SO Build Questions
Probably going to take a bit before the SO builds start being needed enough for most to know how to answer you. Everyone has gotten so used to optimizing builds all these years after all.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Claws/SR - Looks mostly solid.
Kat/Will - Little more wonky...
A few tweaks/suggestions:
-Attacks are recommended to be slotted at 1 Acc/3 Dam/1 EndRed/1 Rech, and in that order if you can't six-slot them. This gives 33% Acc, enough to hit +2's at 95% IIRC and ED soft-cap damage. The EndRed/Rech is there to smooth attack chains, and you slot the EndRed over the Rech to keep your EPS burn decent.
-Defensive powers should be slotted with 3 SO's of whatever they provide defense with, again, reaching that ED soft-cap. Toggles can use an EndRed, but if tight on slots, it's more important to put that slot into an attack, since those actually burn more over time.
-Follow-Up and Divine Avalanche are special powers, you can slot them for their buffs or as attacks, and I'd change that priority depending on build/secondary.
So, with that in mind, here's my versions of what you posted. (I still do SO builds, albeit with Level 30 IO's, so I don't ever have to replace them).
Claws/SR:
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The Kat/Will is a great generalist, running around with respectable Res/Def/Regen (300% to 982% with RttC saturated). 2 applications of DA place him over the soft-cap for Melee/Lethal, and if it gets really sticky, Shadow Meld shoots F/C/E/N over 45%, and one app of DA will suffice on melee/lethal. In addition, 1 small purple and Shadow Meld put you over soft-cap Melee/Ranged/AoE.
Both should be more than viable... and while not the death-defying antics of some of the min/max'd builds of Scrapper-dom, they'd be sufficient for any content the game would have to offer someone limited to SO's only.
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The Claws/SR looks solid. I would first make sure to have 3 damage and 1 endred in all your attacks >>> Slash, Follow Up and Spin. The extra debuff, to hit or endred isn't worth the loss of damage.
If you are planning on trying to handle higher level mobs (+3 and up, maybe even +2 and up depending on your tolerance for missing) you may wish to consider going to 2 Acc/3 damage/1 endred in each attack.
If you really need (slots) somewhere you could readily grab 1 from each passive. You'd be sitting at about 44% vs 45% defenses. For most content that's plenty close enough to the soft cap. Ditto to not running Stealth. Even 42% vs 45% you'll barely note it in most content your liable to be running, i.e. Stealth toggled off with 1 slot less in each passive. With an SO build I suspect endurance will be a much larger limiter than the 1-3% loss of defense in what you will be looking to handle.
Grab the Accolades ASAP they'll be great help in overall survival and net recovery.
Here's Kat/WP I did just recently. It's good for +1/+2.
I do strongly recommend Kat/Will for SO only, it was a smooth ride from level 1 to level 50. I have to say it was one of the most pleasant combinations to play.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
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I notice that you both dropped the taunt, is it not useful with Divine Avalanche and Rise to the Challenge?
I'm really not a fan of Build Up, is it really that necessary?
Also not a fan of Strength of Will, mainly because of the massive endurance cut when it ends. Am I overestimating its effect?
I put in Stealth for stealthing as much as defense, there are times when I simply don't feel like fighting everything and I've found Stealth to be extremely useful. If I need to drop something for Leadership, then I'd prefer to drop Hasten, my recharge is fast enough on most attacks that I wasn't really sure I needed it in the first place.
I took CJ early because it is my travel power of choice and I prefer to not be without it when exemplaring, or is there a compelling reason to wait on it?
Second stab at Kat/WP
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This may or may not be relevant to the conversation, but a free player can also slot HOs. Acc/Dam, Dam/Range and Heal/End are all relatively cheap and can do wonders on a SO build.
I looked into the Acc/Dam Hami's, they were running at 500m each, so at most, I could buy one. I assumed the others would be similar and left it at that. Unless that was just an abnormal day on the market?
Oh, well. They were at 10-20m a few weeks back. Maybe the prices did spike due to free players...
Excuse me while I go run some RSFs.
