Which powerset combo would you recommend?


BrokenPrey

 

Posted

Lately, I've been duo'ing a lot of +4/x8 missions (hero tips, radios, etc.) with a sgmate of mine. And I've been using my SD/Fire/Pyre Tanker while he's been using his SD/Fire/Nrg Tanker. However, while the AoE carnage has been awesome with all of the minions and lieutenants simply melting away, the bosses can still take us a while. So I've decided to roll up a single-target oriented Scrapper to fill the role of boss-killer. I'm still undecided about what kind of Scrapper to make though, so I was hoping for some recommendations.

If you were in the same situation, which powerset combination would you go with? At this point, my curiosity is piqued by the Fiery Aura secondary because of Burn and its potential versus bosses. But other than that vague notion, I haven't decided on anything concrete yet.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

As I recall, Burn doesn't do enough damage to include in a single-target attack string, though obviously it's nice for AoE damage.

Perhaps Dark Melee/Shield Defense. That's top of the charts for single target DPS right now, at least when surrounded, and Siphon Life gives you a built in heal to help you survive aggro bleed.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I'm going to go with Werner on this DM/SD is the best when Surrounded. If you don't want that then Fire/SD would be good to.

If you really want to do Fiery Aura, a Fiery Melee/FieryAura can put out some good single-target damage too.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

If you're looking at Fire Aura, maybe pair it with Katana for the Melee Defense in Divine Avalanche? Katana has a decent single target attack chain as well.

And as said above, Dark/Shield is quite good, it seems, although it looks like you've played Shield before. If you were looking for something a bit different, my personal favorite is Dark/Willpower. Nowhere near the damage of /Shield, but in my opinion, built well, it's probably got more survivability and it's an easy ride from levels 1-50. Again, not nearly as much damage as /Shield, but it's still quite good.


 

Posted

I'm no expert on DPS chains, but if no one else had replied, I'd have added that Martial Arts and Dual Blades also do pretty nice single-target damage, although I understand the previously suggested sets are probably a bit better. Another possible consideration is having a different damage type than your teammate (apparently primarily fire with some lethal) in case of resistances.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Thank you for all of the suggestions so far. It sounds like Dark Melee is the top contender. I'll definitey look into it, although I do find myself also attracted to the stylish attack animations of Katana and Martial Arts. Luckily, I'm not too worried about having the best single-target DPS chain or anything. I just want to be able to take down level 54 bosses quicker than I have been doing. (And I don't think that I'll be solo'ing AVs or Pylons any time soon.)

As for my secondary, I'm still debating that. While I wouldn't mind going with Shield Defense again, I keep thinking about Fiery Aura's Burn. And here's why -- my Tanker teammate typically jumps into the first spawn while I leapfrog ahead and grab a second spawn to drag back to where he is. After we both unload our AoE-alphas, it's usually only the bosses left standing. However, with 2 bosses per spawn, we're now left with 4 grumpy level 54 bosses. (And sometimes, I'll even leave to grab/drag yet another spawn so the # of bosses can really add up!) Since we tend to fight side-by-side to leverage the defensive bonuses from Phalanx Fighting and Grant Cover, that means that the bosses are clustered tightly around us. And I'm thinking that Burn would be incredibly useful at that point against 4+ hard targets. (Though I think it has a target cap of 5?)

Anyway, am I overlooking any other Scrapper secondary that might be better for such a scenario?


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

I think you would be hard pressed to pull +4 x8 man spawns on a /fire scrap to your tank buddy.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by TBoxer View Post
And I'm thinking that Burn would be incredibly useful at that point against 4+ hard targets. (Though I think it has a target cap of 5?)
Yes, five...but. Once it kills off a foe, Burn will damage a new foe with its remaining DOT, so it usually does manage to wing more than 5 foes if you have them. That said, its DOT component, although helpful, won't be killing off +4 bosses very fast. :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
I think you would be hard pressed to pull +4 x8 man spawns on a /fire scrap to your tank buddy.
Even with the judicious use of purple inspirations? We'll typically be up against the easier enemy groups (CoT, Council, Crey, Freakshow) anyway. I realize that I'd easily get torn apart by +4 Arachnos, DE, Vanguard, etc. So we'll most likely drop the difficulty slider down on those unless we really want the challenge of it.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

Quote:
Originally Posted by TBoxer View Post
Thank you for all of the suggestions so far. It sounds like Dark Melee is the top contender.

