Best Secondary for DP?


Agent White

 

Posted

Hey all

My girlfriend's gonna give the game a try. She's a big Laura Croft fan and wants to emulate her a little by rolling a Dual Pistols toon. In an effort to make her game time as enjoyable as possible I'm looking into secondaries she could use.

She hasn't chosen an AT yet but she's completely new to MMOs so ease of use is key. Nothing that requires a lotta knowledge of buff/debuff mechanics or would put a lotta pressure on her in teaming situations (i.e. Having to watch teammate's health bars)

Thanks in advance for any advice you can give.


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Posted

Quote:
Originally Posted by Timeshadow View Post
Hey all

My girlfriend's gonna give the game a try. She's a big Laura Croft fan and wants to emulate her a little by rolling a Dual Pistols toon. In an effort to make her game time as enjoyable as possible I'm looking into secondaries she could use.

She hasn't chosen an AT yet but she's completely new to MMOs so ease of use is key. Nothing that requires a lotta knowledge of buff/debuff mechanics or would put a lotta pressure on her in teaming situations (i.e. Having to watch teammate's health bars)

Thanks in advance for any advice you can give.
DP/Devices Blaster or DP/Traps Corruptor seem to fit the concept best.


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Posted

Time Manipulation would be cool as well. Don't know if she's going to be VIP or not though, so it may not be an option. It's a pretty well rounded set that can do a lot of different things, and it isn't particularly difficult to use.


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Posted

/Devices is just awful. DP isn't the best set in the world to start with, don't have her pair it with super bad set.

Traps/DP or DP/Traps would be a feasible combo, but Traps isn't the simplest set to play. You don't have to monitor your group or anything, but it requires more of a tactical approach than most. On the bright side it doesn't suffer from constant power use so it won't force redrawing the pistols all the time.

Edit: I would, personally, not pair Time Manipulation with a weapon set, but I find redraw extremely aggravating to deal with often (Time is a very active set and requires you to monitor both healing and a couple long recharge buffs to peak performance, as well as monitor the special debuff effect of Delayed).


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Posted

Yeah, traps on a corruptor is fairly decent. Not the fastest or the most damaging, but traps complements DP well, once you start getting some of the key toys like caltrops (it's a *lot* better than it sounds) the shield generator and acid grenade.

Its not complex, but you do kind of want to play set up before going up against a hard enemy, making sure you deploy things you'll need.


 

Posted

This sounds like the perfect situation for force field.
Force Field sure does suck but it is easy. Turn on a toggle and use two buffs every 4 mins, it doesn't get simpler.

Also, don't let your GF hear you say "Laura" Croft like that, if she is that much of a fan she might not like it!


 

Posted

I really love DP paired with Kinetics on a Corruptor, but that's not really the most simple combination for a new player.

I honestly think that a blaster is going to be a better AT choice for someone with no experience at all. The Blaster's secondaries have a much smoother learning curve than the Corruptor's. I have a DP/Dev blaster and don't have a huge issue with the combination, but I like DP more than a lot of folks here seem to. /Dev also fits the concept better than much else except for maybe traps which could annoy her because of all the stationary pseudopets that can take a while to master. Mental Manipulation seems to be a popular combination with DP because it adds good AoE and damage that is often unresisted. I'm also fairly intrigued by DM as it includes many of the best powers from Dark Melee with a little Dark Miasma thrown in for good measure.


 

Posted

Personally, I think Dual Pistols / Dark Miasma Corruptor is the way to go. You do a decent amount of damage, lets you get up to melee range in relative safety for the crashless nuke, the debuffs are yummy, and it doesn't require a lot of clicks.


@Celestial Lord and @Celestial Lord Too

 

Posted

DP/Mental Manipulation is fun to play, and at least one of my friends new to CoH has found it easy to learn. MM provides a character with some "get the heck away from me" abilities good for pushing unwanted attackers out of melee range, a handy cone attack fairly early on, and all kinds of goodies at higher level.