I looked into the Acc/Dam Hami's, they were running at 500m each, so at most, I could buy one. I assumed the others would be similar and left it at that. Unless that was just an abnormal day on the market?
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Wow. I guess I'll be joining Nihili on those LRSFs because, damn.
And maybe blueside hami raids will get going again. Cool! I still need some of the rarer HOs for several of my characters.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Took a look just now as I was curious and acc/dam HOs (nucleolus and synthetic nucleolus, level 50) are actually in the 30-50m range with last 5 sales all in the current day, so bidding for 30,333,333 inf should net you some quickly. While it is admittedly a hefty price compared to SOs, it remains well worth it in my opinion on a build that can't slot IOs.
Took a look just now as I was curious and acc/dam HOs (nucleolus and synthetic nucleolus, level 50) are actually in the 30-50m range with last 5 sales all in the current day, so bidding for 30,333,333 inf should net you some quickly. While it is admittedly a hefty price compared to SOs, it remains well worth it in my opinion on a build that can't slot IOs.
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I believe you could create dummy characters on different servers as to have enough enhancement slots to store, and use e-mail afterwards to send them back to your main.
I believe you could create dummy characters on different servers as to have enough enhancement slots to store, and use e-mail afterwards to send them back to your main.
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Also @VP Research, will you still be high enough premium for base access? You could make a base and stash up to 100 there per table.
Or use a second build as a mule if you have an existing 47+ you know you want to keep unlocked and that has vet/free/earned respects to get them back out again. that can hold a lot more than 10.
If you will have access to email you could work with a trusted friend to hold them.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Depends on how many slots are available on the account without a subscription. But that's one.
Also @VP Research, will you still be high enough premium for base access? You could make a base and stash up to 100 there per table. Or use a second build as a mule if you have an existing 47+ you know you want to keep unlocked and that has vet/free/earned respects to get them back out again. that can hold a lot more than 10. If you will have access to email you could work with a trusted friend to hold them. |
That said, I've gotten both scrappers to lvl 20ish and so far I like the Claws/SR better simply because she doesn't die as often and I think she's killing faster (though its hard to be certain). Does the Kat/WP get significantly better? Or is this pretty much what I should expect?
Also, to be fair, I should mention that I didn't use enhancements (other than those I found randomly) until near lvl 20 since I was simply leveling too fast to bother.
I'll be tier 2 and bought GR, but I'm not sure what all rights that will give me. Regardless, I'm far from rich, I think I have maybe 3-400m total across all of my toons, so even if I used up all of my money it wouldn't add more than 10 Hamis. Most likely they would be Acc/Dam in place of Acc or Dam SOs with the free slot that generates filled by end redux or rech.
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With level 2 you can join Super Groups but not pay rent (only VIPs can pay rent). Do you have a trusted friend? If so the two of you can make a base and you can each have your own storage room. He can pay rent and you can invite eachother's characters to the group. That should keep you set.
your primary account already existed as a subscriber though right? So you should be tier 3 at least. Tier 2 is like a brand new account that only bought 1 item and never had a sub at all.
That said, I've gotten both scrappers to lvl 20ish and so far I like the Claws/SR better simply because she doesn't die as often and I think she's killing faster (though its hard to be certain). Does the Kat/WP get significantly better? Or is this pretty much what I should expect? Also, to be fair, I should mention that I didn't use enhancements (other than those I found randomly) until near lvl 20 since I was simply leveling too fast to bother. |
Spin is just phenominal AoE and it does so much damage it's worth using on lone targets plus you get it way before the lotus drops for Kat.
For my Kat/WP who is still levelling (currently 28) I tried very hard to make a decently fast chain of Gamblers-DivineAvalanche-FlashingSteel-DivineAvalanche. But without some recharge bonus IOs you might need to use brawl here and there as a filler. I have the Going Rogue enhancements, so that was a LOT easier for me.
Do you have haste?
