-
Posts
7232 -
Joined
-
Quote:You could stack 7 of them on you if you could find enough Sonic Defenders willing to do it.I realize I am necroing this thread, but I have a question in regards to sonic stacking. If I have 2 alts following me around (Defenders...too cheap to buy controller sets for other accounts
) both having Sonic primary is it possible to have them both stack disruption field on me? Is this simply referring to the same caster since a toggle is only activated/deactivated or does this mean it doesn't stack from two different casters? If it doesn't stack I'll probably go with dark for the second alt.
Actually, you could have a virtually unlimited number stacked on you if you could find enough Sonic Defenders, well, at all. I don't think they need to be on your team to put it on you.
More than 10 would be pointless though. -
-
If you slot the Build Up proc in something, slot it in the thing that attacks the most frequently to give it the most chances to fire.
In this case that would be the drones. Since each attack from all 3 bots makes it's own attack roll, it will check to proc on every one of them, and if if goes off it will affect the damage of all 3 of them (since you can't slot the 3 bots individually).
It's also worth slotting in Fire Imps, and in Phantom Army (the only way other than slotting you can use to increase their damage output) -
I would consider positional defense if you're going to use Electric, since Electric doesn't have any native defense to build on.
Defensive Sweep, unless I'm mistaken, gives Smashing/Melee defense. That would leave a hole to ranged/lethal attacks, which would be annoying as hell with all the machine guns in the game. If your lethal and ranged defenses are lower than the rest, the machine guns will hit you pretty often, and they'll debuff the rest of your defense into the dirt in the process. You'll find yourself cruising along and then all of a sudden it's "What the hell just happened?" What happened is your defense got debuffed and all the guys who had been whiffing at you started landing everything.
It sucks to get your defense debuffed when you're not expecting it. -
Quote:If the 3 PvP pieces are the ones I think they are (I can't view the build), they will run you a minimum of 2 billion apiece. So if you have 6 billion or so sitting around then go for it, otherwise plan on not having them in your final build.
don't know anything about costs, but I avoided any purples and only have 3 PvP pieces (which I could do without, but they are spiffy). -
Right off the bat I see a tweak that the build could use.
You're a little lacking on Energy defense. This is bad for several reasons:
A) You don't resist Energy damage very well, you'll get at most 10-12% Energy resistance if you slot HPT for resistance. If you start getting hit by a lot of Energy damage, it will overwhelm your regeneration pretty quickly.
B) A lot of pure Energy attacks come paired with an end drain secondary effect. Guess what you have little or no resistance to? Yep....end drain.
C) If you plan on doing any Incarnate stuff, the Energy damage will be flying at you fast and furious.
S/L defense is nice to have, but you resist S/L damage a lot better than you do Energy.
I try to get all my defenses into the 35% range on a WP, but I focus on Energy defense first. A good set to use for that is 4 Eradication and 2 Scirocco's if you want some extra HP and regen out of it as well. If you want as much energy defense as possible you can slot 3 Eradication and 3 Cleaving Blow. You can also slot 3 Thunderstrike and 3 Maelstrom's Fury in Focus for some additional typed defense.
I slot for survivability first and then whatever extra damage I can fit in. I do that based on the simple theory that dead characters deal zero damage. My character built for survival will outdamage the one built for damage if I;m alive and still fighting while the other is eating floor.
Your build looks pretty good otherwise, but I would seriously consider adding some more Energy defense. -
-
Quote:No, like this: http://marvel.com/universe/PsylockeReally? You gonna hit the baddies with your brain? Left and right hemisphere boxing gloves? Psychic armor makes sense though.
Psylocke uses psychic melee attacks. Lately she's been shaping her mental energy like a sword, but it's natural form is sort of like a psychic energy blade extending from her fist. -
Whoever "they" are, they're wrong.
Sonic/Anything is one of the best soloing blasters you can have.
I have a Sonic/Devices, and I routinely go entire missions without ever being targeted, let alone attacked.