And "psychic gunslinger" is just a swell character type.


 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Personally, I think Dual Pistols / Dark Miasma Corruptor is the way to go. You do a decent amount of damage, lets you get up to melee range in relative safety for the crashless nuke, the debuffs are yummy, and it doesn't require a lot of clicks.
I <3 my dual pistols/dark corruptor. So. Much. Fun.


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Posted

Dual Pistols is fairly weak on Blasters. It looks cool and can mow down mobs when the mini-nuke is up, but for most spawns you're going to be doing mediocre damage (not horrible, but a bit below average) with weak secondary effects or average damage with no secondary effect... in practice you'll either always use Incendiary Ammo or you'll usually use Incendiary and sometimes use Standard for the KB. Adding Devices to an already low-to-medium damage primary will result in one of the lowest damage Blaster combinations possible (except every few spawns when you can use Hail of Bullets) unless you want to go really slow and use lots of Trip Mines. That's a perfectly valid way to play, but it's not beginner-friendly and doesn't mesh well with teams so I wouldn't recommend it.

Defenders and Corruptors tend to do better with DP because they get stronger debuffs, so Chem and Cryo rounds actually become at least marginally useful instead of being pointless like they are on Blasters. Since the whole swappable ammo thing is one of DP's main features I prefer to use it on ATs that can actually justify using all the ammo types though... if you just want to shoot flaming bullets at things and look cool doing it then the Blaster route works fine. (Ok, honestly that doesn't sound so bad...) My suggestion would be a DP/Traps Corruptor though... Traps is far better than Devices and Corruptors still do decent damage while also getting more utility out of the various ammo types. The nice thing about Traps is that you really don't have to worry about teammates... just drop a Triage Beacon if it looks like you'll be fighting in one spot for a while and spend the rest of your time shooting and dropping mines and mortars. Plus having FFG to provide mez protection makes for a much more newbie-friendly build.


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
Personally, I think Dual Pistols / Dark Miasma Corruptor is the way to go. You do a decent amount of damage, lets you get up to melee range in relative safety for the crashless nuke, the debuffs are yummy, and it doesn't require a lot of clicks.
For someone starting, this might be a good one to try, it has a strong heal, great debuffs, hold, fear. DP should do good damage with it (tar patch/ fearsome stare then fire away), plus it has Fluffy. You don't have to know the set is a "debuff" set to enjoy it. I would skip Black Hole unless someone knows a good use for it, I've never found one. I will admit that I am extremely biased to Dark Miasma. I love the set, as it fits my playstyle very well. I haven't played this build but...think I'll roll one.

I have a Rad/DP defender and DP/Dev blaster. Of those two, I really like the defender but I don't know that Rad is something I'd try right out of the CoH gate.

Can't believe you don't know the proper spelling of "Lara" Croft


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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
/Devices is just awful. DP isn't the best set in the world to start with, don't have her pair it with super bad set.
...
A high recharge trip mine field is a thing of unrivaled beauty and /Devices does it much better than Traps thanks to Smoke Grenade and Cloaking Device.

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Posted

A second vote for DP/MM blaster.

I really have to go around making one as they just are a pure joy to watch in action and amazing synergy between the two sets.


 

Posted

DP/MM is what I got


 

Posted

Quote:
Originally Posted by StrykerX View Post
Dual Pistols is fairly weak on Blasters. It looks cool and can mow down mobs when the mini-nuke is up, but for most spawns you're going to be doing mediocre damage (not horrible, but a bit below average) with weak secondary effects or average damage with no secondary effect... in practice you'll either always use Incendiary Ammo or you'll usually use Incendiary and sometimes use Standard for the KB. Adding Devices to an already low-to-medium damage primary will result in one of the lowest damage Blaster combinations possible (except every few spawns when you can use Hail of Bullets) unless you want to go really slow and use lots of Trip Mines. That's a perfectly valid way to play, but it's not beginner-friendly and doesn't mesh well with teams so I would.
You people make me cry whenever you say stuff like this. I agree that the main ammo to use as a Blaster is Incendiary or Standard, but you should be doing good AOE damage with Dual Pistols. Between Piercing Rounds, Bullet Rain, and Empty Clips, you should be mowing through stuff, even when the mini-nuke isn't up.

