which incarnates to take?
From my brief look at it the Alpha Slot is basically a 7th Enh slot that applies to all your powers.
So for your first Alpha Enh pick the one that gives you a bonus that most of your powers arent at the ED limit for.
You might want to work towards a higher Rank Alpha slot in something that you are ED capped in, like Damage, because some of the bonus on the higher Rank Alpha Enh is applied outside the ED limit.
Regards, Screwloose
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so i can do nerve for the damage, even though my finished IO build is pretty capped on damage for my attacks? then switch to recharge maybe (spiritual)?
Without seeing your build:
Alpha: Spiritual. It buffs recharge and healing.
Interface: Pick one that deals some type of DoT. Degenerative might be fun, haven't seen the numbers on it yet though.
Judgement: Pick whatever fits your concept, these are all useful.
Destiny: Probably Barrier Core or Rebirth Radial. The others won't be too useful for you.
Lore: Whatever fits your concept. Romans if you only care about ST damage numbers.
@Rorn ---- Blue Baron ---- Guardian
so i can do nerve for the damage, even though my finished IO build is pretty capped on damage for my attacks? then switch to recharge maybe (spiritual)?
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You could take the Damage Enhancing one first, but if you are at the ED cap then you will need a better than starting one to get any noticeable benefit as ED will eat most of the extra bonus, like slotting a 4th SO.
I plan to go for the End Reduction one first as most of my powers arent at the ED cap for End Reduction and some of the better End Reduction Alphas give a bonus to resistance which I can also use.
Paragonwiki has a good page of info on Alpha slot abilities. http://paragonwiki.com/wiki/Alpha_Slot_Abilities
Regards, Screwloose
I am not young enough to know everything.
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Hero Plan by Mids' Hero Designer 1.952
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Click this DataLink to open the build!
Iggy's Will (i20): Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Damage
- (5) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (9) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Damage
- (13) Eradication - Damage/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (17) Multi Strike - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) HamiO:Lysosome Exposure
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Rectified Reticle - To Hit Buff/Recharge
- (15) Rectified Reticle - To Hit Buff
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Damage
- (19) Eradication - Damage/Recharge
- (21) Eradication - Accuracy/Damage/Recharge
- (21) Multi Strike - Accuracy/Damage/Endurance
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (34) Touch of Lady Grey - Chance for Negative Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (50) HamiO:Enzyme Exposure
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Recharge
- (34) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (A) Jumping IO
- (A) Rectified Reticle - To Hit Buff
- (45) Rectified Reticle - Increased Perception
- (45) Endurance Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal
- (15) Miracle - +Recovery
- (42) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Heal/Recharge
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
http://www.cohplanner.com/mids/downl...DDFF03448BE938
I'm a katana willpower scrapper. Not to sure on how to build myself for incarnates, i think ima go spiritual first then dunno after that any suggestions?
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None of the sets really help WP's survival to any noticable amount. But the damage...that's a difference.
Interface, pick one with a damage proc and go!
Destiny, personally, I like Rebirth. Though you may get more out of the +Resist/+Defense Barrier, as that's keeping you at least with 5% extra of both at all times if not more.
Lore, go for taste. Vicki's are always awesome looking.
Judgement. Another one to go for taste. Void, Ion and Pyro are likely the best bets for being in melee and surrounded.
BrandX Future Staff Fighter
The BrandX Collection
From my brief look at it the Alpha Slot is basically a 7th Enh slot that applies to all your powers.
So for your first Alpha Enh pick the one that gives you a bonus that most of your powers arent at the ED limit for. You might want to work towards a higher Rank Alpha slot in something that you are ED capped in, like Damage, because some of the bonus on the higher Rank Alpha Enh is applied outside the ED limit. |
And with Katana, being able to attack faster will add more damage in the long run than adding some extra to each attack.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Alpha: Spiritual definatly, but if the +def of nerve can let you hit soft-cap or there is some numeric reason, go for it.
Survival, I'd say Barrier and Void Radial for -dam on targets, Seers with untargetable leut. and w/e for Interface. I like the -dam on target for this.
Damage, still Barrier, Pyro or Ion for Judge, Storm Elemental is good AOE or War Works for AoE and ST, or Chim for ST awsomeness. Again, w/e for Interface. I like Reactive for this.
Strictly my opinion. Thats the nice thing about Incarnate powers each is good enough. Though I would say I answered your question based on the lilkelihood that you don't care what the rest of the team has (I dont necessarily build to fill gaps in popularity).
Good luck.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Spiritual is best for a Kat/WP, hands down. more recharge smooths out your attack chain, and the healing aspect boosts everything. Fast healing, Health, RttC, and High Pain Tolerance all get a boost from it. The HPT boost means more max HP.
