ClawsandEffect

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  1. Quote:
    Originally Posted by Thirty-Seven View Post
    I see where you are coming from... but I have to say I do like the new CoT a lot more than the old. It just took me a while to come to that conclusion.
    I like the NEW new CoT better than the old. I did not like the original new CoT better than the old.

    Keeping the "faceless, robed menace" appearance intact was a huge part of that.
  2. Quote:
    Originally Posted by Blue_Centurion View Post
    With high level builds Shield is one of the premier sets used by people seeking huge DPS. It has a click mez protect. Sure, that's one of the reasons i will not take it. The other is strange. I won't take shield w/o a weapon. But, unlike shield, if you have a weapon in this game it disappears, reappears, has redraw issues, etc. That really conceptually gets on my nerve.
    I had the "No shield without a weapon" bias as well. That changed when I tried Street Justice with it. The animations are set up in such a way that it looks like you are hitting them with the shield on the left handed animations for several powers.

    The click mez protection doesn't bother me, but I deleted a Shield/SS tank because of the autofire dilemma (I wanted both Active Defense and Rage on autofire, and couldn't do it, killed the character for me)

    You'll be glad your mez protection is a clikc if you get drained by a sapper. Their next move is to hit you with a hold, if your mez protection is a toggle, you get held becuase it dropped when you were drained, if it's a click it is still active and you won't get held.
  3. Quote:
    Originally Posted by Chaos Creator View Post
    Until i21.5 Ice/Time by far. Defender Time Manipulation's Chrono shift is currently set to a much higher recharge than all other forms. So high in fact that it is mathematically impossible to perma it.
    Depending on how fast he levels it this won't be a problem. 21.5 will be out relatively soon, so he can level the defender in anticipation of them fixing it.

    I'm enjoying Time/Fire, but if you're set on Ice, it's a solid set as well.
  4. Time Manipulation would be cool as well. Don't know if she's going to be VIP or not though, so it may not be an option. It's a pretty well rounded set that can do a lot of different things, and it isn't particularly difficult to use.
  5. Quote:
    Originally Posted by Rangle M. Down View Post
    One of the changes I could see happening to DA would be to re-balance Neg/Psi resists so that DA had more Neg resist then Psi resist.
    I disagree. Dark Armor is the only set in the game that can cap Psi resistance without major sacrifices elsewhere, and it should retain that ability.

    I wouldn't argue with more Negative resistance, I just don't think it should come at the cost of Psi resistance.
  6. Quote:
    Originally Posted by Obitus View Post
    Fair enough. Ordinarily I wouldn't have paid his post any mind, but I could swear that's like the third post I've seen from Claws in a similar vein in the last coupla days.
    I've been having a crappy week. I'm trying to stay light-hearted, but my bad mood occasionally comes through in my word choice. The post in question was intended to be good natured ribbing, but upon rereading it I can see how it could be taken differently.

    On the original topic of the thread:

    I would be very surprised if the re-worked Energy Aura were not a top contender now.

    Shield is still very good, as are Willpower and Invulnerability.

    All scrapper secondaries are viable, but those 4 are probably the top of the heap performance-wise.
  7. Quote:
    Originally Posted by VP Research View Post
    I notice that you both dropped the taunt, is it not useful with Divine Avalanche and Rise to the Challenge?
    Scrapper taunts are single target only. With the exception of the rare cases when you'd need to hold agro of a single target for a team it is largely useless for the scrapper playstyle.

    Quote:
    I'm really not a fan of Build Up, is it really that necessary?
    It will double the damage output of your AoE attacks when you use it before them. Does twice the damage on your Lotus Drops sound nice? If so, you'll want Build Up. It's also useful as a to-hit buff if something stacks a bunch of defense (like multiple Sky Raider Force Field Generators)

    Quote:
    Also not a fan of Strength of Will, mainly because of the massive endurance cut when it ends. Am I overestimating its effect?
    I use it as a mul for a Steadfast, but on an SO build you could probably drop it. It's not a full crash like Unstoppable though, so you should be okay using it.