Nothing wrong with Dual Pistols on a Blaster.

To get back to the OP, since Lara Croft is the theme, I think Dark and MM aren't the best choices. We unfortunately do not have a Martial Arts Secondary for Blasters (though I hope the devs are going to do it eventually), but Electric and its punches could be thought of as stun weapons, etc., without too much worrying about it.

Traps and other things have more options for Corruptors, of course.


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Posted

Well, firstly I'd completely disregard any comments about how weak DP might be on whatever. Sounds to me you want a concept toon - so keep to the concept.

If you want something simpler, then blaster sounds like the way to go. Defender would indeed require her to be more attentive to the status of her teammates. Blasters just shoot and watch out for themselves. Let the other defender worry about them.

DP/Devices or DP/traps seem like a good fit. DP/traps would also be the exception to the defender/corruptor comment I made below as /traps don't really have to worry too much about their companions.


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-Playing since COH beta and still love the game!

 

Posted

I love my DP/EM blaster.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
I love my DP/EM blaster.
Agrees, EM works well with DP, and the melee attacks stuns can save you if they get too close.. which also gives you a punch style attack to fit the Mz Croft concept.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
You people make me cry whenever you say stuff like this. I agree that the main ammo to use as a Blaster is Incendiary or Standard, but you should be doing good AOE damage with Dual Pistols. Between Piercing Rounds, Bullet Rain, and Empty Clips, you should be mowing through stuff, even when the mini-nuke isn't up.
I find DP with Incendiary Rounds almost identical to Energy Blast, only with less mitigation (a single hold vs lots of KB) and a better nuke (though Nova is awesome when you do get to use it). With Standard ammo EB is a slightly weaker Energy Blast with a bit more mitigation (it has KB now and a stun but does around 10% less damage). It's not crippled as a Blaster set or anything, but I find it a lot more fun on Corruptors or Defenders who can actually use all the ammo types to noticeable effect.

If your concept is specifically a DP Blaster then go for it, but if you just want a DP character then I'd recommend a Corruptor or Defender because the set as a whole works better on those ATs.


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Mechmeister, level 50 Bots / Traps MM
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Posted

I love my dual pistol/dev, mainly due to cloaking device, and smoke grenade.

Keep cloaking up, smoke grenade a mob, and toe bomb a trip mine. They have -preception, so they don't notice you, and just queue up hail of bullets, so right as the mine goes off, your shooting your guns. everything dies.

With enough recharge, you can do it every 20 or so seconds, or you can throw caltrops, and kite your way around mobs shotting at them in the face as they crawl over your caltrops.


 

Posted

Quote:
Originally Posted by StrykerX View Post
I find DP with Incendiary Rounds almost identical to Energy Blast, only with less mitigation (a single hold vs lots of KB) and a better nuke (though Nova is awesome when you do get to use it). With Standard ammo EB is a slightly weaker Energy Blast with a bit more mitigation (it has KB now and a stun but does around 10% less damage). It's not crippled as a Blaster set or anything, but I find it a lot more fun on Corruptors or Defenders who can actually use all the ammo types to noticeable effect.

If your concept is specifically a DP Blaster then go for it, but if you just want a DP character then I'd recommend a Corruptor or Defender because the set as a whole works better on those ATs.
Yup, I ran with my En/En Blaster a little before my DP/En, and they do perform fairly similar with Incendiary up.

I don't really have any issues with only using Incendiary or Standard only for Blasters. Incendiary is nice looking and shoots 'em down fast. Blasters aren't really about debuffing, but dropping them faster. I guess it'd be nice if the flavor meant more from the other round types, but Blasters just aren't debuffers.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
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