Which powerset combo would you recommend?
As I recall, Burn doesn't do enough damage to include in a single-target attack string, though obviously it's nice for AoE damage.
Perhaps Dark Melee/Shield Defense. That's top of the charts for single target DPS right now, at least when surrounded, and Siphon Life gives you a built in heal to help you survive aggro bleed.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm going to go with Werner on this DM/SD is the best when Surrounded. If you don't want that then Fire/SD would be good to.
If you really want to do Fiery Aura, a Fiery Melee/FieryAura can put out some good single-target damage too.
If you're looking at Fire Aura, maybe pair it with Katana for the Melee Defense in Divine Avalanche? Katana has a decent single target attack chain as well.
And as said above, Dark/Shield is quite good, it seems, although it looks like you've played Shield before. If you were looking for something a bit different, my personal favorite is Dark/Willpower. Nowhere near the damage of /Shield, but in my opinion, built well, it's probably got more survivability and it's an easy ride from levels 1-50. Again, not nearly as much damage as /Shield, but it's still quite good.
I'm no expert on DPS chains, but if no one else had replied, I'd have added that Martial Arts and Dual Blades also do pretty nice single-target damage, although I understand the previously suggested sets are probably a bit better. Another possible consideration is having a different damage type than your teammate (apparently primarily fire with some lethal) in case of resistances.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thank you for all of the suggestions so far. It sounds like Dark Melee is the top contender. I'll definitey look into it, although I do find myself also attracted to the stylish attack animations of Katana and Martial Arts. Luckily, I'm not too worried about having the best single-target DPS chain or anything. I just want to be able to take down level 54 bosses quicker than I have been doing. (And I don't think that I'll be solo'ing AVs or Pylons any time soon.)
As for my secondary, I'm still debating that. While I wouldn't mind going with Shield Defense again, I keep thinking about Fiery Aura's Burn. And here's why -- my Tanker teammate typically jumps into the first spawn while I leapfrog ahead and grab a second spawn to drag back to where he is. After we both unload our AoE-alphas, it's usually only the bosses left standing. However, with 2 bosses per spawn, we're now left with 4 grumpy level 54 bosses. (And sometimes, I'll even leave to grab/drag yet another spawn so the # of bosses can really add up!) Since we tend to fight side-by-side to leverage the defensive bonuses from Phalanx Fighting and Grant Cover, that means that the bosses are clustered tightly around us. And I'm thinking that Burn would be incredibly useful at that point against 4+ hard targets. (Though I think it has a target cap of 5?)
Anyway, am I overlooking any other Scrapper secondary that might be better for such a scenario?
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
Thank you for all of the suggestions so far. It sounds like Dark Melee is the top contender.
Anyway, am I overlooking any other Scrapper secondary that might be better for such a scenario? |
Does excellent st damage, still has enough AOE to contribute, and will be MUCH more durable.
Even with the judicious use of purple inspirations? We'll typically be up against the easier enemy groups (CoT, Council, Crey, Freakshow) anyway. I realize that I'd easily get torn apart by +4 Arachnos, DE, Vanguard, etc. So we'll most likely drop the difficulty slider down on those unless we really want the challenge of it.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Why do one when you can do both?
Spines/DA is a very well known combo for AOE damage but it also can have a respectable single target attack chain. It will not under any circumstances compete with DA/SD but it will definitely belt out much bigger numbers than you are used to...
Here is my spines/da build, it is expensive so feel free to tweak it to death....
