BrokenPrey

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  1. Well with a SS/SD brute you're not going to hit the Hard cap for resistance without team buffs. SD gives you defense so you should build for defense. The soft cap is 45%, you don't really need to go over it. I try to aim for 46-47% Defense because of -Defense attacks.

    As for I'm just going to get hit, with Soft Capped defense you're not just going to get hit, you're going to get hit about 1 out of 20 attacks. Also 45% defense is about the same as 90% resistance.
  2. This is more how I would slot it, I just moved slots and IO around. It gives you more defense, better DPS and as better recharge.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Razor: Level 50 Technology Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- C'ngImp-Dmg/EndRdx(A), Mako-Acc/EndRdx/Rchg(3), HO:Nucle(5), HO:Nucle(9)
    Level 1: Fast Healing -- Panac-Heal/+End(A), Panac-Heal(36), Panac-Heal/EndRedux(37)
    Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(27), Achilles-ResDeb%(40)
    Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(37)
    Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(23)
    Level 8: Blinding Feint -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
    Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(15), RechRdx-I(34)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal(27)
    Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 20: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(25), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-ResDam/EndRdx/Rchg(50)
    Level 26: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(40), SW-Def/EndRdx(46), SW-Def(50)
    Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(43), Panac-Heal(43)
    Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(50)
    Level 32: One Thousand Cuts -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
    Level 35: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
    Level 41: Focused Accuracy -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(48)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
    Level 49: Revive -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), RgnTis-Regen+(42)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(42)


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  3. You should take The Regenerative Tissue: + Regeneration in Revive out, it only works when you use Revive.

    I would like to have more defense in my build but it's not like you need to have it. but if you're going to spend 2 billion on the +3 Defense IO then you should at least have Steadfast Protection +3 defense in your build too.

    In all your attacks you took out the procs. Procs are good to have it will help with your DPS. If you don't have the room for some of them that is fine. However I would put the Procs in One Thousand Cuts and Blinding Feint because the purple IO go so far in to ED that if you take the damage IO out out and replace it with the proc you will be doing more damage over time. Also if you're only going to 5 slot your attacks you're better off going with Crushing Impact because of the +5% recharge time, which helps regen a lot. Mako's bite is okay but, the best set bonus is the +3.75% Defense to ranged.

    I would also say you should put Achilles' Heel: Chance for Res Debuff in Ablating Strike. It will help a lot with your DPS and help against mobs that are resisted to lethal.

    I would also take out 2 of the LoTG in Moment of Glory and put just recharge IO in, so Moment of Glory comes back faster. Really don't need the Hit points with Dull Pain and the accuracy with Blinding Feint.

    Don't think you really need the Endurance Reduction in Integration, you should be just fine with endurance as long as you're not running Focused Accuracy.
  4. I never store any salvage with my accounts. For me I don't know if I will need or when I will need it so I just sell it all. How I see it, why sit on salvage that I can sale for 2 to 4 million. I could use that inf to buy a salvage that I need or even help buy a recipes
  5. BrokenPrey

    Trapdoor

    Here is a guide on how to solo Trapdoor.
  6. BrokenPrey

    Team Dynamics

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    The two TFs and SFs you'll want specific AT's for all the time are the Lady Gray Task Force and the Barracuda Strike force. The Lady gray just needs a good mix of holds, ranged damage, and melee damage. The barracuda needs either plenty of support ATs, or just one Defender/Mastermind to de-intangible the final boss.
    I guess you miss the part were I like to run all Scrapper LGTF

    Quote:
    Originally Posted by BrokenPrey View Post
    Love doing all Scrapper ITF Also like doing all Scrapper STF, and LGTF too.
  7. BrokenPrey

    Team Dynamics

    Quote:
    Originally Posted by ClawsandEffect View Post
    We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
    Love doing all Scrapper ITF Also like doing all Scrapper STF, and LGTF too.

    Still haven't done an all Scrapper Apex or Tin Mage yet
  8. BrokenPrey

    Good Builds

    Quote:
    Originally Posted by BigNastyFighter View Post
    I'll start it off with a build that i can't afford but think it is pretty good. I made this build after reading up on a ele/ele/ele blaster. its so close to perma-haste and perma drain psy (which gives this build more regen then a regen secondary) it drives me nuts... CHECK IT OUT
    Well I don't think I would call that a good build, there are a lot of things I don't like about it. Also I don't know if you know what Law of Fives is.

    Some of the purples sets don't do anything for you. You could get a lot closer to perma-haste if you took out two of the purples and put at least one more slot in Hasten.



    Quote:
    Originally Posted by Stone Daemon View Post
    I would like to add that slotting a bunch of purples into every power that could possibly take it (Somewhat surprised you didn't slot hecatomb into brawl) does not necessarily a good build make.
    Going to echo this, just because you have lots of purples doesn't make it a good build. Also 6 slotting purples is not always a good thing too.
  9. BrokenPrey

    RoA....wow!

