Rocketboard attack(s)


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Posted

Okay, I just saw a thread in builds about wall crawling. why there, right? anyways, the best response was it aint gonna happen because rewriting all attack animations.

But with rocketboard why can you not attack using all the regular animations? At least for blasters. Or at least a techno/magic flying disk or cloud for various special looks.

also, I was thinking to be able to do this and not be greyed out it would need to be a costume piece unlocked, like wings or rocket boots (and colorable). And, you would need hover or fly, and the animation would kick in then. personally I think it would be great to see a team of blasters on boards cleaning mobs on outdoor maps.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
But with rocketboard why can you not attack using all the regular animations?

"Balance"

Rocket Board is a "free" power (ie, it doesn't count against your other power selections, and never runs out. The 600pp is just a one-time incidental cost for all your characters) that lets you move faster than fly (well, at low levels at least). In order to balance this power against Fly, it had to have a drawback, so "you can't use other powers" is what was chosen.


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Huh.

 

Posted

I think is was more they didn't want to animate all the different attacks from the rocket board. To make it work in a simple way they just made it suppress all attacks.


 

Posted

Quote:
Originally Posted by Flower View Post
I think is was more they didn't want to animate all the different attacks from the rocket board. To make it work in a simple way they just made it suppress all attacks.
But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.


 

Posted

They would not make a power that suppresses all powers except for an AT or two, or only suppressed one AT.


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Posted

Quote:
Originally Posted by Obsidius View Post
But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
Unless I'm forgetting from beta (and possible red name posts along these lines), it does use a slightly altered stance, which would require rebuilding the entire animation library for it. Not to mention how goofy melee attacks probably would look, especially anything with kicks.

Though I'm sure balance is another reason for it.


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Posted

Quote:
Originally Posted by Obsidius View Post
But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
It not just like standing on the ground. Your orientation is different. A lot of attacks would have you putting one foot off the edge of the board standing on thin air. If they wanted it to be balanced that could have made it a purchasable power pool with extra powers in the set. The current board would need animations for all the power in the game created.

If it were just a disc that literally just used the regular standing animation it would be different. There are plenty of powers in the market that are freebies as you described them that don't take away your ability to attack (Ninja Run/Beast Run). So it has nothing what so ever to do with balance.

I still wish it were just a generic flying disc, it would fit my character concepts much better.


 

Posted

As it currently stands in game if you want a reason to fly that is tech themed and animated your only choice is Rocket Boots.


 

Posted

Interesting replies. Some good, some missing a few salient points. I understand why rocket board itself needs to de toggle and not allow attacks. it is a 'free" travel power.

however, by adding a character option (like wings or rocket boots) that only animated while hover or fly is on. the small platform would be customizable and would be a cloud, a techie type platform, a magical disk, etc. it would be large enough around to handle all the different standing animations. It would be far more useful to a blaster than a melee character. It would not affect game balance in the slightest. Aside from adding the character option for it in the tailor, it would require no extra coding for any attacks/effects. They all stay the same, wherever you stand. The only drawback besides actually modifying the tailor code is that it would be much more fun for ranged characters than melee builds. Since I have traditionally run 90% melee builds i feel justified in saying this is still a way freaking cool addition to the game.


 

Posted

Think of it this way, players with endless funds would basically be able to buy a travel power instead of wasting it with a power selection. This would mean for any player who can afford it, Fly would be worthless. Ninja Run and Beast Run do help but are no comparison for superspeed; the Steam Pack runs out after 30 seconds and without hover, you can't travel on a vertical plane easily.

The Rocket Board is a STRICT travel where it gives you great control and speed while not allowing you to attack. I applaud this power since it's available lvl 2, I do the tutorial (the new one is awesome) and right after I'm on a rocket board able to keep up with my higher lvl friends!