I have a stealth power built into my secondary, and an AoE Sleep in my primary. I also have 2 single target stuns.
I stealth up to a spawn, put them to sleep, and wake them up one at a time with a stun, then ST blast them to death. If you slot the sleep with Fortunata's Hypnosis they will stay asleep for over a minute.
It's not quite as fast as using massive AoE to wipe out the spawn, but it is extremely safe and you will have less downtime simply by virtue of never dying.
Sonic/EM actually takes out the sleeping spawns faster with the melee attacks mixed in, but Sonic/Anything can do the same thing. -
-
-
Quote:Spiritual is best for a Kat/WP, hands down. more recharge smooths out your attack chain, and the healing aspect boosts everything. Fast healing, Health, RttC, and High Pain Tolerance all get a boost from it. The HPT boost means more max HP.From my brief look at it the Alpha Slot is basically a 7th Enh slot that applies to all your powers.
So for your first Alpha Enh pick the one that gives you a bonus that most of your powers arent at the ED limit for.
You might want to work towards a higher Rank Alpha slot in something that you are ED capped in, like Damage, because some of the bonus on the higher Rank Alpha Enh is applied outside the ED limit.
And with Katana, being able to attack faster will add more damage in the long run than adding some extra to each attack. -
I didn't have any particular chain in mind, I was just commenting on the fact that every chain you had posted so far included Gloom.
Edit:
Actually, now that I think about it, I WAS curious about something.
Could you calculate the average DPS of Shadow Punch, slotted with 2 level 50 Acc/Dam/Rech IOs, 1 Dam/Rech and Cloud Senses: Chance for NE Damage, Touch of Death Chance: for NE Damage, and Hecatomb: Chance for NE Damage?
I had an idea I wanted to try out. Remember that Shadow Punch will be keeping a permanent 20% -Res debuff on my opponent. I was considering slotting Reactive Interface 50% -res/50% Chance for DoT.
I was curious as to whether it would be possible to AFK solo an AV by putting Shadow Punch on autofire. To that end I may slot the -regen Interface instead. The tank in question is a Shield/DM, so he'll be getting a 15% damage boost from AAO as well. Was shooting for at least a tier 3 Spiritual Alpha to round it all out. -
Quote:I know, he wants to button mash his way through the game, at range.Yep, that's right Claws. However, Silverado used tactics and carefully thought through what exactly he wanted to do, and how to go about it. The Op is not interested in that sort of playstyle for this AT.
Everything he says he wants to do is already possible in the game if you use your brain. -
-
How about some ST DPS chains that DON'T lock you into only one possible choice for an APP?
Or better yet, some chains that contain powers only found in the secondary?
Because my tanks are all blue-side, and I'm not going to side switch just to take a power that has nothing to do with my concept. I min/max a bit, but I do it within the boundaries of my character's concept.
I might take Gloom if my tank is Dark Armor or Dark Melee, but I'm not going to take it on an Invuln/StJ for example. -
Put some IO investment into a Blaster or Dominatior and you'll have your answer.
The devs aren't going to create a brand new AT based on ranged damage and survivability because:
A) It already exists in VEATS.
and
B) You can build a Blaster to be very survivable and pump out tons of damage already.
Example: There's a video floating around of a Fire/Mental Blaster soloing a Giant Monster. Yes, a GIANT MONSTER was soloed....by a BLASTER.....before Incarnate powers even existed. Now if that isn't survivable and damaging enough.....I don't know what to tell you. -
Okay sure.
Doubt you'd find too many people playing it though. Most people want to win, not lose in an impressive way. -
My skill level is moderate to above-average.
I've had no major issues with regen at all.
But I've heard from a great many new/unskilled players about how much it sucks.
Regen rewards player skill more than any other set in the game. You know that when you pull off something crazy with a Regen, it wasn't your uber-expensive soft-capped build that got you through it. YOU got you through it. -
Go to villain side and pick up Mu Mastery instead of Electric Mastery.
You still get Static Discharge, you still get a hold, you still get the armor....
