FIRE/FIRE Scrapper!
Perfection is impossible to obtain, but you can get damn close to it.
What do you have in mind for that Fire/Fire of yours? Any ideas on APP/PPP, if you'd even want to use em'?
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Im on a mac so I cant access MIDS. Influence isn't an issue, and I was wondering if anyone could share with me the PERFECT Fire/Fire Scrapper build!
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Take all the primary and secondary and get a feel for how they work together...might take a couple of respecs, but well worth it.
Two things..take Burn, and keep in mind that they gave one of the best self rezzes in the game to the /fire secondary for a reason. Due to balance, you will feel like a glorified blaster...but that's alright..a little debt builds character

Good luck.
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Perfection is impossible to obtain, but you can get damn close to it.
![]() What do you have in mind for that Fire/Fire of yours? Any ideas on APP/PPP, if you'd even want to use em'? |
Which APP/PPP are you using? My Fire/Fire has Dark, but I am thinking Body might be more my cup of tea. FA, Physical Perfection, and Laser Beam Eyes sounds real good...yes, I am one of those oddball characters who like Laser Beam Eyes. My Dark/Regen has it and uses it constantly

Lisa-Off to work with me. :cracks whip:
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Here's my hypothetical perfect fire/fire build, based on my own playstyle. Be careful what you wish for.
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
comment: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Power Slice
- (A) Accuracy IO
- (A) Resist Damage IO
- (9) Resist Damage IO
- (13) Steadfast Protection - Resistance/+Def 3%
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (9) Impervium Armor - Resistance/Recharge
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (11) Mako's Bite - Chance of Damage(Lethal)
- (15) Hecatomb - Damage/Endurance
- (17) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Endurance/Stun
- (19) Absolute Amazement - Stun
- (A) Impervium Armor - Resistance
- (21) Impervium Armor - Resistance/Endurance
- (23) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (23) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (31) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Recharge
- (45) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (36) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (31) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Defense/Recharge
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance/Recharge
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Recharge
- (50) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (46) Ragnarok - Damage/Recharge
- (A) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Damage
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Healing IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (43) Miracle - +Recovery
- (43) Miracle - Heal
- (43) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (45) Performance Shifter - EndMod/Recharge
Assuming Recharge/Heal alpha uncommon. It would use the cremate - incin - GFS chain against AVs and tough targets (throw in a Fire Blast during the few seconds while Hasten is down). 20% def to everything allows it to softcap as needed with 2 purple insps. This build skips Burn and takes RoTP, that's right ; don't care much for Burn's activation time and radius, and I hate going to hosp/loading times (and this is why "perfect" is always subjective

Here's my hypothetical perfect fire/fire build, based on my own playstyle. Be careful what you wish for.
![]() Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;752;1504;HEX;| |78DAA594596F524114C7E7C2450ABD6CA574A114BAD002A5BD856E7653A3D6269A9| |254AB7D52EB958E2D4A28819AA84F3EA889CB9331FAE48B5A978F60FC4C2EEF5AF1| |2C0334E15112CE6FE63FFF997BEE390CB97B2B86100F4F09CD7BB66855AB5B1BF98| |A552ECB8A2367ED14F2C2298408D7B5AD9C2C4A69AE1664E53E8FFB1A4B2BF2962C| |55EB8BA7EF56ACC0F9D2AEACC8D2BE591FB8D7F7F68AE64659CA6D83866BD22A174| |A3B1E9AAC167676F761E6AB2F6DCB4A75B750EE38572EE4CD3345EB81DCCA59D57D| |38BF07B29A85EF234C8F3E35219601BA5D4CA1A691A68B240C12C216678C10F4146| |174CA2E44563C762AB7A839B41B0225EF36C16F3124A127CFB84398865D76B5CB5E| |B3A1A4FF26B8051D6BFCA1997148F0FE25CCC02E874ACD3148BE6311463FA12D4A7| |0C708436077B25D73A6E9B96D8C2E5871A91557484369E21066FD42839576559176| |55113B681E76DB3D5C9141AEC8305764982B32073E9FF2F9D817675F9C7D71F63D0| |55F809FA1074ED09B752C3396085D0B8C452E0CD8837CAC2DC8C9767632FC84E360| |0851136AB6D06BDA937DC578497802866E7EA0D6CD1548319EC14AAFEA432F772FC| |CDD0B73DBA2DCC428772FCADD0BC0AE3E95511F6714E18C229C51D089B5E463FB3F| |510EA98F84B103C617C607C2C467C273D81553BB62699206C618094692309862DCA| |6641660D7907AB9217EAB61C622AC8CA85E8EB0F4CE23445249C9396EEF7BD0D2AA| |1DE92C1D3D9E618C334CCE729270007653D9CD299226A719B38C19AEFD1C611692C| |870AD44A65BC3BA44F4D65BB7A6376E1DDC0CDAB9AE376E96D0E6D9166BDAFEEBF3| |D5A89FE3BAE4867819C33A046D134757315CC3E9751C5938BA89218FD3DA37A3FE0| |2BE794C6801C32286250C213F8417E874E2556AC76060F060F062F061F063086208| |63788BA1E6F237FE196ADFF191AA28DA0435F0C7512949D2CFA6A46B9BF4FB4B5CA| |08B963849F54E5C21317591F0AB69B7690374C2A8C21BAA7BE6687BB05862AC45C9| |B628332DCA748BD2ACFF3F89B313BB| |-------------------------------------------------------------------| ![]() |
LOL
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Heh. I must be such an Apple hater my mind blocked the Mac part.
Silly Nihilii.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Here's my hypothetical perfect fire/fire build, based on my own playstyle. Be careful what you wish for.
![]() Hero Plan by Mids' Hero Designer 1,90 http://www.cohplanner.com/ Click this DataLink to open the build! comment: Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery |


I think Nihilii wanted to post this
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) HamiO:Nucleolus Exposure
- (A) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (5) Impervium Armor - Psionic Resistance
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (25) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Damage
- (11) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (A) Panacea - +Hit Points/Endurance
- (7) Panacea - Heal/Endurance
- (7) Panacea - Endurance/Recharge
- (9) Panacea - Hea/Recharge
- (11) Panacea - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
- (A) HamiO:Nucleolus Exposure
- (A) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Psionic Resistance
- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (37) Impervium Armor - Psionic Resistance
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (19) Armageddon - Accuracy/Recharge
- (23) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - EndMod
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Endurance
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) HamiO:Endoplasm Exposure
- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Damage/Endurance
- (45) Apocalypse - Damage
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) HamiO:Nucleolus Exposure
- (A) Unbounded Leap - +Stealth
- (A) HamiO:Golgi Exposure
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (40) Regenerative Tissue - +Regeneration
- (40) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (39) Performance Shifter - Chance for +End
umm...what does Dual Blades/Invulnerability have to do with fire/fire? |
... Or maybe I started working on a different build between the time I first posted the fire/fire datachunk and the time I read RaidenX's post, and then stupidly assumed the first build opened up by Mids would still be the fire/fire and copied the damn thing without even checking first.
Two times the same kind of mistake (not paying attention) in the same topic. That's a new low even for me.


Thanks for cleaning up my mess, guys.

I wasn't aware that mids was not compatible with a mac. Sounds like you just want someone else to do all the work for you with 0 effort on your part without knowing anything about the set.
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Im on a mac so I cant access MIDS. Influence isn't an issue, and I was wondering if anyone could share with me the PERFECT Fire/Fire Scrapper build!
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WELL thats not at all what i wanted. I dont have any access to MIDS at all so i was just wondering if anyone could share any tips. I didnt ask anyone to go and make a build for me hahahaha. But as for everyone else thank you so much, all of this is really helpful.
![]() |

Whatever you do, don't check the fire/fire guide linked in my sig.
Just.. on an completely unrelated note, how is fire/fire? I want to make an AE-heavy scrapper (..or rather, and AE-heavy character, but the squishy standback pewpew of a blaster is anathema to the massive amounts of scrapperlock pumping through my veins. and brutes/scrappers have so much overlap MIGHT AS WELL STICK WITH THE SCRAPPIN'))
/Fire is a no brainer for AE carnage, Burn is just.. delicious, but the primary has me at a loss, Spines/ seems like the obvious choice, but uh, I raised a spines/inv in issue 2, the memory of herding 150 5th into a trash can has just.. forever tainted my view of spines, everything feels like a pitiful shadow it's former glory
From what I understands, that leaves.. Elec/ as the only 'heavy' AoE set, which I can.. work with, I've never been a fan of Lightning rod though, so.. looking for alternatives.
Fire/ -seems- like a good choice, but I only really see two AoE's, and from what I remember from a fire/fire tank I had back in the day, Fire breath is pitiful.. and sure FSC can't be SO AMAZING that it makes up for being the only AoE in the set
.. /threadjack
Ryougi, it can with a Fire/Fire/Fire when you combine it with Burn and Fire Ball in the epic. You only need two of the AoEs to take down a group (unless you're at +2 or higher, but it's still enough AoE) and seeing as FSC has the best recharge of the three it's usually a case of using that every group then cycling between the other two for fast explodernating of groups, of course if there's a boss you can get away with using all three just because you can as they'll have recharged once the boss is down.
Here's my planned build for my Fire/Fire/Fire, it is really fun and not as squishy as everyone makes it out to be (there're these little things called inspirations, pop a single purple or a couple oranges and hey whaddya know, Healing Flames is enough to keep your health in the green)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- RctvArm-ResDam/Rchg(A), Heal-I(5), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(15), Heal-I(17)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(31)
Level 8: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23)
Level 14: Fly -- Flight-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(21), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 24: Consume -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(40), RedFtn-Def/EndRdx(42)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 38: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(48)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 36.13% Defense(Smashing)
- 36.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13.63% Defense(Energy)
- 13.63% Defense(Negative)
- 3% Defense(Psionic)
- 30.81% Defense(Melee)
- 8.313% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 48.75% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 175.69 HP (13.12%) HitPoints
- MezResist(Immobilize) 18.15%
- MezResist(Stun) 8.8%
- 4.5% (0.075 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
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Looking at near enough softcapped S/L defense, 38% to melee and 48% global recharge. Combine that with the recharge/heal alpha and it'll also mean a 15ish second Healing Flames. You don't need enough survivability to last to the end of the group you're fighting, only the 10-25 seconds needed for Healing Flames to recharge, and if the group is dead from AoEs then you're cooking with gas

I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Im on a mac so I cant access MIDS. Influence isn't an issue, and I was wondering if anyone could share with me the PERFECT Fire/Fire Scrapper build!