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Posts
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Joined
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Huggable Pillow.
(He's dead? I saw him in Independence Port yesterday, he was fine.) -
Ah, this is nothing compared to what we have been dealing with for the last month where I work, with no end in sight. And yet, we all carry on anyway.
It's annoying, not game breaking. Just spend 2 minutes rearranging your windows, submit a bug report and go have fun. Or you can quit and have no fun. -
Thanks Snow Globe!
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Personally, I don't think they should force themselves to come up with something every week. The last two weeks' offerings were lame. This week is OK.
What I would like to see would be bug fixes for sale every week. I'd pay $10 extra to have NPC's not get stuck on the stairs in Praetoria's underground maps. They could really rake some money in on that. -
Quote:I've never bought this type of thing, and I am uncertain how they work. The descriptions in the store seem ambiguous. Would anyone answer a couple of questions?Pulverizing Fisticuffs Enhancement Set
(Rare Melee Damage IO Set - Level Range 10-25)
The Pulverizing Fisticuffs Enhancement Set is a RARE "Melee Damage" Enhancement Set. This set contains 3 Enhancements and is designed for characters that are Level 10 to 25. Store-bought enhancements cannot be sold or traded to other players but can be emailed to other characters on your own game account. Please note, enhancements in this set can be bought separately.
This set will only available at the Paragon Market until November 14!
Market Location: Enhancements > Max Level 25 > Damage Sets > Melee Damage
Regular Price: 372 Points - 50% off
Sale Price: 186 Points
- If the level range is 10-25, does that mean that they stop working when the character becomes level 26?
- When they say these can be e-mailed, does that mean that they are not bound to a character? For example, I do a respec at level 26 to unslot them, could I e-mail them to another character on the same account?
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Quote:You aren't summarizing, you are editorializing. If it were as simple as you make it out to be, no one would be arguingFor some reason I seem compelled to make a reply here that pretty much sums up everything that's been said here.
FOR SOME PEOPLE - KB is not ideal, it's detrimental to their play. For example my katana/regen scrapper loves zipping from target to target and unloading her attack chain, what I do not like is my target being violently shoved miles away with no effect other than inconveiniencing me to moving to them AGAIN. She's a ninja for christs sake, I've spent so long learning the aoe cones of her attacks that I can optimally position myself in one jump and just unload, only the amount of times I've had my "muscle memory" put to shame by someone scattering my nice and tight little mob is more often than people seem to be implying here.
FOR THE OTHER PEOPLE - Yes KB is a good mitigation technique. Yes it is fun. Yes it is thematic and gives that "WOAARR POWERFUL" feeling...sometimes.... It does mean you can mitigate a lot more damage than KD because they spend more time flying through the air and getting up again.
FOR YOU ALL - JESUS CHRIST 10 NON STOP PAGES OF ARGUING BACK AND FORTH, GROW UP. He's suggesting an option that benefits ALL OF THE ABOVE GROUPS. You like knockback? DON'T TAKE THE OPTION. You don't like your knockback? TAKE THE OPTION.
OH GOD IT'S SO VERY HARD TO CONTEMPLATE AND UNDERSTAND.
Honestly if I actually did like knockback on my characters and someone told me to turn it off they'd get put on the /ignore list and never teamed with again, because clearly they can't stand someone to play in another way. But I don't like knockback. I actually AVOID knockback inclusive sets no matter how thematically fitting they may be to a character of mine. And it isn't too hard to apply this in game, simply make an enduranceless toggle power that does -10000% knockback enhancement. You'll still have that blessed 0.01 to do knockdown, everyone in your I HATE KB team will be happy. And for solo or teams that have no qualms with you flinging mobs around like footballs, it's just a toggle, turn it off.
WHY would you be so opposed to this option when it offers more of what makes this game so special - customisation.
The option doesn't exist in the game. If it did it would affect game balance, which means it can't simply be toggled off or on based on user preference. It's more complex than simply customization. Allowing people to turn off speed boost also affected balance, but in a negative way. Allowing people to debuff themselves was apparently acceptable. Allowing people to buff themselves apparently is not. -
I'm not going to compare or contrast.