    Quote:
    I put in Stealth for stealthing as much as defense, there are times when I simply don't feel like fighting everything and I've found Stealth to be extremely useful. If I need to drop something for Leadership, then I'd prefer to drop Hasten, my recharge is fast enough on most attacks that I wasn't really sure I needed it in the first place.
    Super Speed on it's own will provide enough stealth for 90% of PvE situations. Basically, if it sees you through Super Speed being on, Stealth wouldn't have helped either.

    Quote:
    I took CJ early because it is my travel power of choice and I prefer to not be without it when exemplaring, or is there a compelling reason to wait on it?
    Depends, do you have Ninja Run? If not, picking it up early will come in handy. If you do, you can wait on a travel power or skip it altogether.
  8. Quote:
    The Most Durable Scrapper?
    A soft-capped Electric Armor with Phase Shift and Hibernate.

    I know it doesn't help much, but if you want to be technical, that probably would be the most durable scrapper. Wouldn't kill much if you spend too much time phased, but you're unlikely to be getting killed anytime soon.
  9. Quote:
    Originally Posted by Emberly View Post
    For sure, and if I implied that I didn't agree, that was my error in communication. Super Reflexes is one of my favourite sets for just that reason; I can gain significant advantages by not having to set myself out with defense bonuses. My point was more that calling out Aneko for implied claims s/he never made was poor form.
    My reply was to the conversation in general. Your post is just the one I happened to click on that was relevant to what I had to say.

    I was not trying to imply that you implied that you disagreed, because the resulting implication would have implied that I take such implications too seriously.

  10. Quote:
    Originally Posted by Werner View Post
    I think it's just some good-natured ribbing. I'm pretty sure Claws isn't one of those serious "you math guys are playing the game wrong!" people.
    Werner got it.

    My post was intended exactly as he took it. It was in jest.

    If I had anything against the people who do the math behind it, I probably wouldn't hang out in the scrapper forums so much. My post was good natured ribbing of people I generally consider my peers and, in some cases, friends.
  11. My brain hurts now.

    This thread contains WAY more math than I wanted to read this morning. I'm sure if I read all of it I would understand most of it, but I don't really want to think that hard about the damage output of a power set in a video game.

    My build planning consists of: Build for survival, then hit things until they die.
  12. Quote:
    Originally Posted by Emberly View Post
    Calm down. Nobody said it was better to softcap on SOs, only that it was possible. Also, you are not really in a position to throw mud around about superior builds, having committed some egregious errors in your own.
    If you can softcap your SR without using defense set bonuses, it means you can focus your slotting on other things, like Regen, recharge, and max HP.

    The end result is an overall stronger character.

    Also, in the list of IO sets that add defense, you missed an important one: Eradication. It's a PBAoE set that gives you: 1.8% max endurance, 3.13% E/N defense (and 1.56% ranged), 2.25% max HP (largest non-purple set bonus), a useless debt protection bonus, and 3.13% AoE defense. It requires 6 slots to get all that, but it gives you decent amounts to 2 positions, instead of just one like most sets, and gives you other things an SR wants more of (endurance and HP)
  13. Heya Doc, I'm running a StJ/Invuln brute, and thus far haven't run into any extreme end problems.

    I'm currently level 19, so I don't have all my powers yet. I WAS having end problems, until I slotted an end reduction in all of my attacks, and they largely went away (I also have a level 20 Miracle +Rec slotted already, so that might help)

    I can't imagine why you would be having end problems on a Willpower, but I've run a regen scrapper out of end before, so I can accept it being possible.

    I think some of the posters are right on the money here, it's a VERY fast set, and you are attacking much more frequently than you would be used to on other characters.

    Basically, it's every bit as fast as Claws, but doesn't have the end discount that Claws does. That is probably contributing to the perception that your end is disappearing faster than it should.

    Try this: Log in your StJ character and record the end use for each of your attacks. Then log in a WP character who does NOT have end problems and record those powers' end use.