    Quote:
    Originally Posted by Grey Pilgrim View Post
    But it's not. Archery is a good set for other things... people just tend to spout about RoA because it is a good and fun power.
    I agree Archery is a good set. I love my Archery/MM blaster and yes I use RoA and Psychic Shock Wave a lot. I also use my other attack when RoA is recharging. I use RoA almost every time I can, but why wouldn't I want to use one of the best powers in the set the most? To me it just make sense to use it the most.

    If people are only using RoA well I don't think they are a good player because what are they doing for the 15-30 seconds it is recharging?
  10. Looking at it, I don't think you know what the rule of five is.

    Pretty much what the rule of five says, you can only have 5 for the same set bonus, or in this cast only 5 LoTG 7.5% recharge. You have seven in your build so the last two do nothing for you.
  11. Well thanks for the help guys

    This is the build I going with for now. For my next respec I should have the inf for some PvP IOs, as long as I don't have another build to make

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fallen Prey: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dam%(5), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(42)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(23), Hectmb-Dmg(23), HO:Golgi(25), Numna-Heal(25), Numna-Heal/EndRdx(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(27)
    Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(48)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-%Dam(21), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
    Level 26: Soul Drain -- Armgdn-Acc/Rchg(A), AdjTgt-ToHit/Rchg(36), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
    Level 32: Midnight Grasp -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43), Hectmb-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 38: One with the Shield -- GA-3defTpProc(A)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(48)


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  12. Quote:
    Originally Posted by Deus_Otiosus View Post
    I find it's a functionally irrelevant amount, your regen will drop from 20.58 to 19.75 HP/s.

    So 0.83 HP/s decrease.

    Which means that in the time between Siphon Life castings you would regen back a tiny bit over 3 HP in that time with the current slotting you have.

    It's not an amount that will ever save you unless you plan to not use Siphon Life much , but it's possible this is a point where I tend to diverge from the accepted wisdom on slotting for +regen bonuses.
    True, it's not much of a decrease, and I do have Siphon Life. While Maneuvers I would never run, I can run Assault some to do more damage
  13. I can't open your build to mids, can't click the Datalink To be safe it is always good to put a data chunk too.
  14. Quote:
    Originally Posted by Deus_Otiosus View Post
    You could drop Manevuers, grab Assault instead then drop the DEF piece from CJ and add that slot to deflection for your 5th LoTG. The amount of regen you lose is minimal, and you will remain softcapped.
    Maybe but my regen is a lower then I would like, but it does give me something to think about.


    Quote:
    My other suggestion would be to go for 3x Golgi and 3x Nucleous in Siphon Life.

    Last time I checked, both were very inexpensive on the market and will provide better enhancement vales for ACC & End Rdx.
    I don't see the need for this. Siphon Life for me as 95% against +4. So I don't need the accuracy, it would lower my damage and my heal, granted not a lot. The only thing it would do is help with end but I don't have any issues with end. I would also lose some regen something I don't really want to lose.
  15. Okay planing to respec my DM/SD now.

    This is the build I think I'm going to respec too, and wanted to see if I could make it a little better. I don't really want to spend to much inf, just made a new build that took about 4 bill so don't really have that much right now. I have most of the IO, the only ones I don't have is what I will be putting into Soul Drain.

    So I took Maneuvers but I'm not going to be using it, don't need it to be over the soft cap. I just got it as a place to put a LoTG 7.5%. I also wanted Tactics so I could put Gaussian in there, I had it in Soul Drain and while it was okay I just wanted some accuracy in Soul Drain. Also I like Tactics more than Focused Accuracy.

    For the Alpha Slot I'm going with spiritual.


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    |B844308EFE752F4FE653E03D730FE1D302CC64F0806C40DAA3B30C8E39EE0E1C7F9|
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    |644823033C34832A608B37C594370FA319535C66D9CE5DA67B97F29EE5F8A7B9BE2|
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    |33D361C97658163A2CF31D96F3EEFF056E942B57|
    |-------------------------------------------------------------------|
    For anyone who helps thanks.
  16. I think Nihilii wanted to post this