Later on Kat gets far better. Gambler's Cut, Golden Dragonfly and Soaring Dragon make up 90% of your real killing power. And you only have the weakest of those three so far. By contrast you have most of your top claws attacks and are just filling out the AoE potential on that set now with eviscerate etc. So I'm not surprised it feels more violent.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Well you'd be surprised how fast you can build up hamis. If you rotate characters and run the two-to-three hami raids on both red and blue sides (most servers have a regular schedule, virtue it's blue on sat red on sun) that's 6/week. Do the occasional statesman or recluse strike force for more. I've got wuite a few stashed and I sell far more than I buy.
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With level 2 you can join Super Groups but not pay rent (only VIPs can pay rent). Do you have a trusted friend? If so the two of you can make a base and you can each have your own storage room. He can pay rent and you can invite eachother's characters to the group. That should keep you set.
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your primary account already existed as a subscriber though right? So you should be tier 3 at least. Tier 2 is like a brand new account that only bought 1 item and never had a sub at all.
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For my Kat/WP who is still levelling (currently 28) I tried very hard to make a decently fast chain of Gamblers-DivineAvalanche-FlashingSteel-DivineAvalanche. But without some recharge bonus IOs you might need to use brawl here and there as a filler. I have the Going Rogue enhancements, so that was a LOT easier for me.
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Not yet. I'm following the builds I posted, with the exception of Calling of the Wolf, which I replaced with Build Up, still not sure that that was a good call tho.
Later on Kat gets far better. Gambler's Cut, Golden Dragonfly and Soaring Dragon make up 90% of your real killing power. And you only have the weakest of those three so far. By contrast you have most of your top claws attacks and are just filling out the AoE potential on that set now with eviscerate etc. So I'm not surprised it feels more violent.
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Sadly, I only have a week left on my sub and not nearly as much time as I would like to play. I've never done a hami raid before and didn't even know there was a schedule, I just figured it was a basic SF of some sort. I'll ask my VG, but I don't know that we do raids. I've done a LRSF for the accolade, but that was the biggest thing we've done so far.
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Already in a VG that I'm fairly happy with but I'm not sure how I'd go about accessing private storage (unless you meant public but on an honor system to not touch the other player's stuff) |
I don't know how I'd live without it hehe.
Yeah, but I only started just after the trial accounts ended so I've only bought cox, GR and one month's worth of sub time. When I look at Paragon Rewards, it only shows two tokens slotted, with the third row empty, which I assume means that I'm tier two. |
GR enhancements? |
the only way to get them now is via the tier-8 reward.
Not yet. I'm following the builds I posted, with the exception of Calling of the Wolf, which I replaced with Build Up, still not sure that that was a good call tho. |
Later on, buildup makes it possible for you to drop many bosses in 3-4 hits. It is a very good power. I really need to be better at remembering to use it. heh.
So in the long run I can expect Kat to be equal to or better than claws? |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Yeah, I think they'll actually be quite close in the long run, but I'd guess that the Claws/Super Reflexes will do slightly better damage and the Katana/Willpower will be slightly more survivable. I'm really not sure, though, as it's been forever since I've worried about what SOs are capable of, so don't consider me an expert. You CAN soft cap Super Reflexes with SOs, but I think it would leave you with low recharge and no heal, which might be a worse build overall than just having good defense, Hasten, Aid Self, and a bunch of attacks to spam. I'm really not sure. Katana/Willpower is pretty much guaranteed to be solid with any sort of decent build. The only trick would be hitting 45% lethal and melee defense, but it shouldn't be a hard trick.
