Rocketboard attack(s)
But with rocketboard why can you not attack using all the regular animations?
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"Balance"
Rocket Board is a "free" power (ie, it doesn't count against your other power selections, and never runs out. The 600pp is just a one-time incidental cost for all your characters) that lets you move faster than fly (well, at low levels at least). In order to balance this power against Fly, it had to have a drawback, so "you can't use other powers" is what was chosen.
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Huh.
I think is was more they didn't want to animate all the different attacks from the rocket board. To make it work in a simple way they just made it suppress all attacks.
They would not make a power that suppresses all powers except for an AT or two, or only suppressed one AT.
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But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
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Though I'm sure balance is another reason for it.
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But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
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If it were just a disc that literally just used the regular standing animation it would be different. There are plenty of powers in the market that are freebies as you described them that don't take away your ability to attack (Ninja Run/Beast Run). So it has nothing what so ever to do with balance.
I still wish it were just a generic flying disc, it would fit my character concepts much better.
As it currently stands in game if you want a reason to fly that is tech themed and animated your only choice is Rocket Boots.
Interesting replies. Some good, some missing a few salient points. I understand why rocket board itself needs to de toggle and not allow attacks. it is a 'free" travel power.
however, by adding a character option (like wings or rocket boots) that only animated while hover or fly is on. the small platform would be customizable and would be a cloud, a techie type platform, a magical disk, etc. it would be large enough around to handle all the different standing animations. It would be far more useful to a blaster than a melee character. It would not affect game balance in the slightest. Aside from adding the character option for it in the tailor, it would require no extra coding for any attacks/effects. They all stay the same, wherever you stand. The only drawback besides actually modifying the tailor code is that it would be much more fun for ranged characters than melee builds. Since I have traditionally run 90% melee builds i feel justified in saying this is still a way freaking cool addition to the game.
Think of it this way, players with endless funds would basically be able to buy a travel power instead of wasting it with a power selection. This would mean for any player who can afford it, Fly would be worthless. Ninja Run and Beast Run do help but are no comparison for superspeed; the Steam Pack runs out after 30 seconds and without hover, you can't travel on a vertical plane easily.
The Rocket Board is a STRICT travel where it gives you great control and speed while not allowing you to attack. I applaud this power since it's available lvl 2, I do the tutorial (the new one is awesome) and right after I'm on a rocket board able to keep up with my higher lvl friends!
Yes it IS possible to make the Rocket Board a power where a character CAN attack while on, they've mentioned this, and apart from the obvious balance issues, the amount of animation to turn the "Power Slide" stance (used on the Rocket Board) into the starting stance for each power of the game, is worth more to Paragon than 600 Measly Points. I'm hoping they drop it to 400 points so someone can get it with their first month of points without being crazy like me and buying more points =)
Think of it this way, players with endless funds would basically be able to buy a travel power instead of wasting it with a power selection. This would mean for any player who can afford it, Fly would be worthless. Ninja Run and Beast Run do help but are no comparison for superspeed; the Steam Pack runs out after 30 seconds and without hover, you can't travel on a vertical plane easily.
The Rocket Board is a STRICT travel where it gives you great control and speed while not allowing you to attack. I applaud this power since it's available lvl 2, I do the tutorial (the new one is awesome) and right after I'm on a rocket board able to keep up with my higher lvl friends! |
Unless I'm forgetting from beta (and possible red name posts along these lines), it does use a slightly altered stance, which would require rebuilding the entire animation library for it. Not to mention how goofy melee attacks probably would look, especially anything with kicks.
Though I'm sure balance is another reason for it. |
But yes, using melee sets whilst on the board would look just plain silly. Spinning claw attacks, whirling axe, etc.
Right, like the Prestige Power Slide...
Is the Rocket Board using a slightly altered stance of the Prestige Power Slide? Because players can use attacks while using the Prestige Power Slide...
But yes, using melee sets whilst on the board would look just plain silly. Spinning claw attacks, whirling axe, etc. Right, like the Prestige Power Slide... |
PPS puts you in the default standing position, then fires an attack, when you attack using it.
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I wonder if the developers wished they had made all true travel powers deactivate all you other powers like rocket board. In the beginning I mean, not now.
I remember when Fly cost so much endurance I had stop and rest halfway across Steel Canyon. And it had a big to hit debuff. They all cost enough endurance that I don't think any of them were originally meant to be used in combat.
however, by adding a character option (like wings or rocket boots) that only animated while hover or fly is on.
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Aside from adding the character option for it in the tailor, it would require no extra coding for any attacks/effects. They all stay the same, wherever you stand.
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There's still the question of feasibility and aesthetics though. I'm not entirely convinced it would look very natural.
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Assuming your character was maintaining the neutral standing stance, then no, there technically wouldn't be any additional work to do on the animations, AFAIK. I suppose it might also be possible to replicate how Prestige Power Slide works and return the character to the neutral stance while not in motion.
There's still the question of feasibility and aesthetics though. I'm not entirely convinced it would look very natural. |
incidentally... especially workable for a tech or natural character, you could just use the jet packs made from inventions or bought with inf
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Unless I'm forgetting from beta (and possible red name posts along these lines), it does use a slightly altered stance, which would require rebuilding the entire animation library for it. Not to mention how goofy melee attacks probably would look, especially anything with kicks.
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Ranged attacks would work alright, but that's just a matter of fairness. It wouldn't be right to allow ranged characters to attack while using the board but not melee characters.
The fact that the stance is different than standing on the ground is a BIG factor as well. It really would require them to re-animate every attack in the game, because the animations in this game do not have a separate legs and torso component, it's all one full-body animation.
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I have a character who got the Rocket Board for looks and concept, even though Fly et al is faster. I'm not bugged by not being able to attack from it nearly as much as I am by being detoggled - not suppressed, but completely detoggled - every time I hop on it.
That said, I understand why Rocket Board is functionally identical (aside from the 3D movement) to Walk, and for the same reason - otherwise, putting in this cool thing would require redoing every power animation in the game. It's so much simpler for the devs to just turn off all other powers instead.
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But you're just standing on it, just like standing on the ground. I think the actual reason *is* balance. For example, I can move about the same rate using Afterburner, but it has an "Only Affecting Self" status, so I can't attack while it's on. So probably for balance reasons, especially in re: to PvP.
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It would require coding to suppress the normal flyposes and attack animations and replace them with standing animations only when Flight interacts with the platform toggle. That may not be an insignificant amount of work.
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It would be a lot of work. It would be cool, but it would be a lot of work, and for the moment at least, the dev team seems to have decided that all that effort is better spent elsewhere.
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Okay, I just saw a thread in builds about wall crawling. why there, right? anyways, the best response was it aint gonna happen because rewriting all attack animations.
But with rocketboard why can you not attack using all the regular animations? At least for blasters. Or at least a techno/magic flying disk or cloud for various special looks.
also, I was thinking to be able to do this and not be greyed out it would need to be a costume piece unlocked, like wings or rocket boots (and colorable). And, you would need hover or fly, and the animation would kick in then. personally I think it would be great to see a team of blasters on boards cleaning mobs on outdoor maps.