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword
    • (A) HamiO:Nucleolus Exposure
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (5) Impervium Armor - Psionic Resistance
    • (39) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Cremate
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Endurance/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (5) Obliteration - Damage
    • (11) Obliteration - Chance for Smashing Damage
    • (13) Obliteration - Accuracy/Recharge
    • (13) Obliteration - Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    Level 6: Healing Flames
    • (A) Panacea - +Hit Points/Endurance
    • (7) Panacea - Heal/Endurance
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Hea/Recharge
    • (11) Panacea - Heal/Endurance/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Kismet - Accuracy +6%
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Tough
    • (A) Impervium Armor - Resistance
    • (34) Impervium Armor - Resistance/Endurance
    • (36) Impervium Armor - Resistance/Recharge
    • (36) Impervium Armor - Psionic Resistance
    Level 16: Plasma Shield
    • (A) Impervium Armor - Resistance
    • (37) Impervium Armor - Resistance/Endurance
    • (37) Impervium Armor - Resistance/Recharge
    • (37) Impervium Armor - Psionic Resistance
    Level 18: Fire Sword Circle
    • (A) Armageddon - Chance for Fire Damage
    • (19) Armageddon - Damage/Endurance
    • (19) Armageddon - Accuracy/Recharge
    • (23) Armageddon - Damage/Recharge
    • (23) Armageddon - Accuracy/Damage/Recharge
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 22: Consume
    • (A) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - EndMod
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 26: Incinerate
    • (A) Crushing Impact - Accuracy/Damage
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Damage/Endurance/Recharge
    • (31) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 32: Greater Fire Sword
    • (A) Hecatomb - Chance of Damage(Negative)
    • (33) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Damage/Recharge
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 41: Char
    • (A) HamiO:Endoplasm Exposure
    Level 44: Fire Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (45) Apocalypse - Damage/Endurance
    • (45) Apocalypse - Damage
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 1: Brawl
    • (A) HamiO:Nucleolus Exposure
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) HamiO:Golgi Exposure
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Miracle - +Recovery
    • (40) Regenerative Tissue - +Regeneration
    • (40) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    • (39) Performance Shifter - Chance for +End
  17. Quote:
    Originally Posted by Nihilii View Post
    Here's my hypothetical perfect fire/fire build, based on my own playstyle. Be careful what you wish for.

    Hero Plan by Mids' Hero Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    comment: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery
    umm...what does Dual Blades/Invulnerability have to do with fire/fire?
  18. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Me and you both....
    learn something new
    and me

    I still can't believe I never thought to try that.
  19. BrokenPrey

    FM/SD Critique

    Quote:
    Originally Posted by Fantomas View Post
    I noticed that you both switched Fire Sword to Scorch. Is this just for attack chain purposes?
    I would think so, didn't look at the builds to close. With Scorch you can run Incinerate>Scorch>Cremate>Scorch. It is a good attack chain and with a fire/shield it can get up to 230 DPS. It might not be as good as Incinerate>Cremate>Fire Sword but it should take less recharge.
  20. Confuse-->incin-->blaze
    Confuse will need to recharge in 3.036, it will need 164% recharge
    Incinerate will need to recharge in 3.432, it will need 191% recharge
    Blaze will need to recharge in 4.092, it will need 193% recharge

    Fireblast-->incin-->blaze
    Fire blast will need to recharge in 3.036, it will need 163%% recharge
    Incinerate will need to recharge in 2.64, it will need 279% recharge
    Blaze will need to recharge in 3.3, it will need 264% recharge.
  21. Here is all the End Game stuff that CoH as.

    If you have Going Rogue, then you can start the Incarnate System. Which is the new/start of End Game for CoH.

    As for PvP it had a Big change in I13 that a lot of people didn't like. Most people I know don't PvP that much anymore. If you play on Freedom, which I think where most people who PvP play, you should see people there.

    Edit:
    The Merits really shouldn't be use to buy SO's. That really is a waste you can get so much more out of them buys stuff from Invention System Some of the stuff you can buy will sell over 200 million at Wentworth. You can do random rolls or save up merits to buy a IO that you would like to sell or want. You don't need to use the Invention System but you can make a lot of Inf just selling stuff you don't need to make inf to buy SO's.

    Tips are just random mission if you don't have Going Rogue.

    Day jobs are just badges, that give you temp powers you can use.
    Vanguard Merits- You can make costume parts or make temp with them too at the Vanguard Crafting Table

    Here is the link to Wiki
    http://wiki.cohtitan.com/wiki/Main_Page

    it as all the info you could want but feel free to ask more questions.
  22. I'm going to go with Werner on this DM/SD is the best when Surrounded. If you don't want that then Fire/SD would be good to.

    If you really want to do Fiery Aura, a Fiery Melee/FieryAura can put out some good single-target damage too.
  23. Welcome!

    I think the Mentor Project would be perfect for you.

    You need to join the global chat channels that is why you're not seeing them. I don't know what Freedoms are you can ask the Freedom forums which are the good ones to join.

    The Mentor Project as it's own Global chat which is N P C. It should tell you how to join in the link I gave. I think it is /CHAN_JOIN "N P C"
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    I hear every time someone asks about if a double XP weekend is due, they put it off another week.
    but that means we won't get one till 2020 now
  25. Quote:
    Originally Posted by Memphis_Bill View Post
    Yes, you need to be attacking things to build domination, just like non-perma.
    That's not really true. You need to attack to build domination the first time. Once you have dom popped you don't need to attack you can just stand there and hit domination every times it comes up. That one of the great things about perma-dom

    To get perma-dom you need a little more then 90% recharge plus Hasten, well that is what I have and I just have perma-dom.


    Edit: Also if you're a full Villain and have the power frenzy you don't even need to attack because that builds domination up for you