And with Katana, being able to attack faster will add more damage in the long run than adding some extra to each attack. |
BrandX Future Staff Fighter
The BrandX Collection
On the Alpha side, Agility boost might be an option: End, rech, defense. No health tho and seems to cost more just to unlock the option. I understand you have enough End, just saying you could have rech and defense if that floats your boat.
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Interface: Pick one that deals some type of DoT. Degenerative might be fun, haven't seen the numbers on it yet though.
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Against a normal AV with 28,000 hp, it's only equal to a ~2.19% res debuff.
[edit: Against something with 200k hp, it would be equal to a ~0.3% res res debuff.]
At this time, I wouldn't suggest Degenerative. Its maxhp debuff has a cap of -150 per stack, or -600 with 4 stacks. This makes it roughly equivalent to Reactive until you fight mobs with ~6,000 hp. After that, Reactive beats the crap out of it.
Against a normal AV with 28,000 hp, it's only equal to a ~2.19% res debuff. [edit: Against something with 200k hp, it would be equal to a ~0.3% res res debuff.] |
@Rorn ---- Blue Baron ---- Guardian
Yes, but...everyone has Reactive already. And the debuff in it has a stacking limit of 4 while the DoT has a stacking limit of 8. So, since so many people have Reactive it would be good to pick something that isn't Reactive. Of course, that balance of people might change now that there are more options. In any case, I see the -hp and toxic damage being more useful than -res and fire damage in a lot of PvE content (AVs being an exception because of the numbers.) The actual gameplay utility of the two powers is probably much closer than the numbers indicate on paper against a single hard target.
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Of course could just pick any that fit the concept whether there's added damage or not, but for the point of view of "give more damage" Id say pick the concepty one.
If people go by that idea, they're likely to see less of an abundance of one over the other during trials (unless the trial is being run by a bunch of fire users of course, since you know, it's popular)
BrandX Future Staff Fighter
The BrandX Collection
Yes, but...everyone has Reactive already. And the debuff in it has a stacking limit of 4 while the DoT has a stacking limit of 8. So, since so many people have Reactive it would be good to pick something that isn't Reactive. Of course, that balance of people might change now that there are more options. In any case, I see the -hp and toxic damage being more useful than -res and fire damage in a lot of PvE content (AVs being an exception because of the numbers.) The actual gameplay utility of the two powers is probably much closer than the numbers indicate on paper against a single hard target.
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The more that I think about it, you may be right. The question becomes:
* For the non-reactive interfaces, does a better damage dot outweigh the -maxhp debuff for lvl50+ mobs with sub 6,000 hp.
...I don't know how to answer that question.
Don't get me wrong, I want Degenerative to be good and not just the "well reactive is saturated" option - it has so much potential.
Does anyone have any new/deep insight into Interface choices? Has it been 'decided' that Degenerative just isn't up to par with the other DoT-proc choices?
One thing that occurred to me about Degen vs. Reactive is that the -MaxHP will be applied no matter what resistances the AV/Boss/Mob has. So if you are dealing a dmg type that the mob doesn't already have high +res for, the -MaxHP would be more useful. Or is that not how the -Resist works? Is it just applied to a base amount of +Resist that every baddie has and is regardless of dmg type. Does that make sense?
I also noticed that no one really mentioned Cognitive so far in this thread. It seems to me that a DoT-Interface with a small chance to confuse would be a nice option both in Trials/Team and Solo content. I am DM/Regen and with 2 useful AoEs plus an extra one, I feel like I could have a decent shot at some dmg mitigation in solo content from confuse procs if I ever got in over my head (it's bound to happen eventually). Is the Psionic DoT any better/worse than the Fire/Dark ones? Is that damage type any more likely to be resisted? The main downside of this one, I assume, is that Boss+ foes won't really be affected by the Confuse proc unless it stacks a lot (not sure of its Mag), while the debuffs of the other choices would effect that same opponent.
Anyway, looking for a little more info before I choose between Reactive/Degenerative/Cognitive/Spectral. Thanks!
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Does anyone have any new/deep insight into Interface choices? Has it been 'decided' that Degenerative just isn't up to par with the other DoT-proc choices?
|
One thing that occurred to me about Degen vs. Reactive is that the -MaxHP will be applied no matter what resistances the AV/Boss/Mob has. So if you are dealing a dmg type that the mob doesn't already have high +res for, the -MaxHP would be more useful. Or is that not how the -Resist works? Is it just applied to a base amount of +Resist that every baddie has and is regardless of dmg type. Does that make sense? |
So how about Cognitive?
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I'm a katana willpower scrapper. Not to sure on how to build myself for incarnates, i think ima go spiritual first then dunno after that any suggestions?