Yes it IS possible to make the Rocket Board a power where a character CAN attack while on, they've mentioned this, and apart from the obvious balance issues, the amount of animation to turn the "Power Slide" stance (used on the Rocket Board) into the starting stance for each power of the game, is worth more to Paragon than 600 Measly Points. I'm hoping they drop it to 400 points so someone can get it with their first month of points without being crazy like me and buying more points =)


 

Posted

Quote:
Originally Posted by Atomic_Toy_Guy View Post
As it currently stands in game if you want a reason to fly that is tech themed and animated your only choice is Rocket Boots.
Capes are animated. Just say to yourself that (e.g.) your Double-Sided Impervium Mantle is an anti-gravity mesh matrix and Bob's your uncle.


 

Posted

Quote:
Originally Posted by Toqom View Post
Think of it this way, players with endless funds would basically be able to buy a travel power instead of wasting it with a power selection. This would mean for any player who can afford it, Fly would be worthless. Ninja Run and Beast Run do help but are no comparison for superspeed; the Steam Pack runs out after 30 seconds and without hover, you can't travel on a vertical plane easily.

The Rocket Board is a STRICT travel where it gives you great control and speed while not allowing you to attack. I applaud this power since it's available lvl 2, I do the tutorial (the new one is awesome) and right after I'm on a rocket board able to keep up with my higher lvl friends!
this is like the fourth one of these responses in this thread. Okay, I am not talking about modifying any of the existing rocket board power. I am talking about using the animation as an add on to characters with hover and fly.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Unless I'm forgetting from beta (and possible red name posts along these lines), it does use a slightly altered stance, which would require rebuilding the entire animation library for it. Not to mention how goofy melee attacks probably would look, especially anything with kicks.

Though I'm sure balance is another reason for it.
Is the Rocket Board using a slightly altered stance of the Prestige Power Slide? Because players can use attacks while using the Prestige Power Slide...
But yes, using melee sets whilst on the board would look just plain silly. Spinning claw attacks, whirling axe, etc.

Quote:
Originally Posted by Atomic_Toy_Guy View Post
It not just like standing on the ground. Your orientation is different.
Right, like the Prestige Power Slide...


 

Posted

Quote:
Originally Posted by Obsidius View Post
Is the Rocket Board using a slightly altered stance of the Prestige Power Slide? Because players can use attacks while using the Prestige Power Slide...
But yes, using melee sets whilst on the board would look just plain silly. Spinning claw attacks, whirling axe, etc.


Right, like the Prestige Power Slide...
PPS puts you in the default standing position when you stop. Rocket Board does not. You're always "surfing" on the Rocket Board.

PPS puts you in the default standing position, then fires an attack, when you attack using it.


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Posted

Quote:
Originally Posted by Aggelakis View Post
PPS puts you in the default standing position when you stop. Rocket Board does not. You're always "surfing" on the Rocket Board.

PPS puts you in the default standing position, then fires an attack, when you attack using it.
See, THAT'S the bit of info I was missing Thanks for the clarification.


 

Posted

I wonder if the developers wished they had made all true travel powers deactivate all you other powers like rocket board. In the beginning I mean, not now.

I remember when Fly cost so much endurance I had stop and rest halfway across Steel Canyon. And it had a big to hit debuff. They all cost enough endurance that I don't think any of them were originally meant to be used in combat.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
however, by adding a character option (like wings or rocket boots) that only animated while hover or fly is on.
Altering the Hover or Fly animation to show a standing posture is yet another technical hurdle. That's the real backbone of the problem, this isn't an option that can simply exist as a cleverly animated costume piece. It's can only either be a locked down power like Hover Board, or a properly open customization option backed up by a staggering amount of animation work.

Quote:
Originally Posted by Blue_Centurion View Post
Aside from adding the character option for it in the tailor, it would require no extra coding for any attacks/effects. They all stay the same, wherever you stand.
Assuming your character was maintaining the neutral standing stance, then no, there technically wouldn't be any additional work to do on the animations, AFAIK. I suppose it might also be possible to replicate how Prestige Power Slide works and return the character to the neutral stance while not in motion.

