shortcuts. When I switched to the NCSoft Launcher it detected both of them and automatically put them in my list.
On THIS computer, neither test nor beta are on it. NCSoft Launcher did NOT detect them, and they do not appear in my list.
So, it would appear that it is still something you have to do manually. I suspect it is because the launcher simply looks for any directories in the City of Heroes folder, and if you don't have them there already it will not create them for you.