Brute power: question


Afterimage

 

Posted

Why isnt active defense active. Why is it a click. It seems that cause my recharge is so high it always gets in the way of my attack chains. It kills a power with build up.

Can we make that a toggle please....


 

Posted

All defense sets have to have a hole. That set's hole is mez but you can't be left with no mez def cause the hole would be too big so that's the compromise.


 

Posted

I would think grant cover a power that has no effect on you whatsoever was the hole. I think this has two then.

I never even take GC anyways. Sure its nice to have manuvers and grant cover but if your team is dying cause you dont have those things your team was dead anyways.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
I would think grant cover a power that has no effect on you whatsoever was the hole.
Grant cover does in fact have effects on you. It grants DDR and recharge debuff resistance.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
Why isnt active defense active. Why is it a click. It seems that cause my recharge is so high it always gets in the way of my attack chains. It kills a power with build up.

Can we make that a toggle please....
Ctrl+lbutton on it. Bam. Done. As long as a power is queued auto-fire doesn't go off either.


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Posted

Quote:
Originally Posted by graystar_blaster View Post
Why isnt active defense active. Why is it a click.
A click IS active. You have to activate it yourself (or by auto-cast). A toggle wouldn't really be Active Defense anymore, it would become Basically Always Except Right After Rezzing Or Logging In Or Getting Sapped Defense. And that just doesn't have the same ring to it.

More seriously, there are advantages to having a click mez protection; most notably, you can stack it for increased DDR. If you don't want to deal with remembering to use Active Defense periodically, put it on auto-cast. If you don't want to deal with click mez protection at all, there are a number of excellent armor sets that have normal toggle mez protection. If you don't want it to interrupt you during Build Up, queue your attacks.


 

Posted

If the recharge is so high that it is getting in the way of your attack chains, why don't you lower the recharge? I assume you have big global recharge numbers, and that you have two-slotted or three-slotted recharge reducers in there.

You could empty a slot. If that leaves you with too little recharge in Active Defense, you could instead replace a SO recharge reducer with a level 10 or level 15 IO recharge reducer. You should have some flexibility to tune the recharge to being slightly less than 2 minutes so it doesn't leave a hole in your mezz protection, and doesn't happen too often.

I think a level 10 IO has 10% recharge, a level 15 IO has 19.2% , a level 20 IO is 25%, a level 25 IO has 32%. Should be some combination of 2-3 of those that could get you the recharge rate that is optimum with any global recharge.


 

Posted

Quote:
Originally Posted by Afterimage View Post
If the recharge is so high that it is getting in the way of your attack chains, why don't you lower the recharge? I assume you have big global recharge numbers, and that you have two-slotted or three-slotted recharge reducers in there.

You could empty a slot. If that leaves you with too little recharge in Active Defense, you could instead replace a SO recharge reducer with a level 10 or level 15 IO recharge reducer. You should have some flexibility to tune the recharge to being slightly less than 2 minutes so it doesn't leave a hole in your mezz protection, and doesn't happen too often.

I think a level 10 IO has 10% recharge, a level 15 IO has 19.2% , a level 20 IO is 25%, a level 25 IO has 32%. Should be some combination of 2-3 of those that could get you the recharge rate that is optimum with any global recharge.
This is a very good suggestion. By the time you get loads of recharge bonuses basic IOs are really cheap to make anyway, so even if you exemp down it would be no big deal to swap in new IOs.

Quote:
Originally Posted by graystar_blaster View Post
Why isnt active defense active. Why is it a click. It seems that cause my recharge is so high it always gets in the way of my attack chains. It kills a power with build up.

Can we make that a toggle please....
Just a tiny request: would you consider ending questions with a question mark? (<-It looks a lot like that.)

To answer your unmarked questions more or less in order:
1) It is active defense. You have to actively use it. Passive defenses are always on without the player doing anything.

2) It's a click because the Devs wanted it to be a click. Click mez protections do have advantages and disadvantages, much like toggle mez protections. A couple of the advantages are that end drain cannot shut down your protection and you can potentially stack them.

3) Not really a question, but i'm not sure what "It kills a power with build up." even means. Even rereading it a couple times i'm still not sure what your point was in writing that.