Both should be fun. I'd actually think of the Katana/Willpower as blooming sooner than the Claws/Super Reflexes, so if you're loving the Claws more at this point, I'd personally just keep leveling that. It ONLY gets better - much better.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Can tell its been awhile since I worked up a strictly SO build for a Claws/SR. Not quite hitting the soft-cap and not sure I want to chase those last few points for it ... unless one really wants to try silly scrapper tricks on an SO only build (or +4 foes). Much easier to keep a few lucks handy. On the other hand its last hit chance vs +4's is around 93% if you can land Follow Up first time into the spawn. Note that Incarnates is toggled off in both builds (or should be if I goofed that up while posting), pay no attention to that Nerve Core Paragon.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SO only ClawsSR (v1.00.i20): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Acc(A), Acc(3), EndRdx(3), Dmg(25), Dmg(34), Dmg(39)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(11), DefBuff(13), DefBuff(33)
Level 2: Focused Senses -- EndRdx(A), DefBuff(13), DefBuff(34), DefBuff(34)
Level 4: Slash -- Acc(A), Acc(5), EndRdx(5), Dmg(25), Dmg(29), Dmg(48)
Level 6: Spin -- Acc(A), Acc(7), EndRdx(7), Dmg(17), Dmg(21), Dmg(21)
Level 8: Follow Up -- Acc(A), Acc(9), RechRdx(9), Dmg(31), Dmg(31), Dmg(40)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Boxing -- Acc(A)
Level 14: Agile -- DefBuff(A), DefBuff(39)
Level 16: Dodge -- DefBuff(A), DefBuff(39)
Level 18: Focus -- Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(29), Dmg(50)
Level 20: Quickness -- Run(A)
Level 22: Tough -- EndRdx(A), ResDam(23), ResDam(42), ResDam(43)
Level 24: Weave -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(43)
Level 26: Eviscerate -- Acc(A), Acc(27), EndRdx(27), Dmg(31), Dmg(40), Dmg(50)
Level 28: Lucky -- DefBuff(A), DefBuff(40)
Level 30: Maneuvers -- EndRdx(A), DefBuff(33), DefBuff(43), DefBuff(50)
Level 32: Shockwave -- Acc(A), Acc(33), EndRdx(37), Dmg(37), Dmg(37), Dmg(48)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36)
Level 38: Tactics -- EndRdx(A), EndRdx(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 44: Physical Perfection -- Heal(A), Heal(45), EndMod(45), EndMod(45)
Level 47: Combat Jumping -- DefBuff(A)
Level 49: Vengeance -- DefBuff(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
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Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(15), Heal(17)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(15), EndMod(48)
Level 4: Ninja Run
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End usage looks ... pack lots of blues.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SO only ClawsSR (v2.00.i20): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Hero Profile:
Level 1: Strike -- Acc(A), Acc(3), EndRdx(3), Dmg(25), Dmg(34), Dmg(39)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(11), DefBuff(13), DefBuff(33)
Level 2: Focused Senses -- EndRdx(A), DefBuff(13), DefBuff(34), DefBuff(34)
Level 4: Slash -- Acc(A), Acc(5), EndRdx(5), Dmg(25), Dmg(29), Dmg(48)
Level 6: Spin -- Acc(A), Acc(7), EndRdx(7), Dmg(17), Dmg(21), Dmg(21)
Level 8: Follow Up -- Acc(A), Acc(9), RechRdx(9), Dmg(31), Dmg(31), Dmg(40)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Boxing -- Acc(A)
Level 14: Agile -- DefBuff(A), DefBuff(39)
Level 16: Dodge -- DefBuff(A), DefBuff(39)
Level 18: Focus -- Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(29), Dmg(50)
Level 20: Quickness -- Run(A)
Level 22: Tough -- EndRdx(A), ResDam(23), ResDam(42), ResDam(43)
Level 24: Weave -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(43)
Level 26: Eviscerate -- Acc(A), Acc(27), EndRdx(27), Dmg(31), Dmg(40), Dmg(50)
Level 28: Lucky -- DefBuff(A), DefBuff(40)
Level 30: Maneuvers -- EndRdx(A), DefBuff(33), DefBuff(43), DefBuff(50)
Level 32: Shockwave -- Acc(A), Acc(33), EndRdx(37), Dmg(37), Dmg(37), Dmg(48)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36)
Level 38: Tactics -- EndRdx(A), EndRdx(46)
Level 41: Stimulant -- IntRdx(A)
Level 44: Aid Self -- IntRdx(A), IntRdx(45), EndRdx(45), Heal(45), Heal(46), Heal(46)
Level 47: Combat Jumping -- DefBuff(A)
Level 49: Vengeance -- DefBuff(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
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Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(15), Heal(17)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(15), EndMod(48)
Level 4: Ninja Run
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Humm, I never use IO sets till lvl 47 any way. Here and there I may drop a proc in to make life easy, but that is about it. I do however use Common IOs starting at lvl 30 or so, so I can see the frustration.