There's still the question of feasibility and aesthetics though. I'm not entirely convinced it would look very natural.


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Posted

Quote:
Originally Posted by IanTheM1 View Post
Assuming your character was maintaining the neutral standing stance, then no, there technically wouldn't be any additional work to do on the animations, AFAIK. I suppose it might also be possible to replicate how Prestige Power Slide works and return the character to the neutral stance while not in motion.

There's still the question of feasibility and aesthetics though. I'm not entirely convinced it would look very natural.
This is exactly what I am suggesting. In fact, the way I envision it is like this: In the tailor you choose a "platform" For tech characters a little techie thing, for mages a little stone platform with sigils. Really similar to base items that already exist, just resized. Heck, you could flatten the auto-doc, take off the arms, and make it larger around. Look like a mini-flying saucer platform. Maybe an ice platform, or a cloud one too. Four or five styles should give everyone a shot at something thats decent for their concept. they each need to be about as big as a character's feet move doing fighting/shooting stances. Now, the platform functions as just ground, period. its ground that moves with you on it, when you have hover or fly activated. Technically, you could fight on it as a brute hovering, but it seems silly, very few hover brutes out there. Mainly this works for ranged characters. It will not require any extra coding, other than adding it to the tailor as an extra item. it is a special effect to hover/fly only. When you fight on it, its exactly the same as if you were standing on one cave level, shooting down to the next. or standing atop a short bldg and blasting someone standing on the ground. The animations are all the exact same ones because you are basically standing on a piece of ground. All the thing does is add flavor to the game, no coding changes, no bonus to any powers, just a special effect.


 

Posted

incidentally... especially workable for a tech or natural character, you could just use the jet packs made from inventions or bought with inf


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Posted

Quote:
Originally Posted by IanTheM1 View Post
Unless I'm forgetting from beta (and possible red name posts along these lines), it does use a slightly altered stance, which would require rebuilding the entire animation library for it. Not to mention how goofy melee attacks probably would look, especially anything with kicks.
The melee attacks are probably the reason. Things like Storm Kick and Eagle's Claw would look ridiculous on the Rocket Board.

Ranged attacks would work alright, but that's just a matter of fairness. It wouldn't be right to allow ranged characters to attack while using the board but not melee characters.

The fact that the stance is different than standing on the ground is a BIG factor as well. It really would require them to re-animate every attack in the game, because the animations in this game do not have a separate legs and torso component, it's all one full-body animation.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
It will not require any extra coding, other than adding it to the tailor as an extra item. it is a special effect to hover/fly only.
It would require coding to suppress the normal flyposes and attack animations and replace them with standing animations only when Flight interacts with the platform toggle. That may not be an insignificant amount of work.


 

Posted

I have a character who got the Rocket Board for looks and concept, even though Fly et al is faster. I'm not bugged by not being able to attack from it nearly as much as I am by being detoggled - not suppressed, but completely detoggled - every time I hop on it.

That said, I understand why Rocket Board is functionally identical (aside from the 3D movement) to Walk, and for the same reason - otherwise, putting in this cool thing would require redoing every power animation in the game. It's so much simpler for the devs to just turn off all other powers instead.


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Posted

Quote:
Originally Posted by Obsidius View Post
But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
I seem to remember comments from Ustream saying that it -was- an animation issue. They would have to add new animations for all powers for the rocketboard to allow attacks.




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Posted

Quote:
Originally Posted by Selina_H View Post
It would require coding to suppress the normal flyposes and attack animations and replace them with standing animations only when Flight interacts with the platform toggle. That may not be an insignificant amount of work.
This is the crux of the problem - you're flying while on the rocket board, so the game would use the flying versions of the animations, not the ground ones. You'd need to add another "travel state" to the game "flying on a platform", and then have it use the appropriate standing (or entirely new) animations instead.

It would be a lot of work. It would be cool, but it would be a lot of work, and for the moment at least, the dev team seems to have decided that all that effort is better spent elsewhere.


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