What I will say is that this week's undead survival kit is lame. The baseball bat and holy shotgun temporary powers are trash. The werewolf whistle is OK, but not worth real money. Last week's costume toggles were even lamer.
Paragon is not ready to release purchasable content on a weekly basis. There is plenty of worthwhile stuff on the Paragon Market already. They shouldn't be releasing junk, just so that they can say they have something new every week. -
Quote:Here you go!As the others have said, I'm not sure "could get a plane ticket and some time off work" is a noteworthy accomplishment to be commemorated with forever-exclusive items. I'm also not sure what criteria you could possibly have imagined for the VIP server that would make your rose-tinted vision of the early days of CoH into reality.
Based on the title I had expected a thread about putting in-game unlockables in the Paragon store.
http://boards.cityofheroes.com/showthread.php?t=276617 -
Me too! I did a happy dance when I realized I would never have to do stupid cape/aura time sink missions again. That was truly a pay-to-win moment.
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Quote:Paragon Studios outlined explicitly what VIP players get for their subscription fees, and what premium players get for buying and spending Paragon Points, and what free players get for free. This forms a kind of contract between players and the business.BTW, I preface this by saying I am currently a VIP, but won't be one soon, no matter what the devs do. I have no vested interest in what actually happens to VIP players, this is just honest perplexitude.
I hate to state the obvious, but don't they already pay? They only get a third of their money's worth in points, not even enough to buy the powersets and costume pieces (more like a tenth of the money required to).
These are the people who've supported you for day one, and a lot of months in between more than I ever did that's for sure. I just don't get why you'd crap on them, even from a business perspective it seems an absurd quickster-esque move.
Obviously they needed more money, isn't that what premiums are for? People who wouldn't otherwise pay you anything are now paying you something. Isn't that the whole point? Do you really expect them to be more profitable than VIPs? No one is more profitable to your business than a VIP.
Even if you give them everything, you lose nothing. They pay every month to keep access to the new goodies you continue to give them. Yet you expect people to pay monthly and then pay more on top of that for content that used to be included?
What am I missing? This horse isn't dead enough for me.
PS never said VIP players get everything for the price of the subscription. VIP players and free players have the same option that premium players have to buy and spend paragon points in the online store. Free players become premium players by doing so. VIP players become VIP players with more stuff by doing so.
This is a carefully spelled out business transaction. That is the beginning and end of it. Like any other business transaction, if you don't like the terms, don't buy. If enough other people don't like the terms, the business fails. But that is no concern of yours. Buy or don't buy.
It's a business. The prices aren't subject to negotiation. Nor the terms.
Players never 'supported' CoH. CoH isn't a charity. Players purchased a service. When they didn't want the service, they suspended their subscriptions. Value given for value received.
Nothing is free. -
Quote:Help chat is filled up with new/free players since that is the only chat channel most of them can use. It doesn't represent the player base is it is, though it may represent what the player base is becoming.You obviously don't have help chat turned on while playing (or maybe the problem is more centered around the Freedom server and you play elsewhere)
As for the forums, I don't think they've become any more uncivil. There are certainly some topics that get people overheated, but there always have been. But most of the forum posts I see aren't like that, aside from those topics. -
Feels the same to me. I've made a bunch of low level characters since I21 allowed me to make heroic brutes, dominators and stalkers.
My favorite AE mission gets me from 1 to 5. Wincott and Flux and a Safeguard get me to 10-11 at about the same rate as usual. -
Yup, this is what I do too. I just need to find some passable villain 1-5 arcs.
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My stalkers all carefully file off the edges of their ancient and ancestral swords, so that they can slice their foes in half bloodlessly.
My blasters all carefully file off the tips of their ancient and ancestral bullets so that they can shoot bloodlessly.
And my vote is also in favor of no blood or gore in game. -
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I'll sign up for your anti fan club. I did the first of Twinshot's arcs, and I won't do it again, nor do her second. Nor do the villain verson.