The common rule is that more than 3 of any one thing is a wasted slot. For attacks go 2 acc, 3 dmg, and an end or rech. For def 3 of the primary type (Resist, Def, or heal), and end reducers as needed.
All of your builds look pretty good to me, and looking at SO builds really takes me back. Thanks for a good shot of nostalgia!
Types of Swords
My Portfolio
Build up is a hugely effective power. Especially if you're on SOs. All it benefits from is tohit and recharge and basically all it needs is recharge. Plop two in there and done. Use it right before your rush into a spawn and you'll do double damage for your first 3 or 4 attacks. Once you have lotus drops then doing BU-lotusdrops-flashingsteel should drop most minions and do 40-60% damage to lieuts and you still have two more attacks at double strength before it wears off.
Later on, buildup makes it possible for you to drop many bosses in 3-4 hits. It is a very good power. I really need to be better at remembering to use it. heh. |
Then I suspect that you have several tokens you haven't placed yet. You should get 1 for having an account, 1 for buying a box, 1 for the 1 month of subscription. So you should have at least 1 more you haven't assigned. If you have a reward token available I recommend taking the "sprints" option in Tier 3. not because the sprints are good, but because it also comes with the choice of sands of mu or ghost slaying axe for all characters on the account. Sands of mu will be a huge benefit for you since it works decent without slotting at all and it's immune to set bonuses etc so you're not missing out by not having sets.
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I also suck at remembering to use Build Up, which is the main reason I generally don't care for it, but the reason I had originally planned to give it up for Calling of the Wolf was because I wanted to debuff ranged enemies and force them into melee range where Divine Avalanche and Rise to the Challenge would force them to miss while simultaneously exploding my regeneration.
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Feel free to experiment, of course. People love all sorts of things that don't follow "common Scrapper wisdom", and our common understanding also changes over time. Even if I'm right, perhaps better to KNOW that from personal experience than to always wonder. And if I'm wrong, heck, I'd like to know too.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Common Scrapper wisdom is that if you want to taunt something, stab it in the face. Calling of the Wolf is only a single target taunt, and not a particularly fast one. By the time you have a large crowd taunted and surrounding you, a Scrapper with Build Up has killed them all. Perhaps an exaggeration, but you probably get my point.
Feel free to experiment, of course. People love all sorts of things that don't follow "common Scrapper wisdom", and our common understanding also changes over time. Even if I'm right, perhaps better to KNOW that from personal experience than to always wonder. And if I'm wrong, heck, I'd like to know too. |
I notice that you both dropped the taunt, is it not useful with Divine Avalanche and Rise to the Challenge?
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I'm really not a fan of Build Up, is it really that necessary? |
Also not a fan of Strength of Will, mainly because of the massive endurance cut when it ends. Am I overestimating its effect? |
I put in Stealth for stealthing as much as defense, there are times when I simply don't feel like fighting everything and I've found Stealth to be extremely useful. If I need to drop something for Leadership, then I'd prefer to drop Hasten, my recharge is fast enough on most attacks that I wasn't really sure I needed it in the first place. |
I took CJ early because it is my travel power of choice and I prefer to not be without it when exemplaring, or is there a compelling reason to wait on it? |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm not really going to have as much time to play until after New Year's, so I'm planning to cancel my sub till then, but I wanted to have 1-2 characters that I could play when I did have time. I was considering a scrapper, but most of the builds and build advice is for IOs and so I wasn't sure which would be the best. I prefer toons with high survivability and decent to great dps and was considering a claws/SR or a Kat/WP (builds below, comments/advice appreciated) but I'm open to other suggestions, or even other ATs.
Claws/SR