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(19)
Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 8: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg(23)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(50)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Boxing -- P'ngS'Fest-Stun%(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(50)
Level 20: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(43), Numna-Heal(43), Mrcl-Heal(46)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(48)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1576;737;1474;HEX;| |78DAA593594F135114C7EF30536BA1A50B947D2B2DB4B430B40286456354344129A| |9823CA9CD58AED058DB660A89F8E407C0C418232E312E51BE83F1ABF8155CDE5DEA| |596E0BA48F4EDAFFEFDE33FF7BEE993373D30F16DD423C3A27B4D68B05AB52C9AEE| |66CAB5C96B6236D6DE673C2298408D662D9B42C48695EDBC9170A95DE7A7451DE95| |C58A34172DFB5EF6BC7DBF64FB978A5BD296C56DB33668CE944A0573B52CE586878| |697F39B5BDBF9E2A69B66CBD22AC3C45B9B6C48BBB2952FFB2F95F339F342696337| |9BB62ADBD2DEED827A66E0FF160BA3AB6A88D1262152A229CA88118C31469C30867| |68DECBA88C0202A4E8C3062845494F0CEA96C9056FB454B4FFE66FC2134FF655409| |71B0EB9CD6A1CF52C83DC79827B42E30CE100267090958E550C538B8181F17E3E32| |A025CD307F0395531CED70243EDAF182F091D2F18FB8471F0BA545A17A7EDE2B45D| |9C36C569C3E06BE1B4A2E52B55A441C8A3429EAB807E310121AFA6D1A379033A867| |A3A7534F73C1488BE1DC68A86185823E8B0CAAF6AF0730D035CC3C0B11A3E82AF8D| |7D461BF77988FB3CC47D1EE23E87B8CF06D8836C6F0A0669A7503BC34730C1D0A90| |C9D6C08B321CC864F60E856BDECE60DC3BC6184378CF08611DEB003ECBD2A5F2FE7| |1BE57CA39CCF0F867E65E83F6688B2E1000C836AC3C15394343AC598E64F7286719| |A9004FB30E7D386AFF09D15FE68E0CE08DF112321EAF92ABC879832C712148A330E| |E02D2654FF13CF69FDF853C63EE3196118929AAA7C93974E1EC37B3024D51791E45| |09F513F72F0834B2C1F8DB82871C6A81F20A19169D0A81FBDFFBA3EBB6B795CD79B| |41D7503220DA3A8E6EA2DCC2E96D1C5938BA8392C369F58BBB56AA77160B9A43994| |7594009FA40F6D0E9C4A3D182E246F1A0B4A278517C286D283D286F50AA2E58ACF3| |3357BFE196DAD1E7FFDE10F97118D1B5109DA9F83A7D34F11B743A2696083F8FFA9| |E507B27F6188F0993FC32930D2F26DE10493544A61B22530D91C3EEFF03E59226F3| |-------------------------------------------------------------------|
Spines/DA SUCKS at single target damage. I refuse to run with bosses when I use my Spines/Dark.
I'd probably go with Fire/Dark or Fire/Fire considering that there will be a lot of AoE damage coming from your tanker buddy, so you won't have the necessary fodder to fuel aao or sd.
Virtue: @Santorican
Dark/Shield Build Thread
>.> or, you can just have the mission holder set at +4x8, no bosses. Spawn the mission, and then invite the other person.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
/da wont hold up well against + 4x 8 either,
maybe kat/da, but that's not what ur looking for...originally |
But I think the survivability of Katana/Dark is actually overkill, and gives up too much single-target DPS. My DPS isn't horrible, but any chain requiring Divine Avalanche isn't going to set any records, even if I can soft cap with a single hit.
I still think Dark/Shield or Fire/Shield are the best compromises between survivability and damage output for the given task. I'm now leaning toward Fire/Shield if we're herding multiple groups together, as the additional AoE is still useful for the bosses then, and Aid Self lets you heal while bouncing away from the group towards the Tanker, while Dark requires you to remain engaged with the enemy to heal. Either would be great, though.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
/da wont hold up well against + 4x 8 either,
maybe kat/da, but that's not what ur looking for...originally |
I stand by my original recommendation though.. do firey melee if you want, that has a significantly better single target chain and does great damage, but /da would be a great choice for your duo IMHO.
Since he has a tanker buddy with him, any small splash agro will not be a problem on a /da scrapper...
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Spines/Dark is a GREAT combination. Just not for the stated purpose.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Of course, there is no reason to argue the truth about it. Spines IS the bottom of the heap for ST damage in scrapper sets. What I said is that a spines scrapper can have a decent ST attack chain (which it can, at least IMO) that tends to do more ST damage than a tanker FM ST attack chain (although that may be debatable since spines really is quite low on the ST attack chain spectrum). I agree that there are other sets that are far more suited to the purpose stated in the original post, What I was trying to do was expose the OP to some out of the box considerations.
I apologize if I was offensive in my presentation but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post. If I read too much into it then I am probably wrong and that happens on the internet all the time. I was just trying to post a contrasting point of view.
EDIT: I can't really spell most of the time...
Fair enough. Outside the box can be good.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
...but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post.
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I'm now leaning toward Fire/Shield if we're herding multiple groups together, as the additional AoE is still useful for the bosses then, and Aid Self lets you heal while bouncing away from the group towards the Tanker, while Dark requires you to remain engaged with the enemy to heal.
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Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
Of course, there is no reason to argue the truth about it. Spines IS the bottom of the heap for ST damage in scrapper sets. What I said is that a spines scrapper can have a decent ST attack chain (which it can, at least IMO) that tends to do more ST damage than a tanker FM ST attack chain (although that may be debatable since spines really is quite low on the ST attack chain spectrum). I agree that there are other sets that are far more suited to the purpose stated in the original post, What I was trying to do was expose the OP to some out of the box considerations.