It was boring and unhelpful. The old tutorials were dull, but covered the basics of combat and mission completion. And they were mercifully brief. I would rather street sweep to level 5, or do low level arc in the AE, then head straight to Kings Row. -
I wouldn't do it, but it seems that if you've got enough global recharge that you can fire off Build up or Aim every 20 seconds or so, it might be worth it to a person to set it to auto. I've seen those guys in the Auction Houses that have Build Up on auto, and they are recharging fast.
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I wonder if the developers wished they had made all true travel powers deactivate all you other powers like rocket board. In the beginning I mean, not now.
I remember when Fly cost so much endurance I had stop and rest halfway across Steel Canyon. And it had a big to hit debuff. They all cost enough endurance that I don't think any of them were originally meant to be used in combat. -
If you have Active Defense on Auto, and it triggers just after you hit build up, you lose a small part of the build up effect due to the 10 second window you have to activate attacks. Basically it means you have one less built up attack before it fades.
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If the recharge is so high that it is getting in the way of your attack chains, why don't you lower the recharge? I assume you have big global recharge numbers, and that you have two-slotted or three-slotted recharge reducers in there.
You could empty a slot. If that leaves you with too little recharge in Active Defense, you could instead replace a SO recharge reducer with a level 10 or level 15 IO recharge reducer. You should have some flexibility to tune the recharge to being slightly less than 2 minutes so it doesn't leave a hole in your mezz protection, and doesn't happen too often.
I think a level 10 IO has 10% recharge, a level 15 IO has 19.2% , a level 20 IO is 25%, a level 25 IO has 32%. Should be some combination of 2-3 of those that could get you the recharge rate that is optimum with any global recharge. -
Same thing happened to me. At first I thought it was because I was too low level, but it let me do the mission that gets the 'Spelunker' badge.
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Quote:I thought the thread is about overreacting?Question: is this thread about these powers being legitimately useful, or about the being neat looking costume powers? Because those are two completely different arguments. And calling Flight and Afterburner out for being enormously disappointing powers is not bashing.
Even if these powers were totally worthless, I wouldn't mind or care. The T4 travel pool powers have been worthless for the last seven years, and that never bothered me. No need to get bent out of shape over the T5 powers. (Acrobatics was useful until knock back protection IO's became common).
However, I do think these powers are legitimately useful, but they are not necessary. I've tried out Afterburner and Spring Attack so far. Afterburner does in fact allow you to fly faster, and Spring Attack does in fact do AOE damage.
I think the problem isn't use vs appearance. I think that these powers come with a high price, and the value that they add may not be worth the price. Three power picks and additional slots is a steep price to pay to go 10% faster, or to do an AOE attack once every couple of minutes.
My personal perception is that the powers are fine additions with limited use. Since I often take two travel pool powers anyway, my additional cost to take the T5 travel power is only one additional power pick, not three.
Since my base cost is lower, I do consider Afterburner and Spring Attack useful. But I never take the T1, T2 or T4 powers from Teleport, so unless I'm playing a Warshade, I wouldn't consider the Zone Teleport worth the cost. I can't figure out what I would use Burnout for, so I probably will never take that one.
People who are working with tight builds of course will have trouble fitting the T5 powers into their builds even if they like them. But since Fitness became inherent, I've been taking Concealment pool powers just to use up power picks on a lot of characters. Prior to inherent Fitness I probably wouldn't have consider the T5 powers worth it. -
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Devs don't hate farmers.
The farmers aren't where you are looking. Keep looking, they are out there somewhere. -
I don't like the Galaxy City tutorial or the Twinshot arc, or the new Atlas park content. It's all flavorless and dull in my opinion. I'm not even going to try the new Mercy Island stuff. The old Outbreak/Breakout tutorials taught the basics. They were dull too, but mercifully brief. Selling the large inspirations gave me start up money or I would have skipped them.
I'd rather street sweep to level 5 then head to Kings Row/Port Oakes to do the safeguard/mayhem missions and be assigned a real contact. It's quicker and more fun. Or go to the MA building and run the "Learning the Ropes" mission, which is one of my favorites.