SOLO-TYPE BRUTE! (need help!)


Aett_Thorn

 

Posted

i was thinking what should be the nice combination of powerset for SOLO-TYPE/TEAM Brute, what i mean is the brute that can do solo nicely and team... and how to soft cap it? any advice is quitely appreciated!


 

Posted

Why did you spam the Blaster, Brute, and Corr forums with the exact same post?

Also, any brute can solo.


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Posted

cuz blaster, brute and corruptor is my choice... and i think i can get enough info by spreading some word^^


 

Posted

Quote:
Originally Posted by Errant View Post
Also, any brute can solo.
This, also, any brute can team.


 

Posted

brutes don't really benefit from having a team build anf a solo build. The potential differences, should there be any, are negligible.

I am not really sure what you could do differently to make a brute more team or solo friendly.
Brutes are pretty straightforward.


 

Posted

I have 2 brutes myself, both are great on a team and solo.

Super Strength / Fiery Aura
- Lots of damage
- Has Rise of the Phoenix so it can selfrez

Claws / Willpower
- Nearly unkillable due to all the health and endurance regeneration


I don't think you can really go wrong with a brute, but above two sets are the only ones i can speak of with personal experience.


 

Posted

@RicVasquez ( I hope that isn't your real name ) don't spam the boards with numerous posts about the same thing across each Arch Type. Take a minute or two and read up what they do what people are posting. That will definitely answer your questions, especially here on the Brute forum. Its like going to the Tanker forum and asking for a Tanker build, not saying that Brutes can't just making a point here guys.

Basically your giving off the impression you just want the answers without doing any of the work. If your new to the game, take your time and feel the builds out. Just about everyone levels up on regular game dropped enhancers until the higher levels or mid 40s. So for that the sticky with build info is gonna be good enough until you decide and have the money to start experimenting on invention sets.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Go hang around in the new builds forums- I am sure you can grab a build or two there that are capped and ready to go. I agree with the others- it seems like you are spamming up the boards with your posts. Not really adding too much to the mix.

If you want to solo, just pick anything up outside of stone armor. The damage debuff coupled with -recharge and -self speed is kinda the pits.

Any primary will do fine. You will find that some sets are more AoE-centric than others. But seriously, you should do some reading and searching. The answers are there, you just need to read them.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
If you want to solo, just pick anything up outside of stone armor. The damage debuff coupled with -recharge and -self speed is kinda the pits.
Oh yeah. I forgot about stone armor.

I have been corrected. There is a team brute, the stone armor brute.


 

Posted

Quote:
Originally Posted by all_hell View Post
Oh yeah. I forgot about stone armor.

I have been corrected. There is a team brute, the stone armor brute.
I don't see why stone armor would be considered more team centric than any other brute secondary, infact in most cases I still consider it worse on teams as I consider it worse in pretty much every other situation. Cause at this time any brute can easily be built to have more than enough survivability, Stone was good when the game was run on SOs, with IOs its a completely different story, all you would be doing now by running stone is debuffing yourself.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
I don't see why stone armor would be considered more team centric than any other brute secondary, infact in most cases I still consider it worse on teams as I consider it worse in pretty much every other situation.
Not that stone is better for teams but that stone sucks w/o a kin or some other similar help.


 

Posted

A better option instead of posting the same thing in each individual forum would be to just go to the Player Questions forum and ask in one post what kind of suggestions people have for the three ATs. It generally works quite well and, aside from a few snarky people, you'll get pretty reliable answers.

Really though, most builds are decent at solo'ing. The stuff that isn't that great is any power set that offers a lot of goodies for teammates, but not yourself. Like a lot of Defender primaries have skills that don't affect them, like Empathy where half the skills are for targeting team members.

The Villain ATs in general are designed a bit more around solo'ing (Masterminds, Brutes, Corruptors, Stalkers, and Dominators) So there's a lot of choices you can't really go wrong with. Most, if not all, of the Melee ATs do well enough solo.

If you're new and finding your blasters/corruptors aren't surviving a lot, my best suggestion would be to get hover, it lets you get out of melee range (arguably where a *lot* of the game's danger lies, at least early on) and rain down destruction as you see fit. Brutes shouldn't have a major problem.


 

Posted

Quote:
Originally Posted by all_hell View Post
I am not really sure what you could do differently to make a brute more team or solo friendly.
Take Taunt = Team.

Skip Taunt = Solo.

And that's about it


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post

Skip Taunt = Solo.
I find Taunt is good for solo for a couple of reasons:

1) good sets for rech and def bonuses

2) good for /x8 missions and PB/AoE spamming


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Quote:
Originally Posted by all_hell View Post
Oh yeah. I forgot about stone armor.

I have been corrected. There is a team brute, the stone armor brute.
Well, it's not like a solo Stone Brute would need to take Granite Armor, and the -speed component from rooted can be overcome with set IOs, so it wouldn't be a bad solo brute if built right.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by RicVasquez View Post
cuz blaster, brute and corruptor is my choice... and i think i can get enough info by spreading some word^^
With your multi posting and severe lack of forum etiquette it surprises me that you received any polite answers back regarding your ******* post. You're lucky there are a lot of nicer and more forgiving people than myself in this community.


"Theres a saying that perfectly describes reading a majority of your posts, "Like being bukkaked with stupid."" -Demonata on JMan

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Take Taunt = Team.

Skip Taunt = Solo.

And that's about it
No, you don't need Taunt to be a "team" Brute

Quote:
Originally Posted by Totec View Post
With your multi posting and severe lack of forum etiquette it surprises me that you received any polite answers back regarding your ******* post. You're lucky there are a lot of nicer and more forgiving people than myself in this community.
They posted similar threads, oh no!


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
No, you don't need Taunt to be a "team" Brute
You're missing the point of taking taunt as a Brute while teaming.

Granted...I take and use Taunt because I actually want to be the main Tank while teaming...the actual reason to take taunt for teaming no matter what...is to have all the enemies focus on you to fuel fury.