4) Nope, we cannot make it a toggle. Players have no ability to change game mechanics or power coding. The most useful approach is to private message one of the relevant Devs and to post in either the Powers Discussion or Suggestions forum. Of course you'll need to come up with some really convincing arguments to justify a change that the Devs obviously do not consider necessary. It's not like Super Reflexes' Practiced Brawler wasn't using the exact same design for years before Shield Defense was created, and it still uses it now. Incidentally, "just because I'd like it more as a toggle" would not be convincing argument.


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Posted

With high level builds Shield is one of the premier sets used by people seeking huge DPS. It has a click mez protect. Sure, that's one of the reasons i will not take it. The other is strange. I won't take shield w/o a weapon. But, unlike shield, if you have a weapon in this game it disappears, reappears, has redraw issues, etc. That really conceptually gets on my nerve.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
3) Not really a question, but i'm not sure what "It kills a power with build up." even means. Even rereading it a couple times i'm still not sure what your point was in writing that.
If you have Active Defense on Auto, and it triggers just after you hit build up, you lose a small part of the build up effect due to the 10 second window you have to activate attacks. Basically it means you have one less built up attack before it fades.


 

Posted

Quote:
Originally Posted by Afterimage View Post
If you have Active Defense on Auto, and it triggers just after you hit build up, you lose a small part of the build up effect due to the 10 second window you have to activate attacks. Basically it means you have one less built up attack before it fades.
Ah, okay. So an edge case that can usually be avoided then. Part of my confusion was that i think of Build Up as a power in itself, not something that gets "killed".

i have found it slightly annoying that i had to choose between setting Active Defense and Rage on auto myself, but i've almost never had issues with Practiced Brawler interfering with Build Up over the years, and the dynamic is the same as with Active Defense. (And SR even has recharge boosts built into the set.)


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Posted

Quote:
Originally Posted by Schismatrix View Post
3) Not really a question, but i'm not sure what "It kills a power with build up." even means. Even rereading it a couple times i'm still not sure what your point was in writing that.
Quote:
Originally Posted by Afterimage View Post
If you have Active Defense on Auto, and it triggers just after you hit build up, you lose a small part of the build up effect due to the 10 second window you have to activate attacks. Basically it means you have one less built up attack before it fades.
Not to mention, most people would rather have Build Up (or Hasten) on autofire instead of Active Defense.


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Posted

I would NEVER autofire Build Up. I would never autofire any other kind of +dam/+tohit click power (e.g. Follow Up, Aim, etc.) except maybe Rage.

*fight just ends* *goes into rest* *BUILD UP!* ...... crap

*runs up to minion* *BUILD UP!* *brawl goes off* ....what a waste


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
With high level builds Shield is one of the premier sets used by people seeking huge DPS. It has a click mez protect. Sure, that's one of the reasons i will not take it. The other is strange. I won't take shield w/o a weapon. But, unlike shield, if you have a weapon in this game it disappears, reappears, has redraw issues, etc. That really conceptually gets on my nerve.
I had the "No shield without a weapon" bias as well. That changed when I tried Street Justice with it. The animations are set up in such a way that it looks like you are hitting them with the shield on the left handed animations for several powers.

The click mez protection doesn't bother me, but I deleted a Shield/SS tank because of the autofire dilemma (I wanted both Active Defense and Rage on autofire, and couldn't do it, killed the character for me)

You'll be glad your mez protection is a clikc if you get drained by a sapper. Their next move is to hit you with a hold, if your mez protection is a toggle, you get held becuase it dropped when you were drained, if it's a click it is still active and you won't get held.


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Originally Posted by Dechs Kaison
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Posted

You would lose a lot of DDR by not being able to stack it. People generally wouldn't like that.
I do agree with your problem though - on a SR or Shield Brute, I could potentially have 4 powers I'd want Auto'd: My mez protection, Hasten, Rage and Ageless. That kind of clicky management kills a lot of concepts. There aren't many who would be willing to subject themselves than that.