    Now, play both characters in a large melee and count how many times you're attacking in 10 seconds with each one. I would be willing to bet that the Street Justice character is packing more attacks into that 10 second window than the character who isn't having end problems. If you keep that going long enough, the Street Justice character will run out of end simply due to the number of powers being used in a given time frame.
  14. Quote:
    Originally Posted by Failsight View Post
    What I don't get is why the lower target cap? It's already got a lower radius, why even bother with a lower target cap?
    Are you referring to the cap of 10?

    It's a melee power. ALL melee AoEs, regardless of how they are classified, have a target cap of 10. Including the vaunted Foot Stomp.
  15. Quote:
    Originally Posted by Snow Globe View Post
    Something I forgot to add:

    In the chat box type /mypurchases

    That will show you a list of everything unlocked on that account.
    I did not know that.

    I guess you CAN teach an old dog new tricks.
  16. Yes, there is a disconnect.

    However, the source of that disconnect isn't what the OP believes it is.

    OP: Your team essentially told those new players "We don't care that you've never done this before, we're doing it OUR way because OUR way is the RIGHT way to do it."

    Even when YOUR way isn't the way the devs had in mind for it to be done. I mean, seriously, if the point was to avoid fighting as much as possible, would those enemies be there in the first place? Probably not.

    Whether you realize it or not OP, your "public service announcement" is a prime example of veteran elitism. Your assumption that everyone does things the way you do because that is the only way to do it completely fails to take into account anyone else's play preferences. Elitists do that a lot.
  17. Quote:
    Originally Posted by Xieveral View Post
    It looks great but we don't have much for appropriate firefighter attire for it to make much sense in a costume
    The lab coat from the Science Pack could make a workable firefighter's coat. Along with the Rubber Gloves and Boots pieces. And the breathers.

    Is it just me or were the costume pieces from the Science pack just a helmet away from being the Firefighter Pack?
  18. ClawsandEffect

    Revamping Claws

    Quote:
    Originally Posted by dbuter View Post
    Does anyone else get the feeling that many on these forums don't want any changes, no matter what is suggested?
    Not at all.

    It's just difficult to convince people that something is a good idea, because the vast majority of suggestions that show up in this forum section are NOT.

    When something crops up that is actually a GOOD idea for an addition or change, it is generally well supported by people. Of course there is the usual dissent, but you'll have that with anything that you discuss.

    That said, I have nothing against this idea. If they came up with some new animations for Claws that I liked, I would probably use them on my main.
  19. Sorry, I just have an issue with the notion that "making the game better" should involve not having to travel anywhere in it. It goes from being a CITY of Heroes to "A Few Buildings That You Teleport Directly To of Heroes"

    It just seems counterproductive to "improve" the game by adding features enabling players to avoid having to actually see any of the zones in the game that the devs spent the last 7 years building.

    I've never understood why people want so badly to not spend the 45 seconds using a neat travel power like Super Jump or Fly (which are largely useless in mission maps) in order to get somewhere they need to be.

    And yes, the addition of Long Range Teleport to the Teleport pool depressed me a little bit.

    Keep adding ways to circumvent traveling anywhere and eventually new players will have no clue how big the game actually is because they just TP directly to wherever they're going. You'll start hearing "This game sucks, it's tiny and all the missions are the same", because they haven't ever gone anywhere and have no perspective of how large it is. You heard it a lot during the AE fiasco, I'd rather not start hearing it again.

    There should remain things you still have to do in person instead of just opening a window to do it. Hell, you don't even have to travel outside Atlas Park to do any of the Signature TFs anymore if you're a VIP (the NPCs in Fort Trident will give you their TF from right there)
  20. Quote:
    Originally Posted by Obsidius View Post
    I do not think "RMT" means what you think it means...
    Quote:
    I understand what it is, but now in better context, understand what you meant by "RMT Zones."
    I think he was referring to the places in the game people tend to congregate.

    An RMTer isn't going to be spamming in Crey's Folly, because there's no one there to hear them.