I apologize if I was offensive in my presentation but I wanted to try to satiate the OP's obvious enjoyment of AoE damage to focus on the boss killing stated on the post. If I read too much into it then I am probably wrong and that happens on the internet all the time. I was just trying to post a contrasting point of view. EDIT: I can't really spell most of the time... |
Virtue: @Santorican
Dark/Shield Build Thread
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
What about electric armor for a secondary? I haven't played the set so I don't know about its survivability. Although it is a resistance set looking at it, it may have some issues against +4/x8... just further food for thought
EDIT: perhaps something like this... I tried to add some defenses to the build and its pretty rough but it may be fun to do something other than shields again.....
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(19)
Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 8: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg(23)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(50)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Boxing -- P'ngS'Fest-Stun%(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(50)
Level 20: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(43), Numna-Heal(43), Mrcl-Heal(46)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(48)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1576;737;1474;HEX;| |78DAA593594F135114C7EF30536BA1A50B947D2B2DB4B430B40286456354344129A| |9823CA9CD58AED058DB660A89F8E407C0C418232E312E51BE83F1ABF8155CDE5DEA| |596E0BA48F4EDAFFEFDE33FF7BEE993373D30F16DD423C3A27B4D68B05AB52C9AEE| |66CAB5C96B6236D6DE673C2298408D662D9B42C48695EDBC9170A95DE7A7451DE95| |C58A34172DFB5EF6BC7DBF64FB978A5BD296C56DB33668CE944A0573B52CE586878| |697F39B5BDBF9E2A69B66CBD22AC3C45B9B6C48BBB2952FFB2F95F339F342696337| |9BB62ADBD2DEED827A66E0FF160BA3AB6A88D1262152A229CA88118C31469C30867| |68DECBA88C0202A4E8C3062845494F0CEA96C9056FB454B4FFE66FC2134FF655409| |71B0EB9CD6A1CF52C83DC79827B42E30CE100267090958E550C538B8181F17E3E32| |A025CD307F0395531CED70243EDAF182F091D2F18FB8471F0BA545A17A7EDE2B45D| |9C36C569C3E06BE1B4A2E52B55A441C8A3429EAB807E310121AFA6D1A379033A867| |A3A7534F73C1488BE1DC68A86185823E8B0CAAF6AF0730D035CC3C0B11A3E82AF8D| |7D461BF77988FB3CC47D1EE23E87B8CF06D8836C6F0A0669A7503BC34730C1D0A90| |C9D6C08B321CC864F60E856BDECE60DC3BC6184378CF08611DEB003ECBD2A5F2FE7| |1BE57CA39CCF0F867E65E83F6688B2E1000C836AC3C15394343AC598E64F7286719| |A9004FB30E7D386AFF09D15FE68E0CE08DF112321EAF92ABC879832C712148A330E| |E02D2654FF13CF69FDF853C63EE3196118929AAA7C93974E1EC37B3024D51791E45| |09F513F72F0834B2C1F8DB82871C6A81F20A19169D0A81FBDFFBA3EBB6B795CD79B| |41D7503220DA3A8E6EA2DCC2E96D1C5938BA8392C369F58BBB56AA77160B9A43994| |7594009FA40F6D0E9C4A3D182E246F1A0B4A278517C286D283D286F50AA2E58ACF3| |3357BFE196DAD1E7FFDE10F97118D1B5109DA9F83A7D34F11B743A2696083F8FFA9| |E507B27F6188F0993FC32930D2F26DE10493544A61B22530D91C3EEFF03E59226F3| |-------------------------------------------------------------------|
The OP should stick to either /shields or /sr. Maybe claws/sr for something different. And fighting +4's shockwave's knockback becomes knockdown. It doesn't have a taunt aura but it could reliably handle the difficulty the player is looking for.
im not a huge fan of /shields but that might be the best way to go in this circumstance.
just my 2 inf.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Lately, I've been duo'ing a lot of +4/x8 missions (hero tips, radios, etc.) with a sgmate of mine. And I've been using my SD/Fire/Pyre Tanker while he's been using his SD/Fire/Nrg Tanker. However, while the AoE carnage has been awesome with all of the minions and lieutenants simply melting away, the bosses can still take us a while. So I've decided to roll up a single-target oriented Scrapper to fill the role of boss-killer. I'm still undecided about what kind of Scrapper to make though, so I was hoping for some recommendations.
If you were in the same situation, which powerset combination would you go with? At this point, my curiosity is piqued by the Fiery Aura secondary because of Burn and its potential versus bosses. But other than that vague notion, I haven't decided on anything concrete yet.
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)