Anyway, am I overlooking any other Scrapper secondary that might be better for such a scenario?
Fire/wp

Does excellent st damage, still has enough AOE to contribute, and will be MUCH more durable.


 

Posted

Quote:
Originally Posted by TBoxer View Post
Even with the judicious use of purple inspirations? We'll typically be up against the easier enemy groups (CoT, Council, Crey, Freakshow) anyway. I realize that I'd easily get torn apart by +4 Arachnos, DE, Vanguard, etc. So we'll most likely drop the difficulty slider down on those unless we really want the challenge of it.
Maybe on a Katana/Fire if you stick to easy groups and enough purples drop. Not sure though, at least if you want to keep your damage high, which means focusing on recharge instead of on defense. I don't think you want to chug several purples every spawn, more like one to top you up I'd think. Getting to that point isn't trivial on Katana/Fire. Two at a time might be doable, but I'm not sure you'll really get that kind of drop rate.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Why do one when you can do both?

Spines/DA is a very well known combo for AOE damage but it also can have a respectable single target attack chain. It will not under any circumstances compete with DA/SD but it will definitely belt out much bigger numbers than you are used to...

Here is my spines/da build, it is expensive so feel free to tweak it to death....


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(19)
Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 8: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg(23)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(50)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Boxing -- P'ngS'Fest-Stun%(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(50)
Level 20: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(43), Numna-Heal(43), Mrcl-Heal(46)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(48)



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EDIT I posted a slightly earlier build, sorry!


 

Posted

Spines/DA SUCKS at single target damage. I refuse to run with bosses when I use my Spines/Dark.

I'd probably go with Fire/Dark or Fire/Fire considering that there will be a lot of AoE damage coming from your tanker buddy, so you won't have the necessary fodder to fuel aao or sd.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

/da wont hold up well against + 4x 8 either,
maybe kat/da, but that's not what ur looking for...originally


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

>.> or, you can just have the mission holder set at +4x8, no bosses. Spawn the mission, and then invite the other person.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
/da wont hold up well against + 4x 8 either,
maybe kat/da, but that's not what ur looking for...originally
Yes, a Katana/Dark with a survivability build is excellent on +4x8 as long as there are no defense debuffers. So the mentioned Circle of Thorns, Council, Crey and Freakshow should be child's play. It crumbles easily against Arachnos, and is instant suicide against, say, Cimerorans. But then, they have a Tanker for the dangerous groups, and as mentioned, they can turn down the difficulty.

But I think the survivability of Katana/Dark is actually overkill, and gives up too much single-target DPS. My DPS isn't horrible, but any chain requiring Divine Avalanche isn't going to set any records, even if I can soft cap with a single hit.

I still think Dark/Shield or Fire/Shield are the best compromises between survivability and damage output for the given task. I'm now leaning toward Fire/Shield if we're herding multiple groups together, as the additional AoE is still useful for the bosses then, and Aid Self lets you heal while bouncing away from the group towards the Tanker, while Dark requires you to remain engaged with the enemy to heal. Either would be great, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
/da wont hold up well against + 4x 8 either,
maybe kat/da, but that's not what ur looking for...originally
Since he has a tanker buddy with him, any small splash agro will not be a problem on a /da scrapper...

I stand by my original recommendation though.. do firey melee if you want, that has a significantly better single target chain and does great damage, but /da would be a great choice for your duo IMHO.


 

Posted

Quote:
Originally Posted by Ishtar View Post
Since he has a tanker buddy with him, any small splash agro will not be a problem on a /da scrapper...
But we're not talking about aggro bleed and splash damage. The plan was that he would engage a separate group or two of +4x8 and bring them back to the Tanker. That requires quite a bit of survivability. He's also asking for good single target damage. Spines is pretty much the bottom of the heap for single target damage, no matter how much it rocks the AoE.

