Claws/Regen After a Lengthy Absence
Finish the 6 slotting of Oblits in Spin, and do the same with Eviscerate.
Drop Focused Accuracy altogether, replace it with Tactics. Because A) It's cheaper on endurance, B) It benefits the whole team instead of just you, and C) You already have Maneuvers anyway.
Also, are you going to USE Boxing? If not it's a waste to slot it. If you add Obliteration to Eviscerate and put all 6 in Spin it should make up enough of the difference to keep you at at least 32.5% S/L defense.
Put the slots from Boxing in Instant Healing and put a set of Doctored Wounds in it. That will cap you on your 5% recharge bonuses. Never mind, I just noticed that you have a set of Doctored Wounds in Fast Healing. Put that set in Instant Healing and throw a couple Numina's in Fast Healing.
Your build is actually pretty close to what I'm running right now.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thanks for the suggestions. Actually, this build is based largely on the one you posted a while back. I think you omitted Shockwave from that one if I remember correctly. After the changes I ended up at 32.4% S/L defense, but the end drain was considerably less and the accuracy is still high. The reason I went with Focused Accuracy was partly for the To Hit Debuff resist. Circle of Thorns drive me nuts with their debuff as well as the vampyres in the 5th Column to a lesser extent.
I think I went with Multi-strike since I was already capped at 5% recharge, but the 3% damage buff, 9% accuracy and S/L def from the oblits are still worth it, so thanks for that. Your advice is greatly appreciated.
Freedom:
Biggo Shaker (SS/FA Brute)
Timbuck (SS/FA Brute)
I've been away from the game for about 9 months or so and I'm wanting to dust off my claws/regen scrapper. I've used Mids' to piece together a build based on one that Claws & Effect posted just before I19 came out. It has the following goals:
1) one small purple away from S/L softcap
2) perma Dull Pain
3) The accuracy to hit what I'm aiming at a large majority of the time.
I'm a bit worried about end usage on this particular build due to running focused accuracy along with the other defensive/res toggles. I'm at about a 2.1 : 1 ratio recovery to end usage just standing still. If this is enough, great. If not any suggestions on improvements would be much appreciated.
My real regret is not being able to fit super jump in. Really Fast Jack Slash just doesn't have the same ring to it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Jumpin' Jack Slash: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Fast Healing- (A) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
Level 2: Slash- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Reconstruction- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal
Level 6: Hasten- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 8: Follow Up- (A) Rectified Reticle - To Hit Buff
- (9) Rectified Reticle - To Hit Buff/Recharge
- (9) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Dull Pain- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
Level 12: Spin- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Multi Strike - Accuracy/Damage/Endurance
Level 14: Super Speed- (A) Celerity - +Stealth
Level 16: Integration- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
Level 18: Focus- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (19) Decimation - Damage/Recharge
- (23) Decimation - Accuracy/Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
Level 20: Quick Recovery- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
Level 22: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Resilience- (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Eviscerate- (A) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (29) Multi Strike - Damage/Recharge
- (31) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
Level 28: Instant Healing- (A) Miracle - +Recovery
- (50) Miracle - Heal
Level 30: Tough- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
Level 32: Weave- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 35: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
Level 38: Moment of Glory- (A) Luck of the Gambler - Recharge Speed
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 41: Shockwave- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 47: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 49: Focused Accuracy- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (50) Endurance Modification IO
Level 4: Ninja RunFreedom:
Biggo Shaker (SS/FA Brute)
Timbuck (SS/FA Brute)