    They tend to flock to the areas where they know people will be gathering, so they can spam in local chat and annoy as many people as possible at once.

    Example: The most common place to find an RMT spammer was (or is) in Atlas Park near Ms. Liberty. Everyone in the zone will have to enter that general area at some point, so if they keep spamming in local they'll hit everyone eventually. Auction houses are another hotspot.
  21. I'd be okay with Vigilantes and Rogues zoning in on either side.

    Heroes and Villains, as mentioned, would get immediately droned upon zoning in as the opposite faction. Rogues and Vigilantes might as well.

    Being droned wouldn't be too horrible of a penalty, because you would simply be teleported to the faction appropriate hospital. The problem there would be: Once you've been teleported to the hospital, how do you leave the zone on the proper side, since you couldn't get anywhere near the entrance without being droned again?

    It would be a pain for a Vigilante or Rogue to get back to the missions they were running before if they were forced to leave via the Villain or Hero entrance and were running missions on the opposite side, but if you really want the feature, I don't see any particular reason to disallow it. Unless it's hardwired into the zone mechanics that you are automatically the faction you enter the zone from, in which case it might actually be impossible to implement.
  22. Quote:
    Originally Posted by Brigg View Post
    I think some of you are missing the key idea: "Vet Power"
    What difference does that make now that you can spend money to get Vet Powers?

    Before it may have been relevant, because the only way to acquire them was to have played that long. That is no longer the case.
  23. If you remove the need to actually travel anywhere, what is the point of the city zones even existing? What is the point of travel powers if you can do anything you need to do from right where you're standing? The removal of reasons to actually traverse the game world is one of the things I amleast happy with about the game's evolution.

    If you can just make a phone call to do anything you can possibly do in the game, you might as well just take the next step and make the entire game a series of missions, all accessed by a single door in a white room.

    The need to travel to a trainer is something that will get people exploring the game world. When I first started the game I found all kinds of cool stuff while I was figuring out how to reach the trainer from my randomly located door mission.

    Removing the need to do that would make the game worse in my opinion. If new players never have to find their way to a trainer from random locations, they will never see even half of the cool out-of-the-way stuff that makes the game feel like it could be a real place.

    I really don't want to see one more reason to actually interact with eth city zones removed.
  24. Quote:
    Originally Posted by Oneirohero View Post
    Catwhoorg's right, though I tend to remember they're order by population number, load just happens to coincide based on years of monitoring and server upgrades.
    Nope, they're ordered by server load, and population generally tends to coincide.

    Sometimes a smaller number of people doing a resource intensive event will cause more server load than a larger number of people just running missions, but for the most part they match up pretty well.

    You sorta had the right idea, you just had it backwards.

    But no, the server order is not random at all. If you scroll down and look at Freedom, Virtue, and sometimes Exalted, they will almost always be at at least 2 dots of server load, even when the rest of the servers are only at one dot.

    Catwhoorg is right about the reason for the ordering. New players will tend to click at the server at the top of the list. If the most populated/highest load server were at the top, it would be even more overloaded than they already are.
  25. Quote:
    Originally Posted by Angelxman81 View Post
    Still not sure how this works at all...
    In character items, lets say I got 4 XP Booster (1 charge) temp. power.
    That means I can claim that power 4 times for a single characer?
    Same for windfall, unslotter, etc...
    Character Items means once you use up that charge it is gone. And it applies to ALL characters on an account. I found that out the hard way. If you have 5 of something, you can claim it 5 times on a single character, or once on 5 different characters, but once you do they are gone. You can buy more of any of the Character Items in the Paragon Market.

    Account Items you can claim one time on any character that currently exists or any character that you ever make in the future. But once you claim it, the character you claim it on can never claim it again. Vet Reward items fall into this category, so if you want your Sands of Mu or Assemble the Team power, that's where it's found now. These you cannot buy more of.

    Basically, Account Items are items that all characters on your account have equal access to, hence the name. Character Items are items that are expended when you claim them with a character, and only that one character gets the benefit from claiming it.