Spines/Dark is a GREAT combination. Just not for the stated purpose.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Of course, there is no reason to argue the truth about it. Spines IS the bottom of the heap for ST damage in scrapper sets. What I said is that a spines scrapper can have a decent ST attack chain (which it can, at least IMO) that tends to do more ST damage than a tanker FM ST attack chain (although that may be debatable since spines really is quite low on the ST attack chain spectrum). I agree that there are other sets that are far more suited to the purpose stated in the original post, What I was trying to do was expose the OP to some out of the box considerations.

I apologize if I was offensive in my presentation but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post. If I read too much into it then I am probably wrong and that happens on the internet all the time. I was just trying to post a contrasting point of view.

EDIT: I can't really spell most of the time...


 

Posted

Quote:
Originally Posted by Ishtar View Post
...but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post.
And I thank you for that. I really do love AoE-carnage.

Quote:
Originally Posted by Werner View Post
I'm now leaning toward Fire/Shield if we're herding multiple groups together, as the additional AoE is still useful for the bosses then, and Aid Self lets you heal while bouncing away from the group towards the Tanker, while Dark requires you to remain engaged with the enemy to heal.
Your logic is winning me over, especially since it sounds like Fiery Aura is too squishy for the job. And the good thing about a Fire/SD Scrapper is that I'm already familiar with both powersets (at least from the Tanker-side of the fence). Anyway, should I be aiming for Incinerate > Scorch > Cremate > Scorch as my single target attack chain? On my Tanker, I've been using something similar with Scorch > Fire Blast > Scorch > Incinerate, attacking with Scorch first to apply the resistance debuff from Bruising.


Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)

 

Posted

Quote:
Originally Posted by Ishtar View Post
Of course, there is no reason to argue the truth about it. Spines IS the bottom of the heap for ST damage in scrapper sets. What I said is that a spines scrapper can have a decent ST attack chain (which it can, at least IMO) that tends to do more ST damage than a tanker FM ST attack chain (although that may be debatable since spines really is quite low on the ST attack chain spectrum). I agree that there are other sets that are far more suited to the purpose stated in the original post, What I was trying to do was expose the OP to some out of the box considerations.

I apologize if I was offensive in my presentation but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post. If I read too much into it then I am probably wrong and that happens on the internet all the time. I was just trying to post a contrasting point of view.

EDIT: I can't really spell most of the time...
Wow really? I didn't know that Scrapper's Spines did more than Tanker's Fire LOL! That is bad lol. You weren't offensive at all


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by TBoxer View Post
should I be aiming for Incinerate > Scorch > Cremate > Scorch as my single target attack chain?
There are a lot of good Fire chains, and that's one of them. Assuming you have the budget for a high recharge high DDR build, though, you might want to aim for the top DPS chain of Incinerate -> Greater Fire Sword -> Cremate at +237% recharge and 3.56 seconds in Greater Fire Sword. Also very good is Incinerate -> Cremate -> Fire Sword at +204% and 3.3 seconds in Incinerate.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

What about electric armor for a secondary? I haven't played the set so I don't know about its survivability. Although it is a resistance set looking at it, it may have some issues against +4/x8... just further food for thought

EDIT: perhaps something like this... I tried to add some defenses to the build and its pretty rough but it may be fun to do something other than shields again.....

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(19)
Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 8: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg(23)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(50)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Boxing -- P'ngS'Fest-Stun%(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(50)
Level 20: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(43), Numna-Heal(43), Mrcl-Heal(46)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(48)



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Posted

The OP should stick to either /shields or /sr. Maybe claws/sr for something different. And fighting +4's shockwave's knockback becomes knockdown. It doesn't have a taunt aura but it could reliably handle the difficulty the player is looking for.
im not a huge fan of /shields but that might be the best way to go in this circumstance.
just my 2 inf.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.