.....and you get an AoE immobilize to keep them inside Ice Storm. -
Quote:My BS/DA chews through them pretty quick. I generally solo at +2or3/x5or6, and I fight a lot of Carnies (weak to my damage type).From a gameplay perspective, how do you find chewing through all those mobs with BS?
On mine, I have a build where my attack chain is whirl-parry-headsplit-swipe. I'll do the standard head-hack-disemb-hack vs lieuts and bosses.
But that takes FOREVER to kill a spawn even at +2/x5. Are you in teams or soloing at +4/x8?
I have a damage aura too though, so that might make a difference. You won't be matching the kill speed of AoE heavier sets, but you'll go along at a decent clip. -
You're not going to get all 3 of those things on one character. It's just not going to happen.
2 out of 3 is possible, but not all 3.
MoITF and soloing GMs is possible with an Ill/Rad controller, but you won't be soloing +4/x8 especially fast (you can solo at that difficulty, just not fast)
Some brutes and scrappers can pull off 1 and 3, and can solo AVs, but soloing GMs will be beyond them unless you plan on using Lore pets.
Basically, what you're asking for is a character that fits into 3 different specialized niches, which is next to impossible to pull off, and it's that way by design. -
Yep, pretty much.
Also, adding to-hit is a straight addition to your to-hit.
Adding the Kismet +Accuracy IO (it's actually to-hit, the name is deceptive) will take your base to-hit from 75% to 81% because it just adds 6% directly to it.
Adding 6% accuracy will take you from 75% to 79.5%, because 6% of 75 is 4.5, and that's what gets added.
Adding both 6% to-hit and 6% accuracy will take you to 85.5%, because the accuracy percentage is added to your adjusted to-hit (81%) instead of your base to-hit (75%) The larger the numbers, the larger the difference. Adding 10% is 85% if it's to-hit you're adding, and 77.5% if it's accuracy.
It sounds more complicated than it really is. It's actually very simple once you understand how it works. -
Quote:The simplest way to explain it is:Sorry for the threadjacking but I didnt get it:
What is the difference between Accuracy bonus and To Hit bonus?
The final chance to hit is the attacker's to-hit, minus the defender's defense, plus the attacker's accuracy.
So, say you have 75% to-hit, and you're attacking an enemy with 25% defense. Defense is a straight subtraction from to-hit, so you'd take away 25% leaving you with a 50% chance to hit. Now, if you have 50% Accuracy, you'd add that percentage onto your to-hit after the defense is subtracted (which is a percentage addition, not a straight addition), so it would go:
75% -25% = 50%, 50% +50% =75%. If your opponent has 25% defense, you would need 50% additional accuracy to get back to your original chance to hit them. Now, if your accuracy were only at 10%, you would add 10% to the 50% your opponent's defense left you at for a final to-hit of 55%. If it were 100% it would double that 50% up to the 95% to-hit cap.
Accuracy is always taken into account AFTER defense is applied to reach your final chance to hit your target. -
Quote:And I have an even better point, that completely refutes your claim that it will "cost the opportunity of retaining new Freebs"I am stating a very clear point. The Devs have clearly stated SOs are what the game is built around. If you run regular content and get to 22 and again at 27, you will not be able to afford SOs. This can cost us the opportunity of retaining new Freebs that are giving us a look. That is stupid.
The ONLY reason your wife is even AWARE of the discrepancy between her cash flow and a VIP's is because she can look over and see how much money your characters have.
A free player who is not in the same room with a VIP will not be at all aware that they are broke, because they will never have seen what it is like to have millions of influence and rolling in fancy Inventions.
As far as a truly new player will know, they are playing the game just like anyone else. They will not feel the need to have everything enhanced up as much as it can be, because they don't know the difference between a fully enhanced character and a partially or non enhanced character.
In short, the game didn't ruin your wife's play experience. You did, by showing her how much money a VIP player has access to. If she were starting from scratch like a true newbie, she would be playing along blissfully unaware that she is broke by the standards of other players.