Rather than see Shield Defense nerfed, I'd prefer to have the option to stick more powers on auto.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
You would lose a lot of DDR by not being able to stack it. People generally wouldn't like that.
I do agree with your problem though - on a SR or Shield Brute, I could potentially have 4 powers I'd want Auto'd: My mez protection, Hasten, Rage and Ageless. That kind of clicky management kills a lot of concepts. There aren't many who would be willing to subject themselves than that.

Rather than see Shield Defense nerfed, I'd prefer to have the option to stick more powers on auto.
Quote:
Originally Posted by Afterimage View Post
If you have Active Defense on Auto, and it triggers just after you hit build up, you lose a small part of the build up effect due to the 10 second window you have to activate attacks. Basically it means you have one less built up attack before it fades.

-like


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
Not to mention, most people would rather have Build Up (or Hasten) on autofire instead of Active Defense.
Yeah, I've seen some people with Build Up on autofire. I have no idea why. There are several reasons it's weaker and less effective when used that way, and the only positive reason I can think of is "I am an amputee with only one finger for button-pressing."


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Posted

Quote:
Originally Posted by Sailboat View Post
Yeah, I've seen some people with Build Up on autofire. I have no idea why. There are several reasons it's weaker and less effective when used that way, and the only positive reason I can think of is "I am an amputee with only one finger for button-pressing."
I have often wondered why some people will be standing beside me at the university, firing off Aim or Build Up at regular intervals, while they are presumably crafting. I have often thought "nobody would be foolish enough to auto Build Up... would they?"


 

Posted

I wouldn't do it, but it seems that if you've got enough global recharge that you can fire off Build up or Aim every 20 seconds or so, it might be worth it to a person to set it to auto. I've seen those guys in the Auction Houses that have Build Up on auto, and they are recharging fast.


 

Posted

Quote:
Originally Posted by Afterimage View Post
I wouldn't do it, but it seems that if you've got enough global recharge that you can fire off Build up or Aim every 20 seconds or so, it might be worth it to a person to set it to auto. I've seen those guys in the Auction Houses that have Build Up on auto, and they are recharging fast.
i seem to recall that most analyses show Build Up powers as a net loss of DPS in attack chains, but useful for initial spike damage. Putting it on auto would simply be a loss of DPS by that metric.


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Posted

Quote:
Originally Posted by Giant2005 View Post
You would lose a lot of DDR by not being able to stack it. People generally wouldn't like that.
I do agree with your problem though - on a SR or Shield Brute, I could potentially have 4 powers I'd want Auto'd: My mez protection, Hasten, Rage and Ageless. That kind of clicky management kills a lot of concepts. There aren't many who would be willing to subject themselves than that.

Rather than see Shield Defense nerfed, I'd prefer to have the option to stick more powers on auto.
I have to hold back the urge to nerd rage about click buffs. There are waaaaayyyyyy too many. boost range, boost power, domination, build up, aim, fiery embrace, haste, etc, etc, etc.

And if it was turned into a toggle, the DDR would most likely be upped. If not, c'est la vie. Shield would still be better than 90% of the other sets out there anyway.

I would so love to have a toggle version of every damn one of them. We have assault, and yes it is way weaker than buildup, but I never forget to use it. 10% +dam on every attack is a hell of a lot more than +100% of three or four per mission. Give me a toggle haste for 10% instead of 70%, or a toggle boost power for just +1 mag and no duration shift. I would never click again and would be really, really happy.

@claws, while the clicks help if you get end drained, I find I get hurt by them far more often than I am protected by them. If you ever die a toggle is there ready to be turned on. A click power, you have to wait the whole cycle without any protection at all. Often resulting in a second death. There are plenty of times on my /shield that I just stay dead rather than self-rez with a wakie because I know I won't have any mez protection and it's just not worth getting up. This really bugs me. And It happens on all my characters with click protection at least once or twice a session when I play them. If I'm soloing, I often have to hosp, whereas my much weaker toggle builds with can just rez, re-toggle and get right back into the fight.


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Posted

Quote:
Originally Posted by graystar_blaster View Post
Why isnt active defense active. Why is it a click. It seems that cause my recharge is so high it always gets in the way of my attack chains. It kills a power with build up.

Can we make that a toggle please....
Same reason the mez protection in Super Reflexes is a click. Just the way it works. It's a compromise for the set.




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